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Intelexe
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Posted - 2011.08.10 22:12:00 -
[1]
I have been playing for a few months now i have 2.6 million skill points, 1.1 of which are in gunnery.
I have recently got a friend into the game and got him up to level 4 missions pretty quickly. He has 880,000 skill points 95,000, the rest are in spaceship command mainly.
We are both running BC, i am running a hurricane active tanking build, with artillary cannons, t2 cap rechargers, afterburner, 4 active resists according to incomming damage and 2 armor reppers.
My friend is basically running the same set up with a harbringer and beam lasors. He is also using 2 active 2 passive resistances due to cap restraints.
We are both also running 3 rigs. Mine being 10%+ power rig and 2 15%+ cap recharge rate. he is using 3 15%+ Cap recharge rate rechargers.
My question is, will we be able to co-op level 4 missions without getting our ships destroyed. My main concern is that we jump into the mission and the first thing that happens is we get warp scrambled, cant escape and we have to start back on level 3 missions again :P
Our general plan is to keep then at range of 35km and kill all the frigates using the warp scramblers first and then move onto the rest..
If you interested the mission is
http://eve-survival.org/wikka.php?wakka=IntercepttheSaboteurs4gu
Any help or advice would be very much appreciated. I really just want a yes or a no as to whether we will live or not.
I read a post about a person taking in a battleship to a similar mission and being wiped out in 30 seconds due to low skills and this worries me :(
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Loki Sanghelli
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Posted - 2011.08.10 22:31:00 -
[2]
The short answer is yes and no. Not knowing your skills exactly its hard to say for how long without warping out but yes you can. As long as you both focus fire on the same targets and warp when your respective tanks get low you should do fine. Will you be able to perma-tank and blitz every mission with reckless abandon? No absolutely not. Just be careful and you should do fine.
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Kraven Stark
Caldari Atavism Industries
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Posted - 2011.08.10 22:38:00 -
[3]
You probably could do some of them, but you would have to cherry pick big time. With only 800,000 SP, your friend is probably not going to be a ton of help.
If you are going for isk, you might be more successful with 3's.
That said, there is a pretty easy way to find out. Use Eve-survival, choose some of the easier missions with no scrams and see how it goes.
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Jak Silverheart
Minmatar
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Posted - 2011.08.10 22:52:00 -
[4]
Yeah low skilled BS pilots are just giant Pinatas. 2 BC pilots even low SP should be capable of doing lv4's, though it will get interesting. I hope you and your buddy are using voice communication as I bet it will come in handy when trying to figure out who to target to focus your fire, and when you should retreat. Though I imagine it will be quite difficult but doable, and be sure to focus your fire on the BS's the more DPS you put on it the faster you break its tank the faster it goes down. Which means less DPS that you need to tank.
But as you already guessed web/scram frigs should be first priority. Followed by other EWAR ships. Than you start popping ships to drop the DPS on you, depending on what you can take down the fastest. Which in your case should probably be BC/Cruisers, than BS's to drop the DPS.
Incarna, giving pilots a single room bachelor pad with a mirror and no beer since 6.21.2011 |
CatchThatPigeon
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Posted - 2011.08.10 23:35:00 -
[5]
Thanks for all the replys. We are currently doing the mission in question. So far no difficulties appart from 3 warp outs due to high dps.
We are using skype which help big time. Overall i am finding level 4's fun...The risk adds to the rush :) Again thx for the help, all advice has been taken on and much appreciated :)
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Jyth Maeson
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Posted - 2011.08.10 23:37:00 -
[6]
If you are looking to just be able to do 4s all you need is for one person to be able to withstand a beating while the other warps in after you have everything attacking you. BC's are tough because they are of the slower and bigger ships for doing missions in and you will take a lot of damage from BS's in level 4 missions.
Build enough active tank so your tank holds up with everyone beating on you. Then build dps after that and make certain you and your friend focus fire things down. A friend of mine did this for me and it worked out great. There also aren't very many missions that have warps scramblers in them. I've only ran into one and I lost my drake to it, but morely due to my stupidity.
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Anya Ohaya
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Posted - 2011.08.10 23:57:00 -
[7]
You should be able to kite most l4 missions in battlecruisers. If you stay outside 40km you will reduce a lot of damage. Use drones to get rid of frigates that try and get too close and then stay away from everything else.
There may be a few missions with ships that can hit at long range or use sensor damps that will be harder to kite, some of the serpentis battleships can be tricky.
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CatchThatPigeon
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Posted - 2011.08.11 00:09:00 -
[8]
Aye ive been focusing on getting my tank stronger. Atm training hull V which is taking 12 days :S All so i can use the t2 armor hardeners....I just looked up it only gives u an extra 5 resist...That seems weak for the ammount of training required :P
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Substantia Nigra
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Posted - 2011.08.11 00:10:00 -
[9]
With care a single BC is able to complete most lvl4 encounter missions. It's not quick and not at all without hazard.
Two BCs will be able to complete them all ... even the DPS-nasties ... but again it's not going to be quick for the tougher ones.
When I was solo running lvl4s in my baby-hurricane it was all kite, kite, kite and try to pick them off with long-range artillery. Having said that I also got to watch similarly-skilled buddies, in their brand-new maelstroms, warp-in and get decimated by those very same missions.
If you're planning on running two BCs you have a number of approaches available to you. These include: 1.One tank (warp-in first and attract aggro) and one DPS ... middle-ground, a bit safer than solo BC and also a bit quicker; 2.Both heavy on tank, and so relatively light on DPS ... safer but no quicker than one BC; 3.Both DPS and fast enough to be able to kite the big guys ... which is the approach I took, so two ships would be quicker.
One additional little bit of advice is to research your lvl4 missions. Many of the nasty ones have blitz approaches that can allow mission completion without having to weather so much incoming DPS. It's been a long time but I ran a few missions last night and was amazed at getting 5% standings boost in just a couple minutes ... warping-in, ignore all except the mission-completion-trigger ship(s), killing the trigger(s) and warping out. Admittedly I was able to tank all the incoming DPS with relative impunity, but knowing the triggers and the blitz options can turn some very tough missions into much softer beasties.
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Mara Rinn
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Posted - 2011.08.11 00:49:00 -
[10]
Move your tank to your high slots. Avoid missions with ECM.
If you set up your BCs to RR each other, with appropriate hardeners and a nice buffer, you should be able to move your tank to the high slots - use shield transfer or remote armour repairers, depending on how you want to fit your ships. This leaves mid slots or low slots for capacitor mods (the Harby being an armour tanker would fit cap power relays in the lows, for example).
Make sure you both can fly 5 x T2 light drones - Hobgoblins are all-purpose, warriors are great against Angel Cartel, Hornets are better against Serpentis/Guristas/Mordus/EoM. These light drones will be your frigate-killers. Consider fitting a webifier to your BCs to help your drones kill stuff.
Also investigate hardwirings. These are implants which affect power grid, capacitor, shield, armour and remote repairing capability.
Good luck, and have fun! [ Australian players join channel ANZAC ] |
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garash
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Posted - 2011.08.11 01:24:00 -
[11]
[Myrmidon, New Setup 1] N-Type Kinetic Hardener I N-Type Kinetic Hardener I N-Type Kinetic Hardener I N-Type Thermic Hardener I N-Type Thermic Hardener I N-Type Thermic Hardener I
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Large 'Solace' I Remote Bulwark Reconstruction Medium 'Solace' I Remote Bulwark Reconstruction Salvager I Salvager I Small Tractor Beam I Drone Link Augmentor I
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I
Ogre I x2 Hammerhead II x2 Hobgoblin II x1
Each of you hop in one of those and rep each other. 877 DPS vs. Guristas. Swap hards for mission specific and keep your drones on the same target to bring it down quicker
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Wa'roun
Quantum Cats Syndicate
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Posted - 2011.08.11 01:25:00 -
[12]
Originally by: Intelexe
I read a post about a person taking in a battleship to a similar mission and being wiped out in 30 seconds due to low skills and this worries me :(
If you think that is bad, there was a post a few days ago with someone learning their lesson, jumping into a LEVEL TWO mission in a BC and losing it. You really have to have bad skills to lose a ship in a mission that is two tiers below the ship it was meant for.
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Intelexe
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Posted - 2011.08.11 01:29:00 -
[13]
Took me a few minutes to get what you meant about moving your tanking to high slot. How many high slots are you suggesting we give up for RR ? Also are we still going to be using the regular low slot repair bots or are we gonna trade them out for more resistance ?
I like the idea of using the high slots for repair because as my friend has low skill points he isnt doing that much dps....perhaps using myself for tanking and setting him up with quite a few RR would benefit us both in the long run.
Thx for all the helpful responces and info btw :)
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Intelexe
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Posted - 2011.08.11 01:33:00 -
[14]
Originally by: garash [Myrmidon, New Setup 1] N-Type Kinetic Hardener I N-Type Kinetic Hardener I N-Type Kinetic Hardener I N-Type Thermic Hardener I N-Type Thermic Hardener I N-Type Thermic Hardener I
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Large 'Solace' I Remote Bulwark Reconstruction Medium 'Solace' I Remote Bulwark Reconstruction Salvager I Salvager I Small Tractor Beam I Drone Link Augmentor I
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I
Ogre I x2 Hammerhead II x2 Hobgoblin II x1
Each of you hop in one of those and rep each other. 877 DPS vs. Guristas. Swap hards for mission specific and keep your drones on the same target to bring it down quicker
Are you suggesting a purely drone based damage system ? I cant see them kicking out enough dps especially with the low skills that my friend has...Also niether of us are gallente i was under the assumption that cross training was not advised ?
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Tauranon
Gallente Weeesearch
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Posted - 2011.08.11 01:38:00 -
[15]
Edited by: Tauranon on 11/08/2011 01:38:53
Originally by: CatchThatPigeon Aye ive been focusing on getting my tank stronger. Atm training hull V which is taking 12 days :S All so i can use the t2 armor hardeners....I just looked up it only gives u an extra 5 resist...That seems weak for the ammount of training required :P
Resistance is a non linear gain, gets more effective as it is percentage amount increases.
If you rep 100hps/sec with no resistance, you can tank 100 dps. if you rep 100hps/sec with 25% resistance, you can tank 133 dps. If you rep 100hps/sec with 50% resistance, you can tank 200 dps. If you rep 100hps/sec with 75% resistance, you can tank 400 dps.
another option is to buy a couple of faction hardeners, which are 55% but don't require hull V.
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garash
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Posted - 2011.08.11 01:39:00 -
[16]
Originally by: Intelexe
Originally by: garash [Myrmidon, New Setup 1] N-Type Kinetic Hardener I N-Type Kinetic Hardener I N-Type Kinetic Hardener I N-Type Thermic Hardener I N-Type Thermic Hardener I N-Type Thermic Hardener I
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Large 'Solace' I Remote Bulwark Reconstruction Medium 'Solace' I Remote Bulwark Reconstruction Salvager I Salvager I Small Tractor Beam I Drone Link Augmentor I
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I
Ogre I x2 Hammerhead II x2 Hobgoblin II x1
Each of you hop in one of those and rep each other. 877 DPS vs. Guristas. Swap hards for mission specific and keep your drones on the same target to bring it down quicker
Are you suggesting a purely drone based damage system ? I cant see them kicking out enough dps especially with the low skills that my friend has...Also niether of us are gallente i was under the assumption that cross training was not advised ?
Well only really Gallente and Caldari can do this since both their weapons can hit out to 50km+. I would require a lot of moving and corrdination w/ Amarr or Minmatar.
If you both attacked the same target w/ your drones, they'd put out more than enough dps and kick through BS's at least decently fast for a new player
You might be able to pull it off w/ 2 Arty Hurricanes, I'll see if I can
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Har Harrison
Amarrian Retribution
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Posted - 2011.08.11 03:35:00 -
[17]
Myrm can be setup like that as it gets a bonus to drones and has a higher drone bandwidth than other BCs...
Make sure you guys are using t2 drones and have drone interfacing trained to l3 minimum, pref l4 so you get more dps from them for killing frigates...
I suggest (as has others) working on tank first, and dps last (I always say tank and drones first, dps last to recruits I deal with). Also, do not underestimate speed skills to allow you to speed tank some of the damage - moving with an AB (no mwd sig bloom) can mean the difference between your tank breaking and holding.
I would also recommend shooting some of the smaller ships first in missions - often you can take cruisers and BC down fairly quickly and remove DPS that way.
And finally, if you find that you are being tackled alot, seperate a little so you can shoot the tacklers from a distance (say 15-20km), thereby removing tracking issues...
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Potato IQ
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Posted - 2011.08.11 07:46:00 -
[18]
Please do not go the RR route with BCÆs as your DPS will be sh!te
I would suggest a cap bounce for each of your free high slots, especially with your friend going Amarr and having cap issues. This means you both having a Large Energy Transfer Array II (canÆt recall if you can fit this size or have to go medium) or the best meta you can fit because of lower skill requirement. These mods allow a greater gain from cap energy transfer than the cost to activate. You will likely have to run with the same rigs for now as your skills are low, but it may offer your friend a lot with the cap drain from the weapons/self rep and may allow for another active hardener to be used
Both need to load EFT and add the cap bounce projected effect to see what itÆs offers as far as improved tank fittings whilst keeping cap stable, or at least a good cap life with your reps running. One pilot is anchor, so the other simply orbits within cap bounce range, while the anchor dictates direction
Another invaluable tool is tagging. Play with your overview setting and move the tag column to the front. This allows you to place a number or letter against the rats. Make an order for killing so you focus fire and a letter for the trigger so you donÆt forget or have an accident
I would suggest the following skill plan: cap bounce > T2 tank > meta 4 spank > T2 drones. Once done, work on your DPS and get a BS each (do this when working on drone skills) You will tear through missions
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Chimera Ur
Nibado Inc
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Posted - 2011.08.11 08:10:00 -
[19]
Originally by: garash [Myrmidon, New Setup 1] Ogre I x2 Hammerhead II x2 Hobgoblin II x1
Each of you hop in one of those and rep each other. 877 DPS vs. Guristas. Swap hards for mission specific and keep your drones on the same target to bring it down quicker
No way you're going to get that kind of DPS with their skillset and just those 5 drones. They're probably better off having one specialize in tanking and one in DPS. I basically do that with my 2 accounts; one has Domi that tanks all the damage and uses drones for DPS, and my alt in a Drake puts out nice missile DPS. Level 4 rats have decent resists and you get a lot less actual damage than the theoretical damage you get in EFT. . |
Intelexe
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Posted - 2011.08.11 13:32:00 -
[20]
I have decided to go for the RR option but not as extreme as some of the suggestion above. As my friends damage is low i am going to get him to fit 2 RR and keep the rest of his weapons as is. As he has low damage i am going to take out all his resistant plates and self repair low's in exchange for equipment that will increase his dps.
I have looked for the past hour trying to find a dps fitting for a harbringer and all i can find is pvp build. Can anyone tell me what i should have my friend fit in the low slots. And please do not post t2 items. We can work towards them but for now will be using t1 :)
Im thinking heatsinks and possiby something to increase tracking speed. In all honesty i do not no all the of the equipment which is available.
Finally am i right in assumning that as long as i jump in first i will always have all the aggro. I will be pulling all addition groups before he starts dpsing ofc.
Thanks again for the info learning alot via this thread. |
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Potato IQ
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Posted - 2011.08.11 14:28:00 -
[21]
Edited by: Potato IQ on 11/08/2011 14:34:32 ThatÆs not going to work. If your both on grid after youÆve finished the current spawn/group, when you aggro the next, they will go for either/both ships. As youÆve removed all his tank for spank, he will pop if you donÆt mess about with him having to warp away all the time. That leaves you vulnerable during his travel time. Bleh
Cap bounce/cap booster/high resist/self rep is the better option I think. Get this working, then fit the damage mods when youÆve found the groove
Edit: Missed a bit. The reason you will both be on grid together is that there is no way you could pull full room aggro and survive his arrival at current skill level
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Intelexe
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Posted - 2011.08.11 14:35:00 -
[22]
Will do, might still give him 2 remote repairs and keep him all his lows as resistance and self repair. In our experience he never gets attacked but we will see soon enough :)
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Potato IQ
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Posted - 2011.08.11 14:41:00 -
[23]
Better, but likely will have cap issues
I like that you want to try, so donÆt give up playing with fits if some fail and you explode. The quicker than normal route your taking is well worth the trial and error
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Nomad Vherokic
Minmatar
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Posted - 2011.08.11 14:43:00 -
[24]
[Harbinger, T1]
Heavy Modulated Energy Beam I, Imperial Navy Multifrequency M Heavy Modulated Energy Beam I, Imperial Navy Multifrequency M Heavy Modulated Energy Beam I, Imperial Navy Multifrequency M Heavy Modulated Energy Beam I, Imperial Navy Multifrequency M Heavy Modulated Energy Beam I, Imperial Navy Multifrequency M Heavy Modulated Energy Beam I, Imperial Navy Multifrequency M Heavy Modulated Energy Beam I, Imperial Navy Multifrequency M [Empty High slot]
Eutectic I Capacitor Charge Array Eutectic I Capacitor Charge Array Eutectic I Capacitor Charge Array Y-S8 Hydrocarbon I Afterburners
Extruded Heat Sink I Extruded Heat Sink I Extruded Heat Sink I N-Type EM Hardener I N-Type Thermic Hardener I Medium 'Accommodation' Vestment Reconstructer I
Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Medium Capacitor Control Circuit I
Light Armor Maintenance Bot I x5 Hobgoblin I x5
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Why do people sign their name at the bottom of a post? We know who you are already... |
Nomad Vherokic
Minmatar
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Posted - 2011.08.11 14:52:00 -
[25]
[Hurricane, Dual-rep T1]
650mm Medium Prototype I Siege Cannon, Republic Fleet Phased Plasma M 650mm Medium Prototype I Siege Cannon, Republic Fleet Phased Plasma M 650mm Medium Prototype I Siege Cannon, Republic Fleet Phased Plasma M 650mm Medium Prototype I Siege Cannon, Republic Fleet Phased Plasma M 650mm Medium Prototype I Siege Cannon, Republic Fleet Phased Plasma M 650mm Medium Prototype I Siege Cannon, Republic Fleet Phased Plasma M [Empty High slot] [Empty High slot]
Eutectic I Capacitor Charge Array Eutectic I Capacitor Charge Array Eutectic I Capacitor Charge Array Y-S8 Hydrocarbon I Afterburners
N-Type Thermic Hardener I N-Type Thermic Hardener I N-Type EM Hardener I N-Type EM Hardener I Medium 'Accommodation' Vestment Reconstructer I Medium 'Accommodation' Vestment Reconstructer I
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I
Hobgoblin I x5
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Why do people sign their name at the bottom of a post? We know who you are already... |
Tykas Gromhart
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Posted - 2011.08.11 15:23:00 -
[26]
Originally by: Intelexe I have been playing for a few months now i have 2.6 million skill points, 1.1 of which are in gunnery.
I have recently got a friend into the game and got him up to level 4 missions pretty quickly. He has 880,000 skill points 95,000, the rest are in spaceship command mainly.
We are both running BC, i am running a hurricane active tanking build, with artillary cannons, t2 cap rechargers, afterburner, 4 active resists according to incomming damage and 2 armor reppers.
My friend is basically running the same set up with a harbringer and beam lasors. He is also using 2 active 2 passive resistances due to cap restraints.
We are both also running 3 rigs. Mine being 10%+ power rig and 2 15%+ cap recharge rate. he is using 3 15%+ Cap recharge rate rechargers.
My question is, will we be able to co-op level 4 missions without getting our ships destroyed. My main concern is that we jump into the mission and the first thing that happens is we get warp scrambled, cant escape and we have to start back on level 3 missions again :P
Our general plan is to keep then at range of 35km and kill all the frigates using the warp scramblers first and then move onto the rest..
If you interested the mission is
http://eve-survival.org/wikka.php?wakka=IntercepttheSaboteurs4gu
Any help or advice would be very much appreciated. I really just want a yes or a no as to whether we will live or not.
I read a post about a person taking in a battleship to a similar mission and being wiped out in 30 seconds due to low skills and this worries me :(
A passive shield tanked Cane can solo 4's.
Low Slots: Local Power Plant Manager: Reaction Shield Power Relay 1 Local Power Plant Manager: Reaction Shield Power Relay 1 Local Power Plant Manager: Reaction Shield Power Relay 1 Local Power Plant Manager: Reaction Shield Power Relay 1 Local Power Plant Manager: Reaction Shield Power Relay 1 Local Power Plant Manager: Reaction Shield Power Relay 1 Med Slots: F-S9 Large Shield Extender 1 F-S9 Large Shield Extender 1 F-S9 Large Shield Extender 1 Invulnerability Field 1 (Or mission-specific hardener)* High Slots: Heavy Missile Launcher 1 Heavy Missile Launcher 1 Heavy Missile Launcher 1 720mm Gallium 1 Cannon 720mm Gallium 1 Cannon 720mm Gallium 1 Cannon 280mm Gallium 1 Cannon 280mm Gallium 1 Cannon Rig Slots: Medium Core Defence Field Purger 1 Medium Core Defence Field Purger 1 Medium Core Defence Field Purger 1 Drones: Warrior 1 Warrior 1 Hammerhead 1 Hammerhead 1
This is the build I use on my Cane, and it runs with ridiculous tank. *The mission-specific hardener will give you more tank, but you will have to switch your hardener for each mission you do, depending on the enemy's damage type.
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Intelexe
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Posted - 2011.08.11 15:34:00 -
[27]
Gonna take the advice above with a few modifications. Gonna stick 2 RR on the harbringer sacrificing 2 weapons, and im gonna change the fitting to 2 resistance slots, 1 self repair and 3 heatsinks. Hopefully this will up his dps so its worth bringing him along. With the resistance and self repair he should be able to keep himself long enough for me to get the targets off him. Im also gonna keep the rigs as they were before as i think he needs the extra cap if he is going to be repairing me :)
Will do a few missions and get back to you guys on the result :P
Got a few other questions while im here just trying to get them all out of the way while i have an audience :)
I was in the LP store today and was checking our the faction reppers and such and discovered that they are the same as t2. I thought this is brilliant i wont have to train for the t2 items now but then i looked at the price and it was a clean rip off.
I cant think of any reason i would buy 1 of the faction items over a t2 item appart from to avoid the training time, but surely you are going to have to train these skills eventually anyway ?? Is there any other reason to use faction equipment ?
Second question is regarding repair drones.
I spent alot of time there last week training drones up to V so i could use repair drones. Didnt see any message that they could be used on myself which i was kind of annoyed about. ANYWAY tried to repair my friend with them and found the repaired ammount to be quite bad. Do individual or co-op pilots usually use these or are they more for fleet battles and the likes where logistic ships are required.
As always thx for the info, learning curve is bigger than any game ive ever played before, which makes it extremly fun :)
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Tykas Gromhart
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Posted - 2011.08.11 15:39:00 -
[28]
Edited by: Tykas Gromhart on 11/08/2011 15:40:36 Edited by: Tykas Gromhart on 11/08/2011 15:40:19
Originally by: Intelexe Gonna take the advice above with a few modifications. Gonna stick 2 RR on the harbringer sacrificing 2 weapons, and im gonna change the fitting to 2 resistance slots, 1 self repair and 3 heatsinks. Hopefully this will up his dps so its worth bringing him along. With the resistance and self repair he should be able to keep himself long enough for me to get the targets off him. Im also gonna keep the rigs as they were before as i think he needs the extra cap if he is going to be repairing me :)
Will do a few missions and get back to you guys on the result :P
Got a few other questions while im here just trying to get them all out of the way while i have an audience :)
I was in the LP store today and was checking our the faction reppers and such and discovered that they are the same as t2. I thought this is brilliant i wont have to train for the t2 items now but then i looked at the price and it was a clean rip off.
I cant think of any reason i would buy 1 of the faction items over a t2 item appart from to avoid the training time, but surely you are going to have to train these skills eventually anyway ?? Is there any other reason to use faction equipment ?
Second question is regarding repair drones.
I spent alot of time there last week training drones up to V so i could use repair drones. Didnt see any message that they could be used on myself which i was kind of annoyed about. ANYWAY tried to repair my friend with them and found the repaired ammount to be quite bad. Do individual or co-op pilots usually use these or are they more for fleet battles and the likes where logistic ships are required.
As always thx for the info, learning curve is bigger than any game ive ever played before, which makes it extremly fun :)
Faction Modules usually are about the same as T2 as far as effectiveness, but they have the same fitting requirements as a T1 module.
A T2 module will usually have a higher CPU/Powergrid use than Any T1 Module
And, i know what you mean about the learning curve. The more i play this game, the more I realize how much I DONT know. lol
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Intelexe
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Posted - 2011.08.11 15:48:00 -
[29]
Not sure i wanna open that can of worms just yet. Switching from armor tank to shield tank is a big step especially seeing as i havnt put many skill points into shield up to this point. I have heard that shield tanking the cane is better from a few different sources but seeing as ive armor tanked for so long i just decided to stick with it. Will keep that build safe and gradually train shield skills and try it out when i have the isk. thx
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Tykas Gromhart
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Posted - 2011.08.11 15:52:00 -
[30]
Originally by: Intelexe Not sure i wanna open that can of worms just yet. Switching from armor tank to shield tank is a big step especially seeing as i havnt put many skill points into shield up to this point. I have heard that shield tanking the cane is better from a few different sources but seeing as ive armor tanked for so long i just decided to stick with it. Will keep that build safe and gradually train shield skills and try it out when i have the isk. thx
if you want a good solo armor tank build, i can give you one of those too. but it requires the use of T2 armor modules.
without T2 armor repairers and hardeners, you will find lvl 4's to be VERY hard.
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