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Roman Holiday
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Posted - 2011.08.27 22:24:00 -
[1]
Okay so I have recently started my PI Career.
Little confusing but I think I'm on the right track. However, I do feel that I am missing some important concepts (due to low profit projections).
Currently I have two planets extracting p0 and producing p1 goods. I will soon make a third planet to produce these into P2 goods (coolant).
Here is one of my P1 planets
Connections: 9 extractor heads --> Launchpad --> Processors --> Launchpad
I only 1 launchpad,I have p0 goods flowing into processors and then p1 goods back to same launchpad
Current Skills:
- Remote Sensing 3
Command Center Upgrades 3 Planetology 3 Interplanetory Consolidation 1 *Command Center Upgrades 4 in two days.
Would really appreciate some advice/insight/suggestions on how to increase efficiency of my colony.
iskies will be sent in exchange for good advice
Thanks
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Roman Holiday
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Posted - 2011.08.27 23:59:00 -
[2]
bumpity bump
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Hockston Axe
Amarr
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Posted - 2011.08.28 00:11:00 -
[3]
That looks fairly decent actually. YouÆll want to get both Planetology and Avd. Planetology up to 4 for the best bang for your SP in PI scanning. I found when I tested them that the scanned hotspots shifted slightly and didnÆt show up at the right intensity with lower levels.
You can save some link distance by chaining up to 3 BIFs in a row with basic links. IÆve also found that itÆs easier to work with programs/routing that way instead of the clustered star pattern. ItÆs also easier to get minimum link distance between BIFs since youÆre not squeezing them around the launch pad so tightly. Plus then you can sometimes squeeze and extra ECU next to the LP with 1 or 2 more heads on depending on how many BIFÆs you need. With the scan bar left-slider set all the way to the left a hotspot that goes white at the point right between the line separating the æBuild/ScanÆ buttons above it will give you a producible yield of fueling 5 BIFs fulltime to keep a P2/3 factory planet churning.
YouÆll probably get slightly better extraction by clustering your heads close together. Counter intuitively having a higher extraction amount per head, (left side of the extraction window) which is what your head placement looks like you went for, doesnÆt result in an actual higher extraction amount. Those numbers seem to be pretty useless for specific head placement as IÆve found that your actual yield (right side of the window-use those numbers for refining the head placement) will often be higher with a tight cluster even though that gives a lower per head yield.
With much fiddling I found that the highest yield possible involved having about half of the heads slightly overlapping each other but I donÆt bother with that as it takes much trial and error to get the highest overall yield doing that. I just center one head on the hottest pinpoint of the hotspot, circle it with the next 6 heads and then put the last 3 in the best remaining nooks. ItÆs fast and you get 98% perfect extraction from the spot. Having the heads slightly spaced doesnÆt do much at all for preventing depletion anyway.
Personally I got sick of diddling with factory planets and now just run 4 day cycles to make P1 and sell it at Jita once a week or so. Even that can be a pain when youÆre talking 15 planets every 4 days, sometimes I just do a quick double-click reset without caring if the spot is dead or not just cause something is better than nothing. If you do go the factory planet route the most important thing is a small radius planet, 2000km or so is ideal as you can fit the most factories/Lpads that way as all those links add up and on a factory planet you run out of CPU before PG. Barren are best since they are usually small and then you have the option of going all the way to P4. ItÆs around 20m to setup a lvl4 CC factory planet for P2/3.
Head Placement-notice that the center of the hotspot has shifted to the NW only a few hours after starting the program.
A tight setup after a tear-down.
The same as above except with a second ECU since the spot sucks.
A setup with a moved ECU to chase a new hotspot.
DonÆt send me any isk for advice, I certainly donÆt need it. Also crop out stuff in screenshots you donÆt want published, or ctrl+F9 hides the interface.
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Roman Holiday
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Posted - 2011.08.28 00:41:00 -
[4]
Wow thanks that was very informative,
I will try chaining my BIFs in 3s to save some link distance.
I've also watched a video, where it was suggested that using another JP as a buffer could actually decrease the power consumption.
He basically had ECU --> JP1 --> BIFs --> JP2.
Do you understand HOW this would decrease overall power consumption?
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Hockston Axe
Amarr
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Posted - 2011.08.28 01:01:00 -
[5]
Originally by: Roman Holiday Wow thanks that was very informative,
I will try chaining my BIFs in 3s to save some link distance.
I've also watched a video, where it was suggested that using another JP as a buffer could actually decrease the power consumption.
He basically had ECU --> JP1 --> BIFs --> JP2.
Do you understand HOW this would decrease overall power consumption?
I've used that method before rarely. It's for when you need to chase a hotspot that's really far away from your colony and you don't want to tear it all down and rebuild (can get expensive fast at 900k/LP times x planets every x days- eats into profits). You put your 1000 or 2000 an hour link from the ECU to the storage (silo usually works fine for that, about its only real use) right next to the ecu so that heavily upgraded link is really short, and then you can route the products to your original colony from that storage to your BIF by first going through a BIF (since you can't route storage to storage) with a basic link or two (or one that's only upgraded to 500/hour). Basically lets you have a short fat link and a long skinny one.
Also sometimes two links is better than one e.g. if you need 1250/hour capacity use one 1000 and one 250 since it goes from 1000 to 2000 just upgrading one link.
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Roman Holiday
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Posted - 2011.08.28 01:33:00 -
[6]
Originally by: Hockston Axe
Originally by: Roman Holiday Wow thanks that was very informative,
I will try chaining my BIFs in 3s to save some link distance.
I've also watched a video, where it was suggested that using another JP as a buffer could actually decrease the power consumption.
He basically had ECU --> JP1 --> BIFs --> JP2.
Do you understand HOW this would decrease overall power consumption?
Also sometimes two links is better than one e.g. if you need 1250/hour capacity use one 1000 and one 250 since it goes from 1000 to 2000 just upgrading one link.
Is this only when using two JPs or storage facilities? When I try to make two links between the same two objects, I get error "you have already linked this location".
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Hockston Axe
Amarr
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Posted - 2011.08.28 05:17:00 -
[7]
Edited by: Hockston Axe on 28/08/2011 05:20:12
Originally by: Roman Holiday
Is this only when using two JPs or storage facilities? When I try to make two links between the same two objects, I get error "you have already linked this location".
Or run the smaller link right into a BIF or 2 or 3, however many to use up that link's capacity. Then run secondary links from the main storage into those BIFs as well to keep them topped off. You can have multiple links running into a BIF, just not from the same source (last I tried anyway which was a while ago). I generally try to avoid that setup as it gets complicated which takes up time, simple is faster. I'd rather just tear it down after a couple of weeks and relocate the lp/bifs to the new hotspots on the planet if they're that far away from my processors. Or for me since I just sell the p1 I can just switch what I'm pulling if that's going to net me more profit and saves a tear-down since I don't have to worry about keeping a higher chain going.
Choosing small radius planets is helpful for extraction too since you don't have to run into those kinds of problems since you can stretch a 1000/hour link halfway around the planet np on a small world.
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Kelmurdoch
Dreddit Test Alliance Please Ignore
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Posted - 2011.08.30 15:26:00 -
[8]
Be careful when extolling the virtues of a small radius planet. My testing indicates that while large planets indeed have powergrid issues stemming from link distances, the local area around the extractor head depletes far more slowly.
Therefore you can make a tradeoff between a high-intensity, nomadic PI system that follows the hotspots, or a low-intensity sedentary PI system that sits still and lets the PI replenishment rate keep the money flowing.
I prefer the latter, but then again I have 60 planets.
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Cyniac
Gallente Twilight Star Rangers
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Posted - 2011.08.30 15:46:00 -
[9]
Originally by: Kelmurdoch Be careful when extolling the virtues of a small radius planet. My testing indicates that while large planets indeed have powergrid issues stemming from link distances, the local area around the extractor head depletes far more slowly.
Now that's an interesting little tidbit of information. Still... in practice plant size is really mostly dependent on planet type (though there a few huge planets out there where you would not expect them, and even a few small gas ones) so not quite sure how much impact this could have in practice.
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