
Aqriue
Center for Advanced Studies
|
Posted - 2011.08.31 09:02:00 -
[1]
Originally by: CataCourier
-In a logistics sense, it really doesn't seem (air quotes) "fair" to enable people to compress gigantic quantities of minerals, move them deep into 0.0 in one trip, and refine them back into minerals without any "cost" in the refine process? If CCP is trying to encourage more use of logistics runs and making a more challenging/rewarding/realistic 0.0 space, it seems like encouraging/forcing more logistic trips for huge quantities of goods would be a start. -In a mineral sense, this would have some positive impact on the mineral market, because people would be refining unused t1/named/dronegoo into fewer minerals.
Anyone ever bail up cardboard? *raises hand* You can compress a small mountain of cardboard into a block 3ft wide x 4ft tall x 6ft long (give or take half a foot per dimension or convert to metric if you prefer, I never measured the machine), just pray you don't get sponge like cardboard that expands 1-2 foot up everytime you compress to add more on top because eventually you only get a small clearance to stuff up top and the bale will compress even smaller then normal. The things also weigh...damn don't know but probably close to half a ton or more, you don't want to it to get stuck when it slides out and get you foot caught under it when you give a tug to add some downward momentum and drop it on to a wooden pallet.
Back on topic, thats compression of materials and you don't loose anything in the process. It just makes transport of material easier then trying to drop in the back of a truck and tying it down, at the same time you can carry a greater load. When you arrive at your destination, you cut the wires/plastic ties and it unbundles for zero loss of material. BAM! Zero refine loss. There should be zero loss if Veldspar is turned into a "Compressed Veldspar" which is like a cardboard bale.
On the otherhand, if you are building a 1400mm Artillery 1 piece which may be made of metals and plastics for transport then break it down yes there should be loss of materials because you will have to sort out the metals and plastics, then discard the black plastic because some places seem to only prefer clear plastic like 2 liter soda bottles over a 1 gallion orange juice jug colored orange. Then you are loosing materials.
What I am saying: - Compressed blocks of pure minerals, you don't loose anything when breaking it down because its ment for transport - Refining modules made of many different materials will result in some loss of material - Refine system should determine the difference between a transport block of material which yields normal return and recycling off parts of modules which should yield less return (certain materials no one wants in real life, so its buried in a landfill).
Quote: -In an ISK earning sense, mission runners that are looting would earn less isk from refines (boo hoo).
What is your source? That QEN from 2008? I started in early 2009 when I heard about it, guess what you need to get up to date. Largest meta 0 modules you will see now are the smallest BS gun which are kind of rare, alot of cruiser sized crap, drone **** reduced, and compensation S-Crap (Special Crap) metal of which there is way to much of and very few of that special S-Crap worth a bit more. Everything else is meta 1-4 of which is generally not that useful other then fitting cheap PVP ships which helps keep the prices down on T2 (why buy T2 when something else is cheaper? Now T2 manufacture have to compete with meta 1-4 stuff, equilibrium is reached where people don't mind paying 1.5m for T2 instead of 15m when a 100k meta 2 item works just as well but that slight percentage boost over meta 2 is worth the cheaper price of 1.5m then 15m) and carry less minerals then the Pinatas that were BS sized loot pre-Tyranis. I would guestimate that minerals from mission sources are 10% or less now, even salvage tanked so bounties and LP are the only true source of income now.
|