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Miss Rabblt
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Posted - 2011.08.16 20:41:00 -
[1]
I can't recall myself. Is there radar sites without initial spawn of rats exist?
I want to know if it is possible to take something like helios, fit it with cloak, probe launcher and hacker and go ninja hack radar plexes? I remember some people said that you can evade respawns while you hack containers but what about initial spawn? It would be good for idea of exploration =)
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FloppieTheBanjoClown
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Posted - 2011.08.16 20:53:00 -
[2]
There are some radar sites in highsec without rats. However if there are rats, you can't open the cans without killing the guards first.
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Tabernack en Chasteaux
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Posted - 2011.08.16 23:02:00 -
[3]
There are some radar sites in high sec with no guards. I *think* radar sites in lowsec and beyond will always have guards, though I have found some magnetometric sites that were unguarded.
Even for the highsec radars that *are* guarded, the light drone that the Helios can carry can clear them out if you are cautious. But then you're not really "ninjaing" anything... and there are better ships for the job.
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syphurous
Gallente Center for Advanced Studies
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Posted - 2011.08.17 05:36:00 -
[4]
Cleared a Low Sec Radar with a Helios once. Damn did it take forever. Most people will read this thinking it's part of my post, when its actually my sig :P
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Miss Rabblt
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Posted - 2011.08.17 08:43:00 -
[5]
well. this is bad for whole idea of "Exploration". This is what have i found first time visited wormhole. You simply can't find anything valuable (except nice screenshots) without proper tank and gank fitting (unpropable covert tengu lol).
So new player (lol) without big wallet and good skills has no reasons to take a scanner and go explore to low- or zero-sec. And old enough one already visited many places and have big wallet to take a risk of new venture....
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Tabernack en Chasteaux
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Posted - 2011.08.17 16:15:00 -
[6]
Originally by: Miss Rabblt well. this is bad for whole idea of "Exploration". This is what have i found first time visited wormhole. You simply can't find anything valuable (except nice screenshots) without proper tank and gank fitting (unpropable covert tengu lol).
So new player (lol) without big wallet and good skills has no reasons to take a scanner and go explore to low- or zero-sec. And old enough one already visited many places and have big wallet to take a risk of new venture....
I hear you. When I was first starting out I was disappointed over this as well... but it's kind of given me something to shoot for, y'know? Look into the recon ships (e.g. Pilgrim), they make good lowsec explorers and are much cheaper than a T3. In the meantime, if your scanning skills are good, you could try to find gangs/fleets who will hire you as a freelance scout... but this is an important job and people are likely to only trust people they know.
Or, join a wormhole corp. Some will pay for up-to-date bookmarks. You could watch for intruders while they are running sites, and perform salvage duty when they are done. Downsides: you'll probably get bored of this fast, and you might be redundant since everyone who lives in a wormhole knows how to scan anyway. |
Anya Ohaya
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Posted - 2011.08.18 10:59:00 -
[7]
Originally by: Miss Rabblt
So new player (lol) without big wallet and good skills has no reasons to take a scanner and go explore to low- or zero-sec. And old enough one already visited many places and have big wallet to take a risk of new venture....
How new is new? A t1 fit vexor can explore low sec easily enough (except some of the high rated combat sites), and years ago I was exploring c1 and c2 wormholes in a mostly t1 fit Myrmidon.
You don't need a cov-ops cloak to explore low sec. Gate camps are actually rare, low sec and wormhole space is mostly empty anyway, and a nimble cruiser or battle-cruiser with a normal cloak and some gravitational capacitor rigs can make a decent explorer.
Learning how to use local, d-scan, safe-spots and insta undocks, how to fit a ship properly (and not just for combat), and how session change timers and aggression works is actually far more important than your SP or ship.
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NovaReon
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Posted - 2011.08.18 11:41:00 -
[8]
Lowsec Radars typically do not allow you to loot cans as long as there are rats on the field. Gurista ones also like to spawn a bunch of rocket-armed frigs right on top of you, which will promptly mince a cov ops.
Arbitrator is an excellent ship for lowsec radars. It can run a stable repper and is practically impervious to jamming due to being a drone ship. Fly it, and then expand to Pilgrim which is probably the best lowsec exploration ship that isn't T3.
Gate camps are not that big of an issue as long as you pay attention, use common sense, and fly in a region enough to know which places are risky and at what times. Gate campers are typically creatures of habit after all.
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Srioghal moDhream
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Posted - 2011.08.18 15:46:00 -
[9]
Before T3's I used to do it the old fashioned way, looks like you will have to do the same.
Old fashioned way.
After taking an hour to scan down the 1, 2 or 3 sites in a system (because you had to place bookmarks between celestials to drop your single-use probe, at several different spots) you would then bookmark all the sites and go get your radar/mag, or gank ship. Sometimes this would be up to 10 jumps away though low sec, but that is what you had to do.
TLDR, scan down your sites in your scanning ship, then change to your gank and code/anal/salvage ship.
Good day.
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Miss Rabblt
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Posted - 2011.08.18 16:16:00 -
[10]
to 3 posts above:
main idea is to take cheap enough ship and go explore. low or zero-sec doesn't matter. This is what "exploration" is: long trip to nowhere with chance to return rich. This means some things: 1. Cruiser+ ship isn't good because you can get caught and killed on gates. So you'd use cheap, small and fast ship to have bigger chances to get out. 2. No dedicated ships. How would you move 30+ jumps into unknown space 2 or more ships? 3. Radar sites without initial guards (and trick to evade spawn when you use hacker).
This would be good addition to the game
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Cherry Nobyl
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Posted - 2011.08.18 22:46:00 -
[11]
i have one account with 2 characters that i use regularly. a main with about 10m skill points on them, and a secondary out of corp with just under a million with most of that sp pushed into industrials as a handy alt hauler. the remainder of that sp went into astro skills to 3 [except the main one to 4], the minny destroyer, and projectile weapons.
when my main was tied up and could not go anywhere, i'd use an explo fit thrasher with t1 artillery, probe launcher, codebreaker, at least 1 grav cap, etc and head out to low sec to hit radar sites. the vast majority of the time it was a very successful and cheap alternative to t2 ships and it got the job done. in the months that i used the toon i lost 1 destroyer to a player that i decided to stick around and try to fight for the sh!ts and giggles http://eve.battleclinic.com/killboard/killmail.php?id=12788987 (a few more sp in gunnery and i probably would have had them tbh, really should have been probing from a safe, rather than a planet as well) and left them in structure before being removed from the field. for the most part they get ignored and left alone in system as small fish as long as you don't make yourself too easy to catch.
with better skills, you'll do even better i'm sure. the investment in one explo destroyer pays for itself in less than 1 successful site. just be aware of your ranges, swap the mag site analyzer for a web, and kite the cruisers. you'll do fine.
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NovaReon
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Posted - 2011.08.19 09:31:00 -
[12]
Originally by: Miss Rabblt to 3 posts above:
main idea is to take cheap enough ship and go explore. low or zero-sec doesn't matter. This is what "exploration" is: long trip to nowhere with chance to return rich. This means some things: 1. Cruiser+ ship isn't good because you can get caught and killed on gates. So you'd use cheap, small and fast ship to have bigger chances to get out. 2. No dedicated ships. How would you move 30+ jumps into unknown space 2 or more ships? 3. Radar sites without initial guards (and trick to evade spawn when you use hacker).
This would be good addition to the game
There is little reason to move 30+ jumps when you can stick around in lowsecs close by. But if you really want a Swiss army knife, then T3 is almost the only option. You can fit a scanning Pilgrim, but it's rather difficult.
You can't evade a spawn. Site spawns typically happen when you hack, attempt to loot, or a certain time after doing so. When there are NPCs in the field, vast majority of the sites will not allow you to loot. You can keep cycling the codebreaker, but you can't scoop the loot until the rats are gone. The only options are to kill the rats off, or give up and try another site. High-level radars don't always contain rats, but this is a gamble because it doesn't necessarily happen. Also, these type of sites are rare.
The Pilgrim will be practically impossible to catch in any gatecamp that doesn't have bubbles. Also you do realize that any self-respecting gate camp has ships stacking sebos so that they will lock your ship as fast as a ceptor, they can catch you in a nano frig if they feel like it. Any ships that can possibly evade most camps will do badly on-site. I'd rather be killed by a gate camp than a Guristas elite cruiser.
I flew T1 cruisers on exploration in a populated and pewpew-ridden region for almost a whole year, and was killed on gate exactly once that whole time. Successful ambushes on site? Not one.
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Miss Rabblt
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Posted - 2011.08.19 10:14:00 -
[13]
well. i have heard rumors that you can evade spawn if you hack cans from 3 or 4km. People said that it is possible unfinished feature or something that trigger is only active when you are nearer than 2.5km or something. have never tested it myself (have never seen one radar site in drone regions for 6 months).
that's what this thread about. that's why small ship. =)
If i'm not right then... well... forget it
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NovaReon
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Posted - 2011.08.19 10:24:00 -
[14]
Even if that was true, most radar sites do have rats present on warp-in, and they don't always spawn on just hacking attempt. They may spawn as soon as you approach the container, when you scoop the loot, or when you're done and burning for the next one. If you trigger even a single spawn, you won't be able to continue looting and must abandon the site. Also, the sites tend to despawn upon warp-out after a certain time, or even instantly.
I've never heard of such rumor, I guess the only way to find out is to try it in practice. However, even if it was indeed true the method is highly impractical and even more dependent on pure luck than "proper" exploration.
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Leppa Avato
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Posted - 2011.08.19 10:28:00 -
[15]
I do know from experience that the guard state on cans comes from rats in range. If they are within 30 or maybe even 40km then the can is locked, are they outside that range you can just open the can and loot it. Downside is if you hack a can succesfully and it spawns a wave of enemies it might get locked again so after evading the rats you'd have to hack it again. So you could solo a radar site in a smaller ship but it would be about kiting the rats far enough to go back and loot.
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