Taedrin
Gallente Kushan Industrial
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Posted - 2011.08.15 20:17:00 -
[1]
Create a mobile base of operations. Each player can only have ONE base of operations at a time. Make it so that a base of operations can be slowly upgraded to give it tiny bits of additional functionality at a time. - Can be upgraded to provide a small POS-like forcefield - Can be upgraded to provide a single ME/PE/Copy/Invention/manufacture slot (perhaps with a penalty to research speed) - Can be upgraded to provide a reasonably sized private item hangar - Can be upgraded to provide a reasonably sized private ship hangar - able to dock a battleship or two in it - Can be upgraded to provide a refinery. - Can be upgraded to provide repair services. - Can be upgraded to anchor a few turrets which are able to scare off one or two pirates.
You could make it so that each upgrade consumes CPU or power so that a player will have to pick and choose which upgrades they want to have - giving your base of operations a more personal feel. Perhaps you could make it so that each upgrade can be further upgraded to additional levels, so that players can make choices such as "Do I really want the forcefield for my base? Maybe I should skimp on the forcefield and instead choose the cheaper ship hangar upgrade so that I can afford to have a second ME research slot!" Make it so that customization takes time and represents an investment of time/work for the player, and is not something that the player can simply buy off of the market and instantly apply.
It would be very important, however, to make it so that the mobile base can be moved without destroying these customizations. Ideally, it should be relatively painless to move your mobile base. Perhaps even make it so that a mobile base of operations can carry items in it's hangars when being moved - allowing players to use it as "extra cargo space" if they custimize it properly.
Make it so that destroying another player's mobile base of operations is possible - but requires significant effort, perhaps even teamwork. Having your mobile base of operations destroyed should not cost you a lot of money - but should still represent a loss of invested time through the destruction of your upgrades/customization.
Your base of operations, like a POS, will require regular maintenance and thus cost money to use. Forgetting to maintain it doesn't destroy upgrades, but renders the inoperable (and thus vulnerable!) until you refuel it. Make abandoned bases easy for a pilot to destroy solo - and pick up any loot left behind. ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
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