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Allophyl
Psycho Clowns The Jagged Alliance
0
|
Posted - 2012.09.25 14:56:00 -
[1] - Quote
Nearly every class of ship that exists in real life has an analogue in Eve, but not the torpedo boat. I feel like adding these buggers could not only make fleet warfare a lot more interesting, but also give more options to new pilots than just "tackle frigate, tackle frigate, tackle frigate".
I can see them being very similar to their RL counterpart: very small ships (smaller hull than frigates), which carry extremely high-payload weapons with the purpose of destroying battleships and carriers. A part of the role of frigates and destroyers then becomes protecting battleships from these guys. In terms of game mechanics, this would mean the following:
Torpedo boats would carry torpedo launchers that would have a very low rate of fire but which would be capable of taking out a battleship in only a few hits. The torpedoes (not to be confused with the torpedoes that already exist in-game) would have very high explosion radius and low explosion velocity, making them effective only on battleships and capitals. They would also have an extremely low velocity, requiring the torpedo boat to get up close and personal and making it easy for the torpedoes to be outrun or destroyed with defenders if they don't. Torpedo boats would get a role bonus to fitting these modules so any frigate or cruiser can't just decide to fit them, and their low velocity would make them useless on anything bigger.
They would have very little tank, but also an extremely low signature radius. While frigates and small drones will be capable of killing them, they won't be nearly as effective at it as destroyers, which will get a role bonus to the sig radius of their turrets as well as targeting speed.
Obviously, having a small, cheap hull capable of doing massive amounts of damage would make it a lot cheaper and easier for suicide gankers to do their thing, so to keep this from causing chaos in high-sec, Concord will shoot on-sight any ship fitted with a torpedo boat's launchers.
These boats would make fleet warfare a lot more interesting, would finally make destroyers a viable option in pvp and give them a real use, and would give newbies something to do in fleets other than just tackle - they could also either fly torpedo boats or destroyers. |

Paikis
Lycosa Syndicate Surely You're Joking
177
|
Posted - 2012.09.25 15:07:00 -
[2] - Quote
Stealth Bomber, look em up. Also: Bombs. |

Allophyl
Psycho Clowns The Jagged Alliance
0
|
Posted - 2012.09.25 15:15:00 -
[3] - Quote
Paikis wrote:Stealth Bomber, look em up. Also: Bombs. Stealth bombers are not the same thing as torpedo boats. Yes, they are small ships that carry torpedoes, but their role is not even remotely close to the role of torpedo boats as I described them, and the torpedoes they carry are not the same as the type of torpedoes that torpedo boats would. |

Paikis
Lycosa Syndicate Surely You're Joking
177
|
Posted - 2012.09.25 15:46:00 -
[4] - Quote
What you described is a stealth bomber. Only what you're calling torpedoes are currently called bombs in game. |

Allophyl
Psycho Clowns The Jagged Alliance
0
|
Posted - 2012.09.25 15:54:00 -
[5] - Quote
Paikis wrote:What you described is a stealth bomber. Only what you're calling torpedoes are currently called bombs in game. Did you even read the post? Bombs are used against small targets. Torpedoes are used against large ones. Bombs detonate 30km away from where they were launched. Torpedoes must be launched up close. Bombs are AOE. Torpedoes are not. Bombs are launched by stealth frigates. Torpedoes are launched by non-stealth craft smaller than frigates. Next are you going to try to tell me an elephant is a banana? |

Ruareve
Applied Creations The Fendahlian Collective
77
|
Posted - 2012.09.25 16:12:00 -
[6] - Quote
I'm going to agree with the other replies, what you are looking for exists as a stealth bomber.
To avoid confusion I'll call your ship a PT boat. In traditional warfare the PT boat was a fast ship typically made out of plywood with four torpedo launchers and a multitude of crew served weapons for self defense. They engaged everything from battleships down.
When you look for something matching that description in Eve you get the stealth bomber. Small fragile ship capable of engaging larger vessels with oversized weaponry. Best used in a group attack instead of solo.
The only real difference is the SB doesn't have small defense weapons and uses a bomb instead of the wet navy torpedo.
You want to put in fancy rules preventing ganking in high sec but bombs already have that limitation.
As much as you wish there was room for your idea it just doesn't make sense as long as SBs are around to fill the role. Yet another blog about Eve- http://ruar-eve.blogspot.com/ |

Fleet Warpsujarento
State Protectorate Caldari State
157
|
Posted - 2012.09.25 16:13:00 -
[7] - Quote
Yeah, what you're talking about is essentially a Stealth Bomber with more DPS. |

Sir Sniper
Legion of Freedom
2
|
Posted - 2012.09.25 16:23:00 -
[8] - Quote
stealth bombers relate more towards subs than PT boats. His idea would be more like taking an ceptor, putting a siege torp launcher on it and giving it a big bonus to damage, but huge penalty to weapon speed. |

Allophyl
Psycho Clowns The Jagged Alliance
0
|
Posted - 2012.09.25 16:36:00 -
[9] - Quote
Stealth bombers excel at taking out many small targets, not individual large ones. Torpedo boats are extremely dangerous to battleships, which is why destroyers (original short for torpedo boat destroyer) started being used to protect capital ships from them. They are a completely different ship, serving an entirely different purpose. |

Peter Powers
Terrorists of Dimensions Free 2 Play
90
|
Posted - 2012.09.26 08:19:00 -
[10] - Quote
Allophyl wrote:Stealth bombers excel at taking out many small targets, not individual large ones. Torpedo boats are extremely dangerous to battleships, which is why destroyers (original short for torpedo boat destroyer) started being used to protect capital ships from them. They are a completely different ship, serving an entirely different purpose.
stealth bombers in eve excel at taking out ships much larger than their size, actually battleships are their favorite prey. to protect your ships from stealth bombers you need smaller ships, funny enough, interdictors that are destroyers can do that.
3rdPartyEve.net - your catalogue for 3rd party applications |

ShahFluffers
Ice Fire Warriors Late Night Alliance
927
|
Posted - 2012.09.26 08:52:00 -
[11] - Quote
Allophyl wrote:Bombs are used against small targets. Actually... a single bomb will barely scratch a frigate or cruiser so long as they don't activate a MWD. Several bombs will do the trick though (which isn't very cost effective).
Allophyl wrote:Torpedoes are used against large ones. Torps are effective against cruisers that are target painted and very effective against battlecruisers and larger.
Allophyl wrote:Bombs detonate 30km away from where they were launched. Torpedoes must be launched up close. A well skilled Stealth Bomber pilot can lob Torpedos from 50+ km away. Hardley "up close" weaponry when the average "close range" weapons typically have an effective envelope of ~15 to 30km.
Allophyl wrote:Torpedoes are launched by non-stealth craft smaller than frigates. Next are you going to try to tell me an elephant is a banana? Leave your preconceptions about how things should work and start looking at how things work given how the mechanics operate. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Dread Pirate Pete
Tribal Core Defiant Legacy
47
|
Posted - 2012.09.26 09:10:00 -
[12] - Quote
Allophyl wrote: Did you even read the post? Bombs are used against small targets.
Gypsy Band would like a word with you
|

Gypsio III
Chemikals Ministry of Inappropriate Footwork
371
|
Posted - 2012.09.26 10:10:00 -
[13] - Quote
Dread Pirate Pete wrote:Allophyl wrote: Did you even read the post? Bombs are used against small targets.
Gypsy Band would like a word with you
Along with virtually everyone else, tbh. |

Robert Caldera
Caldera Trading and Investment
439
|
Posted - 2012.09.26 10:48:00 -
[14] - Quote
the OP wants covert ops titans, which would be able to "sink" a ship with 1 hit (doomsday) but remain unseen most of the time, which basically is the concept of covert ops ships in eve. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
81
|
Posted - 2012.09.26 11:19:00 -
[15] - Quote
Allophyl wrote:Stealth bombers excel at taking out many small targets. not individual large ones
Rofl
So bad... |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
81
|
Posted - 2012.09.26 11:20:00 -
[16] - Quote
>_> double posting ftw? |

Romvex
Universal Freelance CONSORTIUM UNIVERSALIS
65
|
Posted - 2012.09.26 11:36:00 -
[17] - Quote
Garviel Tarrant wrote:[quote=Allophyl]Stealth bombers excel at taking out many small targets. not individual large ones
i believe you are, um, well, really confused.... oh btw phoon fleet issue is a wonderful torp boat Gÿ+/ /Gûî /n++ \ This is Bob, post him into your forum sig and help him conquer the forums. |

Allophyl
Psycho Clowns The Jagged Alliance
0
|
Posted - 2012.09.26 12:38:00 -
[18] - Quote
ShahFluffers wrote:Allophyl wrote:Bombs detonate 30km away from where they were launched. Torpedoes must be launched up close. Actually... a well skilled Stealth Bomber pilot can lob Torpedos from 50+ km away. Using certain fits, you can even engage ~90 km away. Hardley "up close" weaponry when the average "close range" weapons typically have an effective envelope of ~5 to 30km (depending on the weapon). Are you daft? I'm not talking about the torpedoes that exist in the game, I'm talking about the ones which would be used by torpedo boats. This is only *one* of the things that makes them incredibly different from stealth bombers. Stealth bombers are frigate-class vessels able to cloak, which lob bombs (an AoE weapon) and torpedoes from a large distance, and in fact do not even have the option of launching their bombs up close. Torpedo boats are smaller, even more fragile vessels which do not cloak, and *must* get up close to an enemy ship to do any damage, and even then will likely only get one or two shots off before being popped. Stealth bombers require high skills to fly, and if they do things right will not get popped, whereas torpedo boats are noob friendly and are likely to get popped often. Tell me again how this makes them exactly the same as stealth bombers?
Robert Caldera wrote: the OP wants covert ops titans, which would be able to "sink" a ship with 1 hit (doomsday) but remain unseen most of the time, which basically is the concept of covert ops ships in eve.
Tell me, where exactly did I say that torpedo boats should be able to cloak? Again, this is one of the major differences between them and stealth bombers. Stealth bombers can cloak, torpedo boats do not. Moreover, I clearly said it should take several hits to destroy a battleship, not a single hit.
Christ, do you people have a problem with reading comprehension or something? |

MIrple
BSC LEGION Tactical Narcotics Team
123
|
Posted - 2012.09.26 14:07:00 -
[19] - Quote
I think what you are looking for would be a new module or bomb. Call it a T2 presicsion bomb that only effects a single ship. This might be more of what your looking for. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
584
|
Posted - 2012.09.26 15:04:00 -
[20] - Quote
I think I hear you asking for a small ship, not necessarily cloaking but at least very fast, that can take out other larger ships with it's alpha strike.
The analogy of the torpedo boat fails when you accept their is no analogy for naval ships weakness to having holes punched in them below their waterline, causing them to sink.
The naval torpedo boats simply exploited this weakness, acting as the delivery system for a weapon uniquely qualified to sink naval vessels.
We don't have a one shot weapon like that, nor do we want one. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Skorpynekomimi
265
|
Posted - 2012.09.26 16:22:00 -
[21] - Quote
Stealth bombers are best likened to attack submarines. Which are basically submersible torpedo boats.
See, in the age of radar and accurate gunnery, torpedo boats either need to be really fast, or really sneaky. Sneaky works better, as you can observe your target before attacking.
Also, the destroyer was created with the name 'torpedo boat destroyer'. What do destroyers in EVE destroy? Frigates. The smallest armed ships in the game. Since what you're asking for is just a well-armed fast frigate, don't you want an assault frigate? Or maybe just a stealth bomber, designed for use with torpedoes and AOE bombs, and with a covops cloak fitted? |

Allophyl
Psycho Clowns The Jagged Alliance
0
|
Posted - 2012.09.26 17:56:00 -
[22] - Quote
Skorpynekomimi wrote: Since what you're asking for is just a well-armed fast frigate, don't you want an assault frigate? Or maybe just a stealth bomber, designed for use with torpedoes and AOE bombs, and with a covops cloak fitted?
Obviously not. |

Ranger 1
Ranger Corp
2448
|
Posted - 2012.09.26 18:36:00 -
[23] - Quote
What people are trying to tell you is that our current stealth bombers already (to a large degree) fill the ROLE you are describing... not that they are identical to what you are describing.
Actually you are fairly accurately also describing Fighter Bombers, which of course cannot be individually piloted (which is a shame).
So no, a stealth bomber is not exactly what you propose, but it achieves most of the end results you outline. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Furry Commander
Furry Armada
8
|
Posted - 2012.09.26 22:38:00 -
[24] - Quote
i get it... you want to strap a capital class weapon to a noob ship basically. i get that your version of the torpedo launcher is different from a bomb launcher, and has to be used in close, but you could in theory fit a stealth bomber to do exactly what you are trying to do. don't fit the cloak or bomb launcher fill your lows with BCUs add a prop mod and a few TPs and you have almost exactly waht you are talking about.
we already have torpedoes... they are called torpedoes. A torpedo boat in the real world used the same torpedoes (or smaller in some cases) as other larger ships, it was just small and maneuverable compared to other ships. it was also hard to detect because in choppy waters it was hard to see. and radar didn't pick it up very well.
minus the specifics of your new and different torpedo launcher that doesn't need to exsist a stealth bomber will do exactly waht you want if you fit it differently/badly. lets compare
your ship stealth bomber fragile fragile tiny tiny High DPS "torpedoes" high DPS torpedoes ckose range only close or long range depending on fit no cloak ever can fit cloak no bomb launcher bomb launcher Noob friendly can be flown effectively in a few months if you are focused
so basically the stealth bomber can do everything you want this new ship to do, but better and with more versatility and it only takes a few months to be able to fly it well despite the fact that it is a highly specialized role (mirroring reality as well, the brown water navy are some of the most highly skilled people i have met)
seems to me you should just accept this idea is not such a good one as there as already a ship that does the same job and then some, even if it doesn't do quite as much DPS as you were hoping, and if you want it to fly exactly like you have described, fit it like this
[Hound, New Setup 1] Ballistic Control System II Ballistic Control System II Ballistic Control System II
Limited 1MN MicroWarpdrive I Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Torpedo Launcher II, Nova Rage Torpedo Torpedo Launcher II, Nova Rage Torpedo Torpedo Launcher II, Nova Rage Torpedo 125mm Gatling AutoCannon II, EMP S 125mm Gatling AutoCannon II, EMP S
Small Polycarbon Engine Housing I Small Auxiliary Thrusters I
757 DPS with less than 1500 EHP. you fly that puppy as close as you want to whatever you want |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
12
|
Posted - 2012.09.27 00:14:00 -
[25] - Quote
how about a frigate that launches bombs without having to de-cloak like a B2 |

Herping yourDerp
Tribal Liberation Force Minmatar Republic
772
|
Posted - 2012.09.27 02:21:00 -
[26] - Quote
I see what OP is saying. give us a bomber more tank more speed but no cloak or bomb launcher. stealth bombers are more like submarines, they basically surface, unload and try to dissapear before noticed/attacked
give us an assault frig with 2 torp launchers and 2 guns? it be wierd ship but it could work. |

Furry Commander
Furry Armada
10
|
Posted - 2012.09.27 02:42:00 -
[27] - Quote
Herping yourDerp wrote:I see what OP is saying. give us a bomber more tank more speed but no cloak or bomb launcher. stealth bombers are more like submarines, they basically surface, unload and try to dissapear before noticed/attacked
give us an assault frig with 2 torp launchers and 2 guns? it be wierd ship but it could work.
i don't think so, OP seemed to want a glass cannon. a decent fit AS can deal really good DPS, why ruin it by limiting its target choices to larger hulls with torps?
basically he wanted the fit i linked, but maybe a bit faster and more torp launcers to kill BSs more efficiently, all wrapped in a t1 hull with a special new torpedo launcher that noobs could train in a few minutes. |

Kitt JT
League of Non-Aligned Worlds Nulli Secunda
126
|
Posted - 2012.09.27 04:05:00 -
[28] - Quote
This is the dumbest thread ever.
Robert Caldera wrote:the OP wants covert ops titans, which would be able to "sink" a ship with 1 hit (doomsday) but remain unseen most of the time, which basically is the concept of covert ops ships in eve.
[Avatar, New Setup 1] Estamel's Modified Co-Processor Estamel's Modified Co-Processor Estamel's Modified Co-Processor Estamel's Modified Co-Processor Estamel's Modified Co-Processor Estamel's Modified Co-Processor Estamel's Modified Co-Processor Estamel's Modified Co-Processor
Brokara's Modified Cap Recharger Brokara's Modified Cap Recharger Brokara's Modified Cap Recharger Imperial Navy Cap Recharger Imperial Navy Cap Recharger
'Smokescreen' Covert Ops Cloaking Device II Judgement [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot]
Large Processor Overclocking Unit I Large Processor Overclocking Unit I [empty rig slot]
|

Sigras
Conglomo IMPERIAL LEGI0N
213
|
Posted - 2012.09.27 04:11:00 -
[29] - Quote
im sorry but the OP lost all credibility when she said that bombs (and stealth bombers in general) are to be used against small targets.
This hasnt been the case since they got changed to use torpedoes years ago.
bombs dont do anything to frigates whos pilots are worth caring about, and neither do torpedoes.
What you described in the OP is a stealth bomber, maybe with 4 launchers instead of 3 launchers and a bomb |

Mars Theran
Caldari Provisions Caldari State
313
|
Posted - 2012.09.27 07:24:00 -
[30] - Quote
Allophyl wrote:Paikis wrote:What you described is a stealth bomber. Only what you're calling torpedoes are currently called bombs in game. Did you even read the post? Bombs are used against small targets. Torpedoes are used against large ones. Bombs detonate 30km away from where they were launched. Torpedoes must be launched up close. Bombs are AOE. Torpedoes are not. Bombs are launched by stealth frigates. Torpedoes are launched by non-stealth craft smaller than frigates. Next are you going to try to tell me an elephant is a banana?
The big difference between Bombs and Torpedoes, is the fact that the Bombs are untargeted and yes, they have an AOE and do much damage to many smaller things, if they hit them. They also do a heck of a hit on larger craft in the vicinity; 8000 Thermal is nothing to scoff at I think. That being said, it's not the guns of an Arti Tornado.
30 km in space, is pretty close, the SBs Torps are from past 50km with good skills. How is a sneaky sub, sneaking, not stealth? Elephants like bananas, and you are what you eat. 
(Actually, genetically, we are all 50% in common with the banana, sharing most of the same genome with it, and every other living thing on Earth.)
Maybe I was actually sleeping in front of my computer and dreamed I posted. Certainly, it's not there now. |

Major Eyeswater
Snake Eyes Inc SoulWing Alliance
3
|
Posted - 2012.09.28 14:52:00 -
[31] - Quote
Sorry to join the trolling, but if CCP does give you a Golem the size of s shuttle, your next post would surely be;
'WW2 never had Warrior 2s, ban them'
Am I wrong? |

Allophyl
Psycho Clowns The Jagged Alliance
1
|
Posted - 2012.09.28 15:59:00 -
[32] - Quote
Major Eyeswater wrote:Sorry to join the trolling, but if CCP does give you a Golem the size of s shuttle, your next post would surely be;
'WW2 never had Warrior 2s, ban them'
Am I wrong? What the **** are you talking about? This isn't about realism or "historical accuracy" (lol), it's about taking a concept that existed in real life and applying it to the game to make it more fun and interesting and add variety.
Regarding the other posts above: I'll accept that bombs are meant to be used against large targets and not small ones - I did only return to the game a couple of weeks ago after being gone for years. From what I've seen, a handful of well-placed bombs will wipe out all of the smaller ships in a battle, while only doing moderate damage to the larger ships, but I'm not so stubborn that I won't take your word for it that they're useful against large ships as well. In any case, even if they are meant to be used against larger ships, they are still significantly different from what I've proposed, in the ways I've already explained (30km range, AoE, carried by stealth vessels...).
Just because something happens to exist in the game that is *vaguely* similar doesn't mean that adding a new type of ship is a bad idea - and no matter how loud you yell, it's not going to change the fact that there are some *very* large, fundamental differences between stealth bombers and the torpedo boats that I'm proposing. Torpedo boats would basically be noob-friendly paper-thin kamikaze ships, and their addition (along with a role bonus to destroyers to counter them) would improve the usefulness of yet another noob-friendly ship which is currently very rarely used. Sure, it may be possible to train for a stealth bomber within a few weeks of starting, but that doesn't make it noob friendly - how exactly is this month-old character supposed to pay for all the stealth bombers she'll be using? A noob can train for an Apocalypse within a few weeks too, but that doesn't mean they should be flying one in pvp.
And for those that are complaining that "putting battleship-destroying weapons on a ship smaller than a frigate is overpowered", you're forgetting that 1. Their stats can be tweaked to ensure good balance and 2. Against a fleet with a handful of destroyers, it would take a large number of them to cause any significant damage. So, in exactly which scenario would you consider them to be OP? |

Ruareve
Applied Creations The Fendahlian Collective
81
|
Posted - 2012.09.28 16:53:00 -
[33] - Quote
I think if you do create a ship very friendly for new characters to allow them to get into PVP action fast and provide immediate DPS benefit to a fleet then some consideration needs to be given to putting an SP limit on the ship.
The problem I see is there is no real need for such a ship to be in the game. There are many roles a new player can fill in a fleet fight besides providing DPS against BS and Caps. Especially considering you are talking about putting the new folks inside a ship that can be wiped out by smartbombing BS.
I think newer players would be better served learning some of the nuances of the game, learning how to provide support in cheap ships as they skill up. The new frigates and cruisers provide plenty of cheap opportunities for new characters to participate in PVP without having to create a new ship which has tremendous potential to be abused. Yet another blog about Eve- http://ruar-eve.blogspot.com/ |

Fleet Warpsujarento
State Protectorate Caldari State
161
|
Posted - 2012.09.28 16:58:00 -
[34] - Quote
Allophyl wrote:
Regarding the other posts above: I'll accept that bombs are meant to be used against large targets and not small ones - I did only return to the game a couple of weeks ago after being gone for years. From what I've seen, a handful of well-placed bombs will wipe out all of the smaller ships in a battle, while only doing moderate damage to the larger ships, but I'm not so stubborn that I won't take your word for it that they're useful against large ships as well. In any case, even if they are meant to be used against larger ships, they are still significantly different from what I've proposed, in the ways I've already explained (30km range, AoE, carried by stealth vessels...).
Just because something happens to exist in the game that is *vaguely* similar doesn't mean that adding a new type of ship is a bad idea - and no matter how loud you yell, it's not going to change the fact that there are some *very* large, fundamental differences between stealth bombers and the torpedo boats that I'm proposing. Torpedo boats would basically be noob-friendly paper-thin kamikaze ships, and their addition (along with a role bonus to destroyers to counter them) would improve the usefulness of yet another noob-friendly ship which is currently very rarely used. Sure, it may be possible to train for a stealth bomber within a few weeks of starting, but that doesn't make it noob friendly - how exactly is this month-old character supposed to pay for all the stealth bombers she'll be using? A noob can train for an Apocalypse within a few weeks too, but that doesn't mean they should be flying one in pvp.
Apart from wanting more DPS and a smaller sig radius, what you're describing is the same as a stealth bomber using rage torps.
Quote:And for those that are complaining that "putting battleship-destroying weapons on a ship smaller than a frigate is overpowered", you're forgetting that 1. Their stats can be tweaked to ensure good balance and 2. Against a fleet with a handful of destroyers, it would take a large number of them to cause any significant damage. So, in exactly which scenario would you consider them to be OP?
Yeah, their stats can be tweaked to make them balanced. In particular by increasing their sig radius and decreasing their DPS. |

Mortimer Civeri
Aliastra Gallente Federation
196
|
Posted - 2012.09.28 17:51:00 -
[35] - Quote
Allophyl wrote:Just because something happens to exist in the game that is *vaguely* similar doesn't mean that adding a new type of ship is a bad idea
It's not *vaguely* similar, it [stealth bomber] already does exactly what you proposed.
Quote: - and no matter how loud you yell, it's not going to change the fact that there are some *very* large, fundamental differences between stealth bombers and the torpedo boats that I'm proposing.
No, there aren't really any fundamental differences between the two at all.
As for noob friendly kamikazi stuff, that already is in the game. They are called frigates, and quite a few can take down battleships and even HACs. "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|

Doddy
Excidium. Executive Outcomes
233
|
Posted - 2012.09.28 18:02:00 -
[36] - Quote
Allophyl wrote:Paikis wrote:What you described is a stealth bomber. Only what you're calling torpedoes are currently called bombs in game. Did you even read the post? Bombs are used against small targets.
See this is why we can't have nice things. Bombs are not used against small things, they are used against big things. Small things take greatly reduced damage from bombs unless they turn mwd on (thus making themselves bigger) and being faster stand a very good chance of getting out of the blast radius entirely. Battleships are the ultimate intended target of bombs as they take full damage and are too slow to get away. The torps the bombers also carry also do very high damage to large targets like bs. Basically the role you are talking about already exists in the form of stealth bombers the use of which is one of the many reasons behind the fall of the battleship.
If you just asked for a t1 version of the bomber that uses torps but doesn't use bombs or have a cloak it would probably be a great idea, being noob friendly and very suicidal. It would however make bs even more hard pressed in comparison to t2/t3 medium hulls.
|

Allophyl
Psycho Clowns The Jagged Alliance
1
|
Posted - 2012.09.28 20:20:00 -
[37] - Quote
Mortimer Civeri wrote:Allophyl wrote:Just because something happens to exist in the game that is *vaguely* similar doesn't mean that adding a new type of ship is a bad idea It's not *vaguely* similar, it [stealth bomber] already does exactly what you proposed. Quote: - and no matter how loud you yell, it's not going to change the fact that there are some *very* large, fundamental differences between stealth bombers and the torpedo boats that I'm proposing. No, there aren't really any fundamental differences between the two at all. As for noob friendly kamikazi stuff, that already is in the game. They are called frigates, and quite a few can take down battleships and even HACs.
You can plug your fingers in your ears and keep repeating this all you want, but it won't make it true. I've already described the many factors that make them extremely different. Repeating over and over that they're not different won't make it any more true than repeating over and over that an elephant is the same as a banana will make that true. |

Gizznitt Malikite
Agony Unleashed Agony Empire
562
|
Posted - 2012.09.28 21:08:00 -
[38] - Quote
It really sounds like you want an inty with buffed torpedos (perhaps citedel torps).
Why is this needed? 1.) Stealth bombers already fulfill this role pretty solidly. While they aren't excatly what you describe, their ability to get into position while cloaked allows them to perform coordinated attacks that can be devastating to fleets. Well coordinated bombing runs have been known to wipe out 100+ man BS fleets. And against a single target, each SB will do about 5k damage per 8s volley. Against a typical 100k EHP BS, 5 of them will drop it pretty fast.... although not as fast as you're suggesting.
2.) But SB's don't fit the role exactly, becuase they aren't noob friendly nor really cheap! If a 50m sb is too much for you, then get in blaster/autocannon/pulse laser destroyer. They are very close range, they do significant damage (400-600 dps), and a wolfpack of them can drop a BS (or any ship) very quickly. Realize, a SB does 550-750 dps to BS sized targets, so the dps loss in using destroyers is not significant.... Destroyers are also faster, more agile, tankier, they cannot cloak, are quick to train for, not terribly expensive (2-12m each), and pretty much do everything else you want out of this new ship...
3.) But desstroyers don't pack the punch I want! Don't you think what you are suggesting is a little too potent? It sounds like you're trying to 2-shot BS's with only a couple of these "PT boats".... which is pretty insane!!! A cheap frigate with 15-25k alpha??? Oh gee, that can't possibly cause problems.... Are you serious?? Because such a monster is broken... and you have to be really dense not to see it.
|

Allophyl
Psycho Clowns The Jagged Alliance
1
|
Posted - 2012.09.28 21:18:00 -
[39] - Quote
Gizznitt Malikite wrote: It sounds like you're trying to 2-shot BS's with only a couple of these "PT boats".... which is pretty insane!!
In the absolute most simplistic sense possible, yes. But it's not that simple. For those two boats to even get through, against a competent and balanced fleet, there have to be at least a dozen or so of them to begin with, the rest likely having been popped before ever reaching their targets, and they may not even get off those two shots each before being popped themselves. So in reality, no, it's not "with only a couple of these PT boats", it's with a horde of them. |

Gizznitt Malikite
Agony Unleashed Agony Empire
562
|
Posted - 2012.09.28 21:33:00 -
[40] - Quote
Allophyl wrote:Gizznitt Malikite wrote: It sounds like you're trying to 2-shot BS's with only a couple of these "PT boats".... which is pretty insane!!
In the absolute most simplistic sense possible, yes. But it's not that simple. For those two boats to even get through, against a competent and balanced fleet, there have to be at least a dozen or so of them to begin with, the rest likely having been popped before ever reaching their targets, and they may not even get off those two shots each before being popped themselves. So in reality, no, it's not "with only a couple of these PT boats", it's with a horde of them.
Why would they be popped before reaching their targets.... I can use my covop's alt to punt my gang on top of them... at ZERO. I land, I lock and fire.... BS's, with a 10-20s lock time on frigates, certainly won't stop me. And sure, in your mind a fleet includes fast locking dessies that can instapop these PT boats... but the reality is dessies are not common, and can easily be taken out prior to the run by any competent enemy. In short, this idea has major issues.... and a cheap frigate with that type of alpha is just ridiculous! |

Allophyl
Psycho Clowns The Jagged Alliance
1
|
Posted - 2012.09.29 01:54:00 -
[41] - Quote
Gizznitt Malikite wrote: but the reality is dessies are not common
... right now. Obviously they would become a lot more common if this were implemented, which was a part of the whole point.
Gizznitt Malikite wrote:I can use my covop's alt to punt my gang on top of them... at ZERO. Uh, unless this has changed in the last couple of years, doesn't a covops ship decloak if within 5km of ANYTHING?
You are right. There are issues with it. But there also have been with pretty much *every single change that has ever been made to this game* when it was first introduced. If we were going to write off every single idea that "had issues", this game wouldn't even exist in the first place. Which is why, just like everything else, it would need to be tweaked and balanced properly. So maybe instead of taking 4 shots it should take 12. Its speed, its sig radius, its cost, its dps, all of those things can be carefully set and tested so that it doesn't massively upset the balance.
Are you people seriously *this* resistant to change? |

Mars Theran
Caldari Provisions Caldari State
321
|
Posted - 2012.09.29 02:54:00 -
[42] - Quote
No, but we/they are resistant to certain ideas. The right proposal will generate thought, and probably still get trolled. Later on they'll possibly reconsider it in a different light that applies to them, and then maybe they'll reintroduce the notion themselves with some changes. Its happened before.
My thought, is that it should be a larger boat, and it should be different from other boats.
Similar existing ships in game:
~ Black Ops: Widow and Panther.
~ Any Stealth Bomber
~ Also, any ship with Cruise Launchers and/or Torpedoes.
It's all a matter of perspective really. What could make a ship different from all of these, effective in its role, interesting and desirable to fly and use in fleets, and not be over or under powered in such a way that it becomes impractical to leave in the game?
I'd say cruiser sized, with Black Ops Cloaking capabilities, a greatly diminished targeting delay after cloaking, greater speed than Black Ops when cloaking, inability to Warp when cloaked, bonuses to either Cruise Launchers to increase Alpha against larger ships, or bonuses to Torpedoes to do the same.
Either that, or a new Launcher like the Bomb launcher which can only be fit on that particular ship, requires targeting, (unlike the Bomb Launcher), and does high Alpha with a really slow refire delay; though maybe not as bad as a Bomb launcher at ~2 minutes.
Definitely not a frigate or super small and fast ship though. Submarines are large, (mostly), and require a great deal of maneuvering to get into position and fire. They aren't generally very fast, and they are limited in their field of fire, (something shared with the Bomb Launcher), in addition to not having much in the way of alternative armaments in most cases.
Maybe I was actually sleeping in front of my computer and dreamed I posted. Certainly, it's not there now. |

Nevyn Auscent
Broke Sauce
0
|
Posted - 2012.09.29 04:23:00 -
[43] - Quote
@ Op. You seem to have missed all the other roles a 'newbie' can play currently and that are being introduced in the Upcoming winter expansion. Logistics Frigate. Upcoming expansion, allows with about 2-3 weeks training, a newbie to experience the role of logistics and be valuable support. Fast locking destroyer. You've listed this in the supposed 'experienced fleet' composition, yet are completely overlooking the fact that a newbie can fly this ship. Scout for the Fleet. Don't need a cloak to do this, can do this in a newbie ship without extra fittings even if you want, I've done it myself in gang roams flying a newb frigate. Firewall Cruiser. A little more training, but still startable in less than a month, these are a big part of major fleets, providing an entry into mass scale PvP. T1 Logistics Cruisers. A bit more training, but the next step for newbies who enjoyed the Frigates. Exploration Frigates. Probing for the fleet. Not going to find cloakies, but will find uncloakies. A month or so of training. Then of course, as you have said, various weights of tackle.
So.... we already have a mass of newbie friendly roles. They are not limited to 'just tackle' as you seemed to believe.
What you are proposing is not a newbie friendly role, but an experienced blob gank setup, designed to kill billion credit ships with 2 mil credit ships, which is not an equal risk/reward scenario, and will do massive harm to Eve fleets, since a small gang can be far too easily ganked with this kind of ship you are proposing. |

Ruareve
Applied Creations The Fendahlian Collective
82
|
Posted - 2012.09.29 08:30:00 -
[44] - Quote
So you want two smaller than frigate sized ships, requiring less than a month training time, to be able to kill a BS in two volleys. For the sake of trying to be balanced lets switch it to four volleys.
I checked my Rokh buffer build and I can get about 45,000 pure HP when you add in Shield (28k), Armor (8k), Hull (8k). I realize the EHP is higher (184k) but lets assume your ships kill so fast only the pure HP matter.
Each of your ships will need to dish out about 12k of damage per volley to reach the level of lethality you are talking about. I'm not talking about DPS because you insist your ships are so fragile they will only get about one shot off before dieing.
For simplicities sake lets call your weapon a MOAB and the ship a corvette.
The MOAB is a single shot weapon and the ammunition is too large to fit inside the ships cargo bay.
The Corvette hull has fewer HP's than a frigate, is faster, and is not able to cloak. So like a dedicated rookie ship.
Corvettes are supposed to be fast so lets give them 500m/s base speed, 2k with AB, and 3k with MWD.
This ship would enforce the need for a fleet to be diverse by ensuring destroyers or other anti-frigate fit ships were used to guard against corvette attack.
Corvettes would have to be banned from firing in Hi and Low sec due to the ability of a heavily tanked fleet member to work in close and create a warp in point. Basically a warp bubble will be your first line of defense against these ships.
The max range for the MOAB would have to be something like 2k.
Probably have to give the corvette a cruiser size sig radius to allow defenders time to lock targets and fire.
MOAB would need to have a huge explosion radius to prevent using wave attacks against cruiser/frigate defenders.
Now, with all of the above being used to help balance the corvette lets consider the final problem which is almost impossible to balance, effectiveness of adding more ships.
Take two fleets with an equal number of pilots. Fleet 1 is a hundred man fleet with a core of 50 BS, 20 Support ships (logi, dictors, and recon), and 20 anti-corvette cruisers and 10 frigates. Fleet 2 is a hundred man fleet flying 99 corvettes and one recon.
Fleet 1 is sitting inside it's warp-bubble with the BS at the center and the other ships ready to move out to provide a shield against corvettes. Fleet 2's recon finds fleet 1 and provides a warp in point on the edge of the bubble.
99 corvettes warp to the bubble and begin their attack run. A large bubble has about 40km total distance so the corvettes only need to travel 20km to get to the BS. We'll go with AB so the time it takes to cross the 20km is 10 secs. Figure 5 secs to get a lock for our 20 anti-corvette cruisers and another 5 secs to destroy each ship. So each cruiser can kill one corvette before firing range is reached. Figure the frigates got one kill each as well. So 30 corvettes are gone when the remaining 69 get in range of the BS. The BS have smart-bombs which kill off half of the remaining corvettes leaving 34. Those 34 corvettes destroy eight BS before the next round of smart-bombs finishes the small ships off.
99 ships lost for only 8 kills sounds great.
But figure the corvettes only cost at most 2mil to purchase and fit. So that's 200mil worth of ships against the 1.5-2bil worth of BS (figuring each BS costs somewhere around 200mil with fittings).
The corvette pilots have a relatively close base so they are able to reship and reengage with another wave of 99 ships before replacement BS are able to get to the fight. Except this time the reduced firepower results in 10 BS killed. Each successive wave of corvettes will pull down the power of the regular fleet until all of the BS are destroyed and the corvette pilots can bring in their own mixed fleet to finish off the survivors.
Pretty soon every defense will turn into simply sending waves and waves of corvettes to kill off as many big ships as possible. Then once the attacker is dedicated to fighting corvettes the defender brings in a regular fleet to pick apart the much weaker anti-corvette fleet.
Capital ships will be even more susceptible to massive corvette fleets.
Any fleet not in a bubble won't even have a chance since the corvettes will be able to warp to 0.
What happens when you make a welp fleet of corvettes though and bring several hundred to a fight?
In the end pretty much every major fight will be determined by who can field the most corvettes to use against BS and Caps.
The problem with the PT boat concept being used in Eve is IRL doesn't have warp ins or lock times. When PT boats are seen on radar or visual the crews can begin firing almost immediately. Evasive maneuvers can be used to help dodge torpedoes. A BS has more guns of the proper size to kill PT boats than a destroyer does. The PT boat is limited to combat in areas with restricted terrain, short travel distances, and against targets of opportunity.
The problem with your idea is that the only outcome is to make the corvette OP or else people won't use them. Why would someone pilot a ship that is almost guaranteed to die, may or may not destroy a target, and is only effective against a certain size ship? Instead why not fly a ship that lets you observe the fight while still contributing?
Yet another blog about Eve- http://ruar-eve.blogspot.com/ |

Major Eyeswater
Snake Eyes Inc SoulWing Alliance
3
|
Posted - 2012.09.29 08:47:00 -
[45] - Quote
Factor in half these ships fielding small drones, either launched waiting for aggression, or assigned to the fast lockers, and a lot less 'Corvettes' will even make the suicide range. +1 to Ruareve |

Cameron Cahill
DEEP-SPACE CO-OP LTD Exhale.
101
|
Posted - 2012.09.29 09:39:00 -
[46] - Quote
Allophyl wrote:Gizznitt Malikite wrote: It sounds like you're trying to 2-shot BS's with only a couple of these "PT boats".... which is pretty insane!!
In the absolute most simplistic sense possible, yes. But it's not that simple. For those two boats to even get through, against a competent and balanced fleet, there have to be at least a dozen or so of them to begin with, the rest likely having been popped before ever reaching their targets, and they may not even get off those two shots each before being popped themselves. So in reality, no, it's not "with only a couple of these PT boats", it's with a horde of them.
Then use a 'horde' of bombers and kill their entire maelstrom fleet instead of loosing all your ships for one.
Basically OP its a bad idea that is superfluous anyway as we have bomber which have a similar, but much more effective, role.
EDIT yes the battle report is ****** up look at all the irc maels with 16 people on the killmail. That was one bombing run that obliterated their fleet. |

Cameron Cahill
DEEP-SPACE CO-OP LTD Exhale.
101
|
Posted - 2012.09.29 09:43:00 -
[47] - Quote
Allophyl wrote:Gizznitt Malikite wrote: but the reality is dessies are not common
... right now. Obviously they would become a lot more common if this were implemented, which was a part of the whole point. Gizznitt Malikite wrote:I can use my covop's alt to punt my gang on top of them... at ZERO. Uh, unless this has changed in the last couple of years, doesn't a covops ship decloak if within 5km of ANYTHING? Learn to warp to range.
Allophyl wrote: You are right. There are issues with it. But there also have been with pretty much *every single change that has ever been made to this game* when it was first introduced. If we were going to write off every single idea that "had issues", this game wouldn't even exist in the first place. Which is why, just like everything else, it would need to be tweaked and balanced properly. So maybe instead of taking 4 shots it should take 12. Its speed, its sig radius, its cost, its dps, all of those things can be carefully set and tested so that it doesn't massively upset the balance.
Are you people seriously *this* resistant to change?
We aren't resistant to change, were resistant to pointless change and wasting the devs time on something when we have a better alternative already. |

Allophyl
Psycho Clowns The Jagged Alliance
1
|
Posted - 2012.09.29 16:58:00 -
[48] - Quote
Cameron Cahill wrote: We aren't resistant to change, were resistant to pointless change and wasting the devs time on something when we have a better alternative already.
Cameron Cahill wrote: Basically OP its a bad idea that is superfluous anyway as we have bomber which have a similar, but much more effective, role.
In that case, why don't we get rid of 90% of the ships in Eve? Pretty much *any* ship's job can be done by some other ship, and every ship has strong similarities with other ships. So let's just get rid of *all* of the superfluous redundancies, that way the devs don't have to continue wasting time balancing these dozens of ship types. |

Mallak Azaria
GoonWaffe Goonswarm Federation
655
|
Posted - 2012.09.29 17:02:00 -
[49] - Quote
Allophyl wrote:Stealth bombers excel at taking out many small targets, not individual large ones.
You are so, so wrong. Mining Barge buff: CCP-áhas acknowledged that miners in general-áare too stupid to make the correct fitting choices to make ganking them unprofitable. |

Cameron Cahill
DEEP-SPACE CO-OP LTD Exhale.
104
|
Posted - 2012.09.29 22:09:00 -
[50] - Quote
Allophyl wrote:Cameron Cahill wrote: We aren't resistant to change, were resistant to pointless change and wasting the devs time on something when we have a better alternative already.
Cameron Cahill wrote: Basically OP its a bad idea that is superfluous anyway as we have bomber which have a similar, but much more effective, role.
In that case, why don't we get rid of 90% of the ships in Eve? Pretty much *any* ship's job can be done by some other ship, and every ship has strong similarities with other ships. So let's just get rid of *all* of the superfluous redundancies, that way the devs don't have to continue wasting time balancing these dozens of ship types.
Oh this should be good, examples please. And not 'can do the same job', makes the other completely and totally pointless with no advantage what so ever. |

Furry Commander
Furry Armada
15
|
Posted - 2012.09.29 23:29:00 -
[51] - Quote
The longer i have followed this thread the more i think OP has somewhat limited knowledge of PVP mechanics. I am no hardcore pvper, but i fleet up enough to be able to see the glaring incompatibilities this concept has. perhaps a better way to explain why this idea won't work and why everyone is telling you the stealth bomber does this job, but better, would be this. you said some of this will need tweaked for balance, but by the time you finish all that tweaking and balancing the only way to make a ship like this work is to turn it into a stealth bomber instead.
the "differences" between your idea and a stealth bomber are basically spliiting hairs when it comes to design and engineering theory. the real and meaningful differences between a PT boat as you have proposed it and a stealth bomber are not enough to make this a good ship to be added to eve. you basically want a less focused less versitile version of a stealth bomber that is cheaper and requires less SP. the addition of this ship will not make anything about this game easier or more fun or more rewarding
that stated i don't think everything you are thinking is bad, just that its all mixed up together in a way that does not work, and your expectations for this kind of ship (low Sp crazy alpha etc) are far to grandiose to fit into the rest of EVE
a ship close enough, and honestly better and more rewarding to fly already exsists, but some of your ideas as far as how you propsed this ship to work arent bad.
a targeted bomb launcher that does more alpha would be great for solo pvpers and actually may be worth investigating
a more realistic version of a torpedo boat in eve would be a simple t1 frig designed to shoot the already exsisting torpedoes. one could be designed in a balanced fashion that doesnt have a special launcher associated with it and would therefore be a low SP and relatively low coast ship to fit and fly. the problem is that there would be little or no incentive to fly it in large numbers much like the current destroyers, which even with the buff will continue to take a back burner to larger or more specialized ships
basically for a ship like this to work you would need to redesign how fleets work in EVE first. the only part of your proposition that will actually fit into EVE without overhauling a huge chunk of the game is the targeted bomb launcer, which i think you should post about in the new modules sticky |

Ruareve
Applied Creations The Fendahlian Collective
84
|
Posted - 2012.09.30 13:38:00 -
[52] - Quote
Furry Commander wrote:The longer i have followed this thread the more i think OP has somewhat limited knowledge of PVP mechanics. I am no hardcore pvper, but i fleet up enough to be able to see the glaring incompatibilities this concept has. perhaps a better way to explain why this idea won't work and why everyone is telling you the stealth bomber does this job, but better, would be this. you said some of this will need tweaked for balance, but by the time you finish all that tweaking and balancing the only way to make a ship like this work is to turn it into a stealth bomber instead.
the "differences" between your idea and a stealth bomber are basically spliiting hairs when it comes to design and engineering theory. the real and meaningful differences between a PT boat as you have proposed it and a stealth bomber are not enough to make this a good ship to be added to eve. you basically want a less focused less versitile version of a stealth bomber that is cheaper and requires less SP. the addition of this ship will not make anything about this game easier or more fun or more rewarding
that stated i don't think everything you are thinking is bad, just that its all mixed up together in a way that does not work, and your expectations for this kind of ship (low Sp crazy alpha etc) are far to grandiose to fit into the rest of EVE
a ship close enough, and honestly better and more rewarding to fly already exsists, but some of your ideas as far as how you propsed this ship to work arent bad.
a targeted bomb launcher that does more alpha would be great for solo pvpers and actually may be worth investigating
a more realistic version of a torpedo boat in eve would be a simple t1 frig designed to shoot the already exsisting torpedoes. one could be designed in a balanced fashion that doesnt have a special launcher associated with it and would therefore be a low SP and relatively low coast ship to fit and fly. the problem is that there would be little or no incentive to fly it in large numbers much like the current destroyers, which even with the buff will continue to take a back burner to larger or more specialized ships
basically for a ship like this to work you would need to redesign how fleets work in EVE first. the only part of your proposition that will actually fit into EVE without overhauling a huge chunk of the game is the targeted bomb launcer, which i think you should post about in the new modules sticky
Agreed with all of the above. Single target bomb with increased damage = good. Entire new ship to shoot it = bad Yet another blog about Eve- http://ruar-eve.blogspot.com/ |

Verity Sovereign
Pator Tech School Minmatar Republic
232
|
Posted - 2012.09.30 18:58:00 -
[53] - Quote
So.... this guy wants interceptors with bomb launchers strapped on to them? (I assume such a ship would lose the tackle bonus)
30km bombs are rather short range, when you consider how far out BS autos/pulse with barrage/scorch fire |

Im Nutz
Caldari Provisions Caldari State
2
|
Posted - 2012.09.30 22:14:00 -
[54] - Quote
Furry Commander wrote:The longer i have followed this thread the more i think OP has somewhat limited knowledge of PVP mechanics. I am no hardcore pvper, but i fleet up enough to be able to see the glaring incompatibilities this concept has. perhaps a better way to explain why this idea won't work and why everyone is telling you the stealth bomber does this job, but better, would be this. you said some of this will need tweaked for balance, but by the time you finish all that tweaking and balancing the only way to make a ship like this work is to turn it into a stealth bomber instead.
the "differences" between your idea and a stealth bomber are basically spliiting hairs when it comes to design and engineering theory. the real and meaningful differences between a PT boat as you have proposed it and a stealth bomber are not enough to make this a good ship to be added to eve. you basically want a less focused less versitile version of a stealth bomber that is cheaper and requires less SP. the addition of this ship will not make anything about this game easier or more fun or more rewarding
that stated i don't think everything you are thinking is bad, just that its all mixed up together in a way that does not work, and your expectations for this kind of ship (low Sp crazy alpha etc) are far to grandiose to fit into the rest of EVE
a ship close enough, and honestly better and more rewarding to fly already exsists, but some of your ideas as far as how you propsed this ship to work arent bad.
a targeted bomb launcher that does more alpha would be great for solo pvpers and actually may be worth investigating
a more realistic version of a torpedo boat in eve would be a simple t1 frig designed to shoot the already exsisting torpedoes. one could be designed in a balanced fashion that doesnt have a special launcher associated with it and would therefore be a low SP and relatively low coast ship to fit and fly. the problem is that there would be little or no incentive to fly it in large numbers much like the current destroyers, which even with the buff will continue to take a back burner to larger or more specialized ships
basically for a ship like this to work you would need to redesign how fleets work in EVE first. the only part of your proposition that will actually fit into EVE without overhauling a huge chunk of the game is the targeted bomb launcer, which i think you should post about in the new modules sticky
I happen to agree with this. So how about we split the difference a bit?
Strategic Bomber.
Non-covert capable Destroyer hull Twin bomb launchers 4 torp launchers And not enough room in the cargo hold to reload the bombs.
Something like this would still be a glass cannon, and wouldn't necessarily over balance things by introducing something that doesn't make a whole lot of sense in the current progression of things. Would this work to keep both sides happy? |

Cameron Cahill
DEEP-SPACE CO-OP LTD Exhale.
105
|
Posted - 2012.09.30 22:23:00 -
[55] - Quote
Im Nutz wrote: I happen to agree with this. So how about we split the difference a bit?
Strategic Bomber.
Non-covert capable Destroyer hull Twin bomb launchers 4 torp launchers And not enough room in the cargo hold to reload the bombs.
Something like this would still be a glass cannon, and wouldn't necessarily over balance things by introducing something that doesn't make a whole lot of sense in the current progression of things. Would this work to keep both sides happy?
No covert cloak means its bombs are useless, only slightly more dps than the current bomber, less than the current destroyers, why would anyone use it?
|

Im Nutz
Caldari Provisions Caldari State
2
|
Posted - 2012.09.30 22:41:00 -
[56] - Quote
Cameron Cahill wrote:Im Nutz wrote: I happen to agree with this. So how about we split the difference a bit?
Strategic Bomber.
Non-covert capable Destroyer hull Twin bomb launchers 4 torp launchers And not enough room in the cargo hold to reload the bombs.
Something like this would still be a glass cannon, and wouldn't necessarily over balance things by introducing something that doesn't make a whole lot of sense in the current progression of things. Would this work to keep both sides happy?
No covert cloak means its bombs are useless, only slightly more dps than the current bomber, less than the current destroyers, why would anyone use it?
It's keeping with how the proposed PT boat would work. Wouldn't work without some kind of distraction, or a covert warp in to bomb range. By not allowing a covert cloak, it should help balance out the extra bomb it drops. It's also keeping with the current progression of things in Eve. Stealth Bombers, while heavily armed for a frigate, are lightly armed in comparison to the targets they're designed to go after. A Strategic Bomber, while very heavily armed for a destroyer, would have a reasonable armament in comparison to what it's designed to go after.
If you want RL comparisons, the Stealth Bomber is the B2 bomber in use now. Useful for taking on small groups of targets. (Precision attack craft, new bomb for it?) The Strategic Bomber would be more in line with the B-52 bombers used for carpet bombing a target. Useful for devastating larger groups of targets, not to mention being a bit more of a threat to capital classes. (Paired bombs dropped to wreak untold damage to large groups of battlecruiser and battleship class targets, no bomb changes needed for this.) |

Cameron Cahill
DEEP-SPACE CO-OP LTD Exhale.
105
|
Posted - 2012.09.30 22:51:00 -
[57] - Quote
Im Nutz wrote:Cameron Cahill wrote:Im Nutz wrote: I happen to agree with this. So how about we split the difference a bit?
Strategic Bomber.
Non-covert capable Destroyer hull Twin bomb launchers 4 torp launchers And not enough room in the cargo hold to reload the bombs.
Something like this would still be a glass cannon, and wouldn't necessarily over balance things by introducing something that doesn't make a whole lot of sense in the current progression of things. Would this work to keep both sides happy?
No covert cloak means its bombs are useless, only slightly more dps than the current bomber, less than the current destroyers, why would anyone use it? It's keeping with how the proposed PT boat would work. Wouldn't work without some kind of distraction, or a covert warp in to bomb range. By not allowing a covert cloak, it should help balance out the extra bomb it drops. It's also keeping with the current progression of things in Eve. Stealth Bombers, while heavily armed for a frigate, are lightly armed in comparison to the targets they're designed to go after. A Strategic Bomber, while very heavily armed for a destroyer, would have a reasonable armament in comparison to what it's designed to go after. If you want RL comparisons, the Stealth Bomber is the B2 bomber in use now. Useful for taking on small groups of targets. (Precision attack craft, new bomb for it?) The Strategic Bomber would be more in line with the B-52 bombers used for carpet bombing a target. Useful for devastating larger groups of targets, not to mention being a bit more of a threat to capital classes. (Paired bombs dropped to wreak untold damage to large groups of battlecruiser and battleship class targets, no bomb changes needed for this.)
'Some distraction' wouldn't be enough, 10 instacanes in the hostile fleet and you're ****** because seeing you land gives them plenty on time to blow you up as you land and align.
As far as real life comparisons are concerned they don't work generally but yours shows you don't do much bombing as our current bombers are used against large groups of targets and are very capable in that role, go find my earlier post about 16 bombers killing 100+ maelstroms in one run. There is no need for the 'strategic bomber' its role is already filled much more capably than it would fill it itself, much the same as the proposed 'PT boat'. |

Im Nutz
Caldari Provisions Caldari State
2
|
Posted - 2012.09.30 23:37:00 -
[58] - Quote
Cameron Cahill wrote:Im Nutz wrote:Cameron Cahill wrote:Im Nutz wrote: I happen to agree with this. So how about we split the difference a bit?
Strategic Bomber.
Non-covert capable Destroyer hull Twin bomb launchers 4 torp launchers And not enough room in the cargo hold to reload the bombs.
Something like this would still be a glass cannon, and wouldn't necessarily over balance things by introducing something that doesn't make a whole lot of sense in the current progression of things. Would this work to keep both sides happy?
No covert cloak means its bombs are useless, only slightly more dps than the current bomber, less than the current destroyers, why would anyone use it? It's keeping with how the proposed PT boat would work. Wouldn't work without some kind of distraction, or a covert warp in to bomb range. By not allowing a covert cloak, it should help balance out the extra bomb it drops. It's also keeping with the current progression of things in Eve. Stealth Bombers, while heavily armed for a frigate, are lightly armed in comparison to the targets they're designed to go after. A Strategic Bomber, while very heavily armed for a destroyer, would have a reasonable armament in comparison to what it's designed to go after. If you want RL comparisons, the Stealth Bomber is the B2 bomber in use now. Useful for taking on small groups of targets. (Precision attack craft, new bomb for it?) The Strategic Bomber would be more in line with the B-52 bombers used for carpet bombing a target. Useful for devastating larger groups of targets, not to mention being a bit more of a threat to capital classes. (Paired bombs dropped to wreak untold damage to large groups of battlecruiser and battleship class targets, no bomb changes needed for this.) 'Some distraction' wouldn't be enough, 10 instacanes in the hostile fleet and you're ****** because seeing you land gives them plenty on time to blow you up as you land and align. As far as real life comparisons are concerned they don't work generally but yours shows you don't do much bombing as our current bombers are used against large groups of targets and are very capable in that role, go find my earlier post about 16 bombers killing 100+ maelstroms in one run. There is no need for the 'strategic bomber' its role is already filled much more capably than it would fill it itself, much the same as the proposed 'PT boat'.
Do note that I said some *kind* of distraction would be needed. Never stated what that distraction would need to be. And in a blob level engagement, 10 to 12 new ships arriving won't be noticed necessarily right away. At least until the bombs start flying.
And you're right, I don't bomb regularly as I don't get the chance to on a regular basis but the comparison does still stand. A stealth bomber, while capable of doing a lot of damage to a large group, is better suited towards hitting a smaller group with 3 or 4 bombers rather then trying to take on a massive group of maels like you demonstrated that they are capable of in larger groups. Just because you can throw numbers at something doesn't mean it's the best way of doing it.
Try looking at it from a different point of view. Don't look at it as a harassment tool like the stealth bombers can, and do, get used as. Look at them as a heavy assault cannon. Extremely brittle, but a few can change the tide of a battle within a couple of seconds if they get their first bombs off. These would be more like the old Stealth Bombers then anything, they get on grid visibly and then cloak to get into position. If the targets spread out, or warp off, in response then the bomber has succeeded in doing it's job. And it did it without having to fire on a target. This would also potentially have the effect of bringing back some of the older bomber pilots who don't like how things changed on the Bombers. Anything that adds additional tactics to the game can't really be all that bad a thing. |

Soldarius
TreadStone Standard Tribal Band
286
|
Posted - 2012.09.30 23:48:00 -
[59] - Quote
Allophyl wrote:Stealth bombers excel at taking out many small targets, not individual large ones. Torpedo boats are extremely dangerous to battleships, which is why destroyers (original short for torpedo boat destroyer) started being used to protect capital ships from them. They are a completely different ship, serving an entirely different purpose.
Bombers suck vs small targets due to the torpedo's ammo stats in relation to the target's size and velocity. They are designed for large targets, not small ones. You can kill frigates with them. But it's very dangerous because stealth bombers have generally crappy tanks.
Bombers are quite good vs isolated large targets.
Proof: http://eve-kill.net/?a=kill_detail&kll_id=13531751 http://eve-kill.net/?a=kill_detail&kll_id=13531872 http://eve-kill.net/?a=kill_detail&kll_id=13532045 http://eve-kill.net/?a=kill_detail&kll_id=13532238
Bombs are absolutely useless vs any small target that is not using its MWD. They do max damage vs anything with a large signature irrespective of velocity. So the only time you kill MWDing frigates is if the pilot is a ****** and sits still with MWD on instead of burning out of the bomb's explosion AoE or just shutting the stupid thing off.
OP needs to skill for a torpedo dps bomber and try it out.
"How do you kill that which has no life?" |

Cameron Cahill
DEEP-SPACE CO-OP LTD Exhale.
105
|
Posted - 2012.10.01 07:58:00 -
[60] - Quote
Im Nutz wrote: Do note that I said some *kind* of distraction would be needed. Never stated what that distraction would need to be. And in a blob level engagement, 10 to 12 new ships arriving won't be noticed necessarily right away. At least until the bombs start flying.
Yes they would there are 500 people looking at there overview *someone* will notice.
Im Nutz wrote: And you're right, I don't bomb regularly as I don't get the chance to on a regular basis but the comparison does still stand. A stealth bomber, while capable of doing a lot of damage to a large group, is better suited towards hitting a smaller group with 3 or 4 bombers rather then trying to take on a massive group of maels like you demonstrated that they are capable of in larger groups. Just because you can throw numbers at something doesn't mean it's the best way of doing it.
No it isn't as it is actually easier to hit large groups with bombs. Fly the ship. Please.
Im Nutz wrote: Try looking at it from a different point of view. Don't look at it as a harassment tool like the stealth bombers can, and do, get used as. Look at them as a heavy assault cannon. Extremely brittle, but a few can change the tide of a battle within a couple of seconds if they get their first bombs off. These would be more like the old Stealth Bombers then anything, they get on grid visibly and then cloak to get into position. If the targets spread out, or warp off, in response then the bomber has succeeded in doing it's job. And it did it without having to fire on a target. This would also potentially have the effect of bringing back some of the older bomber pilots who don't like how things changed on the Bombers. Anything that adds additional tactics to the game can't really be all that bad a thing.
The current stealth bomber fills both roles. And no one ever used the old stealth bombers which proves my point, as no one will use these either. If they remain on grid for longer than 10 seconds they will all die, and without the cloak it will take them longer than 10 seconds to land and line up for the run. It is pointless and would be a waste of dev time that could be better spent on other things. |

Furry Commander
Furry Armada
17
|
Posted - 2012.10.01 21:26:00 -
[61] - Quote
a ship with multiple bomb launchers sounds cool, why not make it bigger and tankier instead? like a cruiser sized hull with good tank and 2 or 3 bomb launchers and a bpenalty to cycle time? and smart bomb bonuses? a ship specialized in AOE damage would be pretty cool i think and there really isn't anything like that. it could be used for firewalls in current fleet setups far more efficiently and might be a good counter to cloaky ships which currently doesn't have that great of a counter tactic... |

Cameron Cahill
DEEP-SPACE CO-OP LTD Exhale.
105
|
Posted - 2012.10.01 23:32:00 -
[62] - Quote
Furry Commander wrote:a ship with multiple bomb launchers sounds cool, why not make it bigger and tankier instead? like a cruiser sized hull with good tank and 2 or 3 bomb launchers and a bpenalty to cycle time? and smart bomb bonuses? a ship specialized in AOE damage would be pretty cool i think and there really isn't anything like that. it could be used for firewalls in current fleet setups far more efficiently and might be a good counter to cloaky ships which currently doesn't have that great of a counter tactic...
The problem is still that it will be nearly impossible to bring bombs to bare with anything non-cloaky bigger than a frigate. No matter how much tank you put on it, you give enough time for a fleet of battleships to lock you before you can align and bomb and you will die in a horrible fire without killing anything. Frig sized bombers are just better.
Also remember you can only launch what 20 bombs absolute max? before they start blowing them selves up. So you have 5-10 of your multi-launcher bombers with 200 angry people in rokhs trying to kill them. You really think you can land align (the whole wing) and bomb before you all die? |

Furry Commander
Furry Armada
17
|
Posted - 2012.10.01 23:40:00 -
[63] - Quote
Cameron Cahill wrote:Furry Commander wrote:a ship with multiple bomb launchers sounds cool, why not make it bigger and tankier instead? like a cruiser sized hull with good tank and 2 or 3 bomb launchers and a bpenalty to cycle time? and smart bomb bonuses? a ship specialized in AOE damage would be pretty cool i think and there really isn't anything like that. it could be used for firewalls in current fleet setups far more efficiently and might be a good counter to cloaky ships which currently doesn't have that great of a counter tactic... The problem is still that it will be nearly impossible to bring bombs to bare with anything non-cloaky bigger than a frigate. No matter how much tank you put on it, you give enough time for a fleet of battleships to lock you before you can align and bomb and you will die in a horrible fire without killing anything. Frig sized bombers are just better. Also remember you can only launch what 20 bombs absolute max? before they start blowing them selves up. So you have 5-10 of your multi-launcher bombers with 200 angry people in rokhs trying to kill them. You really think you can land align (the whole wing) and bomb before you all die?
probably not, in this case i am proposing a new tactic for bombs that necesitates a new ship. less of a strafe bombing run thing and more of a try to get in the middle of a fleet and just blast AOE damage. i frankly don't know if something like that is overpowered or not, but i find the absolute chaos a few ships that could spew bombs and smartbombs without dieing instantly to be incredably attractive, and potentially more arousing than arty alpha...  |

Cameron Cahill
DEEP-SPACE CO-OP LTD Exhale.
105
|
Posted - 2012.10.01 23:44:00 -
[64] - Quote
Not really bombs then more just the smartbomb bonus. Are you a negative ten alt by any chance ;P |

Furry Commander
Furry Armada
17
|
Posted - 2012.10.01 23:59:00 -
[65] - Quote
Cameron Cahill wrote:Not really bombs then more just the smartbomb bonus. Are you a negative ten alt by any chance ;P
surprisingly no... i miss alpha fleet though... i have wanted a smartbombing ship since i learned what smartbombs do. i take any excuse to suggest one short of starting its own thread since i fear there isn't much need for one, and it could easily become far to good. even something with a role bonus to area and a slight damage boost would have me grinning like an idiot for two expansions or more |

ShahFluffers
Ice Fire Warriors Late Night Alliance
936
|
Posted - 2012.10.02 03:13:00 -
[66] - Quote
Furry Commander wrote:surprisingly no... i miss alpha fleet though... i have wanted a smartbombing ship since i learned what smartbombs do. i take any excuse to suggest one short of starting its own thread since i fear there isn't much need for one, and it could easily become far to good. even something with a role bonus to area and a slight damage boost would have me grinning like an idiot for two expansions or more Smartbombs are plenty powerful. You just have to know how to use them right. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Furry Commander
Furry Armada
17
|
Posted - 2012.10.02 19:04:00 -
[67] - Quote
oh i know they are powerful, i have done a few disco ops, i just wish there was a ship bonused for them so i can feel special |
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