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Grey Stormshadow
Starwreck Industries
1417
|
Posted - 2012.09.25 08:11:00 -
[1] - Quote
Originally posted by: Bart Starr Description: Not a rant, but original post contained fair amount caps. They are now removed. Other parts still as they were.
Bart Starr wrote: If ccp's 'barge buff' goal was to kill off hulkageddon? Congrats, mission accomplished.
If ccp's goal was to balance the exhumer/barge classes? Bigtime miserable failure.
Prior to august 8, we would find a fair number of both macks and hulks. Today mining is turning into mackinaw online.
Why? Simple.
Miners only care about three things: cargo, yield, ehp. And not equally. After scanning thousands of hulks/macks over the years, I found:
-Cargo fits (about 60% of the time) -yield fits (about 30% of the time) -ehp fits (about 10% of the time)
Clearly, cargo is the most 'desirable trait'.
So, enter the august 8 mining barge fail-patch:
Each 'trait' became the specialty of a different exhumer.
Hulk = yield exhumer mack = cargo exhumer skiff = ehp exhumer.
Heres the problem: when you rank each exhumer by 'trait', the imbalance becomes clear. Imagine its the olympics and gold, silver and bronze medals are awarded for each characteristic.
Cargo event, (most desired trait): mack #1, skiff #2, hulk #3 yield event, (2nd most important): hulk #1, mack #2, skiff #3 ehp event, (3rd most important): skiff #1, mack #2, hulk #3.
Mackinaw is #1, #2 and #2. (A gold and two silvers, with the gold in the most important category) hulk is #1, #3 and #3, (a gold and two bronzes, and distant 3rds at that.) skiff is #1, #2 and #3, (gold, silver, bronze - a nice balance if the mack wasn't 'just better')
Mackinaw clearly comes out well ahead of the other two. Not only is it, by a large margin, the best in the most important category, its a strong second in the others. Hulks and skiffs fall by the wayside as the mackinaw becomes the obvious choice.
This same mistake is repeated in the t1 mining barges as well.
(Note to resident isd: here's where I provide a helpful solution, hopefully placing this thread outside of your ever-flexible definition of a rant)
Easiest solution? Swap the ehp of the hulk and the mackinaw.
Each exhumer becomes: 1st in one category, 2nd in another, and 3rd in the last. 1-2-3 For each exhumer, and the goal of tiericide is achieved - 3 exhumers without a 'obvious' best choice.
While the mackinaw will still likely be the most popular (best in cargo) the imbalance would not be quite so obviously pronounced.
As a bonus, the abusive 'afk' nature of the mackinaw would be balanced by its lower ehp and vulnerability to solo ganks when failfit. Pit the natural desire to lazy-afk mine vs higher risk of getting ganked. Hulk miners earn their keep through cargo management, mackinaw miners earn it by fitting tank and watching out for danger.
Its balance 101 - class dismissed. Study harder next time, devs.
Oh, and I'll do a pre-emptive strike: am I mad? No.big smile
My personal comments to the subject: I believe that this post has some very valid facts and the suggested swap could be something worth thinking about. At least it is definitely something worth discussing about and not something you lock as "rant".
Get |

Lors Dornick
Kallisti Industries Solar Assault Fleet
202
|
Posted - 2012.09.25 08:16:00 -
[2] - Quote
Grey Stormshadow wrote: My personal comments to the subject: I believe that this post has some very valid facts and the suggested swap could be something worth thinking about. At least it is definitely something worth discussing about and not something you lock as "rant".
It might contain some valid info, but not calling the above tripe for a rant is silly.
If there was some validity then please present it, in less than a wall of ranting.
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Graic Gabtar
The Lemon Party
346
|
Posted - 2012.09.25 08:21:00 -
[3] - Quote
Lors Dornick wrote:It might contain some valid info, but not calling the above tripe for a rant is silly.
If there was some validity then please present it, in less than a wall of ranting.
Read a lot worse "rants" to be honest.
It's blunt, but its feedback. |

Bart Starr
Aggressive Structural Steel Expediting Services
47
|
Posted - 2012.09.25 08:27:00 -
[4] - Quote
Flattered to see some others on here liked the post - even if certain other denziens can't distinguish it from incoherent 'ranting'.
Lesson learned: wait until ISD TYPE40 sleeps, roughly 0:00-8:00 EVE-time, it seems, from posting history. 
Admittedly, Caps was a bad idea.
Mackinaws seriously need a second balancing pass though.
Actually most of these ideas were fleshed out in the Barge threadnaught, but Devs already stated they don't bother reading threadnaughts - so thought these ideas would get some attention in a fresh post.
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Graic Gabtar
The Lemon Party
346
|
Posted - 2012.09.25 08:31:00 -
[5] - Quote
Bart Starr wrote:Admittedly, Caps was a bad idea. My eyes are not happy with you son. ;) |

Grey Stormshadow
Starwreck Industries
1419
|
Posted - 2012.09.25 08:31:00 -
[6] - Quote
Yea... any way thinking about it from out of the box, having less cargo space would technically mean more space for armor plating and other way around. That would support the idea to swap the tanks.
Get |
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ISD TYPE40
ISD Community Communications Liaisons
1169

|
Posted - 2012.09.25 08:38:00 -
[7] - Quote
This thread will be left open as Grey has removed the trolling and unnecessary parts of this thread.
While we appreciate that there are things that do not make sense to them, or that they feel certain game mechanics or changes could be re-assessed, using threads to troll, rant and insult members of staff or other players will not be tolerated.
All we ask is that you post sensibly and as constructively as possible, that way your ideas and thoughts will not end up getting lost due to breaches of forum rules. Hopefully this thread can lead to a good discussion, as always CCP likes to know what its players think - ISD Type40.
EDIT: Removed an off topic troll post, keep it on topic and troll free please. ISD Type40 Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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Bart Starr
Aggressive Structural Steel Expediting Services
47
|
Posted - 2012.09.25 08:39:00 -
[8] - Quote
Essentially the problem is this:
Mackinaws are ranked 1-2-2 in all categories that matter, while the Hulk is 1-3-3 and the Skiff is 1-2-3.
The imbalance is further compounded by the Mack being far superior in the most important category. (cargo)
My feeling is that CCP made the mistake of thinking 'Yield' was the most desired trait in an Exhumer, when it clearly was not - and any experienced ganker could tell you that. So when they gave the Hulk the best 'yield' they thought making it the worst in the two other categories was 'balance'.
As is, Mack/Retriever is the clear winner and markets and belt populations are reflecting that.
Had the additional affect of killing Hulkageddon, because while CCP made a point of hinting, "Well, you can still kill Hulks, we only buffed them a little...." Then, due to the above balance issues and cargo issues - almost nobody flies them anymore...
A 1-2-3 layout for each Exhumer, would go a long way to fixing the problem: (possibly, also with a slightly larger gap between Mack Yield and Skiff Yield.)
EHP: Skiff > Hulk > Mack Cargo: Mack > Skiff > Hulk Yield: Hulk > Mack > Skiff
This is achieved by simply switching the Armor/Shield/Hull stats of the Hulk and the Mack. Easy. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
202
|
Posted - 2012.09.25 08:41:00 -
[9] - Quote
Graic Gabtar wrote:Lors Dornick wrote:It might contain some valid info, but not calling the above tripe for a rant is silly.
If there was some validity then please present it, in less than a wall of ranting.
Read a lot worse "rants" to be honest. It's blunt, but its feedback. Actually bothered to read the tripe.
And no, it fails to contain any value at all.
Please point out one single valid point in that wall of text.
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Sisohiv
Center for Advanced Studies Gallente Federation
98
|
Posted - 2012.09.25 08:43:00 -
[10] - Quote
I did a Macki fit tonight. 32K EHP with base 35K on the ore hold and while it was the first time in a year where I had no problem mining, the yield loss I had was substantial. 350,000 Dense Veld to fill and it was taking me close to half an hr. I figure I would get an average of a mill Dense an hr in the right belt. Seems like a sensible trade to me. |

Bart Starr
Aggressive Structural Steel Expediting Services
47
|
Posted - 2012.09.25 08:50:00 -
[11] - Quote
Lors Dornick wrote:Graic Gabtar wrote:Lors Dornick wrote:It might contain some valid info, but not calling the above tripe for a rant is silly.
If there was some validity then please present it, in less than a wall of ranting.
Read a lot worse "rants" to be honest. It's blunt, but its feedback. Actually bothered to read the tripe. And no, it fails to contain any value at all. Please point out one single valid point in that wall of text.
"Overall, Cargo space is the most highly valued trait in an Exhumer."
Its why, prior to Aug 8, 2/3 of all Exhumers (Hulks/Macks) were cargo fit. And why today, Macks/Retrievers are dominant.
Go ahead, dispute it so we can laugh at you.
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Grey Stormshadow
Starwreck Industries
1420
|
Posted - 2012.09.25 08:51:00 -
[12] - Quote
Bart Starr wrote: Essentially the problem is this:
Mackinaws are ranked 1-2-2 in all categories that matter, while the Hulk is 1-3-3 and the Skiff is 1-2-3.
The imbalance is further compounded by the Mack being far superior in the most important category. (cargo)
My feeling is that CCP made the mistake of thinking 'Yield' was the most desired trait in an Exhumer, when it clearly was not - and any experienced ganker could tell you that. So when they gave the Hulk the best 'yield' they thought making it the worst in the two other categories was 'balance'.
As is, Mack/Retriever is the clear winner and markets and belt populations are reflecting that.
Had the additional affect of killing Hulkageddon, because while CCP made a point of hinting, "Well, you can still kill Hulks, we only buffed them a little...." Then, due to the above balance issues and cargo issues - almost nobody flies them anymore...
A 1-2-3 layout for each Exhumer, would go a long way to fixing the problem: (possibly, also with a slightly larger gap between Mack Yield and Skiff Yield.)
EHP: Skiff > Hulk > Mack Cargo: Mack > Skiff > Hulk Yield: Hulk > Mack > Skiff
This is achieved by simply switching the Armor/Shield/Hull stats of the Hulk and the Mack. Easy.
Yea I actually mined a while with hulk last week and you have to be pretty focused to keep the cargo hold from not filling up. It takes only one cycle before you have to transfer ore to orca/jetcan. If you accidentally forget to do this, you will lose plenty of ore when next cycles finish. This obviously is something they planned as hulk is meant to be a ship you use in fleets and with orca/roqual support.
However after said that - I too would currently choose mack even for that purpose because of bigger cargo hold and stronger tank. The "lost" yield most likely is gained back on one "hulk cycle" where you forget to empty the ore hold.
If suggested change to tank would be made, my selection process would be more fair towards both ships again.
...so yes - I understand why people prefer to use macks over hulks now.
Get |

Eugene Kerner
TunDraGon
124
|
Posted - 2012.09.25 08:54:00 -
[13] - Quote
not AGAIN...this is pathetic. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
202
|
Posted - 2012.09.25 09:02:00 -
[14] - Quote
Grey Stormshadow wrote:
Yea I actually mined a while with hulk last week and you have to be pretty focused to keep the cargo hold from not filling up. It takes only one cycle before you have to transfer to orca/jetcan. If you accidentally forget to do this, you will lose plenty of ore when next cycles finish. This obviously is something they planned as hulk is meant to be a ship you use in fleets and with orca/roqual support.
However after said that - I too would currently choose mack even for that purpose because of bigger tank and stronger tank. The "lost" yield most likely is gained back on one "hulk cycle" where you forget to empty the ore hold.
If suggested change to tank would be made, my selection process would be more fair towards both ships again.
...so yes - I understand why people prefer to use macks over hulks now.
If you mine in a Hulk and aren't even bothered to watch your cargo once a cycle and transfer to the Orca or jetcan then you are using the wrong ship.
If you have to be really focused to keep up with the mining cycle of a Hulk then you have medical issues or should cut down on drugs while mining.
If you want to mine while watching telly or doing something else, then yes, then a Hulk is the wrong ship.
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Bart Starr
Aggressive Structural Steel Expediting Services
47
|
Posted - 2012.09.25 09:07:00 -
[15] - Quote
Outside of simple 1-2-3 balancing and hopefully encouraging 'true' tiericide....
It has the advantage of balancing AFK 'easy mining' - against ganking again.
My feeling is that a fail tanked/max yield Mack should be around 8-10K EHP. (IE, solo-T2 dessie killable/ Tornado alpha killable) Naturally, a tanked Mack should have significantly more - over 20K or so.
Retriever should be balanced in a similar way against other barges.
This will help discourage clouds of completely absent AFK farmers - that we have today. Hulk gets a relative buff to make up for the 'pain in the ass' of managing cargo space. The added risk of the Mack, plus the extra EHP might convince people to re-consider using the Hulk - perhaps or give the Skiff a try.
Mackinaw gets ability to easy AFK mine - but its balanced with an attendant risk of ganking. Hulk gets highest yield, but the most annoying cargo hold. Skiff gets total freedom from ganks, but lowest overall income compared to other two.
I'm sure plenty of miners are completely happy with the current Exhumer situation, but its far from 'balanced'. |
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ISD TYPE40
ISD Community Communications Liaisons
1169

|
Posted - 2012.09.25 09:11:00 -
[16] - Quote
First off, had to remove another troll post. Please do not derail peoples threads.
It may also be worth noting that when it comes to the Hulk lacking the tank that the Mackinaw has, as Bart points out the Hulk is designed around being in a fleet, most likely a player corporation fleet. However that fleet would comprise not just Hulks and Orcas/Haulers, but also protection in the form of combat vessels.
The Mackinaw on the other hand, whilst having a larger hold, is for use by solo miners or people not in player corps. Not being in a player corp would mean that combat defence ships would be unable to come to the miners assistance, thus the requirement for a better tank.
ISD Type40 Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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Eugene Kerner
TunDraGon
124
|
Posted - 2012.09.25 09:24:00 -
[17] - Quote
ISD TYPE40 wrote:First off, had to remove another troll post. Please do not derail peoples threads.
It may also be worth noting that when it comes to the Hulk lacking the tank that the Mackinaw has, as Bart points out the Hulk is designed around being in a fleet, most likely a player corporation fleet. However that fleet would comprise not just Hulks and Orcas/Haulers, but also protection in the form of combat vessels.
The Mackinaw on the other hand, whilst having a larger hold, is for use by solo miners or people not in player corps. Not being in a player corp would mean that combat defence ships would be unable to come to the miners assistance, thus the requirement for a better tank.
Thank you Bob. This product is really amazing. Seriously, the ship balance is just fine if you care to fit them according to their roles and use the ship suitable for the job. As for Macks...a well tanked mac wont get ganked as most gankers ...WAIT FOR IT....shipscan their targets before they go to work. Even a tanked Mack will fall under 5-6 destroyers ...just saying.# Hulks are nearly extincted anyway. Noone would try to gank a Skiff in highsec as far as it concerns profit. A normal tanked skiff without Damage Control has well over 50 k HP. Once it is not profitable anymore to gank people will pick up the strategies of James 315 and there will really be a new Order to things in High Sec (I approve of his service to the community)...until CCP banishes bumping... |

Hypercake Mix
Magical Rainbow Bakery
49
|
Posted - 2012.09.25 09:31:00 -
[18] - Quote
Hulk needs to have a stronger base and potential EHP than Mackinaw. The 150m sig radius vs Mackinaw's 250m isn't guaranteed effective like EHP is.
Hulk's Exhumer skill yield bonuses need to be a tad higher. That extra training needs to mean something. The extra micromanagement needs to mean something. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
202
|
Posted - 2012.09.25 09:42:00 -
[19] - Quote
Hypercake Mix wrote:Hulk needs to have a stronger base and potential EHP than Mackinaw. The 150m sig radius vs Mackinaw's 250m isn't guaranteed effective like EHP is.
Why? A hulk is supposed to be used i a fleet op and and with a mining director sitting in an Orca.
Which means fat EHP support unless the pilot in the Orca isn't trained as a pure donkey.
quote=Hypercake Mix] Hulk's Exhumer skill yield bonuses need to be a tad higher. That extra training needs to mean something. The extra micromanagement needs to mean something.[/quote]
How can anyone refer to the shuffling ore once per cycle of a Hulk as micromanagement?
A Rohk with staggered Miner II and having to shovel ore every 30s seconds is bordering on micromanagement, but a Hulk with unstaggerred strippers?
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Grey Stormshadow
Starwreck Industries
1420
|
Posted - 2012.09.25 09:42:00 -
[20] - Quote
ISD TYPE40 wrote: It may also be worth noting that when it comes to the Hulk lacking the tank that the Mackinaw has, as Bart points out the Hulk is designed around being in a fleet, most likely a player corporation fleet. However that fleet would comprise not just Hulks and Orcas/Haulers, but also protection in the form of combat vessels.
The Mackinaw on the other hand, whilst having a larger hold, is for use by solo miners or people not in player corps. Not being in a player corp would mean that combat defence ships would be unable to come to the miners assistance, thus the requirement for a better tank.
Yep... for exactly this reason I believe that Mack is overpowered compared to 2 others.
If solo miners want big cargo, they should have worst tank and average yield. It is risk vs reward. This kind of ship would be most profitable to solo miner, but also easiest to get ganked in. If they want to solo mine safely, they should choose the ship with least yield and most tank, but only average cargo.
Hulk - as fleet ship - should have average tank, top yield and smallest cargo making it pretty much unusable as solo ship, but with more balanced risk vs reward ratio. It still remains the ship with most hands on attention too and should be something people want to get themselves to. It also means making some social connections inside the game or starting to multibox before you can do anything real with it.
Each ship should have clear downside and clear benefit. Currently that is not the case.
Get |

Lord Zim
1524
|
Posted - 2012.09.25 09:45:00 -
[21] - Quote
ISD TYPE40 wrote:It may also be worth noting that when it comes to the Hulk lacking the tank that the Mackinaw has, as Bart points out the Hulk is designed around being in a fleet, most likely a player corporation fleet. However that fleet would comprise not just Hulks and Orcas/Haulers, but also protection in the form of combat vessels. Where is this supposed to be happening? Have you been looking at the majority of ice fields lately? Do you see any combat vessels at all, there?
Do you think, in some weird utopia which doesn't exist in today's EVE, that there'll be "combat vessels" to "protect" these hulks and orcas if we were to look at lowsec or nullsec? No, what they'll do is they'll just do what's the most sensible, i.e. just dock up the instant they're even close to being in any sort of danger, and they'll wait until said danger has passed. There'll be no "combat vessels" anywhere near them.
ISD TYPE40 wrote:The Mackinaw on the other hand, whilst having a larger hold, is for use by solo miners or people not in player corps. Not being in a player corp would mean that combat defence ships would be unable to come to the miners assistance, thus the requirement for a better tank. Actually, no, it has a better tank and a bigger cargohold because people whined about having to fit a tank to their mining vessel, instead of adapting to the realities of hisec mining at the time, which meant sacrificing some yield and convenience for survivability.
Hypercake Mix wrote:Hulk's Exhumer skill yield bonuses need to be a tad higher. That extra training needs to mean something. Which extra training? There are no skill requirement differences between a mack and a hulk.
Hypercake Mix wrote: The extra micromanagement needs to mean something. Which extra micromanagement? Moving the ore into the corp hangar of the orca? You're getting higher yield as it is, the minor added work over a mackinaw isn't sufficient to warrant even further yield increases. Cyno's lit, bridge is up, but one pilotn++ won't be jumping home. |

Melina Lin
Universal Frog
39
|
Posted - 2012.09.25 09:46:00 -
[22] - Quote
The Mackinaw hull is of finite size. That means as cargo room goes up for more ore they need to throw something else overboard, or else the poor thing would burst open. So I propose a change to its bonuses to reflect that.
For each level of the Mining Barge skill:
5% bonus to ore hold capacity -5% malus to all shield resistances -10% malus to shield capacity
Shield generator or cargo. Pick one.  |

Christopher AET
Segmentum Solar Intrepid Crossing
162
|
Posted - 2012.09.25 10:08:00 -
[23] - Quote
Melina Lin wrote:The Mackinaw hull is of finite size. That means as cargo room goes up for more ore they need to throw something else overboard, or else the poor thing would burst open. So I propose a change to its bonuses to reflect that. For each level of the Mining Barge skill: 5% bonus to ore hold capacity -5% malus to all shield resistances -10% malus to shield capacity Shield generator or cargo. Pick one.  I actually kinda like this 0.o I drain ducks of their moisture for sustenance. |

Hypercake Mix
Magical Rainbow Bakery
50
|
Posted - 2012.09.25 10:55:00 -
[24] - Quote
Lors Dornick wrote: Why? A hulk is supposed to be used i a fleet op and and with a mining director sitting in an Orca.
Which means fat EHP support unless the pilot in the Orca isn't trained as a pure donkey.
How can anyone refer to the shuffling ore once per cycle of a Hulk as micromanagement?
A Rohk with staggered Miner II and having to shovel ore every 30s seconds is bordering on micromanagement, but a Hulk with unstaggerred strippers?
What does Orca support have to do with EHP? I could have an off-grid T3 boosting Mackinaws instead of an aligns-like-a-bowling-ball Orca sitting in belt.
It's micromanagement. Not all micromanagement is measured in APM.
[quote=Lord Zim]Quote:Which extra training? There are no skill requirement differences between a mack and a hulk.
Which extra micromanagement? Moving the ore into the corp hangar of the orca? You're getting higher yield as it is, the minor added work over a mackinaw isn't sufficient to warrant even further yield increases.
I look at the Hulk bonus and go "Oh man that extra yield is totally awesome over time!" I look at the Mack's bonus and go "Lets put that Face Melting V back in the queue." Would YOU train Exhumers V if you had no future vision to mine in regular fleet ops?
It IS significantly higher effort/yield. |

Spurty
V0LTA Verge of Collapse
455
|
Posted - 2012.09.25 11:10:00 -
[25] - Quote
Er it looks balance to me.
Cargo hold is a very silly thing to moan about.
Like complaining your Ferrari is useless as it lacks coffee cup holders.
Horses for courses.
Where's your analysis of fighting for the ore? Who gets more ore mined over time?
Not the Mack
ISK is supposed to be worth fighting over. Fight over that, not cargo!
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

darkenspace
Perkone Caldari State
5
|
Posted - 2012.09.25 11:38:00 -
[26] - Quote
well if you tank all 3 of them hulk mack and skiff skiff 57,000hp 75,000 ehp 4,039.67 m3 25.53 m3/s wt2 mining drones 15,000 m3 cargo skiff same same 3,758,42m3 20.88 m3/s without t2 mining drones
mack 28,117 hp 34,609 ehp 3,729.34m3 23.84 m3/s wt2 mining drones 35,000m3 cargo mack same same 3,448.09m3 19.16 m3/s with out t2 mining drones
hulk we all know what the hulk dose no need to list it
point is when all 3 of them are tanked mack has less yield comes in 3 less tank come in 2 slower then skiff to
the only way a mack can out mine a skiff is by giving up tank skiff is best one out of all of them for solo miner
players say it all day long about mack better yield then skiff 200% bonus on skiff make it better ship then the mack cant make a player buy is lol
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Lord Zim
1525
|
Posted - 2012.09.25 11:47:00 -
[27] - Quote
Hypercake Mix wrote:What does Orca support have to do with EHP? I could have an off-grid T3 boosting Mackinaws instead of an aligns-like-a-bowling-ball Orca sitting in belt.
It's micromanagement. Not all micromanagement is measured in APM. Dragging ore into the orca corp hangar isn't taxing. Stop trying to make it sound like it is.
Hypercake Mix wrote:I look at the Hulk bonus and go "Oh man that extra yield is totally awesome over time!" I look at the Mack's bonus and go "Lets put that Face Melting V back in the queue." Would YOU train Exhumers V if you had no future vision to mine in regular fleet ops?
It IS significantly higher effort/yield. Your idea of "significant higher effort/yield" is all out of whack. We're looking at 45 minutes to get to level 1, less than a day to get to level 3, a little over 5 days to get to level 4 (which you'll train to when doing the mack thing anyways), and 24 more days to get to level 5 for a minor increase in yield over level 4.
Unless all you do is mine all day long (and god help you if that's all you use eve for, play x3 or whatever other strategy/resource management game instead, then), then that extra yield will not matter one whit. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Zeran Kariashi
The Scope Gallente Federation
4
|
Posted - 2012.09.25 11:50:00 -
[28] - Quote
I use all 3 to be honest. Max yielded hulk for when I have a hauler or have contracted out to help with a mining op (I'm only running one account atm, and I had my fill of solo jet-can mining back when I was working towards my first barge), a Mack moderately tanked with some +yield as well for when I'm going solo, and fully tanked Skiff for when there's gankers about but I haven't reached my qouta yet (the only thing I really hate about it is that it does 3450 m3 per cycle and if the rock has less then that I stand to lose some time trying to guess how much of the cycle % to stop it at).
The only thing I disliked was that my retriever and hulk's rigs were suddenly worthless (had them both rigged/upgraded for as much cargo as I could hold). Would've been awesome if they had been unfitted without harm so I could've sold them or moved to another ship...but..oh well. |

Sun Win
Lead Farmers Kill It With Fire
124
|
Posted - 2012.09.25 12:11:00 -
[29] - Quote
ISD TYPE40 wrote:It may also be worth noting that when it comes to the Hulk lacking the tank that the Mackinaw has, as Bart points out the Hulk is designed around being in a fleet, most likely a player corporation fleet. However that fleet would comprise not just Hulks and Orcas/Haulers, but also protection in the form of combat vessels.
Where in New Eden are you seeing mining fleets protects by combat vessels? 
In high sec? No need. CONCORD has a monopoly on violence and solo or small unprotected miner gangs strip the belts. Combat pilots can't pre-emptively engage gankers, so no protection is possible.
In low sec? I don't think I've seen a single low sec miner in the last three months.
In null sec? Fleet defense consists in watching local and warping to a POS before neutrals have even loaded the grid, while rorquals sit safely inside POS shields. Sometimes for extra protection they anchor lots of warp bubbles around the gate.
Maybe CCP has plans to change this, but for now every combat pilot in your mining fleet is better off replaced with a another mining ship. |

Grey Stormshadow
Starwreck Industries
1421
|
Posted - 2012.09.25 12:17:00 -
[30] - Quote
Still... the key what everything based for in this balancing initiative was;
1) macks are mainly thought as ships for solo mining. 2) skiffs are mainly thought to be used in more dangerous areas or when afk mining. 2) hulks were thought as fleet ships with support.
The things what went wrong;
- Afk miner wants big cargo and likes rather safe ehp. This makes mack "falsely" his preferred ship even he should sit in skiff. - Mack should be solo mining ship but people use it "falsely" in fleets because it is stronger than hulk.
... so you really don't have to be nuclear scientist to see that this would be fixed by switching hulk/mack tanks as OP suggested.
If the balancing act would have worked, clearly the "non existing" hisec mining bots would be using skiffs instead.
Get |

baltec1
Bat Country
2265
|
Posted - 2012.09.25 14:42:00 -
[31] - Quote
ISD TYPE40 wrote:First off, had to remove another troll post. Please do not derail peoples threads.
It may also be worth noting that when it comes to the Hulk lacking the tank that the Mackinaw has, as Bart points out the Hulk is designed around being in a fleet, most likely a player corporation fleet. However that fleet would comprise not just Hulks and Orcas/Haulers, but also protection in the form of combat vessels.
The Mackinaw on the other hand, whilst having a larger hold, is for use by solo miners or people not in player corps. Not being in a player corp would mean that combat defence ships would be unable to come to the miners assistance, thus the requirement for a better tank.
Thats the skiffs job.
The mack should not be doing the skiffs job. The mack should have the same tank as the hulk so that the skiff becomes the tanky option and not one of the other two which have other jobs. |

Idris Helion
University of Caille Gallente Federation
86
|
Posted - 2012.09.25 15:39:00 -
[32] - Quote
I can't believe people are still squalling about this.
CCP gives miners a superb hisec mining pimpmobile in the new Mackinaw, and they cry that their hulks are no longer king of the hill. 
Trade your Hulk(s) in on Macks if you're a solo or small-gang miner. Problem solved. If you're in a fleet, continue on as normal because Hulks are still the king of yield. Mining hulls are role-based. Get used to it. It's no longer necessary to just skill into a Hulk and then use the Hulk for everything -- other ships actually have a purpose and a use-case now.
I keep several Procurers on hand to put in my Orca for on-the-spot mining opportunities during missions, and I have Retrievers salted all over the place as a low-cost way to do cheap mining ops. I have a Skiff that's saved my hide more than once in some lowsec mining scenarios. My home system's mining crew runs Macks as a rule, but on weekends when I get everyone together we run Hulks + an Orca.
|

baltec1
Bat Country
2266
|
Posted - 2012.09.25 15:42:00 -
[33] - Quote
Idris Helion wrote:I can't believe people are still squalling about this. CCP gives miners a superb hisec mining pimpmobile in the new Mackinaw, and they cry that their hulks are no longer king of the hill.  Trade your Hulk(s) in on Macks if you're a solo or small-gang miner. Problem solved. If you're in a fleet, continue on as normal because Hulks are still the king of yield. Mining hulls are role-based. Get used to it. It's no longer necessary to just skill into a Hulk and then use the Hulk for everything -- other ships actually have a purpose and a use-case now. I keep several Procurers on hand to put in my Orca for on-the-spot mining opportunities during missions, and I have Retrievers salted all over the place as a low-cost way to do cheap mining ops. I have a Skiff that's saved my hide more than once in some lowsec mining scenarios. My home system's mining crew runs Macks as a rule, but on weekends when I get everyone together we run Hulks + an Orca.
You utterly missed the issue here. |

Grey Stormshadow
Starwreck Industries
1422
|
Posted - 2012.09.25 15:56:00 -
[34] - Quote
Idris Helion wrote:...Mining hulls are role-based. Get used to it. It's no longer necessary to just skill into a Hulk and then use the Hulk for everything -- other ships actually have a purpose and a use-case now....
This tells you obviously didn't even read what this thread was about :)
We are discussing about the validity of those use-cases you're talking about. If plenty of people are seen in belts using the ships for "wrong purpose" then the roles don't work very well. As now mack is clearly the new "good compromise for everything" ship, we can ask where the purpose you're referring is.
This is the reason why at least I am backing up the suggestion to switch hulks and macks tanks or do some other balancing towards that direction. In the end hulk is secondary ship in this discussion and key thing would be to get macks tank nerfed to the point where that hull stops being good compromise for everything.
Get |

Idris Helion
University of Caille Gallente Federation
86
|
Posted - 2012.09.25 15:57:00 -
[35] - Quote
baltec1 wrote: You utterly missed the issue here.
I don't think so. People are complaining that the Mack is OP, and encroaches on the roles laid out for the Skiff and the Hulk. I don't think that's the case -- people just can't get their heads out of the old model where the Hulk reigned supreme over everything else. Just because you can tank a Mack to a decent level doesn't make it better than a Skiff -- my adventures in lowsec convinced me of that. And just because you can out-mine Hulks in certain scenarios doesn't mean that the Mack out-yields the Hulk -- it doesn't, if the Hulk is being used in its proper role.
The problem here is not the ships. It's with the tactics of the players. Miners are notoriously lazy, hisec miners even more so. They default to the Mack because of the huge ore bay, irrespective of other factors. Should they be doing this? Probably not, if their intent is to maximize yield. But, as ever, laziness trumps all else and so the Mack becomes the default mining vessel in the same way the Hulk did before. Smart players will leverage the other hulls according to their respective strengths and prosper accordingly.
|

baltec1
Bat Country
2268
|
Posted - 2012.09.25 16:00:00 -
[36] - Quote
Idris Helion wrote:baltec1 wrote: You utterly missed the issue here.
I don't think so. People are complaining that the Mack is OP, and encroaches on the roles laid out for the Skiff and the Hulk. I don't think that's the case -- people just can't get their heads out of the old model where the Hulk reigned supreme over everything else. Just because you can tank a Mack to a decent level doesn't make it better than a Skiff -- my adventures in lowsec convinced me of that. And just because you can out-mine Hulks in certain scenarios doesn't mean that the Mack out-yields the Hulk -- it doesn't, if the Hulk is being used in its proper role. The problem here is not the ships. It's with the tactics of the players. Miners are notoriously lazy, hisec miners even more so. They default to the Mack because of the huge ore bay, irrespective of other factors. Should they be doing this? Probably not, if their intent is to maximize yield. But, as ever, laziness trumps all else and so the Mack becomes the default mining vessel in the same way the Hulk did before. Smart players will leverage the other hulls according to their respective strengths and prosper accordingly. The mack is unprofitable to gank without a tank fitted. How exactly is this not a problem given that this means the skiff is redundent? |

Grey Stormshadow
Starwreck Industries
1422
|
Posted - 2012.09.25 16:04:00 -
[37] - Quote
Idris Helion wrote:baltec1 wrote: You utterly missed the issue here.
I don't think so. People are complaining that the Mack is OP, and encroaches on the roles laid out for the Skiff and the Hulk. I don't think that's the case -- people just can't get their heads out of the old model where the Hulk reigned supreme over everything else. Just because you can tank a Mack to a decent level doesn't make it better than a Skiff -- my adventures in lowsec convinced me of that. And just because you can out-mine Hulks in certain scenarios doesn't mean that the Mack out-yields the Hulk -- it doesn't, if the Hulk is being used in its proper role. As I said - hulk is secondary in this discussion. Only real link to that is suggestion to fix mack by switching the tanks between the ships. However the weight is on nerfing the Macks tank.
Get |

Benny Ohu
Chaotic Tranquility Kraken.
323
|
Posted - 2012.09.25 16:14:00 -
[38] - Quote
Supposing there was a future where some magic force distributed ores properly across high/low/null according to an ideal risk/reward ratio, would it matter that the Mackinaw had a bit too much tank in highsec? |

baltec1
Bat Country
2269
|
Posted - 2012.09.25 16:16:00 -
[39] - Quote
Benny Ohu wrote: Supposing there was a future where some magic force distributed ores properly across high/low/null according to an ideal risk/reward ratio, would it matter that the Mackinaw had a bit too much tank in highsec?
Yes because it means the skiff is useless. |

Benny Ohu
Chaotic Tranquility Kraken.
323
|
Posted - 2012.09.25 16:20:00 -
[40] - Quote
Is the Skiff actually useful for its tank in low or nullsec? I heard it's common for people to just bubble gates and watch local in null. Because they can warp to safety before an attacker can reach them, they don't need extra tank and can use a Hulk. In lowsec, it seems that if you're caught in a mining ship you're dead anyway, the extra tank just holds it off a few seconds.
If that's true, the extra tank is only useful against suicide ganking in highsec. It's said that because the tank on the Mackinaw is so high, the Skiff's tank is redundant. Does this mean only someone who wants you dead will suicide gank you? If this is the only case where somone will gank you, does it really matter how high the tank is? They don't care about profit and so will bring whatever it takes to kill you, ten dessies or ten Brutixes (Brutices? w/e)
Is this why the Skiff is considered useless? Please correct me where I am wrong |

Alua Oresson
Demon-War-Lords Fatal Ascension
138
|
Posted - 2012.09.25 16:20:00 -
[41] - Quote
I like this discussion. I need to get some corp mates together in Catalysts and gank some Macks. Looks like people are getting too confident in High sec.
Personally, if I was mining I would use a Hulk. Mostly because I'm in 0.0 and don't have to worry about a crowded local to hide people coming to gank. http://pvpwannabe.blogspot.com/ |

baltec1
Bat Country
2269
|
Posted - 2012.09.25 16:26:00 -
[42] - Quote
Benny Ohu wrote:Is the Skiff actually useful for its tank in low or nullsec? I heard it's common for people to just bubble gates and watch local in null. Because they can warp to safety before an attacker can reach them, they don't need extra tank and can use a Hulk. In lowsec, it seems that if you're caught in a mining ship you're dead anyway, the extra tank just holds it off a few seconds.
If that's true, the extra tank is only useful against suicide ganking in highsec. It's said that because the tank on the Mackinaw is so high, the Skiff's tank is redundant. Does this mean only someone who wants you dead will suicide gank you? If this is the only case where somone will gank you, does it really matter how high the tank is? They don't care about profit and so will bring whatever it takes to kill you, ten dessies or ten Brutixes (Brutices? w/e)
Is this why the Skiff is considered useless? Please correct me where I am wrong
More or less.
Because the macks tank makes it unprofitable to kill they are effectivly safe but the hulks tanks puts it just within the realm of profitabliliy. The skiff is made redundent because why get one when the mack can do the same job and mine more. |

Bart Starr
Aggressive Structural Steel Expediting Services
52
|
Posted - 2012.09.25 16:45:00 -
[43] - Quote
Spurty wrote:Er it looks balance to me.
Cargo hold is a very silly thing to moan about.
Like complaining your Ferrari is useless as it lacks coffee cup holders.
Horses for courses.
Where's your analysis of fighting for the ore? Who gets more ore mined over time?
Not the Mack
ISK is supposed to be worth fighting over. Fight over that, not cargo!
Combat ships balance between EHP, firepower and speed. Exhumer balance between cargospace, yield and EHP.
Cargohold is the most favored 'trait' in an Exhumer, which makes it important. But don't take my word for it, the miners have already shown us.
I've scanned thousands of Exhumers, and other gankers can easily back this up: In high-sec, the vast majority of Exhumers (Hulks/Macks) were cargo-fit.
Cargo fits vs Yield fits vs EHP fits were approximately 6:3:1, in my estimation. Why? Likely because miners enjoy maximizing the number of cycles before being required to move ore. It increases the 'AFK-ness' of an Exhumer - highly desirable....even in a fleet where you have a cargo Orca standing by.
The idea that the Hulk's lack of EHP and cargohold is somehow balanced by 'being in a fleet with combat ships' is flawed because it simply doesn't jive with how mining (and suicide ganking) works in practice.
Gankers were rarely stopped or deterred by the presence of warships nearby, and ganking (while widely complained about) was rare enough that the theoretical 'mining guard' might as well been mining himself. After all, what is the 'guard' going to do? Suicide ganking happens in seconds, is initiated by the ganker, the ganker is going to die, and arty kills instantly.
The 'balance' that the Hulk receives from being in a fleet is simply illusory - which is why Mackinaws are used in fleets as well as solo.
Like I said, it appears that CCP weighted the value of 'Yield' too heavily - ignoring the simple fact that Cargospace is what miners desire most.
Simply for the sake of argument - you could probably give the Mackinaw the worst EHP AND the worst Yield (make it 1-3-3) - yet people would still fly it in droves because of the 35K cargo capacity is so convenient.
No need to go that far - but we are going from a situation where we saw at least 2 of the 3 Exhumers used..... to a one-size fits all high-sec mining industry. |

Ana Vyr
Vyral Technologies
342
|
Posted - 2012.09.25 17:29:00 -
[44] - Quote
I mine in a variety of high second systems, and the only ships I ever see mining are hulks with Orca support...or Retrievers. I've seen less then 10 Macs out mining since the rebalance. |

Karl Hobb
Stellar Ore Refinery and Crematorium
587
|
Posted - 2012.09.25 18:00:00 -
[45] - Quote
Ana Vyr wrote:I mine in a variety of high second systems, and the only ships I ever see mining are hulks with Orca support...or Retrievers. I've seen less then 10 Macs out mining since the rebalance. Clearly you need to expand your horizons. Try visiting any of the numerous ice belts in high-sec. It's an AFK paradise (unless James 315 is around, lol). Nothing Found |

Amber Coldheart
State War Academy Caldari State
4
|
Posted - 2012.09.25 18:07:00 -
[46] - Quote
Ana Vyr wrote:I mine in a variety of high second systems, and the only ships I ever see mining are hulks with Orca support...or Retrievers. I've seen less then 10 Macs out mining since the rebalance. There are a few industrialists multiboxing Hulks with Orca support in the area i inhabit, but the vast majority of miners i see are solo miners in Mack's (or Retrievers).
|

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
152
|
Posted - 2012.09.25 18:18:00 -
[47] - Quote
Bart Starr wrote:Combat ships balance between EHP, firepower and speed. Exhumer balance between cargospace, yield and EHP.
Cargohold is the most favored 'trait' in an Exhumer, which makes it important. But don't take my word for it, the miners have already shown us.
I've scanned thousands of Exhumers, and other gankers can easily back this up: In high-sec, the vast majority of Exhumers (Hulks/Macks) were cargo-fit.
Cargo fits vs Yield fits vs EHP fits were approximately 6:3:1, in my estimation. Why? Likely because miners enjoy maximizing the number of cycles before being required to move ore. It increases the 'AFK-ness' of an Exhumer - highly desirable....even in a fleet where you have a cargo Orca standing by.
The idea that the Hulk's lack of EHP and cargohold is somehow balanced by 'being in a fleet with combat ships' is flawed because it simply doesn't jive with how mining (and suicide ganking) works in practice.
Gankers were rarely stopped or deterred by the presence of warships nearby, and ganking (while widely complained about) was rare enough that the theoretical 'mining guard' might as well been mining himself. After all, what is the 'guard' going to do? Suicide ganking happens in seconds, is initiated by the ganker, the ganker is going to die, and arty kills instantly.
The 'balance' that the Hulk receives from being in a fleet is simply illusory - which is why Mackinaws are used in fleets as well as solo.
Like I said, it appears that CCP weighted the value of 'Yield' too heavily - ignoring the simple fact that Cargospace is what miners desire most.
Simply for the sake of argument - you could probably give the Mackinaw the worst EHP AND the worst Yield (make it 1-3-3) - yet people would still fly it in droves because of the 35K cargo capacity is so convenient.
No need to go that far - but we are going from a situation where we saw at least 2 of the 3 Exhumers used..... to a one-size fits all high-sec mining industry. QFT
There were a few of us that told CCP before they made these changes to the barges, that the Mack would become the new 'king of the hill' (so to speak). You can look up the posts if you're desperate. Did CCP listen? Not really. I like a few of the things that were put out there, but are the barges truly balanced? Not really.
For me, I rank Yield > Space > EHP. Why?
I am one of those 'crazies' that likes to mine in WH's. No local, no way to tell if that cloaky SB has been camping the grav site for the past couple of days. No way to tell (other than d-scan) if someone is probing to find me.
For dangerous mining ops, you want to get in, get the ore and get out. I mine in hulks for the best yield -- and let me assure you that in a Rorqual boosted op when you're controlling 6+ toons, there is NO SUCH THING as "afk" mining. I'm either a) spamming d-scan b) moving ore to a jetcan c) spamming d-scan or d) targeting new rocks / changing crystals.
Periodically, I have the Ore picked up.
Are there a bunch of "obvious" signs (cans/barges on scan) that some op is occurring, sure, but by maximizing your yield, you are also minimizing your exposure thereby maximizing your safety (as much as it can be done).
I have a fleet of Skiffs, Macks & Hulks and have seriously considered flying Macks just because the larger Ore hold eases the logistical nightmare in trying to dump ore to jetcans (and to all you 'use an Orca' whiners out there, go self-destruct your ship). Until CCP fixes their nightmarish UI coupled with a 1.25 cycle Hulk Ore hold, trying to dump Ore to an Orca with multiple other Hulks is not even remotely "fun".
If you can't relate to that last statement, you are not in a proper mining op and have no grounds for any "rebuttals." HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Idris Helion
University of Caille Gallente Federation
86
|
Posted - 2012.09.25 18:21:00 -
[48] - Quote
Karl Hobb wrote:Ana Vyr wrote:I mine in a variety of high second systems, and the only ships I ever see mining are hulks with Orca support...or Retrievers. I've seen less then 10 Macs out mining since the rebalance. Clearly you need to expand your horizons. Try visiting any of the numerous ice belts in high-sec. It's an AFK paradise (unless James 315 is around, lol).
Meh. Ice mining is a brutal bore. I'm not normally an AFK defender, but ice mining is the exception. Macks are really the only choice for ice because you can launch your drones, turn on your lasers, and then go away for half an hour or 45 minutes. Until CCP wises up and makes ice harvesting more like PI, we're stuck with this horrible time-sink called ice mining. The Mack only makes this a bit more tolerable.
I'm not sure if people are AFK or not in ice fields, and I don't care, because I'm mostly AFK myself when ice mining: watching TV, reading, or dual-boxing and doing something interesting with my alt.
I see a good mix of ore mining ships in my home system. Macks are pretty common, but mostly it's 2 or 3 Hulks with an Orca booster. I generally use Macks in my own mining ops until I get more than 3 corpies in an op, at which point it makes sense to switch to Hulks/Orca.
My favorite mining vessel after the rebalance isn't even an exhumer, though -- it's the Retriever. Cheap, high-capacity, and with yield in shouting distance of its far-more-expensive Mackinaw cousin. (Only problem is the drone bay: you can only carry a full flight of light combat drones or mining drones, but not both. Ah, well.)
|

Corina Jarr
Spazzoid Enterprises Purpose Built
1316
|
Posted - 2012.09.25 18:42:00 -
[49] - Quote
I said it 8B times in the old thread.
Because the Mack can tank enough to stop a profit based gank while still outmining the Skiff, the Skiff is useless (for mining). Any gank that could kill a slightly tanked Mack would be for fun, and so the Skiff would still be dead.
|

Sisohiv
Center for Advanced Studies Gallente Federation
100
|
Posted - 2012.09.25 19:11:00 -
[50] - Quote
Corina Jarr wrote:I said it 8B times in the old thread.
Because the Mack can tank enough to stop a profit based gank while still outmining the Skiff, the Skiff is useless (for mining). Any gank that could kill a slightly tanked Mack would be for fun, and so the Skiff would still be dead.
The only way the Skiff will ever see 'wide spread' use is if it gets a +2 to warp strength making it a true low sec/ null sec miner. |

Hypercake Mix
Magical Rainbow Bakery
51
|
Posted - 2012.09.25 20:21:00 -
[51] - Quote
Lord Zim wrote:Dragging ore into the orca corp hangar isn't taxing. Stop trying to make it sound like it is.
Your idea of "significant higher effort/yield" is all out of whack. We're looking at 45 minutes to get to level 1, less than a day to get to level 3, a little over 5 days to get to level 4 (which you'll train to when doing the mack thing anyways), and 24 more days to get to level 5 for a minor increase in yield over level 4.
Unless all you do is mine all day long (and god help you if that's all you use eve for, play x3 or whatever other strategy/resource management game instead, then), then that extra yield will not matter one whit. It is what it is.
Effort/yield in flying a Hulk vs flying a Mackinaw. Not the skill training.
I don't mine all the time. Hell, when I do mine, I use an AB Skiff with only one MLU. I'm talking about the people that do mining on a larger scale, for longer hours, where every bit of mining yield counts. |

Lord Zim
1534
|
Posted - 2012.09.25 20:25:00 -
[52] - Quote
It's still not "significant higher", it's icing on the cake. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Nex Parietis
Templar Centurion Corps Templar Command
1
|
Posted - 2012.09.25 20:26:00 -
[53] - Quote
I fly a scram fitted procurer. does that make me strange?
On topic though, I do think a ship that has been focused on cargo capacity should have a weaker defensive ability than one set up to pull more or in(or focused on defense).
I do agree that the Macks/retrievers should be the weaker of the tanks of the new ships, since a cargo focused vessel tends to be weaker normally anyway. |

TheBreadMuncher
Boxxed Up Industries EPIC Alliance
321
|
Posted - 2012.09.25 20:31:00 -
[54] - Quote
Judging by your rankings, the skiff is clearly the best exhumer. "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |

Hypercake Mix
Magical Rainbow Bakery
51
|
Posted - 2012.09.25 20:38:00 -
[55] - Quote
Lord Zim wrote:It's still not "significant higher", it's icing on the cake. Perhaps we have different opinions on what "significantly higher" actually equates to. |

Peter Raptor
X-Exclusion-X Massa Interitum
292
|
Posted - 2012.09.25 21:35:00 -
[56] - Quote
I think the new barge changes are absolutely Awesome,
Never ending constant hulkageddons financed by the Goon Super Carebears in Nullsec who seemed to have wanted a monopoly on the whole economy, reduced Eve population by 10 thousand players on average .
Thats bad for everybody, especially the Devs who were worried about job security 
Long live the Mack! Evelopedia;-á
The Amarr Empire, is known for its omnipresent religion -áGÇá-á-á |

Lord Zim
1537
|
Posted - 2012.09.25 21:40:00 -
[57] - Quote
Peter Raptor wrote:Goon Super Carebears I love it when people like you try to insult us by calling us carebears, after you've huddled in stations like scared sheep because you were too afraid to tank your ship; you might lose out on yield! Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Ranger 1
Ranger Corp
2448
|
Posted - 2012.09.25 21:48:00 -
[58] - Quote
Corina Jarr wrote:I said it 8B times in the old thread.
Because the Mack can tank enough to stop a profit based gank while still outmining the Skiff, the Skiff is useless (for mining). Any gank that could kill a slightly tanked Mack would be for fun, and so the Skiff would still be dead.
Perhaps the Skiff should be considered for a Gas Harvesting bonus. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Grey Stormshadow
Starwreck Industries
1423
|
Posted - 2012.09.25 22:34:00 -
[59] - Quote
I'm drunk so if I went out with mining barge atm I would probably die before finding the 1st asteroid. That's why I go out with pvp ship and still end up dying but will have less remorse in the morning. If I get lucky there actually will be some fun between the undocking and the dying part.
However this topic still remains valid and should be considered very thoroughly by the decision makers.
Get |

Ioci
Bad Girl Posse
207
|
Posted - 2012.09.26 02:23:00 -
[60] - Quote
Trit 6.00 ISK Plex 580 million ISK
Be glad anyone is mining. I sure as hell don't. http://www.youtube.com/watch?v=cg-_HeVNYOk
Save Derpy! |

Bart Starr
Aggressive Structural Steel Expediting Services
59
|
Posted - 2012.09.26 15:50:00 -
[61] - Quote
Ranger 1 wrote:Corina Jarr wrote:I said it 8B times in the old thread.
Because the Mack can tank enough to stop a profit based gank while still outmining the Skiff, the Skiff is useless (for mining). Any gank that could kill a slightly tanked Mack would be for fun, and so the Skiff would still be dead.
Perhaps the Skiff should be considered for a Gas Harvesting bonus.
I wouldn't be opposed to that, but then it starts down the old path of "One exhumer for each type of mining"
Though I believe the "fit rigs to mine ice or merx" was slapped together and poorly thought out. It was rushed, just like the entire patch.
Originally the barge balance was slated for winter, but it was quickly rushed out, probably because the miner crying had reached a fever pitch. |

Rek Seven
Probe Patrol Project Wildfire
427
|
Posted - 2012.09.26 15:59:00 -
[62] - Quote
The guy makes some good points.
Who exactly would be hurt by giving the Hulk more cargo? They see me trolling, they hating... |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
154
|
Posted - 2012.09.26 16:20:00 -
[63] - Quote
Rek Seven wrote:The guy makes some good points.
Who exactly would be hurt by giving the Hulk more cargo? /sarcasm on All those hauler toons in Orcas - because we all know the answer to all things mining is "use an Orca". /sarcasm off
Seriously, a max boosted hulk holds about 1.5 cycles. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Bart Starr
Aggressive Structural Steel Expediting Services
59
|
Posted - 2012.09.26 20:49:00 -
[64] - Quote
Rek Seven wrote:The guy makes some good points.
Who exactly would be hurt by giving the Hulk more cargo?
I'd go further. I'd remove the Ore Bay entirely and adjust the stats to allow miners to have a reason to fit Expanders again. Miners could once again choose to increase cargo at expense of EHP.
Plus, loot would drop again, for gankers.
I'd love to see a Mackinaw expanded out to 40-50K, drop 50 blocks of ICE after a gank.
My plan would be:
Boost Hulk EHP to about 12K EHP (unfit), 33-40K EHP (tank fit) Reduce Mackinaw EHP to about 10K EHP (unfit) and 22-24K EHP (tank fit) Slightly reduce Skiff Yield to distinguish it from the Mackinaw.
Remove Ore Bays and resize standard cargo appropriately for their # of low slots. (Hulk could expand beyond current amount, but base size is significantly less...) Mackinaw I could see being expanded up to 40 or 50K with rigs/mods base amount significantly less.
Also, completely get rid of the stupid 'ice/mercoxit harvesting rigs'....seems tacked on and pointless.
|

baltec1
Bat Country
2287
|
Posted - 2012.09.26 20:59:00 -
[65] - Quote
Change the macks base tank to that of the hulks.
Thats all that needs to happen. |

Belshazzar Babylon
Republic Military School Minmatar Republic
84
|
Posted - 2012.09.27 01:43:00 -
[66] - Quote
baltec1 wrote:Change the macks base tank to that of the hulks.
Thats all that needs to happen.
Yes to make the most popular mining ship ATM easier to gank should be at the top of CCPs list. Not the POS rework not the new Destroyers.
You would think the poor Mack had some kind of invulnerable force field the way people whine about this. Gankers still crying about some mythical right to a profitable gank.
This thread really should have been rolled into the previous threadnaught. |

baltec1
Bat Country
2291
|
Posted - 2012.09.27 01:56:00 -
[67] - Quote
Belshazzar Babylon wrote:baltec1 wrote:Change the macks base tank to that of the hulks.
Thats all that needs to happen. Yes to make the most popular mining ship ATM easier to gank should be at the top of CCPs list. Not the POS rework not the new Destroyers. You would think the poor Mack had some kind of invulnerable force field the way people whine about this. Gankers still crying about some mythical right to a profitable gank. This thread really should have been rolled into the previous threadnaught.
Tell me. Whats the point of the skiff (an anti gank ship) if the mack has a tank that makes it unprofitable to attack? |

Lord Zim
1552
|
Posted - 2012.09.27 01:59:00 -
[68] - Quote
baltec1 wrote:Tell me. Whats the point of the skiff (an anti gank ship) if the mack has a tank that makes it unprofitable to attack? To be a safe and convenient ice bot mining ship, of course. Duh. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
307
|
Posted - 2012.09.27 02:21:00 -
[69] - Quote
Lord Zim wrote:baltec1 wrote:Tell me. Whats the point of the skiff (an anti gank ship) if the mack has a tank that makes it unprofitable to attack? To be a safe and convenient ice bot mining ship, of course. Duh. Even in that capacity it's still overshadowed by the mack. |

Bart Starr
Aggressive Structural Steel Expediting Services
86
|
Posted - 2012.10.01 16:03:00 -
[70] - Quote
Excellent article posted here today at:
themittani.com
Eventually someone went out and started actually counting the highsec Exhumer population.
Yes, the Hulk is going extinct.
Miners will keep trying to justify the over-buffed Mackinaw, but just saying otherwise doesn't make it less true.
One size-fits-all Exhumer design is a sign that another iteration on the barge buff is necessary.
Swap Hulk and Mackinaw EHP - problem solved.
|

baltec1
Bat Country
2315
|
Posted - 2012.10.01 16:18:00 -
[71] - Quote
Bart Starr wrote:
Swap Hulk and Mackinaw EHP - problem solved.
Then the hulk does the skiffs job.
Nerf the macks base tank to the hulks and let the skiff do its job. |

La Nariz
GoonWaffe Goonswarm Federation
148
|
Posted - 2012.10.01 17:50:00 -
[72] - Quote
The answer to all of this is reverting the hulk and mack EHP buffs. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Scatim Helicon
GoonWaffe Goonswarm Federation
888
|
Posted - 2012.10.01 19:25:00 -
[73] - Quote
It was dumb to start fiddling around with the mining ships without taking any steps to address the wider issues around mining (boring, bot-friendly, one-dimensional, etc). A proper fix would have involved completely reworking the ways that production materials can be harvested and fitting the existing/new mining ships into the various new and existing roles accordingly. Instead we got ship stat tweaks to an activity so bare-bones and simplistic that there was always going to be one 'best' choice and, welp, here we are. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Elinarien
Center for Advanced Studies Gallente Federation
12
|
Posted - 2012.10.01 19:45:00 -
[74] - Quote
The smart money will be on the mining barges. Why? I can pay for a tier 1 fitted procurer for 10m (no rigs though). A fitted retriever about 20. In the event of a gank they're cheap as chips replacements making profitable ganking redundant. |

Ginger Barbarella
State War Academy Caldari State
150
|
Posted - 2012.10.01 20:09:00 -
[75] - Quote
I've got a smashing idea: why don't you guys shoot at people that shoot back?  |

Ocih
Space Mermaids Somethin Awfull Forums
240
|
Posted - 2012.10.01 20:29:00 -
[76] - Quote
90% of this thread is people who don't mine trying to tell CCP how mining should be. They chose to listen to the people who do mine. I'd say they got it right.
Macki - Low yields, high tank. You are only seeing them if you hunt miners in .5 and .6 because the Hulk tank won't handle Tier 3 BC ganks of one or 2.
Hulk - High yield but requires and Orca or Rorqual for support and has a low tank. Tank not really mattering because it can't be on the front line. It needs a fleet to intercept hostiles making it the ideal ship for Null mining or a .7 to 1.0 space mining tool.
Skiff- Hard tank, unique bonuses making it a great mining ship for very specific and time consuming jobs either in null or high sec. Actually being used, something it has never had the luxury of claiming. If I wanted to mine Ice in null sec, this would be my choice with maybe a frigate alt double or triple webbing it all the time.
Now that miners are in a better place, that was in fact your best option all along. I never lost a Hulk during the glory days of miner griefing. It was triple webbed any time it was out. Who am I to ruin gankers fun though if Miners couldn't figure that out on their own? |

baltec1
Bat Country
2316
|
Posted - 2012.10.01 21:52:00 -
[77] - Quote
Ginger Barbarella wrote:I've got a smashing idea: why don't you guys shoot at people that shoot back? 
They dont tend to come untanked or provide very much isk when they explode. |

baltec1
Bat Country
2316
|
Posted - 2012.10.01 21:54:00 -
[78] - Quote
Ocih wrote:90% of this thread is people who don't mine trying to tell CCP how mining should be. They chose to listen to the people who do mine. I'd say they got it right.
Macki - Low yields, high tank. You are only seeing them if you hunt miners in .5 and .6 because the Hulk tank won't handle Tier 3 BC ganks of one or 2.
Hulk - High yield but requires and Orca or Rorqual for support and has a low tank. Tank not really mattering because it can't be on the front line. It needs a fleet to intercept hostiles making it the ideal ship for Null mining or a .7 to 1.0 space mining tool.
Skiff- Hard tank, unique bonuses making it a great mining ship for very specific and time consuming jobs either in null or high sec. Actually being used, something it has never had the luxury of claiming. If I wanted to mine Ice in null sec, this would be my choice with maybe a frigate alt double or triple webbing it all the time.
Now that miners are in a better place, that was in fact your best option all along. I never lost a Hulk during the glory days of miner griefing. It was triple webbed any time it was out. Who am I to ruin gankers fun though if Miners couldn't figure that out on their own?
The problem is the mack is doing the skiffs job. |

Lord Zim
1563
|
Posted - 2012.10.01 22:21:00 -
[79] - Quote
Ocih wrote:90% of this thread is people who don't mine trying to tell CCP how mining should be. They chose to listen to the people who do mine. I'd say they got it right. I mine from time to time, and I'd rather suck on a shotgun than use a skiff or a hulk in hisec.
If I have 1 char, a skiff is overly tanked and under-performing, the mack requires attention once every eon, and the hulk requires attention once every few minutes.
If I have 2 or more chars, the skiff'll still underperform, the hulk will still require attention once every few minutes (but you can at least still use an orca to store ore in to reduce the number of trips to the station), or you can be non-dumb and use two or more macks and overall get more yield for less effort.
So, pray tell, why should I bother with anything other than the mack? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

ashley Eoner
61
|
Posted - 2012.10.01 22:48:00 -
[80] - Quote
Lord Zim wrote:Ocih wrote:90% of this thread is people who don't mine trying to tell CCP how mining should be. They chose to listen to the people who do mine. I'd say they got it right. I mine from time to time, and I'd rather suck on a shotgun than use a skiff or a hulk in hisec. If I have 1 char, a skiff is overly tanked and under-performing, the mack requires attention once every eon, and the hulk requires attention once every few minutes. If I have 2 or more chars, the skiff'll still underperform, the hulk will still require attention once every few minutes (but you can at least still use an orca to store ore in to reduce the number of trips to the station), or you can be non-dumb and use two or more macks and overall get more yield for less effort. So, pray tell, why should I bother with anything other than the mack? Well since you're solo mining and the mack is well supposed to be for the solo miner I'd say mission accomplished. If you were running a fleet hulks would win out by a mile though.
Skiff's biggest problem lies in the mining laser being overly strong resulting in a lot of near empty roid cycles (lesser extent the mack suffers the same). Most HS areas are either mined out so you're only going to run the mack for an "eon" for one day before having to find another system with big roids since they will not replenish far enough to get more then one or two cycles.
|

Lord Zim
1563
|
Posted - 2012.10.01 23:02:00 -
[81] - Quote
ashley Eoner wrote:Well since you're solo mining and the mack is well supposed to be for the solo miner I'd say mission accomplished. If you were running a fleet hulks would win out by a mile though.
Skiff's biggest problem lies in the mining laser being overly strong resulting in a lot of near empty roid cycles (lesser extent the mack suffers the same). A lot of the HS areas are mined out so you're going to have to spend a lot of time finding a system with large roids to run your mack for an "eon". Of course that will only work for a few days at most before you run out of large roids. The replenishment won't be sufficient to allow you to keep pulling 2300 m3 of ore for long. Let's assume I have 1 pilot. I can expend a lot of energy to get 100% yield, but I lose a lot to travel/docking, or I can expend a little to get 90% yield, and dock up once every eon.
Let's assume I have 2 pilots. I can expend a lot of effort to get 200% yield, but I lose a lot to travelling/docking, or I can have 1 hulk and 1 orca to get a little over 100% and no travel time, or I can use 2 macks to get 180%, and lose some time once every eon to travel/docking.
Let's assume I have 3 pilots. 300%, lots of effort, lots of travel/docking time if 3 hulks, a little over 200% if I use 1 orca and 2 hulks, little to no yield lost due to the orca being docked, or 270% with 3 macks, and very little travel/dock time.
So, again, why should I ever use anything other than a mack? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

baltec1
Bat Country
2319
|
Posted - 2012.10.01 23:06:00 -
[82] - Quote
ashley Eoner wrote:
Skiff's biggest problem lies in the mining laser being overly strong resulting in a lot of near empty roid cycles (lesser extent the mack suffers the same). A lot of the HS areas are mined out so you're going to have to spend a lot of time finding a system with large roids to run your mack for an "eon". Of course that will only work for a few days at most before you run out of large roids. The replenishment won't be sufficient to allow you to keep pulling +2100 m3 of ore for long.
No. The Skiffs biggest problem is that the mack is filling its role as the tanky ship. |

Ocih
Space Mermaids Somethin Awfull Forums
241
|
Posted - 2012.10.01 23:28:00 -
[83] - Quote
Lord Zim wrote: I mine from time to time, and I'd rather suck on a shotgun than use a skiff or a hulk in hisec.
If I have 1 char, a skiff is overly tanked and under-performing, the mack requires attention once every eon, and the hulk requires attention once every few minutes.
If I have 2 or more chars, the skiff'll still underperform, the hulk will still require attention once every few minutes (but you can at least still use an orca to store ore in to reduce the number of trips to the station), or you can be non-dumb and use two or more macks and overall get more yield for less effort.
So, pray tell, why should I bother with anything other than the mack?
Skiff isn't being used right now because nobody owns them. There weren't any being used so the fleets haven't updated and I doubt they will for a long time to come but a Skiff bonus is 200% and with a 66% reduction in cycle on Ice that's a fast 12 chunks of Ice. Using a Skiff you can actually Ninja mine Ice in null sec and tell the bots to stick theirs up their ass. Even if they give it to you the logistics of getting it to your POS in null makes it easier to just skiff mine for a few hrs with a fleet. |

Buzz Boolean
Bung Cheese Bandits
0
|
Posted - 2012.10.02 02:20:00 -
[84] - Quote
Do whatever you want. My big brother, Urgg Boolean, and I own all three ships: enough for a fleet of each type. So, do what you want and we'll just fly whatever.
Having said that, I doubt seriuously that there will be any changes to mining barges any time soon.
The only tweak I want to see is the lock limit on the Mack raised to 5. Lock=4 was fine, even supurflouous, when it was an Ice miner. Now that it is the solo rock tub, it will benefit from 5 locks so we can keep our roid rotation on 4 locks and deal with rats on the 5th. |

Lord Zim
1563
|
Posted - 2012.10.02 02:29:00 -
[85] - Quote
Ocih wrote:Skiff isn't being used right now because nobody owns them. There weren't any being used so the fleets haven't updated and I doubt they will for a long time to come but a Skiff bonus is 200% and with a 66% reduction in cycle on Ice that's a fast 12 chunks of Ice. Using a Skiff you can actually Ninja mine Ice in null sec and tell the bots to stick theirs up their ass. Even if they give it to you the logistics of getting it to your POS in null makes it easier to just skiff mine for a few hrs with a fleet. Except for the fact the 200% bonus isn't to ice mining, just ore mining, just like the duration bonus only applies to ice mining, not ore mining.
So, about that "90% of this thread is people who don't mine trying to tell CCP how mining should be" statement ... Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2452
|
Posted - 2012.10.02 02:33:00 -
[86] - Quote
Mining lasers should have a chance at backfiring and blowing up the mining vessel "A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |

Touval Lysander
Sebiestor Tribe Minmatar Republic
207
|
Posted - 2012.10.02 03:06:00 -
[87] - Quote
Bart Starr wrote:
"Overall, Cargo space is the most highly valued trait in an Exhumer."
Its why, prior to Aug 8, 2/3 of all Exhumers (Hulks/Macks) were cargo fit. And why today, Macks/Retrievers are dominant.
Go ahead, dispute it so we can laugh at you.
Like many others, I'm going to call this whole thread on exhumer balance as baloney.
If you want to play SOLO and virtually AFK your mining experience then Mack might well be better than a Hulk, but flying solo and doing it AFK were never intended by CCP.
For those that ACTIVELY MINE in GROUPS, the HULK is BEST and for mine (pun intended), it always has been .
- If you're a miner who plays with himself, then laugh away. - If you're a miner who works for their stuff, they're the ones who will do the laughing.
No change needed. Period.
PS: And you know, it's quite funny hearing people talk about gank tanks bla bla when exhumers are in the mix. I'm not sure that Hulks (or ANY exhumer) was actually designed to be a target, let alone a "profitable venture" for a ganker. But, I suppose, it is Eve..... |

Ocih
Space Mermaids Somethin Awfull Forums
241
|
Posted - 2012.10.02 05:04:00 -
[88] - Quote
Lord Zim wrote:Ocih wrote:Skiff isn't being used right now because nobody owns them. There weren't any being used so the fleets haven't updated and I doubt they will for a long time to come but a Skiff bonus is 200% and with a 66% reduction in cycle on Ice that's a fast 12 chunks of Ice. Using a Skiff you can actually Ninja mine Ice in null sec and tell the bots to stick theirs up their ass. Even if they give it to you the logistics of getting it to your POS in null makes it easier to just skiff mine for a few hrs with a fleet. Except for the fact the 200% bonus isn't to ice mining, just ore mining, just like the duration bonus only applies to ice mining, not ore mining. So, about that "90% of this thread is people who don't mine trying to tell CCP how mining should be" statement ...
About that 90% remark, it still holds true. I don't own a Skiff yet for the same reason most people don't. I can't confirm if the 200% bonus grants 2000 M3 per cycle or not with Ice harvesters on. (as per the way they identify cycle volume for Ice) but one thing I am sure of, my motives are in the favor of miners. Farming mail was never part of EVE for me.
|

Herr Hammer Draken
Imperial Academy Amarr Empire
111
|
Posted - 2012.10.02 05:47:00 -
[89] - Quote
I like the miners as they are right now. If the op's suggested idea was implemented, then I would switch to the hulk and get an alt trained up in an orca and plex both accounts. As it is now I only have one account and I pay cash for it.
What I do not like about this is that I would have to spend some X hours every month mining just to plex both accounts. It would take some of the fun out of the game for me. Right now I do what I please when it pleases me with no outside pressure to have to earn X by Y time. Also once you begin to plex you become tied to the market value of plex.
All things that I would prefer to avoid if possible. I enjoy eve now and it would become more work than fun I think if I had to plex every month. I do enjoy fleeting up now when I do for the orca bonus. But mining is not why I play the game. If the hulk and the Mack switched ehp's mining would become more of the job to pay for eve for me. Herr Hammer Draken "The Amarr Prophet" |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
585
|
Posted - 2012.10.02 06:19:00 -
[90] - Quote
Didn't read the whole thread but thought the OP was trying to be serious about this and not troll...
Quote:Miners only care about three things: cargo, yield, ehp. And not equally. After scanning thousands of hulks/macks over the years, I found:
-Cargo fits (about 60% of the time) -yield fits (about 30% of the time) -ehp fits (about 10% of the time)
From the old setups obviously. Ice is huge. Hence the huge cargo bay to put the ice in it. Yield fits were for hulks. Secondly, solo hulks or fleet hulks? Or even a hulk and an Orca? Because why would you have a cargo fit for a ship dumping into another ship? Why would you still?
Saying miners primarily are concerned with cargo is silly. Solo miners are. Ice miners are.
All CCP did was diversify. From: Tommas De'Wins To: Cipher Jones Dude :) I got massives Basi hahahahahahaha |

ashley Eoner
62
|
Posted - 2012.10.02 06:28:00 -
[91] - Quote
Lord Zim wrote:ashley Eoner wrote:Well since you're solo mining and the mack is well supposed to be for the solo miner I'd say mission accomplished. If you were running a fleet hulks would win out by a mile though.
Skiff's biggest problem lies in the mining laser being overly strong resulting in a lot of near empty roid cycles (lesser extent the mack suffers the same). A lot of the HS areas are mined out so you're going to have to spend a lot of time finding a system with large roids to run your mack for an "eon". Of course that will only work for a few days at most before you run out of large roids. The replenishment won't be sufficient to allow you to keep pulling 2300 m3 of ore for long. Let's assume I have 1 pilot. I can expend a lot of energy to get 100% yield, but I lose a lot to travel/docking, or I can expend a little to get 90% yield, and dock up once every eon. Let's assume I have 2 pilots. I can expend a lot of effort to get 200% yield, but I lose a lot to travelling/docking, or I can have 1 hulk and 1 orca to get a little over 100% and no travel time, or I can use 2 macks to get 180%, and lose some time once every eon to travel/docking. Let's assume I have 3 pilots. 300%, lots of effort, lots of travel/docking time if 3 hulks, a little over 200% if I use 1 orca and 2 hulks, little to no yield lost due to the orca being docked, or 270% with 3 macks, and very little travel/dock time. So, again, why should I ever use anything other than a mack? You're still solo mining in all those examples which is what the mack was designed for..
|

Lord Zim
1563
|
Posted - 2012.10.02 09:19:00 -
[92] - Quote
ashley Eoner wrote:You're still solo mining in all those examples which is what the mack was designed for.. No, I said 3 pilots, not 3 characters. You have to go up a ways before the yield increase of using 1 orca and the rest hulks outpaces all macks, and you still have to factor in the act that if you use hulks and an orca, everything is going to go to the char with the orca. And as a result, they'll have to somehow figure out how much ore was mined by whom and pay out accordingly, whereas if they use just macks, each person can easily keep a record of how much he has mined himself.
And a fleet of macks could easily warp in to a belt at their own separate spot and just sit there and suck up rocks within their area of reach, instead of falling over eachother to not mine the same rock while still being within the range of the orca. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Vilnius Zar
Ordo Ardish
187
|
Posted - 2012.10.02 09:21:00 -
[93] - Quote
OP is wrong, if miners cared about EHP then hulkagedon wouldn't have existed. Amat victoria curam. |

Herr Hammer Draken
Imperial Academy Amarr Empire
111
|
Posted - 2012.10.02 09:44:00 -
[94] - Quote
Lord Zim wrote:ashley Eoner wrote:You're still solo mining in all those examples which is what the mack was designed for.. No, I said 3 pilots, not 3 characters. You have to go up a ways before the yield increase of using 1 orca and the rest hulks outpaces all macks, and you still have to factor in the act that if you use hulks and an orca, everything is going to go to the char with the orca. And as a result, they'll have to somehow figure out how much ore was mined by whom and pay out accordingly, whereas if they use just macks, each person can easily keep a record of how much he has mined himself. And a fleet of macks could easily warp in to a belt at their own separate spot and just sit there and suck up rocks within their area of reach, instead of falling over eachother to not mine the same rock while still being within the range of the orca.
2 hulks with an orca have a mining range of 55km while being in range of the Orca. Covers almost the entire asteroid field. Herr Hammer Draken "The Amarr Prophet" |

baltec1
Bat Country
2321
|
Posted - 2012.10.02 12:36:00 -
[95] - Quote
Vilnius Zar wrote:OP is wrong, if miners cared about EHP then hulkagedon wouldn't have existed.
They cared enough to whine about it on the forums but not enough to fit a tank in game
Sarcasm aside, the mack needs an EHP nerf or the skiff will be just as unwanted as it was pre barge buff. |

Frostys Virpio
Caldari Provisions Caldari State
29
|
Posted - 2012.10.02 15:13:00 -
[96] - Quote
Herr Hammer Draken wrote:Lord Zim wrote:ashley Eoner wrote:You're still solo mining in all those examples which is what the mack was designed for.. No, I said 3 pilots, not 3 characters. You have to go up a ways before the yield increase of using 1 orca and the rest hulks outpaces all macks, and you still have to factor in the act that if you use hulks and an orca, everything is going to go to the char with the orca. And as a result, they'll have to somehow figure out how much ore was mined by whom and pay out accordingly, whereas if they use just macks, each person can easily keep a record of how much he has mined himself. And a fleet of macks could easily warp in to a belt at their own separate spot and just sit there and suck up rocks within their area of reach, instead of falling over eachother to not mine the same rock while still being within the range of the orca. 2 hulks with an orca have a mining range of 55km while being in range of the Orca. Covers almost the entire asteroid field.
You can slowboat while mining so that range is useless. Especially for a hulk which can't even mine for 2 full cycle IIRC. It was at 3 hulk + orca where the tide started changing over full mack fleet for best total yield with something like a 3 min accounted to warp in and out to unload your ore bay.
The real question about the yield role of the hulk is how big is a mining fleet in CCP's mind. If they base thier idea on a 4+ ship fleep minimum, then they are technically spot on. If it was supposed to be lower such as 2 ship fleet was supposed to beat mack, then the yield of the mack is too high.
The EHP is off too and the single stripper configuration of the skiff is another negative point for it. Lot of wasted yield on that 3k m3 cycle. |

ashley Eoner
62
|
Posted - 2012.10.03 00:19:00 -
[97] - Quote
Lord Zim wrote:ashley Eoner wrote:You're still solo mining in all those examples which is what the mack was designed for.. No, I said 3 pilots, not 3 characters. You have to go up a ways before the yield increase of using 1 orca and the rest hulks outpaces all macks, and you still have to factor in the act that if you use hulks and an orca, everything is going to go to the char with the orca. And as a result, they'll have to somehow figure out how much ore was mined by whom and pay out accordingly, whereas if they use just macks, each person can easily keep a record of how much he has mined himself. And a fleet of macks could easily warp in to a belt at their own separate spot and just sit there and suck up rocks within their area of reach, instead of falling over eachother to not mine the same rock while still being within the range of the orca. You said "I have" over and over again not "we have".. That means you're soloing..
What you're describing isn't fleet mining it's solo mining while in a party.. |

Lord Zim
1568
|
Posted - 2012.10.03 00:43:00 -
[98] - Quote
ashley Eoner wrote:You said "I have" over and over again not "we have".. That means you're soloing.. Yeah, I'm going to just ignore your quibbling over irrelevant details while missing the point.
ashley Eoner wrote:What you're describing isn't fleet mining it's solo mining while in a party.. And that's how many percent of the mining going on in eve today? Cyno's lit, bridge is up, but one pilot won't be jumping home. |

ashley Eoner
62
|
Posted - 2012.10.03 01:44:00 -
[99] - Quote
Lord Zim wrote:ashley Eoner wrote:You said "I have" over and over again not "we have".. That means you're soloing.. Yeah, I'm going to just ignore your quibbling over irrelevant details while missing the point. ashley Eoner wrote:What you're describing isn't fleet mining it's solo mining while in a party.. And that's how many percent of the mining going on in eve today? Irrelevant details? More like inconvenient details for your "argument". It's blatantly obvious from your statements that you have no interest in an honest discussion. All that matters to you is your irrational crusade against mackinaws.
Your second point is completely irrelevant and your inability to see so doesn't bode well for your intellectual capabilities.. |

Nevyn Auscent
Broke Sauce
2
|
Posted - 2012.10.03 02:04:00 -
[100] - Quote
Reading through, I'd propose an alternative approach. Change it up a little so the Skiff is actually more yield than the Mack. One way to do this would be to change the yield bonuses on the Strip Miners to time bonuses (Matching the ice). So the skiff ends up with far less wasted yield than it currently has.
Then yield goes Hulk > Skiff > Mack EHP goes Skiff > Mack > Hulk And Cargo goes Mack > Skiff > Hulk
Solo miners tend to care about cargo. So will normally choose the Mack still, but some will choose the Skiff due to it being better yield & EHP. Fleet miners will always go for best yield regardless of the other factors since they have an Orca, so will always go Hulk no matter that it's worst in the other cat |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1220
|
Posted - 2012.10.03 02:15:00 -
[101] - Quote
Nevyn Auscent wrote:Reading through, I'd propose an alternative approach. Change it up a little so the Skiff is actually more yield than the Mack. One way to do this would be to change the yield bonuses on the Strip Miners to time bonuses (Matching the ice). So the skiff ends up with far less wasted yield than it currently has.
Then yield goes Hulk > Skiff > Mack EHP goes Skiff > Mack > Hulk And Cargo goes Mack > Skiff > Hulk
Solo miners tend to care about cargo. So will normally choose the Mack still, but some will choose the Skiff due to it being better yield & EHP. Fleet miners will always go for best yield regardless of the other factors since they have an Orca, so will always go Hulk no matter that it's worst in the other cat Right. Just raise the yield on the boat with the most EHP and the second biggest hold.
Balance means you can't have it all. See how in your proposal the Skiff becomes consistently first or second in each category?
That's not balanced anymore than the Mack being first or second in each category is.
You really need each ship to be 1st in one category, 2nd in another, and 3rd in the last.
How is this so confusing that it befuddles even developers? He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Lord Zim
1569
|
Posted - 2012.10.03 02:18:00 -
[102] - Quote
ashley Eoner wrote:Irrelevant details? More like inconvenient details for your "argument". It's blatantly obvious with your statements that you have no interest in an honest discussion and that you're only interested in an irrational crusade against Macks. Wrong. It doesn't matter if it's one person rocking 3 mackinaws or 3 people running 3 mackinaws, they're still going to outperform 2 hulks and 1 orca, and it'll certainly be less work for more or less the same return in minerals.
And "irrational crusade against macks"? It's almost as if you haven't read the arguments, but just saw "nerf macks".
ashley Eoner wrote:Your second point is completely irrelevant and your inability to see so doesn't bode well for your intellectual capabilities.. Oh look, an ad hominem. How quaint, I haven't seen that for at least a day.
The second point is completely relevant, it's not my problem if you insist on completely disregarding it because you don't like the conclusion it'll lead to. The full point is that the vast, vast majority of mining today is exactly that kind of mining, which means that the skiff is not desirable due to the lack of yield and the lack of ore hold space, and the hulk isn't desireable due to the amount of work you have to do compared to how much you get in return, and if you're multiboxing or just mining with a few friends you'll all end up with more for less until you reach a number of miners which very, very rarely ever happens. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

ashley Eoner
62
|
Posted - 2012.10.03 02:57:00 -
[103] - Quote
Lord Zim wrote:ashley Eoner wrote:Irrelevant details? More like inconvenient details for your "argument". It's blatantly obvious with your statements that you have no interest in an honest discussion and that you're only interested in an irrational crusade against Macks. Wrong. It doesn't matter if it's one person rocking 3 mackinaws or 3 people running 3 mackinaws, they're still going to outperform 2 hulks and 1 orca, and it'll certainly be less work for more or less the same return in minerals. And "irrational crusade against macks"? It's almost as if you haven't read the arguments, but just saw "nerf macks". ashley Eoner wrote:Your second point is completely irrelevant and your inability to see so doesn't bode well for your intellectual capabilities.. Oh look, an ad hominem. How quaint, I haven't seen that for at least a day. The second point is completely relevant, it's not my problem if you insist on completely disregarding it because you don't like the conclusion it'll lead to. The full point is that the vast, vast majority of mining today is exactly that kind of mining, which means that the skiff is not desirable due to the lack of yield and the lack of ore hold space, and the hulk isn't desireable due to the amount of work you have to do compared to how much you get in return, and if you're multiboxing or just mining with a few friends you'll all end up with more for less until you reach a number of miners which very, very rarely ever happens. Your first point.. So what? The mack is supposed to be used by solo players and you're describing solo play so mission accomplished.
Your second point. You're saying that because something is popular then it needs to be nerfed. Thus you want solo mining to be nerfed. Why stop there? Why not nerf solo missioning solo FW solo market trading solo manufacturing solo everything because well "most" people tend to solo those activities. Your "argument" is so silly I'm not even sure why I'm wasting my time trying to get you to understand.
The hulk is exceedingly desirable... in large fleet operations which is what it's designed for so once again MISSION accomplished... |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1220
|
Posted - 2012.10.03 03:00:00 -
[104] - Quote
ashley Eoner wrote:Lord Zim wrote:ashley Eoner wrote:Irrelevant details? More like inconvenient details for your "argument". It's blatantly obvious with your statements that you have no interest in an honest discussion and that you're only interested in an irrational crusade against Macks. Wrong. It doesn't matter if it's one person rocking 3 mackinaws or 3 people running 3 mackinaws, they're still going to outperform 2 hulks and 1 orca, and it'll certainly be less work for more or less the same return in minerals. And "irrational crusade against macks"? It's almost as if you haven't read the arguments, but just saw "nerf macks". ashley Eoner wrote:Your second point is completely irrelevant and your inability to see so doesn't bode well for your intellectual capabilities.. Oh look, an ad hominem. How quaint, I haven't seen that for at least a day. The second point is completely relevant, it's not my problem if you insist on completely disregarding it because you don't like the conclusion it'll lead to. The full point is that the vast, vast majority of mining today is exactly that kind of mining, which means that the skiff is not desirable due to the lack of yield and the lack of ore hold space, and the hulk isn't desireable due to the amount of work you have to do compared to how much you get in return, and if you're multiboxing or just mining with a few friends you'll all end up with more for less until you reach a number of miners which very, very rarely ever happens. Your first point.. So what? The mack is supposed to be used by solo players and you're describing solo play so mission accomplished. Your second point. You're saying that because something is popular then it needs to be nerfed. Thus you want solo mining to be nerfed. Why stop there? Why not nerf solo missioning solo FW solo market trading solo manufacturing solo everything because well "most" people tend to solo those activities. Your "argument" is so silly I'm not even sure why I'm wasting my time trying to get you to understand. The hulk is exceedingly desirable... in large fleet operations which is what it's designed for so once again MISSION accomplished...
I might be able to accept the Hulk's desirability given the absolute miner obsession with yield, yield, yield.
How about that Skiff for some desirability?
D'oh! He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

ashley Eoner
62
|
Posted - 2012.10.03 03:05:00 -
[105] - Quote
Darth Gustav wrote:ashley Eoner wrote:Lord Zim wrote:ashley Eoner wrote:Irrelevant details? More like inconvenient details for your "argument". It's blatantly obvious with your statements that you have no interest in an honest discussion and that you're only interested in an irrational crusade against Macks. Wrong. It doesn't matter if it's one person rocking 3 mackinaws or 3 people running 3 mackinaws, they're still going to outperform 2 hulks and 1 orca, and it'll certainly be less work for more or less the same return in minerals. And "irrational crusade against macks"? It's almost as if you haven't read the arguments, but just saw "nerf macks". ashley Eoner wrote:Your second point is completely irrelevant and your inability to see so doesn't bode well for your intellectual capabilities.. Oh look, an ad hominem. How quaint, I haven't seen that for at least a day. The second point is completely relevant, it's not my problem if you insist on completely disregarding it because you don't like the conclusion it'll lead to. The full point is that the vast, vast majority of mining today is exactly that kind of mining, which means that the skiff is not desirable due to the lack of yield and the lack of ore hold space, and the hulk isn't desireable due to the amount of work you have to do compared to how much you get in return, and if you're multiboxing or just mining with a few friends you'll all end up with more for less until you reach a number of miners which very, very rarely ever happens. Your first point.. So what? The mack is supposed to be used by solo players and you're describing solo play so mission accomplished. Your second point. You're saying that because something is popular then it needs to be nerfed. Thus you want solo mining to be nerfed. Why stop there? Why not nerf solo missioning solo FW solo market trading solo manufacturing solo everything because well "most" people tend to solo those activities. Your "argument" is so silly I'm not even sure why I'm wasting my time trying to get you to understand. The hulk is exceedingly desirable... in large fleet operations which is what it's designed for so once again MISSION accomplished... I might be able to accept the Hulk's desirability given the absolute miner obsession with yield, yield, yield. How about that Skiff for some desirability? D'oh! Just because you don't desire it doesn't mean others don't. They make excellent ninja miners for dangerous areas.
For giggles I actually used one to tank level 4s as a semi drone boat.
You're basically arguing that since you don't have a desire to use a skiff that macks should be nerfed? Well I don't feel a desire to use Fenrirs because the hold is too small so we should nerf Charons!!!! Now that I think about it. It's no fair that freighters should have such a huge hold compared to industrials. CCP should nerf freighter cargo space because I don't have a desire to use an industrial. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1220
|
Posted - 2012.10.03 03:08:00 -
[106] - Quote
ashley Eoner wrote:Just because you don't desire it doesn't mean others don't. They make excellent ninja miners for dangerous areas.
For giggles I actually used one to tank level 4s as a semi drone boat. Its usefulness for things other than its intended purpose aside, all you did is prove that it's a giant bag of hitpoints with moderately high resists with this post.
Seriously? Ninja mining in the lowest yield boat, huh?  He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Lord Zim
1570
|
Posted - 2012.10.03 08:26:00 -
[107] - Quote
ashley Eoner wrote:Your first point.. So what? The mack is supposed to be used by solo players and you're describing solo play so mission accomplished. The skiff is supposed to be used by solo players who want to do something dangerous. There's literally no need to, due to the mackinaw's inherent EHP.
ashley Eoner wrote:Your second point. You're saying that because something is popular then it needs to be nerfed. I see you completely miss what the second point is about, again. The point isn't that "the mack is desirable, NERF IT", the point is that there's literally no point in flying a skiff (unless you're exceedingly paranoid), because the mackinaw's tank is more than sufficient, and there's literally no point in flying a hulk, because the mackinaw's output is more than sufficient, especially when you take into consideration the large ore hold it has.
ashley Eoner wrote:Thus you want solo mining to be nerfed. No. I want miners, as a whole, to have a reason to choose a ship other than the mackinaw (or the retriever if they're cheapasses). Currently there are none, until you reach 5+ people who are mining together, and even then you have to weigh the miniscule extra yield against the extra work figuring out who mined what, how much they need to get paid etc. Or you can just run all macks and let everyone keep track of their own ore.
ashley Eoner wrote:Why stop there? Why not nerf solo missioning solo FW solo market trading solo manufacturing solo everything because well "most" people tend to solo those activities. Your "argument" is so silly I'm not even sure why I'm wasting my time trying to get you to understand. This is a non sequitur. Just because you're angry, doesn't make me dumb.
ashley Eoner wrote:The hulk is exceedingly desirable... in large fleet operations which is what it's designed for so once again MISSION accomplished... http://i.imgur.com/H1DaN.jpg http://i.imgur.com/TVm33.jpg http://i.imgur.com/9lGgE.jpg http://i.imgur.com/8kSSB.jpg
OH LOOK TWO HULKS OUT OF MORE THAN 150! Yeah, it's ~exceedingly desirable~.  Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Sisohiv
Center for Advanced Studies Gallente Federation
103
|
Posted - 2012.10.03 09:30:00 -
[108] - Quote
Show me something besides an Ice belt.
Something I have done in EVE since 2005 is fly from belt to belt to belt, system after system looking for Shadow Serpentis, Dark Bloods, True Sansha, commanders. I've seen more belts than most people in EVE including Miners. I can tell you whats out there. Usually nobody. Mostly Ret's. Next up is Hulks and Orca, then Mackinaw and an occasional Skiff but in most belts, there is nobody. We talk about the min max of the various barges but you never see many mention the proff as a whole. Line up ISK/hr in mining with FW or level 4 missions or ratting in Null or Wormholes. All of sudden you have a whole new picture. Mining is still at the bottom of the totem pole. Even with 6 isk Trit and pyrite bouncing between 12.5 annd 14 it is better to do most other things in EVE.
You still see miners as easy targets to pad a kill board. Get over it, move on. Christmas came and went for you. Now its January in grieferville. Enjoy the boredom. |

I Love Boobies
All Hail Boobies
162
|
Posted - 2012.10.03 11:15:00 -
[109] - Quote
The Hulk is meant to be a fleet operations ship, meaning it relies on the rest of the fleet to protect it, IE logistics ships and other combat ships. In return, you get the best yield from it. Said as much in the Dev blog about the mining ships. ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |

baltec1
Bat Country
2333
|
Posted - 2012.10.03 11:19:00 -
[110] - Quote
Sisohiv wrote:Show me something besides an Ice belt.
Something I have done in EVE since 2005 is fly from belt to belt to belt, system after system looking for Shadow Serpentis, Dark Bloods, True Sansha, commanders. I've seen more belts than most people in EVE including Miners. I can tell you whats out there. Usually nobody. Mostly Ret's. Next up is Hulks and Orca, then Mackinaw and an occasional Skiff but in most belts, there is nobody. We talk about the min max of the various barges but you never see many mention the proff as a whole. Line up ISK/hr in mining with FW or level 4 missions or ratting in Null or Wormholes. All of sudden you have a whole new picture. Mining is still at the bottom of the totem pole. Even with 6 isk Trit and pyrite bouncing between 12.5 annd 14 it is better to do most other things in EVE.
You still see miners as easy targets to pad a kill board. Get over it, move on. Christmas came and went for you. Now its January in grieferville. Enjoy the boredom.
The irony here is that I am trying to keep miners income as high as possible while you are defending lower miner income via the current mining imbalance. |

Lord Zim
1571
|
Posted - 2012.10.03 11:24:00 -
[111] - Quote
Sisohiv wrote:Show me something besides an Ice belt. Why? The ice belts are where the ~mining fleets~ are, and they're predominantly mackinaw or its t1 cousin, a few skiffs and the occasional hulk.
Sisohiv wrote:Mining is still at the bottom of the totem pole. Even with 6 isk Trit and pyrite bouncing between 12.5 annd 14 it is better to do most other things in EVE. And what does this have to do with the mack having a leg over the hulk in literally all aspect except raw yield (while still kicking its ass in compound yield) until the mining fleet is larger than you'll ever see in most hisec asteroid belts? And where there actually are ~mining fleets~ ... it's of macks. In ice fields.
Sisohiv wrote:You still see miners as easy targets to pad a kill board. Get over it, move on. Christmas came and went for you. Now its January in grieferville. Enjoy the boredom. I haven't actually killed a single mining barge or exhumer, and swapping the tank from the hulk to the mackinaw (and vice versa) won't change that, but keep those ad hominems coming, I'm sure it'll strengthen your case.
This change would just mean that people will have to choose between either best tank (and ****** yield), okay yield (and good convenience, but the worst tank), or best yield (and ****** convenience but okayish tank). Currently it's best tank, second best convenience, worst yield for the skiff, it's second best tank, second best yield and best convenience for mack, and it's best yield, worst tank and worst convenience for the hulk. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Vith Rothe
Cadre Assault Force This is why we cant have nice things
1
|
Posted - 2012.10.03 11:47:00 -
[112] - Quote
why is everyone so busy to get things back to how they were? it changed... get a new ship and move on
|

Herr Hammer Draken
Imperial Academy Amarr Empire
117
|
Posted - 2012.10.03 11:47:00 -
[113] - Quote
Lord Zim wrote:Sisohiv wrote:Show me something besides an Ice belt. Why? The ice belts are where the ~mining fleets~ are, and they're predominantly mackinaw or its t1 cousin, a few skiffs and the occasional hulk. Sisohiv wrote:Mining is still at the bottom of the totem pole. Even with 6 isk Trit and pyrite bouncing between 12.5 annd 14 it is better to do most other things in EVE. And what does this have to do with the mack having a leg over the hulk in literally all aspect except raw yield (while still kicking its ass in compound yield) until the mining fleet is larger than you'll ever see in most hisec asteroid belts? And where there actually are ~mining fleets~ ... it's of macks. In ice fields. Sisohiv wrote:You still see miners as easy targets to pad a kill board. Get over it, move on. Christmas came and went for you. Now its January in grieferville. Enjoy the boredom. I haven't actually killed a single mining barge or exhumer, and swapping the tank from the hulk to the mackinaw (and vice versa) won't change that, but keep those ad hominems coming, I'm sure it'll strengthen your case. This change would just mean that people will have to choose between either best tank (and ****** yield), okay yield (and good convenience, but the worst tank), or best yield (and ****** convenience but okayish tank). Currently it's best tank, second best convenience, worst yield for the skiff, it's second best tank, second best yield and best convenience for mack, and it's best yield, worst tank and worst convenience for the hulk.
I do not like your proposed change and I see no reason for it. Macs mine ice belts. So what. Unless you are but hurt over that. Yes a lot of them bot mine ice. I understand why they do that. What I find odd is the active players that mine ice for isk. They can make 25% more isk/hour mining scordite. Like Sisohiv said once you get away from the major hubs nobody is out in most of those belts. Lots of empty unused space in high sec. Everybody wants to be in the same place in high sec and then they get but hurt and then they want game changes to serve them in their ideal place. Great but no. Move and solve your problems. Herr Hammer Draken "The Amarr Prophet" |

Lord Zim
1572
|
Posted - 2012.10.03 13:01:00 -
[114] - Quote
Herr Hammer Draken wrote:I do not like your proposed change vOv
Herr Hammer Draken wrote:and I see no reason for it. The reason for the change is that the mack is so good at tanking that there's little reason for using the skiff, it's good enough at yield that there's little reason for the hulk, and it's good enough at convenience that there's little reason for the orca, unless you go past 4 or 5 people in the gang.
Herr Hammer Draken wrote:Macs mine ice belts. You're missing the point.
Herr Hammer Draken wrote:Like Sisohiv said once you get away from the major hubs nobody is out in most of those belts. Lots of empty unused space in high sec. Everybody wants to be in the same place in high sec and then they get but hurt and then they want game changes to serve them in their ideal place. Great but no. Move and solve your problems. I don't even Cyno's lit, bridge is up, but one pilot won't be jumping home. |

baltec1
Bat Country
2333
|
Posted - 2012.10.03 16:27:00 -
[115] - Quote
Vith Rothe wrote:why is everyone so busy to get things back to how they were? it changed... get a new ship and move on
If things stay as they are then:
Miner profits will slump to near worthless (Ice has fallen by 2/3 already)
Gankers cannot make a profit on macks. No more ganks.
The Skiff will be pointless and unused
The hulk will be near poinless and unused
Mining bots will dominate high sec again (already happening).
There is nothing good for the game in this. |

Imports Plus
State War Academy Caldari State
4
|
Posted - 2012.10.03 16:42:00 -
[116] - Quote
Cross posting from the other mining thread 
In every other MMO 'gathering' is treated as a minor side profession, like a necessary evil to feed a primary profession such as crafting.
Where Eve Online has gone wrong, and gone very wrong for 9 years in treating Mining as a primary profession, like; something you do all day long.
Mining needs to be totally overhauled to something you do for like an hour each day, then move on to other things like crafting.
Make vastly diminishing returns after mining for one hour. This needs to happen now CCP, it will cure all your bot problems. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.10.03 16:59:00 -
[117] - Quote
baltec1 wrote:Gankers cannot make a profit on macks. No more ganks.
Why should you profit from ganking a ship with "worthless" cargo? |

baltec1
Bat Country
2333
|
Posted - 2012.10.03 17:11:00 -
[118] - Quote
Jorma Morkkis wrote:baltec1 wrote:Gankers cannot make a profit on macks. No more ganks. Why should you profit from ganking a ship with "worthless" cargo?
Because its not the cargo we are after. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.10.03 17:28:00 -
[119] - Quote
baltec1 wrote:Jorma Morkkis wrote:baltec1 wrote:Gankers cannot make a profit on macks. No more ganks. Why should you profit from ganking a ship with "worthless" cargo? Because its not the cargo we are after.
Higher ship and module prices? |

Frostys Virpio
Caldari Provisions Caldari State
31
|
Posted - 2012.10.03 17:29:00 -
[120] - Quote
Jorma Morkkis wrote:baltec1 wrote:Jorma Morkkis wrote:baltec1 wrote:Gankers cannot make a profit on macks. No more ganks. Why should you profit from ganking a ship with "worthless" cargo? Because its not the cargo we are after. Higher ship and module prices?
Only raising this would not solve the "useless skiff" problem. |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.10.03 17:44:00 -
[121] - Quote
Lord Zim wrote:It doesn't matter if it's one person rocking 3 mackinaws or 3 people running 3 mackinaws, they're still going to outperform 2 hulks and 1 orca, and it'll certainly be less work for more or less the same return in minerals.
Do you know that those Mack pilots have to stop their strip miners when they warp to station? Have you calculated how much those Mack pilots lose when they have to warp around? Do you know that those Mack pilots don't have 20km range on their strip miners?
Cycle time (no implant): Mack: 180 sec Hulk: 141 sec |

Frostys Virpio
Caldari Provisions Caldari State
31
|
Posted - 2012.10.03 17:46:00 -
[122] - Quote
Jorma Morkkis wrote:Lord Zim wrote:It doesn't matter if it's one person rocking 3 mackinaws or 3 people running 3 mackinaws, they're still going to outperform 2 hulks and 1 orca, and it'll certainly be less work for more or less the same return in minerals. Do you know that those Mack pilots have to stop their strip miners when they warp to station? Have you calculated how much those Mack pilots lose when they have to warp around? Do you know that those Mack pilots don't have 20km range on their strip miners?
It was calculated witha 3 minute warp and it was just a bit over 2 hulk + orca.
The range is borderline useless as you can slowboat while your strip are active. The only time it might be a problem is if you are really picky on the rocks you want. If you do full belt cleaning, it does not amtter at all as you can go from rock to rock at will. |

DarthNefarius
Minmatar Heavy Industries
374
|
Posted - 2012.10.03 17:54:00 -
[123] - Quote
Grey Stormshadow wrote:Originally posted by: Bart Starr Description: Not a rant, but original post contained fair amount caps. They are now removed. Other parts still as they were. Bart Starr wrote: If ccp's 'barge buff' goal was to kill off hulkageddon? Congrats, mission accomplished.
If ccp's goal was to balance the exhumer/barge classes? Bigtime miserable failure. (snip) Miners only care about three things: cargo, yield, ehp. And not equally. After scanning thousands of hulks/macks over the years, I found:
-Cargo fits (about 60% of the time) -yield fits (about 30% of the time) -ehp fits (about 10% of the time)
Clearly, cargo is the most 'desirable trait'.
My personal comments to the subject: I believe that this post has some very valid facts and the suggested swap could be something worth thinking about. At least it is definitely something worth discussing *snip*EDIT: Just leave out the discussion of moderation please - ISD Type40.
But the discussion of moderation part is most fun 
OK Cargo fits are king... why? AFKers If you are not AK the HULK is themost desirable. the fix isnot with theships but the natureomining itself dueto it beingsuch a bore. I say leave it as it is my retriever isdoing greatjob slowely mining scrodite as I speak(post) AFKers yeilding less & non AFK HULKSTERS are making better ISK WORKING AS INTENDED Nostalgie ist die Faehigkeit, darueber zu trauern, dass es nicht mehr so ist, wie es frueher nicht gewesen ist. -- Manfred Rommel-á |

Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.10.03 18:00:00 -
[124] - Quote
Frostys Virpio wrote:It was calculated witha 3 minute warp and it was just a bit over 2 hulk + orca.
The range is borderline useless as you can slowboat while your strip are active. The only time it might be a problem is if you are really picky on the rocks you want. If you do full belt cleaning, it does not amtter at all as you can go from rock to rock at will.
Difference between 3 Macks and 2 Hulks + Orca is 1838,5 m3/cycle
Mack/Hulk pilots: - max skills - no implants
Orca: - max skills - no mindlink
- ~39 sec shorter cycle for Hulks - No downtime for Hulk pilots (yield only drops a bit when Orca pilot warps to station) |

Bart Starr
Aggressive Structural Steel Expediting Services
89
|
Posted - 2012.10.04 02:38:00 -
[125] - Quote
baltec1 wrote:Jorma Morkkis wrote:baltec1 wrote:Gankers cannot make a profit on macks. No more ganks. Why should you profit from ganking a ship with "worthless" cargo? Because its not the cargo we are after.
True, but it would be nice if CCP actually fixed their goddamn code and made 'special' cargo bays drop loot like every other cargo bay.
I always liked collecting blocks of Ice from dead exhumers. Collecting 35 blocks of ice from a Mack would be nice.
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