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dynamite
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Posted - 2003.07.02 22:46:00 -
[1]
Honestly, moo and others have to grow up and realize everyone will leave if they want to use cheap tactics and pod everyone. If this is what the game turns out to be I cant wait for cornexant corp to get the ability to have 1000 members then turn into a pir8 group and then kill everyone in the game. day in day out have all stargates secured. Wow sounds like fun. lol. Thats what your going to end up doing m00 and others.
What SHOULD happen is that they should leave harmless indy people or small corps that pose no threat. It should really turn into corporation wars. Any indy or small corp that tries to go through "moo space" or whatever should pay a fine or get some type of warning.
Some cool battles between good corps and evil corps will occur when big corps try to enter their space. And leave the little people alone until they actually attack you or pose a threat. For example if you dont want some newbie in your area thats mining or something give him warning. Say leave now, this is m00 territory or lose your ship. Simple things like that. m00 should really look at corporation battles or something and leave the people that arent doing anything til later.
These are the cheapest tactics ive seen. I remember when I was playing a cool beta mmorpg type game a few years back and I was a pir8. I had a 122-6 kill to death ratio. Sure, I pack hunted and people really hated me. But I didnt kill the newbies, just corporation people. We also scouted and destroyed their home planets where they produced everything. It made the game more enjoyable. Like I said earlier, whats going to stop a corporation of 3000 people to just sit at most stargates and kill everyone? Nothing at all. It can be done. But whats the fun?
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dynamite
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Posted - 2003.07.02 23:22:00 -
[2]
Thinking about it more, what would be cool is that if you could only build battleships at your own station. Which forces people to build stations in space. And if another corp wants to take out a corp the easiest way would be to kill their station and the group would lose their BP blueprint plus the resources it took to create that station. Engh, something that maybe considered.
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Maarek Steele
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Posted - 2003.07.03 02:52:00 -
[3]
I hope you really haven't managed to delude yourself that leaving every 'harmless' ship to pass through is a bright idea.
Everybody Pays.
-=Maarek Steele=- Have gun, will travel. |

Joshua Calvert
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Posted - 2003.07.03 06:08:00 -
[4]
Hey, if passing harmless ships through does get popular I'll be able to go where I like with my Moa!
I equip hybrids = harmless, n'est pas?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Scragg
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Posted - 2003.07.03 12:39:00 -
[5]
Sorry but I would have to disagree. I like the more aggressive atmospher Moo provides.
It sucks that many of the Moo wack newbies and pod kill so much but hey.. thats life. If they keep their activities limited to 0.0 and non-empire space then the newby probably should not be there anyway.
Other pirate orgs like The Gang are also adding something unique to the game. Where would the challeneg be if you knew you could just cruise around whereever you like and never have to worry about anything besides the lame AI pirates?
So.. go pirates go! You'r making Eve fun.
Scragg, Tyrell Corporation Vice-Director Military Operations |

dynamite
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Posted - 2003.07.03 21:27:00 -
[6]
You are not looking at the big picture. M00 is only 22 players, the gang is now 45 members. If they wanted too what would happen if the gang decided to become a group of 800. You will be in trouble. No matter where you move. Then what if they grow to 1500. The game will end there. As no one will be able to do anything. And you think concord police will stop them? M00 is doing 1000 damage from 170km out. LOL. I wouldnt be afraid of any of the police. I can take out the toughest bad pir8s with ease and I only have medium hybrids. If you grow your corp to be that large or have two huge pir8 corps allied together the game will be pretty much covered. I think the game itself should change.
#1. You can only build battleships at your own built stations.
That way no pir8 group can make a battleship with one factory slot but have to use all 16 slots at their station in order to build a battleship.
What this would do would cause other corporations to knock out pir8s supplies and vice versa. If you destroy their station their blueprints are gone. This would be really cool dimention to the game. The corps would have to build many sentry guns or defenses somehow to stop any forward charge of another corporation.
This is what needed. Right now, a m00 can die or a guy in a 80 member corp can die. but 5 days later they have a new battleship ready. And with that many people minerals are easy to get to supply it. Why do you think killing a m00 ship does nothing? or killing a ship in cornexant group? Its nothing. They have lots in reserve and they can never lose their supply which is dumb.
Just some thoughts. (but NPC corps can build battleships at their stations and sell them if you are a small corp and cant afford to build your own station).
Then dead end stars would rock to setup a base as theres one way in and you can setup stations / guns so any corp against will be weakened before they get to your main station.
Anyways, ideas.
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Kharesh
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Posted - 2003.07.04 01:50:00 -
[7]
I'd like too see some ACTUAL restrictions to being a pirate. You know, not being able to buy/sell things through regular channels, being actively hunted by the police (this is actually in the latest patch)... you know, realistic restrictions. I mean, up until now, pirates could just waltz anywhere they wanted and no one did **** about it. they have no restrictions on where they can buy equipment or use slots and no limiting factor in access to resources. in fact, they HAVE to stay where the good asteroids are- low sec systems- if they want to avoid the police. which they don't, since the police are pussies anyway.
why aren't some of the corp refusing custom to famously antisocial people? I wouldn't sell anything to a man with a skull-and crossbones tatto and a rep for flaying his victims alive... to post a ridiculous example. :P
As it is, pirates have so little to lose with their piracy that it really makes no sense not to be a pirate. stupid, unrealistic, unbalanced, off-putting and a gateway to questionable gameplay are terms that spring to mind.
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Maarek Steele
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Posted - 2003.07.04 02:28:00 -
[8]
Ok, how many people posting in this thread have actually tried being a successful pirate?
Ok, so that's just one, me.
You guys have no clue on whether or not its easy or hard, you only assume because corps that have (like inour case) been pirating in various games for 2 years or more make it look easy.
-=Maarek Steele=- Have gun, will travel. |

BootyXcrew
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Posted - 2003.07.04 10:36:00 -
[9]
kharesh: in respone to your post....ok. Well...."it makes no sense to be a pirate". I don't understand how you worked that one out. How often do you hear. " wow, some bounty hunter with +6.4 sec status took out 3 Pirate PC cruisers" You don't really do you. And you're telling me it makes no sense to be a pirate? i'm thinking that Pirates get all the forum talk, it might be negative attention, but it's attention. Attention they thrive on, the attention they want. They're ****ing people off i.e they're more successful than the average miner. My point is you RARELY hear about PC Pirate/Bounty Hunters killing off Moo/M3G4. or whatever other large pirate gangs there are. So, how is being a pirate pointless? Disregard all the crap about cheap tactics and exploits, fact is they're successful. Pirates have to mine too, how else can they manufacture their own ammo/equipment/battleships. I'm sure they would make a ton if they cold recycle the 1000 civilian gatling cannons they have from killing new guys. I say, keep doing what you're doing,if people really don't like these pirates they will come together to take them down. All in good time. |

Kharesh
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Posted - 2003.07.05 03:19:00 -
[10]
I said "it makes no sense NOT to be a pirate". get your quotes straight.
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RazorDreamz
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Posted - 2003.07.05 05:34:00 -
[11]
The pirating in the game was just fine until the "turrets around jumpgates" thing happened and CCP went crazy.
Where is the fun in a game with no risk?
The way pirating used to be was fine. I myself was not a pirate, but it made the game much more enjoyable watching local and worrying if the next system will have a m0o blockade. It kept me on my toes and in the game, because you never knew what you could run into.
Now unfortunately we all know what we will run into in Empire space.. Nothing exciting. You could leave your ship at a jumpgate and go on vacation for a week and it will be exactly where you left it.
0.0 Space is boring. There is nothing there atm except other pirates... The life of a pirate has drastically changed for the worse in my opinion.
--------------------------------------- CSM Chat Log September 25, 2003: Fuhry> Some things we simply cannot test, and therefore we just put it on Tranq. cross our fingers and then get into panic m |

Jean Francois
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Posted - 2003.07.05 14:52:00 -
[12]
Pirating was too easy pre patch.
Blocking a jump gate ooh really tough...
...whenever an attack force came to sort you out.. oh jump out.
There was no risk involved for the pirate.
Post patch.. there is risk. As things should be.
This has been stated before... but once again I shall say it.
Go and pirate the people mining the rare ores in 0.0 space. You make much more from these people. Yes its harder, they have escorts, yes there is a risk, but isnt that the whole point of piracy?
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Molly
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Posted - 2003.07.05 15:43:00 -
[13]
Jean, the risk was there.
In my case I got shot in 2s by a battleship passing by assuming I was a pirate (negative rating, bounty). ---
"Molly > funny thing is, if they warn me for attacking in 1.0, why does a GM wish me luck doing so? Jash Illian > perverse sense of humor? Molly > lol Jash Illian > honestly tho, because he prolly doesn't know bships" |

Maarek Steele
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Posted - 2003.07.05 19:46:00 -
[14]
Fools.
-=Maarek Steele=- Have gun, will travel. |

Bentguru
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Posted - 2003.07.05 21:07:00 -
[15]
.. dynamight i think you need 2 realize a few things.
1st: you can't possibly do 1000 damage at 170km out. So get that funny idea out of your head.
2nd the highest possible # of people in 1 corp is 1300. and that requires THREE lvl 5 skills. And if any corp breaches 500 in the next 5 months i will be atonished.
I think pirate corps by their nature will be kept small. The Gang has 42 ppl b/c they are a crossover from jumpgate iirc. Also they are alot more like real pirates then m0o, they don't pod indescrimantly (just ppl who tick them off), they just take your cargo or make you pay a toll. Pirate corps wont become too large because 1) It's kind of hard to get alot of recruits when your primary tactic is robbing them... and 2) they will always run the risk of being infiltrated by other corps.. and last but not least 3) Everybody will be out to get them, take the Placid Alliance for example.
So we don't need 2 make any changes, it's fine as it is since none of your thoeries will actually ever happen
Edit---- As for the sentry guns it's really easy to take them out.
And currently m0o and The Gang are blockading a route from Fountain back to the empire, thus sitting in the way of the mineral carriers, so they are in fact hunting the miners out in 0.0 land.. just hitting them when they are weak
Edited by: Bentguru on 05/07/2003 21:12:50
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iron maiden
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Posted - 2004.08.03 11:40:00 -
[16]
i dont use the forums much but this post i had to reply too...... pirates for example moo,the gang and all the other bad guys have a place in eve as much as every one else has, its the chicken and the egg thoery. with out one the other would be no use if ya bothered about being blown up in 0.0 or any low sec sytems dont go in there. in my view noobs have no place being out in unsecure space and haulers being blown up while travelling well!!! if ya mine in 0.0 its a risk and u get great rewards all pirates do is up the anty thanx IRON MAIDEN
FREEKS UNLEASHED TILL THE END AND THEN SOME IF NEEDS BE
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iron maiden
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Posted - 2004.08.03 11:40:00 -
[17]
i dont use the forums much but this post i had to reply too...... pirates for example moo,the gang and all the other bad guys have a place in eve as much as every one else has, its the chicken and the egg thoery. with out one the other would be no use if ya bothered about being blown up in 0.0 or any low sec sytems dont go in there. in my view noobs have no place being out in unsecure space and haulers being blown up while travelling well!!! if ya mine in 0.0 its a risk and u get great rewards all pirates do is up the anty thanx IRON MAIDEN
FREEKS UNLEASHED TILL THE END AND THEN SOME IF NEEDS BE
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TIO 101
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Posted - 2004.08.03 11:44:00 -
[18]
we know u dont use forum's much, OLD NEWS - LOCK!?!??!!!
h4xb4n
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TIO 101
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Posted - 2004.08.03 11:44:00 -
[19]
we know u dont use forum's much, OLD NEWS - LOCK!?!??!!!
h4xb4n
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Lexus666
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Posted - 2004.08.03 11:58:00 -
[20]
Edited by: Lexus666 on 03/08/2004 12:05:15 edit: crap, old thread.....
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Lexus666
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Posted - 2004.08.03 11:58:00 -
[21]
Edited by: Lexus666 on 03/08/2004 12:05:15 edit: crap, old thread.....
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Sidhe
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Posted - 2004.08.03 13:55:00 -
[22]
All the fun has been taken out of being a Pirate.
Also, where are new Pirates going to learn their trade? Jumping from Empire straight into 0.0 just so you can Pirate is a big one.
It would be nice if CCP would explain where they are taking us. Before pirates start leaving the game...
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Sidhe
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Posted - 2004.08.03 13:55:00 -
[23]
All the fun has been taken out of being a Pirate.
Also, where are new Pirates going to learn their trade? Jumping from Empire straight into 0.0 just so you can Pirate is a big one.
It would be nice if CCP would explain where they are taking us. Before pirates start leaving the game...
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Coldstone
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Posted - 2004.08.03 17:43:00 -
[24]
LOL, i'm like taking my time to read this and all, and when i got to the end, it's like old post? what the heck?! HAHAHAH.
But i'll add my opinion to it anyways...i think the old pirating was good, without CCP going all nuts with the sentry guns and stuff...but instead, they should have made Regions easier to access...like giving more points of entry. Unlike now, where in order to go into one region it's like a bottle neck, where there's only one jump gate, and the other jump gate is like 50 jumps away, but have to go through another Alliance space...just sucks butt i think. well, that's my .948374 ISK. 
~*~ It's not about Good or Evil. It's about living your life in a way, so that you can die with a Smile on your face. ~*~ |

Coldstone
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Posted - 2004.08.03 17:43:00 -
[25]
LOL, i'm like taking my time to read this and all, and when i got to the end, it's like old post? what the heck?! HAHAHAH.
But i'll add my opinion to it anyways...i think the old pirating was good, without CCP going all nuts with the sentry guns and stuff...but instead, they should have made Regions easier to access...like giving more points of entry. Unlike now, where in order to go into one region it's like a bottle neck, where there's only one jump gate, and the other jump gate is like 50 jumps away, but have to go through another Alliance space...just sucks butt i think. well, that's my .948374 ISK. 
~*~ It's not about Good or Evil. It's about living your life in a way, so that you can die with a Smile on your face. ~*~ |

Drogon
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Posted - 2004.08.03 17:47:00 -
[26]
IBTL
 Director, Divine Retribution
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Drogon
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Posted - 2004.08.03 17:47:00 -
[27]
IBTL
 Director, Divine Retribution
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Mean Jeebus
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Posted - 2004.08.03 20:00:00 -
[28]
IBTL Rock on. \,,\ /,,/
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Mean Jeebus
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Posted - 2004.08.03 20:00:00 -
[29]
IBTL Rock on. \,,\ /,,/
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Eris Discordia
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Posted - 2004.08.03 20:27:00 -
[30]
old topic
I ♥ my pink dreadnought of pwnage Mail [email protected] if you have any questions. |
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