
Xearal
Minmatar SOL Industries Black Thorne Alliance
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Posted - 2011.09.06 15:14:00 -
[1]
Ok, I've never lived in NPC nullsec ( I go there sometimes at the moment, but only in a place where my standings aren't totally messed up) so forgive me for being silly. Anyway, I'm surprised standings don't work like in high sec. If the Amarr hate you, you get chased down in their space by their fleets. Why can't this be done for NPC nullsec? Sure, there's no concord, by a faction militia should exist, and shoot anybody that dares messing with them.
Now, ofcourse players will have bad standings with pirates for instance because they've been in empire for a while, so to 'counteract' this, aside from an epic arc to fix standings, put some low level agents outside their sov space, in semi-neutral places, say, an Angel station in low-sec or in non-angel space, where you can do work for them and apologise and make up.
Also, make the local rats enemies of the local sov holders, maybe concord assault fleets, or rival pirate or empire faction fleets. It would make it interesting as well if say Minmatar roaming fleets are the rats in angel space. You'd still get bounty ofcourse, but you'd be shooting matari, so the minmatar wouldn't like you doing this, while the angels would ofcourse like this.
Add in some kind factional warfare like thing, so you can 'join the angels' when you go into their space or 'fight the angels' when you go in there space. ( generally speaking, not as current FW, as afaik it's stupidly implemented )
I've read some ideas about them building new stations in their space, for a while this would be nice, but unless those stations can go BOOM again, there's not going to be enough room for this to keep going forever. Instead I would say, all local corps that are 'aligned' with their pirate sov holders get a 'stake' every month. Allow for certain bonusses or upgrades to be available, but not all of them can be in effect. The choice of which ones make the budget and which ones don't get funds allocated would be open for the corps to decide on by majority vote, dependent on standing and palm-greasing. Possibilities for this could be: - Increase anomalies like gas clouds etc. - Increase defense, deploying sentry guns/ships around gates in the systems with scrams and whatnot to stop enemy invaders. - Increase bounties for enemy faction kills, possibly create some way that you can go kill 'enemy' players and get bounty on them, depending on what they are flying. - Enhance industrial production by hiring more workers, aka increase manufacturing slots / research slots etc.
I'm sure there's more 'issues' that can be thought off to be added to such a list, so there's always a good bone of contention between the various corps that are living in said space.
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