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Gem Sandara
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Posted - 2011.08.27 13:50:00 -
[1]
Under the Corporation:Wars tab there are options to "make mutual" or "surrender." I would like to suggest adding a third option, "transfer." This would allow industrialist and mining corporations to transfer the war dec to a hired mercenary corp. The mercenary corp would then have the option to "accept" or "reject." If they accept, the war dec is transferred to their corp/alliance without the additional cost of protecting their clients by deccing the original deccing entity. A rejection would simply return the war dec to the original corp/alliance.
This would allow corporations who don't want to fight an option other than simply paying off griefers (which encourages them,) and also enable them to continue playing the game the way they prefer. |
Naradius
DEATHFUNK
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Posted - 2011.08.27 14:34:00 -
[2]
No! If you think that players should be able to play the way they prefer to play, then surely griefers should be allowed to grief. The mechanics already allow you to not fight if you don't want to fight. Sure let mercenary corps fight for you (you can already do that), but that shouldn't make you immune from all and every danger. Grow balls, or join an NPC corp...ahhh, you don't like the 11% tax either, do you?
By the way, "Features and Ideas Discussion" is the correct place for this. This thread fails in so many ways! |
Gem Sandara
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Posted - 2011.08.27 16:30:00 -
[3]
Originally by: Naradius No! If you think that players should be able to play the way they prefer to play, then surely griefers should be allowed to grief. The mechanics already allow you to not fight if you don't want to fight. Sure let mercenary corps fight for you (you can already do that), but that shouldn't make you immune from all and every danger. Grow balls, or join an NPC corp...ahhh, you don't like the 11% tax either, do you?
By the way, "Features and Ideas Discussion" is the correct place for this. This thread fails in so many ways!
Griefers can still gank anyone they please - this is a suggestion to take the time-honored concept of a "champion" into the game of EVE. When the "champion" fights those he represents do not have to. Greifers would just have to be a lot better because now they would have to be able to bring a merc corp to their knees (instead of miners and industrialists) in order to collect any ransom money.
And since this is a suggestion about wars, I do not think it is in the wrong place in order to spark a discussion to see if it should be taken to the "Features and Ideas" section.
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Zeerover
Wolfsbrigade
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Posted - 2011.08.27 16:33:00 -
[4]
Simply way to many ways this can be exploited via 1-man alt corporations for this to ever be viable.
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Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2011.08.27 18:01:00 -
[5]
Originally by: Zeerover Simply way to many ways this can be exploited via 1-man alt corporations for this to ever be viable.
Agreed.
What is to stop me transferring a war dec onto my 1 man alt corp who never undocks and is mostly logged off ?
Your idea would totally break the war dec mechanic. No-one would ever have anything to do with a war they didn't start, and indeed wouldn't even be inconvenienced by them and that's bull****.
As it stands, if you don't want to fight a war you have the choice to not undock and thus not get your shiny spaceship shot at. If you can just shrug off the problems of a war dec, then there is no point in the system existing. Think it through:
Nasty Griefers corp decs Carebear Inc. Carebear Inc transfers the war dec to Mercs'R'Us. So now you have a war between Nasty Griefers and Mercs'R'Us. But... The griefers don't want to fight the mercs, obviously, and they can no longer shoot at the carebears even when the mercs aren't around to protect them. And the griefers are still paying for the war against people they will most likely refuse to fight against. In fact, once you've transferred the war to someone else, its near certain that no fighting will occur.
Rather than the mercenaries protection being by physically standing between the bad guys and the good guys, your system makes it so that a merc corp or indeed ANY corp accepting the transfer, you buy concord protection. The griefers can't attack your POS or your stupid missioners who undocked in war time twenty system away. They can't attack anyone.
Do remember that while a lot of wars are just people looking for cheap ganks, there are plenty of wars that are for more legitimate reasons, say to attack the industrial base of a competitor. Alternatively, attacking someone you just don't like and you feel has wronged you in some way, either via a third party or directly.
Having the dec up and a few rough chaps in each trade hub can cripple a disliked corp's ability to earn, and you can attack their infrastructure too of course. You don't like these guys so you kill them, or try to.
If you can just escape a war dec and re-get concord protection then the system will be pointless, and everyone will always suicide gank in high sec because it's the only way to reliably attack the people you want to attack.
Just... this is a bad idea. It destroys the war dec system. As it stands, you counter a war dec by having someone nastier war dec them back. Under your rules war decs are a non-entity, and in fact are riskier for the attacker, because they can log in tomorrow and find out that they are suddenly fighting a thousand man alliance and can't even shoot the guys they decced. That's just stupid. A big alliance will probably protect you pretty well, but that protection is only as good as the people doing the protecting and thats how it should be, not backed by a bad mechanic.
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Gem Sandara
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Posted - 2011.08.27 19:30:00 -
[6]
Originally by: Katarlia Simov
Originally by: Zeerover Simply way to many ways this can be exploited via 1-man alt corporations for this to ever be viable.
Agreed.
What is to stop me transferring a war dec onto my 1 man alt corp who never undocks and is mostly logged off ?
Thank you for your thoughtful reply - this is exactly what I was looking for when I made the suggestion. Obviously, this idea has MAJOR issues that did not occur to me (though the part about the deccing corp waking up and finding themselves against a 1000 merc corp doesn't bother me in the least.)
It seems this would require more program changes than would be realistic (i.e. Merc corps capable of accepting transfers to be registered or some such.) And I did not consider some of your other criticisms as well.
I still would like to see the war decs changed because I believe it can be grossly unfair to the decced corporation. But it seems this would not be the way to do it.
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Feligast
Minmatar GoonWaffe Goonswarm Federation
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Posted - 2011.08.27 20:08:00 -
[7]
Easy way to avoid wardecs, if you think they're grossly unfair.. drop corp, stay in NPC corp. No more wardecs, yay!
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Neuralyzer
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Posted - 2011.08.28 02:04:00 -
[8]
Edited by: Neuralyzer on 28/08/2011 02:04:59 Suggested change for terrible EVE players:
Stop playing sandbox games if you're going to expect your lives to exist in a vacuum.
Though this could be hilarious. It might be worth putting a few spies in some terrible carebear corp/alliance (like the one the OP is in), get director roles, then suddenly have say....The Orphanage transfer their wardecs to you and accept them all.
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Sindeya Shimaya
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Posted - 2011.08.28 11:01:00 -
[9]
If you don't want to fight/face griefers, don't undock in the game.
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Red In System
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Posted - 2011.08.28 12:35:00 -
[10]
Join the PVE server....
I think China still owns it but.. meh |
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Tarsas Phage
Gank Bangers Moar Tears
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Posted - 2011.08.29 15:40:00 -
[11]
Originally by: Gem Sandara
And since this is a suggestion about wars, I do not think it is in the wrong place in order to spark a discussion to see if it should be taken to the "Features and Ideas" section.
The bottom line is that you want to go through your time in EVE cycling your mining lasers without having to worry about what other players might have in store for you. You want no or extremely minimal risk to your in-game assets and routine, and can't stand it when you cannot fully manage this risk to your exact liking, so we see posts like this.
Declarations of war are part and parcel to this game. If you don't like that, or refuse to want employ any number of existing options to deal with wardecs should they befall you, then you've lost the plot on at least one substantial aspect of EVE as a multi-player game. Your suggestion is tantamount to wanting to play poker, but changing the rules of poker so that you never have to fold your hand.
Where I come from we call people like this "Precious Snowflakes" - brought up thinking life should never be hard (because someone was always there to fix things) and should things get hard, there's no end to the display of pouting, complaining, and plain inability to deal with it.
TL;DR: Deal with it.
/T
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Awoxina Dojona
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Posted - 2011.08.29 16:23:00 -
[12]
Originally by: Gem Sandara Under the Corporation:Wars tab there are options to "make mutual" or "surrender." I would like to suggest adding a third option, "transfer." This would allow industrialist and mining corporations to transfer the war dec to a hired mercenary corp. The mercenary corp would then have the option to "accept" or "reject." If they accept, the war dec is transferred to their corp/alliance without the additional cost of protecting their clients by deccing the original deccing entity. A rejection would simply return the war dec to the original corp/alliance.
This would allow corporations who don't want to fight an option other than simply paying off griefers (which encourages them,) and also enable them to continue playing the game the way they prefer.
THIS JUST IN! Spineless Bear tries to convince other Spineless Bears to rally to get wardecs nerfed. More on this Epic Fail at 10.
Back to you Ron
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Songbird
Gallente T.I.E. Inc.
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Posted - 2011.08.31 08:29:00 -
[13]
dude if you wanna avoid war dec live in 0.0 - war dec there is meaningless - at least that's how I deal with it
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Bad Messenger
draketrain
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Posted - 2011.09.01 17:36:00 -
[14]
best way to avoid wardec is to do wardecs, wardec couple of your alt corps and see what happens. many wardec griefers leaves you alone because they think you are griefer yourself.
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