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Amthrianius
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Posted - 2005.03.02 18:49:00 -
[1]
I am sure i am not the only one, who instead of sometimes activating a module "drags" it my mistake due to too quick reactions.
This really gets annoying
There really should be an option to lock these modules in place, so you cant move them around.
Anyone else agree? ---------------
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Joshua Foiritain
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Posted - 2005.03.02 18:51:00 -
[2]
That would be handy, a "Reload all" button would be great as well!  ---------------------------
[Coreli Corporation Mainframe] |

The Enslaver
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Posted - 2005.03.02 19:03:00 -
[3]
Agreed.
Very annoying. :X --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |

Face Lifter
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Posted - 2005.03.02 19:10:00 -
[4]
it would also be handy if the "autorepeat" modules resumed operation after jumping and docking. Stuff like shield/armor hardeners, sensor boosters, AB/MWD
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sableye
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Posted - 2005.03.02 19:10:00 -
[5]
Edited by: sableye on 02/03/2005 19:10:12 double post
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sableye
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Posted - 2005.03.02 19:10:00 -
[6]
yer what really annoys me about this is deactivating all my launchers (so I can shoot a new npc target) when I drag one by accident it resets all my launchers back to active again.
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Vannaroth
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Posted - 2005.03.02 19:11:00 -
[7]
that and the ability to lock mudules as to not be able to activate them. i saw someone who lost raven by activating a smartbomb by mistake outside a station. 
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Kaal
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Posted - 2005.03.03 00:42:00 -
[8]
Originally by: Amthrianius
There really should be an option to lock these modules in place, so you cant move them around.
Originally by: Joshua Foiritain That would be handy, a "Reload all" button would be great as well! 
Signed and signed
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Xtro 2
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Posted - 2005.03.03 00:50:00 -
[9]
Use function keys. __________________________________________
Hell is nothing more than an office with fluorecent lights. |

Riddari
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Posted - 2005.03.03 01:26:00 -
[10]
Signed
and Xtro 2, sometimes it's more than just F1-F8..
¼©¼ a history |

0subzero0
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Posted - 2005.03.03 01:36:00 -
[11]
Edited by: 0subzero0 on 03/03/2005 01:36:52 note to all noobs: Quick keys
EDIT: didn't see Xtro's post, well there is the alt+ combo. --------------------------------------------- Yea thats right, I went there (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Xtreem
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Posted - 2005.03.03 02:15:00 -
[12]
a reload all would be very handy :)
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Emno
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Posted - 2005.03.03 06:03:00 -
[13]
Originally by: 0subzero0 Edited by: 0subzero0 on 03/03/2005 01:36:52 note to all noobs: Quick keys
EDIT: didn't see Xtro's post, well there is the alt+ combo.
If you use alt or ctrl for teamspeak etc then this presents a problem if you have a soulution then i am more then willing to hear it.
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VossKarr
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Posted - 2005.03.03 06:32:00 -
[14]
"Master Arm" button would be useful as well, just like in the modern fighter planes, locking/unlocking all offensive modules at once. I recently had a close call with one of my railguns when I accidentally clicked it and almost targeted someithing that would've gotten my ass kicked by Concord. Also "Abort Locking" function would be handy, too, for the above mentioned reasons.
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Stroke
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Posted - 2005.03.03 09:57:00 -
[15]
Great idea. Here is another one.
In the client UI design, change menu selection to fire on the mouse *release*, not the mouse *press*. I dont know how many times i've been moving through a right-click menu, pressed-and-held the mouse on the wrong selection, and wished i could just move the cursor off the menu to unselect the mistaken action.
I believe it would be just changing which window event to trigger the selection, taking a whole 5 minutes of dev time.
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Novarei
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Posted - 2005.03.03 10:17:00 -
[16]
Yea, i've done that myself before, I use the F keys for high slot items but sometimes the med lots I accidentally drag :o then i'm not sure which one is which :o
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