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Grut
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Posted - 2005.03.05 20:06:00 -
[1]
IMO frig combat is pretty balanced;
@ close range claw + taranis
@ medium range crusader + crow
Neither dual light or medium pulse track another inty on mf, by cutting the optimum on them you make them a poor mans blaster on a 2 mid ship ie recycle and buy a taranis. Dual light beams work ... but only at range. tbh im glad i can fly taranis & crows
not that it matters anyway as friggies are useless with the current balance and will be worse with the curretly proposed ew changes.... Mostly harmless |

Grut
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Posted - 2005.03.08 00:28:00 -
[2]
Edited by: Grut on 08/03/2005 00:29:26
Originally by: Meridius
Originally by: Nafri
no it was just that there was no need to make a decision when to fit a amarr ceptor, cause medium pulses were always the best you can think of
when you reduce their ranges and make frigate size beams easier to fit, you should bring it back on line
and beeing unique is mostly overpowered, especially when its unique flexible at the best ranges
Once again you prove that you know **** all.
95% of crusader pilots fit Dual Light Pulse. Medium pulse is already the least used on amarr inties because of the high fitting requirements. It really only works on a Malediction as a sub-par Taranis imitation.
If you can't bother to post correct information, why don't you just stop all together?
Currently dual pulse are > then blasters if the crusader in question can stay at uv range, roughly 5km. Not as easy as it sounds with an angry nixie buzzing towards you, hence the balance, sometimes you'll keep your range and win sometimes you wont and lose ofc vs a double webbie nixie your gonna die whatever. Medium pulse do not track inties on mf currently, with the shortened optimal they definatly wont and sitting on longer ranged ammo will be pointless. Frig pulses are very balanced atm, imo the concequence of this nerf will be the crusader & mal being second rate inties
Meridius = correct
Mostly harmless |

Grut
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Posted - 2005.03.08 12:37:00 -
[3]
comparing the dot of dlp to ions is kindof pointless... at close range the taranis' guns track fine, dlp dont Mostly harmless |

Grut
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Posted - 2005.03.08 12:53:00 -
[4]
Originally by: mahhy
Originally by: Grut comparing the dot of dlp to ions is kindof pointless... at close range the taranis' guns track fine, dlp dont
Web.
thats with a web  Mostly harmless |

Grut
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Posted - 2005.03.08 13:28:00 -
[5]
being as someones doing the math might aswell use the right guns
ion blaster 2's
1.125 normalised 0.336 tracking
dual light pulse 2's
0.88889 normalised 0.219 tracking
200mm ac 2
0.924 normalised 0.315 tracking
Normalised to shippies Taranis 3x1.5x1.125 5.0625
Crusader 4x1.25x0.88889 4.4445 with dmg mod 5.51118
Claw 3x0.924x1.5 4.158 + rl roughly 4.7
From the tracking, somethings broke in inty vs inty that will really drag down the crusaders dps. With all 4 highs filled the crusader is roughly as effective as the claw & nis, which both have a slot in hand.
Mostly harmless |

Grut
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Posted - 2005.03.08 23:12:00 -
[6]
Edited by: Grut on 08/03/2005 23:18:16 Edited by: Grut on 08/03/2005 23:11:56
Originally by: ElectroSister4
Originally by: Meridius
Originally by: ElectroSister4
Um, plz take optimal range in consideration when discussing frig guns too
Dual light pulse: 7560 Light ion blaster: 1500
Yeah, that really ******* matters when you're going 4km/s  
Are u telling me optimals dont matter if u fighting ceptor vs ceptor?
Your missing the nerf, 30% off and that optimals down to 5k. longer range ammo dosent work as you have to pop your target before he decideds to warp this leaves shorter range ammo which puts you in direct competition with acs & blasters.
Though tbh all of this is redundent considering how uber bs are atm and how the prop changes look like boosting it further.
bs ftw \0/  Mostly harmless |

Grut
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Posted - 2005.04.05 00:49:00 -
[7]
Edited by: Grut on 05/04/2005 00:49:46 surely if megapulse are far more effective then blasters/acs which are seldom used, maybe to balance blasters/acs should get a range boost to bring them inline with megapulse. Rather then nerfing pulse so their a useless turret again, or is that just me Mostly harmless |

Grut
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Posted - 2005.04.05 01:13:00 -
[8]
Edited by: Grut on 05/04/2005 01:17:46
Originally by: Marcus Aurelius
Originally by: Grut Edited by: Grut on 05/04/2005 00:49:46 surely if megapulse are far more effective then blasters/acs which are seldom used, maybe to balance blasters/acs should get a range boost to bring them inline with megapulse. Rather then nerfing pulse so their a useless turret again, or is that just me
It's you.
Combat with instantly-at-optimal medium range guns that also do the best damage ingame is booooring and imbalanced.
Medium range guns typically do the worst damage, and there's a reason for it.
Again the question I ask all of those that don't see my point about that:
Imagine 10 reasonably common pvp encounters (1v1 to many v many, dont matter)...
Now take those 10 and put an initial engagement range with each of them, caused by factors like gates, warp ranges range on scramblers etc.
is 8 of 10 being in the medium range (15-50km) being overstating it ? I don't think so.
Medium range cannot be dominated by any single race, weapon or ship.
And before people bring on the "change warp ranges" etc arguments. Why ? Engaging at medium range will still make alot of sense even then. And with the new range limits to ecm, medium-long range will get even more dominating.
So, less range, less damage. The megapulse is now a short-medium range gun with appropriate damage and tracking. Sounds alot better already.
shortrange = useless, everyone running ganka setups with long range guns is so much of an improvement on having a mix of medium range and long range setups 
and if you boosted the range on blasters and acs, medium range wouldnt be dominated by one race/weapon.....
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