
Taedrin
Gallente Kushan Industrial
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Posted - 2011.08.31 13:55:00 -
[1]
Originally by: Tippia
Originally by: Sullen Skoung but the CEO of Bioware says it best:
Quote: Zeschuk said: "It [World of Warcraft] is a touchstone. It has established standards, it's established how you play an MMO. Every MMO that comes out, I play and look at it. And if they break any of the WoW rules, in my book that's pretty dumb."
Thats the guys in charge lol
Weeellą it's a strong IP, in spite of Lucas' heart-felt attempts to kill it, so I don't think it'll go into maintenance until 2013 or so. The servers will probably still be open in 2014. 
When will people understand that there is one game that already excels at being like WoW and Blizzard, and that is WoW and Blizzard, and that they will always be better at it than everyone else. If that is what people want, you won't pull them away by doing exactly the same ł you have to convince them that they want something else and then offer that instead.
QFT.
There's nothing wrong with WoW per se. It's a great game, with lots of pretty visuals, the game is easy to wrap your head around, the learning curve is very gentle, the story (can be) compelling and is all around a great game.
The problem is that we already have WoW, and we don't need another WoW.
When Blizzard made WoW, they didn't try to create another EverQuest. Yes, they copied heavily from EverQuest, but they also heavily improved upon it. They made quests easy to find and understand, they severely reduced the amount of grinding int he game (it could take you WEEKS to level up in EverQuest), they all but removed the penalties of death (losing days worth of experience, plus all items not in your bank) and much more.
The problem with all of the WoW clones today is that corporations who make these games are just trying to profit off of WoW's success. They are saying "we want some of WoW's money too!". Instead, if they want to succeed, they should find a way to improve upon WoW, or at least differentiate themselves from it.
Originally by: Kaomond Edited by: Kaomond on 31/08/2011 13:21:36
Originally by: Trixie Stardust
Has the guy never heard of a little thing called Everquest, the FIRST game in the history of mmo's? Or Eve, for that matter?
Erm... wrong ... Everquest was released March 16th 1999, at that point there had been another MMO running for almost 2yrs already; Ultima Online, released September 30th 1997, which makes it almsot 14yrs old and still running :D
And UO wasn't even the first (although the term MMORPG was originally coined by Richard Garriott the guy who created UO) there were earlier less technoglogically advanced MMOGS before UO such as Nexus and Meridien 59, both released in early 1996.
To be fair, EverQuest was the MMO that defined the genre and created the market. Yeah, UO came first, and MUDS were around far longer before even that. But EverQuest was the first MMO, the first proof-of-concept that you could convince players to buy your game to play online, and then pay money every month for the privilege to continue playing. ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
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