
Arvandor
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Posted - 2005.04.10 22:28:00 -
[1]
Originally by: ShadowlordUK Edited by: ShadowlordUK on 10/04/2005 21:30:37
Originally by: Minuz1 Edited by: Minuz1 on 10/04/2005 09:10:44
Originally by: Nekhad Jormuzzar Edited by: Nekhad Jormuzzar on 09/04/2005 06:37:12
Originally by: ShadowlordUK
I dont have to prove that blasters have huge tracking lol, all anybody has to do is look at the stats. If i remember rightly i think its something like left click 'show info' (I've stopped playing for a couple of weeks so i cant remember the exact menus you need to click).
Pulses have much better tracking than blasters.
If you don't understand the above statement I suggest you stop posting for a while and work on your trigonometry skills.
That is of course lower tracking is better then higher. o.0
Neutron Blaster: 0.0433 rad/sec Ion Blaster: 0.046 rad/sec Electron Blaster: 0.05 rad/sec
Dual Heavy Pulse: 0.03 rad/sec Mega Pulse : 0.027 rad/sec
The better tracking laser has 44% less tracking then the worst blaster.
Thx to Minuz1 for providing some welcome sanity (even if he is a filthy pirate )
(Gets a bit lonely out here sometimes dealing with all the noob *****ing / flaming.)
@Kaeten, np, thx for the latest post.
Makes a refreshing change from people deliberately misreading / misquoting posts in order to ignorantly flame. 
No offense, but I think that you missed the entire point.
Better tracking isn't actually better if you don't have better range, too. Let me explain. See tracking and optimal range both as a "window of good hits". If you've got a high tracking, that window gets bigger in the closest end. If you've got better optimal, the window gets bigger in reaching. The reason pulse lasers have better tracking is becuase their optimal range makes the window very big, while the blasters may have a very good close reach, but their far reach in combination makes their window much, much smaller. If you then take the window as your opportunity in a 3D environment where the window is the radius of your reaching sphere, you'll see that far reach makes a larger window, still, than close reach.
Add to this that tracking isn't linearly increasing, but actually have a rapidly decaying benefit the closer the target gets, and you'll see that 0.5 tracking isn't necessarily better than 0.2. This is because the 0.2 tracking has 500% better range, and thus will hit essentially more than twice as well across ranges. To actually utilize the high tracking you'll be forced to get really close, too, which is very difficult if the opponent with better range is also playing the same game.
For what it's worth. You've had an explanation --- My main is Ithildin. Ithildin's currently in suspended animation. |