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Thread Statistics | Show CCP posts - 9 post(s) |

Plutonian
Gallente Intransigent
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Posted - 2011.08.25 04:27:00 -
[451]
<sigh> Remove ice from Empire, but allow high-sec posses (only) to pay a flat fuel fee (in ISK) to the faction which owns the space.
Role play it as the Empires strengthening their hold on pod pilots by controlling the fuel. |

Kharvor
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Posted - 2011.08.25 05:59:00 -
[452]
Edited by: Kharvor on 25/08/2011 06:09:53
After reading, re-reading, and then reading again your devblog notes, I'm asking myself this question over and over:
Why does improving nullsec have to come at the expense of hisec space?
The basic message I read was that there should be greater rewards for players who go out into nullsec than anywhere else in game, and that all players should want to go to nullsec... "climbing higher mountains", "wanting to be friends and wanting to fight", blah blah blah.
What if you really don't want to have anything to do with nullsec? What if you enjoy running a small corporation that thrives and functions well without having to:
1) Go out and pay rent or join an alliance and do what someone else tells you to do,
2) Go out into nullsec and have someone else constantly setting you and your small goals back a month when they kill your helpless industrial ships.
3) Deal with the politics and drama of belonging to an alliance.
I know you're going to say "well, you can avoid those things in NPC nullsec". Wrong. NPC nullsec is even worse because everyone there is red to you. If you think leaving hisec and the ability to just play and do what I want to without being smoked every five minutes isn't incentive enough to stay the hell out of nullsec, then you really do not understand a large part of your player base.
I'm not the least bit concerned about what goes on out there, and quite frankly I've been very happy just doing my thing in hisec when and where I want to. Ice and the more exotic hisec ores aren't the most profitable sources of isk right now. You take them away and hand them to nullsec only, and you will essentially kill any reason for myself and others such as myself to play.
How about if you leave Ice and minerals alone and find some other way to make "risk verses reward" balances in nullsec. Get rid of losec - turn part of it into nullsec and turn the balance into newly pacified hisec space. Create some new nullsec regions even further out and fill those regions with exotic new shinies that will have the big alliances killing each other and buying expensive new ships like crazy. They get to blow stuff up, and us people in hisec do what we've always done: quietly go about our business and make some of the technology and materials that help those nullsec alliances beat on each other.
How about this "rebalance": Give up your exclusive Developer access to the Jove regions and let players go out there to fight it out with those freaky Jovian mutants.
Bottom line? Rebalancing Ice and favoring nullsec is a non-starter for me, and I suspect it will be a non-starter for a large number of players. I love this game, but I'll stop playing it when it becomes too much of a pain in the ass to get anything done.
These days it seems CCP spends a whole lot of time not thinking about how your endless changes are constantly screwing all, or half of your playerbase. You're giving us the impression that you lack the creativity it takes to expand the game and make it grow, and are compensating for that by changing what exists now and telling us it's "rebalancing".
Stop screwing with the game mechanics and start creating meaningful new content for people who like to play games involving ships and stuff in space. |

Ai Mei
Starfish Operating Syndicate
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Posted - 2011.08.25 06:55:00 -
[453]
Listen, Greyscale.
The problem with making changes is going to be is this. Too many problems are so entrenched that nothing is ever going to change.
Removing high sec ice - WORST IDEA EVER!! Take a note from hulkageddon, in the 9 days that hulkageddons happened, ice prices went up nearly 50% in a lot of places within that 9 day period. Now imagine what would happen if you removed all high sec ice? You will be looking at prices of 1-2,000 isk per isotope, if not more. People dont ice mine in 0.0 anymore because pos towers are not required to have sov in the system. Most of the time you just have a tower for moon goo, a cyno jammer, a jump bridge, and a capital construction factory. Thats it, you dont need anymore than that to hold control.
Next ask yourself the question - why would anyone ice mine when they can simply rat for a couple of hours and just buy all the isotopes and ship it, which is much easier than sitting in a belt with a bulleye the size of a titan on it?
Now 0.0 people ask yourself, when was the last time you actually ice mined? Don't lie because you never ice mine unless you really really have to. As I stated it's just much easier to rat a few hours, have your buddy with a jump freighter buy a ton of isotopes and then jump them out there.
There in lies the problem WHAT MOTIVATION is there to mine in 0.0? There really isnt any unless you are mining high end minerals that yield zydrine, megacyte and mercoxit.
NOW with that all being said let me revise my idea.
First keep the buffing of 0.0 ores and ice and increase their overall refine yield, like 450 isotopes per unit of 0.0 ice.
Next, give 0.0 people a reason to mine, minerals and ice. Well this is a kill two birds with one stone situation, we have an over abundance of player outposts in 0.0 right? well like with pos towers why not give them a fuel cost to keep the facilities online? fuel costs will be dependent on the type of outpost in system and sov level.
This will give a reason for 0.0 mining, if you dont fuel the outpost then erp it shuts off facilities, like ooops no clone bay, or sorry the factory got shut off cause someone forgot to put in fuel. This of course would cause huge alliances to start to feel a huge strain as some have way too many outposts.
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Red Rydah
Minmatar Native Freshfood
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Posted - 2011.08.25 07:24:00 -
[454]
In principle I agree with what is being done here. By moving the more valuable ores to low-sec and null-sec, you are (correctly) re-distributing the wealth of ISK in proportion to risk: the cheap ores (strictly veldspar and scordite for example) in high-sec, the nicer ores in low-sec, and the goldmines in nullsec.
The problem I see is a schism will appear between high-sec and low-sec if this is rolled out badly. Two things will happen as a result of this schism. The first is that corporations and alliances occupying sectors of space lower than 0.5 will dictate the prices for the rare ore and minerals on the market. This will limit industry in high-sec to large corporations that can either afford to buy the inflated ore/mineral costs on the market, or are able to extend a low-sec arm to mine and refine them. Independent industrialists like myself who do not want to join a player corporation will be shut out of industry.
RR
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Lady Mirth
Minmatar Dalek Tactical Industries
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Posted - 2011.08.25 10:40:00 -
[455]
So nothing for small 1 to 10-man corps?
I am all for boosting low/null sec rewards for mining but dont strip away hi-sec ores
If mining became useless in high sec then many of the carebears and casual gamers will not move to low/null sec but just leave and unless the plan is lose subscribers this is a bad idea
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Lury
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Posted - 2011.08.25 10:48:00 -
[456]
Could we please have a tanker? A ship only cable of hauling around fuel.
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Kale Pershaw
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Posted - 2011.08.25 12:30:00 -
[457]
I would have to agree with others on this.. Leave high sec mining alone. It's already a challenge to grab the high end ores/minerals without having to go to low/null.
Something that could be done that would benefit null sec production would be to allow Rorquals to be operational in highsec like jump freighters are. Let them use stargates. Let them be able to compress the more abundant high sec ore to make it easier to ship to null sec. This would also help the shipping of Ice to null as well.
It really isn't fair to allow freighters, jump freighters, and orcas to roam high sec and not the Rorqual. They are all capital ships after all. If you keep one out then they should all be banned. I can understand not letting capital combat ships but not indy ships.
Lastly, I feel that trying to force players to go to null sec to do anything mining/industry related should not be done. Unless of course you wish to alienate the people that play the game that do not wish to take part in the constant pvp that is null sec. They will just quit playing then.
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D'Kelle
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Posted - 2011.08.25 14:13:00 -
[458]
We are settled in WH space with our own POS in addition to a Hi sec POS which we also maintain,as corp. We have to graft to get the stuff for both POS's. And quite frankly I do not see the need for CCP to constantly pushing for everyone to be in Null Sec, worse still to be constantly pandering / favouring those who are in Null Sec. They know the score, if they donÆt then they shouldnÆt be there. We are in WH space with all its problems both in logistics and lack of Ice fields, station facilities etc. and yes, we cope; you just have to work at it. If the Null Sec folks canÆt cope then perhaps they are not up to it, or simply maybe there are too many there already, scratching for the available resources, if so why this CCP underlying drive to force even more there. If Null Sec is not a pick-nick, well tough Sh*t; it is not supposed to be, go somewhere else if youÆre not happy try WH or High sec for a while; Oh but I forgot you have your alts there doing Empire stuff for you.. Shame on you all, we cannot mine ICE in our WH there is none, we donÆt whine about Empire space, we go and bring the stuff back in as and when we can. And take stuff to sell as and when we can. In our WH you only get a percentage chance of access and usually via, one or more other WH's which are often occupied jealously and aggressively guarded. Also you do not always get a Hi sec access from them either so the percentage of safe transit becomes worse still, nor can we jump freight stuff out. So NUL sec PETs, ffs stop your whining, and CCP stop favouring them so dam much, the rest of us are getting pig sick of it, virtually every patch has more and more null sec goodies or Hi sec nerfs. Have you stopped to think, that EVE may not be broken! in Null Sec just their ability to work it is. Try getting a few folks out of Null Sec, the resources will re balance themselves in a short time. Try being a Worm Holer we just get on with EVE life and make it work for us.
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MNagy
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Posted - 2011.08.25 14:30:00 -
[459]
I have an issue with moving all the High End Ores to Null sec and also moving the ice to null sec.
I spent a lot of time being able to skill up to mine ores and ice / and refine them. By taking them out of play - you have taken a lot of my "paid for time" and rendered them almost usless.
Not to mention - what happens to all the people who built a rorq in a wormhole so they can mine and compress out the ore a bit faster. Those not only cost a fortune to build - but to be able to skill up in takes a lot of isk and time. We know - we have looked at it and the costs are too big (for us). So we still use an orca. But for other corps that we know that built a rorq - they would be upset as well.
Usually that rorq is 'stuck' in that wormhole for life. So its a huge investment for a payout later.
The high end ores should stay in wormholes and ice should spawn in wormholes as well imo.
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Merdaneth
Amarr Defensores Fidei Curatores Veritatis Alliance
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Posted - 2011.08.25 18:29:00 -
[460]
Mining is the equivalent of shooting at stationairy structures. The activity in itself is boring.
However, even though the activity is boring, there are still many people who mine. Most of them do so for two (related) reasons:
1. ISK income 2. No stress
You can mine semi-afk and still make a decent income. You can chill and chat with your buddies, watch a TV show when mining while not worrying too much about the survival of your mining barge.
Those are the major mining perks. Nullsec removes (or desires to remove) a lot of the attraction of point 2, which makes point 1 the major motivational factor.
Quote: Mining should be something that you do because you know you're achieving something, not just because it makes you money - the minerals created should be contributing towards larger goals.
When saying this seems you don't understand how motivation works. Either motivation is intrinsic (the act itself is fun) or it is extrinsic (you do it for the reward). You can make nullsec mining fun by appealing to the no-stress factor, you can give it a high reward or do a bit of both.
The whole 'you are achieving something' is valid for all activities in EVE, but is only useful if you can make your achievement visible. The question then becomes: how does one measure ones mining epeen? PvPers have their killboards, even marketeers have sales records, but miners... they don't.
You seem to be wanting to force a square object through a round hole. People will mine high-ends if nullsec if required to do so, but I thought the whole idea was to remove chores. Relax-miners won't go to nullsec to mine unless they can actually chill there and don't have to worry about losing their barge or their entire station hangar. The miner demographic wants other things from the game than what attracts people to nullsec.
____
The Illusion of Freedom | The Truth about Slavery |
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Newt Rondanse
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Posted - 2011.08.25 19:04:00 -
[461]
Originally by: Merdaneth The miner demographic wants other things from the game than what attracts people to nullsec.
And apparently the current nullsec inhabitants don't actually want miners and industrialists moving out there.
I suspect they think it will bring down the property values. |

Niohkarla
Caldari DucKtape Unlimited SpaceMonkey's Alliance
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Posted - 2011.08.25 19:47:00 -
[462]
We could have a equivalent of a killboard for Miners, showing how much minerals where mined, how much dmg recived while mining and making it so that the multiboxers could register theyr account as one.
plus I readed earlier in this post a achivement progress for a mining op (like progress bar to show how much more minerals is needed to attain a goal) i would love to see that and event have personnal mining goals
I would also like to see a way to easy track who mined how much of wath mineral in my fleet (like a loot log)
we could also have a progress bar being displayed on the ammoutn needed in certaint containers (corp hangar or even a mineral hangar that anyone can dump in it whit logs)
other point: I wish to have a log of in/out on corp hangar so we could know who dropped 50k unit of bistot and who took it out.
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MuFassa RAA
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Posted - 2011.08.25 20:42:00 -
[463]
Edited by: MuFassa RAA on 25/08/2011 20:43:58
Originally by: Kharvor Edited by: Kharvor on 25/08/2011 06:09:53
Stop screwing with the game mechanics and start creating meaningful new content for people who like to play games involving ships and stuff in space.
Praise you! lol.
Moving ice to nullsec only will create another protest and shutdown of market hubs like a few weeks ago. It's a terrible idea. It will not re-balance anything, instead it will completely screw up the market and put far too much power in the hands of the few super large alliances.
Things are fine as they are right now. The little guy has opportunities to make his own without paying homage to a few jackasses that think they should run the game. If the little guy can't make his own then you will loose a massive amount of player base. Plus it will become even more difficult to keep new players who are experiencing the game for the first time.
Spend your time adding more content and fixing lag issues.
Oh, and by the way, this is all coming from someone in a large corp with nullsec sov. Sure, we always would like more ways to make more money down here, but not at the expense of destroying the game.
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MNagy
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Posted - 2011.08.25 21:19:00 -
[464]
Why do mission runners get Isk for completing the mission LP for completing the mission Isk from bounty's from Rats in mission
Loot in missions that can either be sold on the market or refined into ore again to be used/sold on market.
If the loot was taken 100% out, they still make enough isk, and more 'ore' would be used to build every little item that is given to them for free. Driving prices higher.
That would be my first change. See what the effects are, and then do micro changes here and there.
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Sephiroth CloneIIV
Vitriol Ventures BLACK-MARK
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Posted - 2011.08.25 22:04:00 -
[465]
Edited by: Sephiroth CloneIIV on 25/08/2011 22:10:06 I would agree with the though that removing ice entirely from highsec would create chaos, and pretty much screw anyone who skilled for it who wants to be in highsec (though they could always do lowsec/npc null, but any sane person know that would be suicide).
But.... should a drive exist for mining ice in null outside safety?
How about ice types that spawn in null and lowsec have a double yield in isotopes (not a tiny 10% change or a type that has purely bunch of stront or ozone). I would anticipate this would give a draw to do something that is more dangerous, and help with local supply. Balancing it out would be the obvious danger and fact you can't do it afk (so its a constant thing you are checking, not a thing in the background, have 10 accounts all doing at same time).
Ice should also spawn outside of regional target signs. Gavmetric sites with ice asteroid that has a finite supply that could be of a type different then the racial/regional norm. Especially in null, 3/4 of races capitals/pos need imports of ice and need empire ice miners, or imports from it. To remove that supply would be quite insane on itself, unless alliances want to be centered around one race of caps/pos.
Things should be boasted in one area but avoid doing nerfs. to make any changes easier to accept. For example instead of doubling ice yield outside highsec it could be halved in highsec but that would in addition to making incomes of people who do it go down who do it, radically disrupting supply.
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Sephiroth CloneIIV
Vitriol Ventures BLACK-MARK
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Posted - 2011.08.25 22:13:00 -
[466]
Originally by: Plutonian <sigh> Remove ice from Empire, but allow high-sec posses (only) to pay a flat fuel fee (in ISK) to the faction which owns the space.
Role play it as the Empires strengthening their hold on pod pilots by controlling the fuel.
That would be a isk sink instead of resource. Depending on what empire charges players might prefer it. Null sec people might start wanting to pay isk instead of hauling ice from half way across galaxy.
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Couch Jason'Acinom
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Posted - 2011.08.26 01:12:00 -
[467]
Originally by: Rees Noturana
Originally by: Gevlin a long time ago there was talk of fighter size mining bots.
I would love to see a carrier based capital mining ship with fighter sized drones able to mine amazing amounts of empire based ore in null sec. But stupidly not effective vs the null sec ores
would a Tech 2 Carrier work in this case- only the mega rich miners could afford to build.
this way the empire ores can be in supply to ensure null sec stays self relyant. And also gives another capital ship in Null sec for roaming gangs to hunt down.
This will leave the tech 2 mining barges strong with their specialties.
Wouldn't a 'mining carrier' pilot just focus on the high end ores like is done now and drive down the value of the high ends?
the mining carrier would only be able to mine empire ores. Such as only provide fighters set to mine a set type of ore. like Veld, Scord, Pryo, Plag
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Ms Michigan
Gallente Aviation Professionals for EVE Fusion Alliance
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Posted - 2011.08.26 03:26:00 -
[468]
Edited by: Ms Michigan on 26/08/2011 03:30:14
Originally by: Skex Relbore I find the level of stupid in all these threads mind boggling.
First moving Ice out of High is a bad idea. Beyond that what's the point of doing so? To give the Null Sec power blocks another monopoly of a critical element of the overall game economy?
Guess that must be the idea behind taking ABC's out of WHs to. After all they're ability to monopolize that resource is being undermined.
Ice mining is one of the least lucrative activities in Eve. a perfect skilled Mack pilot with Orca support can at best make roughly 9-10 mil isk an hour in high sec, this is hardly game breaking.
The argument that this is somehow a way to discourage botting is just ludicrous, any botter who's mining ice is an idiot, because that same bot could be earning double mining Veldspar.
If there is a problem with mining it's that there are too many competing sources for minerals and not enough sources for ISK.
You want to help miners out? Remove all the junk loot from missions and up the ISK rewards to compensate, Remove drone poo and stick bounties back on them.
And don't give me that crap about inflation, inflation is not and quite frankly cannot be a problem in EVE. Isk isn't money in the same way that real world dollars are. Isk is just another resource that is harvested that happens to be the agreed upon exchange medium while money is the creation of a central bank which directly controls the supply of said currency. If too much isk is being generated people will switch to production or other non-isk harvesting activities something that simply can not be done in the real world. So no, inflation will never be a problem in EVE.
The problem with industry in Null and low is a little bit psychological on the part of null residents, and a lot to do with the fragility and lack of mobility of industrial ships.
If exhumers were significantly tougher and or quicker you'd see more Null and low mining. If Orca's weren't slower and less agile than a freighter you'd see more low and null mining.
If Rorqual's could field fighters and didn't have to turn themselves into sitting ducks for ten minute stretches you'd see more low and null mining.
The reality is that null and low are simply too much hassle for anyone not deep inside a power blocks sovereign space to mess with. Further industrialists aren't respected by the PVP community who think they should be getting discount pricing on everything and getting butthurt when the industrialist wants to make a modest profit. Yet I'm pretty sure you don't see them splitting the isk they get from ratting and plexing with the rest of their corp in a good communist fashion.
The fact is that trying to push everyone into null to accomplish anything in the game is a bad idea. Many of us simply don't have the time to commit.
I recently looked into doing so myself. I resigned my directorship from RVB wrote up a post on the recruiting forum and started looking only to figure out after spending a couple weeks just trying to figure out who was who down there that I really just didn't have the time to commit to that lifestyle.
Take my options to do my little thing in high sec and you take away my motivation to bother paying for the game.
Ice mining has a niche where it's a good activity for people who want to make a little isk while doing other things with minimal interaction. It's low attention and low risk but it's also low reward. I make about $50 mil a night doing it using 4 accounts over a roughly 4 hour period. An amount just about sufficient to keep me in ships and modules for PVP if I don't lose too many shinnies.
No one is getting space rich off it though.
Not compared to other activities.
The more I read these posts and think about them the more this post makes the most sense so far.
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Kharvor
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Posted - 2011.08.26 04:57:00 -
[469]
Edited by: Kharvor on 26/08/2011 04:57:02 Skex summed it up pretty damn nicely. Pay attention CCP, he hit it right on the head. |

Victoe Kenaris
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Posted - 2011.08.26 07:39:00 -
[470]
Quite Simply Put taking away tends to tick ppl off. Theres already an ORE that is null sec only you should look at ways to increase its Value. If anything adjust Values how much is in WH space wich has become the primary location for smaller operations, as well as how much is consumed in manfacturing. OMG ADD ORES there are quite simply better options than reamoving ICE from high and ABCs from WH. since its so interconnected with other topics it would be impossible to discuss in detail without crossing topics.
SO ill Leave this short sweet to the point REMOVING THINGS REMOVES PLAYERS FROM YOUR GAME ADJUSTING AND/OR ADDING WOULD BE MUCH BETTER ACCEPTED
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Ya Huei
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Posted - 2011.08.26 08:46:00 -
[471]
Originally by: Mentira
Originally by: Niohkarla small exhumer/barges cargohold (500-2000m3) - we now will need to empty it every 30-45sec, no more AFK mining and bot mining become harder at least less lucrative.
Don't forget people that like to read a good book while mining. Or that have kids that need a minute or 2 attention every now and then. That also goes for ice mining : I sometimes enjoy it just to sit in the ice belt and every 5-6 minutes I move the ice from my cargohold to my orcas hold. Meanwhile I watch a movie or read a book or play with my kid.
This sort of stuff should only be catered for in High-sec. U shouldn't expect to afk-mine and live in low/null. It encourages botting.
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osgesgoeweogn
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Posted - 2011.08.26 13:06:00 -
[472]
Mining Instead of sharing all my qualms over mining Ill just mention a few high lights that would make a world of difference in mining
>Mercoxit/Morphite The only Tech 2 Miners can get and its hardly worth it, You can increase its need in Tech 2 or add something new it can be used for, reduce its
availability outside of mining like drone Region and Refining modules
>Industry level Why is the industry level in system solely based on Mining? can we switch that to mining level? or can we have things like PI/Production/Moon goo mining
contribute to it as well.
>Capitals Orca and Rorquals, bonuses and hauling are great, but if we could reconfigure them to mine as well you'd see some interesting fights to save miners. It would also be nice if Rorquals could use gates, that way they didn't have to jump 1 system over to give bonuses and haul.
>New stuff How about some exploration site requiring some mining to progress? how about rare sites that are worth investigating? I Have come across several sites
that just have bistot or crokite and when I scan them THEY ALL HAVE 1 ORE
>Mining Drones Can we please switch these to the sentry Drone type mining? it sucks losing drones when a pirate comes in or when there stuck behind a big rock
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Ender SpeakerForTheDead
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Posted - 2011.08.26 13:22:00 -
[473]
Moving Ice products to null sec only will make my high sec POS unmanageable. Since I only do mining, make capital ships and research BPO's it would eliminate my reason for playing the game. I would probally quit EVE in that event as I would have nothing left that interest me in the game. You will loose a lot of accounts with this move as I have heard this same argument from many of my online friends.
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Dee Lectable
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Posted - 2011.08.26 13:43:00 -
[474]
If hisec ice disappears then newbie or small corps will lose access to hisec POSes. That's the end of a lot of research and my POS will almost certainly come down in a short order. If CCP wants to treat ice as a target for scanning like other grav sites that's fine with me but simply pulling the plug on that part of the game will drive many players (who don't want to be part of a giant nullsec alliance) out of the game.
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Ingvar Angst
Amarr Nasty Pope Holding Corp Talocan United
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Posted - 2011.08.26 15:35:00 -
[475]
Originally by: Dee Lectable If hisec ice disappears then newbie or small corps will lose access to hisec POSes. That's the end of a lot of research and my POS will almost certainly come down in a short order. If CCP wants to treat ice as a target for scanning like other grav sites that's fine with me but simply pulling the plug on that part of the game will drive many players (who don't want to be part of a giant nullsec alliance) out of the game.
The only problem with ice as a scannable resource only is there could still be a dramatic decrease in available fuel which would still skyrocket prices and produce a similar result.
Simply put, the more I think on it, the more I realize ice is too important of a resource to screw with in any way dramatic. To hold ice fuels hostage in order to get people to move to null... too Republican.
Monocles are so two weeks ago.
Sparkle ships are the future! |

johor klorathy
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Posted - 2011.08.26 18:51:00 -
[476]
Edited by: johor klorathy on 26/08/2011 18:54:34 If the objective is to defeat the use of macros for ice mining then either having the belts as moveable/depleteable resources (like roids) meets that objective. So does making them hidden, scannable objects. If the objective is to drive everyone into nullsec and big alliances is the objective - and I think it is - then the "solution" is to remove all ice from Empire space, kill hisec POSes and small indy corps.
I play EVE to relax. Explore, mine, research, build, trade. PvP does not interest me. If EVE becomes a pure PvP game or an exercise in being bullied by big, demanding alliances I will find something else to do with my time and money.
CCP, I hope you're listening to your customers or you will have a lot fewer of us.
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Loot Fund
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Posted - 2011.08.26 19:16:00 -
[477]
If you want to increase the amount of nullsec mining, create covert cyno jammers for afk covert cyno pilots.
1 alt chaacter in a covert cloaked ship can shut down a mining system for weeks.
Make a capital mining ship, able to consume mass amounts of rocks.
Make moon minerals availible via asteroid belts.
Crash the RMT moon mining markets, give power back to indivuals and small groups of individuals, not mega alliances with hundreds of supercaps.
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Rain Crowe
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Posted - 2011.08.26 20:43:00 -
[478]
I think ppl are jumping the gun a bit. Here is the dev blog post...
Nullsec should be the only place we're injecting (at least some of the) ices, zydrine, megacyte and morphite into the game.
No where do they say they are taking ice out of hi-sec. They quite clearly state that "some" of the ices will only be available in null. Correct me if I'm wrong, but that is the way it is now. Some does not equal all ppl.
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Kharvor
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Posted - 2011.08.27 00:46:00 -
[479]
Originally by: Rain Crowe I think ppl are jumping the gun a bit. Here is the dev blog post...
Nullsec should be the only place we're injecting (at least some of the) ices, zydrine, megacyte and morphite into the game.
No where do they say they are taking ice out of hi-sec. They quite clearly state that "some" of the ices will only be available in null. Correct me if I'm wrong, but that is the way it is now. Some does not equal all ppl.
Actually, no one is "jumping the gun" here. You left out a pretty BIG part of the paragraph you're quoting from:
* Sole source of ice and high-end minerals
That's the first bullet point in the section you quoted. The dev blog cleary tells us that this is a nullsec buff, and a "risk vs reward" plan to change the game dynamics away from high profits in hisec to higher profits and more participation in nullsec.
There's a fair bit of guessing here, but the bottom line is that we need to voice our objections and concerns NOW, and not later on after every ice belt is gone from hisec and we all have to quit the game or kiss ass to a nullsec alliance. CCP has already demonstrated their inability to accurately gauge their subscriber in game priorities and their willingness to screw with game mechanics until something no longer works.
I'm sorry, but many simply are not content to leave the game we love in the hands of clueless devs pandering to nullsec alliances (which many of them are a part of).
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Bill Toralen
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Posted - 2011.08.27 04:47:00 -
[480]
Risk vs. Reward are the Buzzwords, but not the root of all this. If taking a risk was so important we wouldn't have all those Jita scammer alts who never even undock from the station.
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