
Cearain
Caldari The IMPERIUM of LaZy NATION
|
Posted - 2011.08.16 15:44:00 -
[1]
Originally by: Thornat
Originally by: Timeto Die Take away bubbles from 0.0 and I might attempt to venture there.
I never managed to scoot into 0.0 without guaranteed certain insta-pop death even in a shuttle.
One problem is that the CSM are obviously going to be well weighted to the hardcore, not the casual.
I'm not willing to make Eve into a second job. When I do mine ice on occasion in high sec for a relaxing couple of hours, you know how much I make? Not much. Not much risk, not much reward really.
In one line: I want to casually play when I want, how I want. Thanks.
Its an unfortunate aspect of Eve but simply put, its not a casual game and as such the casual experiance is not really all that productive. It might be furn for some and thats fine, but its a game that requires a commitment by design if your intent is to acomplish anything in the game being making a few duckets.
Is that a good thing? Personally as a very regular player I can say that I wouldn't have it any other way. I want the game to be challenging, demanding and worth logging into everyday and for all that Eve is not, it is definitly that...
You are wrongly equating a game being "challenging and demanding" with a game "requiring allot of time." Making a huge hook rug is time consuming. But its not really challenging or demanding.
Playing in eve sov null sec is time consuming. You need to give up time socializing with real life friends for spaceship friends. (assuming you want to be something other than a peon)
It can be just as challenging and demanding to do things in other areas of space without having to spend additional time. It depends what you are doing.
See CCP should make all sectors of space in eve have aspects that are demanding and challenging and involve risk. Its just that they only want to work on the part that require huge real life time commitment. This is why eve fails to get the large numbers of subscribers they should. They keep insisting that players spend time socializing with eachother.
Plenty of people want to play a game that is challenging. Not so many people want to play a game that will require them to almost completely substitute their real life friends for friends over the net. -Cearain
Make fw pvp not pve http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906&page=1 |