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Pinky Denmark
The Cursed Navy Important Internet Spaceship League
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Posted - 2011.08.23 15:21:00 -
[1]
The monsters cost about 13-16b isk + fittings to construct and for most individual players quite an investment. They are symbols of a powerhouse and a very hot potato to touch, however CCP need to adjust the ships to make them fit into the game better. curbstomping anyone that doesn't match their number of capitals doesn't create a good gameplay. It seems people only lose super capitals if the pilot geta caught alone - often trying to logoff because the EHP often allowes them to get away with it.
EHP: Super carriers and Titans are monsters and should not be easy to take down. However today when supported by carriers they can manage an astonished amount of safe EHP. Take away 25-50% of the hitpoints on a super carrier or titan and they will likely still survive in a organized fleet, but will have trouble logging off during combat and surviving. Suddenly the super carriers might become valid targets in fleet battles and not a trophy kill after having chased away everything else.
Resists, cap and tank: Eve currently favours EHP, and being cynomonsters with drones to do their work, the supers basically only use capacitor for travelling. They don't need propulsion, damage mods, e-war or similar so they dedicate most slots for hardeners and cap modules only. If CCP would cut down the number of hitpoints and instead give them a +200% bonus to local repairing (1 repper count as 3) maybe active tanking would be valid compared to the EHP beasts currently lumbering about in groups with the massive RR supportcarriers.
Bombers and other drones: Super carriers are rightfull drone beasts and they should still be. Having 50 super carriers launch 20-25 drones each at the same time is a challenge for the server and client and being able to launch 20-25 normal drones makes it super versatile and able to fend off tackle without the need of subcapital support. The super carriers should have the role of launching fighterbombers and leave the fighters for carriers and drones for subcapitals. Instead of giving the super carrier 3 extra drones pr level 1 or 2 should be enough. In return increase the fighterbomber damage equally. This would result in less drones launched making the super carrier do 25-50% less damage with drones and fighters, but still shred capital ships apart with fighterbombers. At the same time fighterbombers should be focused more at capital ships and have a Signature resolution ABOVE 3.000m which is a carrier/dread signature instead of allowing it to violate tower modules with ease.
Ewar invulnerability: The super carriers are no longer unique ships. Instead they are abusing the invulnerability to harass people in lowsec with limited riscs. Some people get caught ofcourse but that doesn't mean the immunity of Ewar isn't ready to get removed. In return and to harden the super carrier against Ewar it's possible to give the super capitals +5 or +10 warp core stabilization, 250km lock range and a very high sensor strength (eccm). Stacking penalties will make sure the super carriers are not easily rendered useless.
Docking: Allow supercaps to dock instead of having characters imprisoned in their rarely used ship of choice? Yes plz - But not with current game mechanics.
ResumT:
- Reduce EHP
- Boost active tanking dramatically
- Make it use capacitor while fighting
- Reduce number of drones
- Boost bomber damage to match drone reduction
- Reduce fighterbomber scan resolution
- Remove Ewar invulnerability in return of much tougher stats
- Make fair docking mechanics and then allow docking
Keeping supers as invincible powerfleets rarely worth attacking are nice for pilots but bad for gameplay. Inventing new ships to kill supers could be fun, but it wont solve the fundamental flaws of having such massive advantages over the previous ship classes limiting strategy & tactics to having most supercaps. -
I'm a nice guy!! But plz hook me up with some pew pew... |

Gemberslaafje
Vivicide
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Posted - 2011.08.23 17:59:00 -
[2]
I generally agree with your post, though more research should be done (preferrably actual gameplay on SiSi) to see whether it would actually fix everything.
STill +1 ---
Creator of the Eve Character Appraiser/Assembler: http://gemblog.nl/skill/ http://gemblog.nl/assembler/
Originally by: De'Veldrin Welcome to the ****ing sandbox
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Draconus Lofwyr
Gallente CryoTech Engineering
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Posted - 2011.08.23 18:33:00 -
[3]
Edited by: Draconus Lofwyr on 23/08/2011 18:33:41 I propose one change that will keep supers as powerhouses, but at the same time, reduce their survival potential. make all supers unable to be remote repped except by a standard carrier in triage mode ( that ewar immunity comes at a price ). this may bring back a local rep on some of the supers, but also commit resources on the field that can be impacted.
DL
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Pinky Denmark
The Cursed Navy Important Internet Spaceship League
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Posted - 2011.08.23 19:19:00 -
[4]
Obviously no changes shold be made without a carefull process of thoughts and lots of testing. Also many suggestions and ideas might make the game around these vessels more exciting and fair, however as I said the EHP and ability to launch 20-25 drones to effeciently cover against smaller classes is a fundamental slip from CCP who never planned for so many to be used at the same time.
Unable to receive remote reps might work very well, but then perhaps it should be as a consequence of activating a module enabling them to launch bombers...
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I'm a nice guy!! But plz hook me up with some pew pew... |

Nyarlothotep
The Blue Dagger Mercenery Agency
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Posted - 2011.08.23 19:39:00 -
[5]
+1 Disappointed! I was hoping for an idea of mounting spotlights on supers. You could shine them on target ships and only a blinding white light would be visible on the players monitor...
I really liked the idea of reducing the EHP and making local reps more useful. Also like the idea of restricting drones/fighters/bombers. Increasing the amount of damage in return for reducing numbers is good and CCP has done it before.
Not sure if I like the idea of docking caps. But someone once posted about being able to password protect your cap, which I liked.
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Pinky Denmark
The Cursed Navy Important Internet Spaceship League
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Posted - 2011.08.23 23:05:00 -
[6]
Anchoring super capitals would indeed solve lots of issues except people would rather have their investment dissapearing when not playing than having it being a stationary target where people can find it. -
I'm a nice guy!! But plz hook me up with some pew pew... |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
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Posted - 2011.08.24 10:34:00 -
[7]
Btw I totally forgot to mention the remote ecm bursts which with a lot of supers makes it very hard to fight a cluster of super carriers... A fine tool against blobbing, but hurts the battles more than anything. Perhaps the module should have same status as a DD and pin the ship when using it. |
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