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Thread Statistics | Show CCP posts - 4 post(s) |
fukier
Handsome Millionaire Playboys
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Posted - 2011.08.17 15:30:00 -
[1]
PLEASE OH PLEASE IF YOU WANT TO MAKE MORE SMALL COMBAT MAKE ALL 0.0 STATIONS KICK OUT STATIONS...
THIS WILL FIX DOCKING GAMES AND MAKE LOGISTICS MORE DANGEROUS/FUN!!!!
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fukier
Handsome Millionaire Playboys
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Posted - 2011.08.18 23:21:00 -
[2]
Edited by: fukier on 18/08/2011 23:21:54 3 steps to make small pvp more viable
1. make all 0.0 stations "kick out" this means you cant travel 100 km from the station and still insta dock...
2. make local delayed/removed with replaced metric for detecting ships
3. nerf the hell out of afk cloaking... personally cover ops cloaks should not be able to be detected... but regular/tech II should have whats known as techion emmisions which over time (if the mod is active for a while) should build up high enough to be detected by probes... maybe 1 hour for tech I and 2 hours for Tech II...
another idea would be make rr and attacking ships stack...
that way there would be a force multiplier limit on practicality of 1. bringing more ships. 2 attacking more then one primary...
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fukier
Handsome Millionaire Playboys
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Posted - 2011.08.19 18:38:00 -
[3]
Originally by: Cronides Interfere with larger ops = add the explosion radius of missals and signature resolution of turrets from the ships that attacking a targeted ship and add the total value, then apply a penalty when the total signature resolution of all the ammunitions exceed the given signature of combine radius, think of it in 3D the battleship with 400 radius X6 =2400 if all the ammunitions exceed this radius then penalty is applied
i like this
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fukier
Handsome Millionaire Playboys
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Posted - 2011.08.19 23:07:00 -
[4]
Originally by: Messoroz
Originally by: fukier
Originally by: Cronides Interfere with larger ops = add the explosion radius of missals and signature resolution of turrets from the ships that attacking a targeted ship and add the total value, then apply a penalty when the total signature resolution of all the ammunitions exceed the given signature of combine radius, think of it in 3D the battleship with 400 radius X6 =2400 if all the ammunitions exceed this radius then penalty is applied
i like this
This would essentially ruin bombers, torpedos have large explosion radius and it will add up and nerf them fast. This is a BAD idea, it will break black opsing/covert ops.
no it would not... it would make mods like target painters and ex velocity rigs more usefull...
i would also advocate the indroduction of a mod that increases the velocity and explosion velocity of missles (like a tracking comp but for missles)
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fukier
Handsome Millionaire Playboys
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Posted - 2011.08.20 02:08:00 -
[5]
Edited by: fukier on 20/08/2011 02:07:54
Originally by: Ashina Sito A small thing that can help small gang PvP is to make it so that a Titan must use the bridge it opens. When the bridge closes, for whatever reason, the Titan jumps to the bridged system.
This will reduce the tactical use of Titan Bridges and make them more of a strategic weapon. I think the results of this change are fairly obvious.
or how about the titan jumps when it goes up and leaves a residual worm hole with that can be traversed both ways and be forced closed with ecm... but when the bridge is up the titan goes into siege mode...
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