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Thanit
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Posted - 2005.03.02 21:52:00 -
[1]
Originally by: Na'Axin I don't get it...
I mean I get the change to the pulses...
I just don't get the change to the long range crystals.... or did you forget there are other lasers that use those crystals as well.... such as the tachyon, which last time I checked was a long range weapon.... of which you want to reduce the damage output by 30%
my god...
it's projectile changes all over again
Only the radio crystals as far as i can see tbh. And those were up ahead by that margin already anyway.
Tachs will still rule at the shorter end of very long range, escpecially due to their insanely high tracking.
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Thanit
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Posted - 2005.03.02 23:56:00 -
[2]
Originally by: Parallax Error
Originally by: Ardor
Changing crystals to balance pulse weapons is a very bad idea. You have to change the weapon to get your wanted result. Otherwise you nerf the beams.
Ardor has touched on a good point there, however much the maths might seem right on paper, you can't change more than one thing at a time for testing purposes.
A better option would be to change the ammo first (as that affects everything) and then tweak the guns that are out of balance as the need arises. Start changing more than one variable at a time and the chances are you'll monkey something up that you didn't intend to change.
The other point about most people not hardening armour against EM damage is a good one, granted radios's currently are the most damaging of all the long range ammo's, but only doing 1 damage type is a real disadvantage.
Crystals werent changed with regard to pulse lasers, aside from radio.
And yes doing em damage isnt bad at all. You think hybrid users are happy with doing alot of thermal all of a sudden and not being able to do more then 50% of kinetic ?
I'd betting kinetic damage is going to the missiles soon. Every turret doing it seems to be losing it.
Thermal hardening ftw in the mean time.
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Thanit
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Posted - 2005.03.03 00:08:00 -
[3]
Well tbh, at long range, where the radio matters, people dont tend to tank at all anymore these days.
Its all gankafitting anyway.
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Thanit
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Posted - 2005.03.03 11:03:00 -
[4]
Originally by: Altai Saker just to reiterate, since my message is not completely clear.
This change will kill amarr frigs being used in combat, you need to be able to stay out of web range, with this change you cannot.
So in closing.
Nerfing megapulse = good Nerfing smallpulse = bad
Small rails, small howies are as hard to fit as small beams, hevae worse tracking, and no better damage.
What is the problem again ?
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Thanit
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Posted - 2005.03.03 11:08:00 -
[5]
Originally by: bsspewer graphs are not the solution to the problem :)
look ma! it's a problem! I'll fix it sweety, gimmie some graph paper
hehe
OMG 
It's the "lets make a constructive post, oh wait i can't think of an argument" - guy.
Better call superman to deal with his limegreen words of evil 1!!ohnoesYAY
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Thanit
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Posted - 2005.03.03 11:17:00 -
[6]
Edited by: Thanit on 03/03/2005 11:17:12
Originally by: Julien Derida
Originally by: Thanit
Small rails, small howies are as hard to fit as small beams, hevae worse tracking, and no better damage.
What is the problem again ?
Medium Beam Laser I: 16MW 20Tf 150mm Railgun I: 10MW 25Tf
You were saying?
(Remember that PG is far scarcer than CPU on a frig, even an Amarr one)
grid comparison between frigs ? cpu comparison between frigs ?
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