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Riddari
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Posted - 2005.03.03 23:50:00 -
[1]
Now there I was, rediscovering my megathron which had laid for almost a year unused.
Plutonium seemed to give me sufficient damage and just the right amount of cap saving so that full tanking plus blasting plus burning the afterdrive to those multiple npc battleships meant that at 20% cap and 35% armor the big guys finally popped and I could slowly regain cap and armor.
Now this change is going to make me look at my other ships because...
1) You have allready accepted that the cap usage of hybrids is a bit much and "might get looked at, might! not certain".
By lowering the cap bonus for the close range ammo, you are killing my cap. My only way to compensate is to carry cap recharges in my cargo hold, but then I don't have room for my ammo!
2) By making my damage mostly thermal you are making sure that tanking is a even more no-brainer now than ever before in that the first hardener you put on is thermal, after that it gets trickier but thermal is a complete no-brainer.
So my cap is now less and I am doing less damage! Totally brilliant way to nerf my megathron!
I have 2.4m points in Drones and closing in on 3 million now. Drones are close range, yes I can control them up to 40-45km but the heavy drones are awfully slow and can easily be shot down as the march ever so slowly.
So I go close range, Gallente style is blasters and drones (yes the rail option is there too but honestly... you need lots of rail ships to instakill or some serious tackling squad while you are far away so it's not a solo weapon).
The extra cap penalty you are proposing for close range ammo totally kicks the megathron between his long exteriors.
Don't mess too much with the kinetic/thermal spread and please please don't make hybrids even worse by taking more cap of them, it's not like they have a lot of it now.
I can always go back to my apoc I guess... it's a shame since I was really enjoying the really up close and personal and on the edge wire act of Gallente battleships.
This wire act will be harder than anything Houdini thought of with the cap changes.
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Riddari
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Posted - 2005.03.03 23:53:00 -
[2]
Oh and I forgot.
Please reduce the ammo sizes, I can't move from a station or cargo indy if I want to be able to kill npc's without making a long break to go and reload and go back.
If you are taking my cap, at least give us smaller cargo sizes so I can at least carry some 800 charges (which could also do with being A LOT smaller).
The recent stealth nerf of making various modules 10m3 instead of 5m3 isn't improving my mood either.
Big nice shiny fork and nothing to stick it at without watching it break 
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Riddari
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Posted - 2005.03.03 23:57:00 -
[3]
Originally by: Thanit Unless ofc you fight angels, which would suck anyway with a blasterthron.
I am fighting angels which is why my tank and cap go so low.
Those double 1m spawns are nasty but I just about can take it so it's not dull, far from it.
If the changes go through, looks like I'll have to go Raven to hunt Angels 
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Riddari
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Posted - 2005.03.04 11:08:00 -
[4]
Topic languishing at page 2! 
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Riddari
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Posted - 2005.03.04 23:03:00 -
[5]
Well these new stats just tell us Blasterpeople one thing.
Kill real fast or be easy prey.
Of course we first have to get in range, tanking damage, then when we arrive we have to hope that the cap lasts long enough for our guns to fire, without even trying to tank the damage at this moment 
Maybe a pessimistic view but 5% cap reduction is.. laughable.
At least give us cap relays IIs then... hmmm...
Or as before, decrease both ammo and cap charge sizes so we can actually fit some of that ammo you are tweaking in our cargo holds.
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Riddari
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Posted - 2005.03.12 09:41:00 -
[6]
Originally by: Syniteon Also i my point wasn't noob tank !!! what you describe in your post. Cause one termal/kin/exp is noob tank. Every good pilot use plates(pasive hardeners 20% on all res). Combination aktive and pasivehardeners give best results. And if you look at minmatar ships who have base 70%on em what result you will got. Even if you want to use only 2 slots for hards it is still the best to use these pasive hards cause you strengthen your ship on all type of dmg!
I am finis with posting on this forum and time will tell that i was right.
Regrads Syniteon
Wow, way to state your point huh... 
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