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Mealtrom
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Posted - 2011.08.24 22:50:00 -
[1]
UNDER CONSTRUCTION
I'm attempting to make a complete overview of LP stores, and what they offer. Keep in mind all judgments are subjective. I'm happy to reevaluate anything if you think I've made a mistake, but in the end it comes down to my call.
This is an ongoing project, to which I'll be adding each faction's unique rewards. If you see a mistake please tell me, but only if it seems to be complete already.
| = Worthless. LP store either doesn't have this or carries a useless variety. || = Inferior. LP store has this but it is widely viewed as not worth its price. ||| = Average. LP store carries modestly useful varieties of this item. |||| = Superior. LP store carries highly sought versions of this item. ||||| = Exceptional. LP store carries extremely useful and varieties of this item.
Modules: Ship Modules. Ships: Unique Faction Vessels. Implants: Attribute Enhancers, Skill Wires, and Sets. Consumables: Ammunition, Deployables, Drones, and Boosters.
24th Imperial Crusade Difficulty: Challenging ---------------------------------- Modules: |||| Ships: |||| Implants: |||| Consumables: |||| ---------------------------------- Amarr Empire Difficulty: Easy ---------------------------------- Modules: ||| Ships: ||| Implants: ||| Consumables: ||| ---------------------------------- Ammatar Mandate Difficulty: Moderate ---------------------------------- Modules: ||| Ships: | Implants: ||| Consumables: ||| ---------------------------------- Angel Cartel Difficulty: Difficult ---------------------------------- Modules: | Ships: ||||| Implants: ||||| Consumables: ||||| ---------------------------------- Blood Raider Difficulty: Difficult ---------------------------------- Modules: | Ships: ||||| Implants: |||| Consumables: ||||| ---------------------------------- Caldari State Difficulty: Easy ---------------------------------- Modules: ||| Ships: ||| Implants: ||| Consumables: ||| ---------------------------------- Concord Difficulty: Challenging ---------------------------------- Modules: ||||| Ships: | Implants: || Consumables: | ---------------------------------- Federal Defense Union Difficulty: Challenging ---------------------------------- Modules: |||| Ships: |||| Implants: |||| Consumables: |||| ---------------------------------- Gallente Federation Difficulty: Easy ---------------------------------- Modules: ||| Ships: ||| Implants: ||| Consumables: ||| ---------------------------------- Guristas Pirates Difficulty: Difficult ---------------------------------- Modules: | Ships: ||||| Implants: ||||| Consumables: ||||| ---------------------------------- Khanid Kingdom Difficulty: Moderate ---------------------------------- Modules: ||||| Ships: | Implants: ||| Consumables: ||| ----------------------------------
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Mealtrom
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Posted - 2011.08.24 22:52:00 -
[2]
reserved.
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Mealtrom
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Posted - 2011.08.24 22:55:00 -
[3]
reserved
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Mealtrom
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Posted - 2011.08.25 00:31:00 -
[4]
reserved
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Mealtrom
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Posted - 2011.08.26 00:41:00 -
[5]
Thanks for the feedback guys. Taking that into consideration I've done the following.
- Concord implants have been upgraded once, and may be again pending review.
- Blood Raiders have had their danger rating upgraded.
- Serpentis will maintain its danger rating. Curse is a ****pit with no less than 3 major alliances running around in it. In addition Serpentis has only one level 4 security agent in the entire region.
- Mordus implants have been downgraded once.
- Thukker has had its danger rating downgraded, SOE may pending review.
Thanks for the help guys. I try to make this as factual as possible but as you can see its difficult. Some calls are pretty easy (who the **** uses "edge" implants?) but most things get pretty subjective based on what alliance you are with and what you fly. Keep the advice coming. Next up I'll be adding all the unique rewards for each faction.
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