
fras
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Posted - 2005.03.08 12:56:00 -
[3]
Originally by: mahhy Edited by: mahhy on 08/03/2005 08:56:14
Originally by: Phades Er, how is a 2.4 damage mod with a 2.7 rof base and a 25% damage bonus compare to a 3.375 damage mod with a 3 rof and a 50% damage bonus?
Do the math. Its not just about base module attributes.
Take into account all the skills like Rapid Fire, Gunnery, Small Energy/Hybrid, Surgical Strike, Small Pulse/Blaster Spec, Interceptor, Sharshooter, and Trajectory Analysis all at level 5 for both pilots, any implants you want and dmg mods.
Then consider that the Crusader has 4 turrets, versus the Taranis 3 turrets.
If the Taranis is not fitting a dmg mod (and since I'm not a Taranis pilot I have no idea how common this would be) the Crusader will outdamage it, while at the same time having greater range and an armor rep (again, don't know how common this is on Taranis')
EDIT: Basically what I'm trying to point out is that in some situations the Crusader will be better than the Taranis, or any other Interceptor for that matter. Its not a gauruntee, its not going to happen every time, but then there isn't supposed to be a "I Win Every Time" fitting/button.
If you assume equal skills between pilots then all you need to be concerned with is weapon stats, ship boni & slot loadout. All the other skill you mention affect each pilot equally(except controlled bursts maybe).
This is the maths the way I see it:
Per turret on a Punisher & an Incursus: Light neutron blaster II: 100% (1.5 normalised, only frig 5 considered) Medium pulse laser II: 68.57% (1.02857 normalised, only frig 5 considered)
Per turret on a Crusader and Taranis: Light neutron blaster II: 100% (2.25 normalised, only frig 5 considered) Medium pulse laser II: 57.13% (1.2857125 normalised, only frig 5 considered)
Fully fitted: Taranis: 3x Light neutron blaster II: 100% (6.75 normalised, only frig 5 considered) Crusader: 4x Medium pulse laser II: 76.19% (5.14285 normalised, only frig 5 considered)
Remember that's completely theoretical, I've never seen a pvp crusader with 4x medium pulse II, but I have seen Taranis with 3x Light neutron II's (understandable as both guns require 12 pg but the crusader has 5 more pg & has an extra turret to fit).
Anyway, theoritically if a crusader fit 4x medium pulse II & a damage mod(adds 24%) it would do roughly the same damage as a Taranis with 3x light neutron II and no damage mods.
Of course there are other factors like the lasers extra range and the blasters more than double the tracking.
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