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Thread Statistics | Show CCP posts - 1 post(s) |
Foofad
Gallente
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Posted - 2011.09.01 23:50:00 -
[181]
Originally by: Razin
Originally by: Foofad I really hate it when people speak for "the player base," as if they had any idea what each individual really wanted or liked in a feature. For my part, I love CQ. I love the contrast of just being a person for a little while against being a space battleship when out and about. I love the additional immersion, the bright screens in the room, the holograms, the mirror, being able to walk out to the balcony and look at my ship from afar. It's ****ing cool, and I can't wait to see what they do with it.
How can you feel immersion from popping out of your ship every time you dock if it goes against every piece of EVE lore? In addition, it's just ******ed given the game's mechanics for the overwhelming majority of docked activities.
Because I'm a person, not a space ship. I can't identify with a space ship, space ships don't have feelings. Unless it was some sort of intelligent, thinking-feeling space ship, which would be kind of cool. As for the game lore, as much as I enjoy lore, I also enjoy progress. Technology tends to evolve. Perhaps in the past however many years, some R&D corporation made an improvement in the pod design that makes getting in and out of one perfectly safe. But honestly, I don't care. I get to be a person now and that's cool with me.
As for it being ******ed in terms of docked activities... I don't even understand how that applies. What do you do when docked? Check the market? Repair your ship? Move cargo in and out? Clone yourself? Which of these activities can't be done unless your brain is hooked up to a machine? Silly.
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Information Agent
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Posted - 2011.09.02 00:00:00 -
[182]
Originally by: Foofad
As for it being ******ed in terms of docked activities... I don't even understand how that applies. What do you do when docked? Check the market? Repair your ship? Move cargo in and out? Clone yourself? Which of these activities can't be done unless your brain is hooked up to a machine? Silly.
Along the same lines, how does it help immersion if your char is staring blankly at a random wall that has little detail on, scratching his head while you browse the market and refit ships. He just stands there, scratching his head. Its something that I find hard to connect to the various things that pilots need to do when docked.
At least when there was the old station environment with the ship in the middle you could at the very least imagine that your char was being busy with things inside, and not just standing there, blankly staring into a wall, scratching his head.
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Ethan Bejorn
Caldari Provisions
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Posted - 2011.09.02 00:03:00 -
[183]
Pod pilots are not supposed to be able to leave their pod, ever.
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Vice Admiral Spreadsheet
Caldari
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Posted - 2011.09.02 00:10:00 -
[184]
Originally by: Ethan Bejorn Pod pilots are not supposed to be able to leave their pod, ever.
And I'm Sansha Kuvakei's right-hand soldier, proud pilot of the Ubergeddon, which has 8 XL lasers fitted to it.
CCP make the lore, not you. And in many, many chronicles you'd see that there are many, many instances where pod pilots are in fact not in their pods.
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XIRUSPHERE
Gallente Deadly Intent.
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Posted - 2011.09.02 00:12:00 -
[185]
People that think the session timer was a bit of altruism from CCP have it dead wrong. It was removed because Carbon cannot work around it plain and simple. After 5 years of development Carbon cannot function around basic parameters that have existed in their flagship product since inception.
Carbon is a massive heap of failure and institutionalized waste, this compromise has been cloaked in false virtue and yet players would just rejoice rather than take heed of the issues at hand. It is very telling of how problematic Carbon is going to be and remain. Expect further compromise on untenable levels while the minds who brought you one of the least functional and agile engines in gaming history continue to stay the course and kneecap their own product and marginalize their customers because individuals that belong on a fishing boat or in an aluminum smelter refuse to see reality for what it is.
You aren't getting the old hanger back because Carbon just wont work with it on any level, those session timers being removed are a quick fix thus the mass testing and removal of CarbonIO. Those session timers were in place to give the server cluster time to update and ensure things were operating as they should. The implementation of Carbon is going to see an EVE more unstable and full of glaring bugs and annoyance than ever before.
Keep rejoicing as this game circles the drain like some event horizon, inexorably bringing it to it's destruction, unable to escape the gravity well of sheer smug and bankrupt ideology that is the new business ethos while to those stuck in it time appears standstill, they can't even see the end coming.
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Ethan Bejorn
Caldari Provisions
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Posted - 2011.09.02 00:22:00 -
[186]
Originally by: Vice Admiral Spreadsheet
Originally by: Ethan Bejorn Pod pilots are not supposed to be able to leave their pod, ever.
And I'm Sansha Kuvakei's right-hand soldier, proud pilot of the Ubergeddon, which has 8 XL lasers fitted to it.
CCP make the lore, not you. And in many, many chronicles you'd see that there are many, many instances where pod pilots are in fact not in their pods.
CCP doesn't "make" anything these days. CCP is the destroyer of worlds.
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Wyke Mossari
Gallente
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Posted - 2011.09.02 00:30:00 -
[187]
Originally by: Tea Leaves
Response> No, we don't have any plans for that. Incarna is essentially an addition that is central to the future of EVE.
What part of NO do you not understand ?
Saying NO is not lying, but you are lying by saying that it is lying.
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Sullen Skoung
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Posted - 2011.09.02 00:31:00 -
[188]
Originally by: XIRUSPHERE
Keep rejoicing as this game circles the drain like some event horizon, inexorably bringing it to it's destruction, unable to escape the gravity well of sheer smug and bankrupt ideology that is the new business ethos while to those stuck in it time appears standstill, they can't even see the end coming.
Originally by: Ethan Bejorn CCP is the destroyer of worlds.
Happy prospects :D Wonder if the Goons are happy yet -------- CCP knows better than the players whats good for their game. SOE knew what was best for SWG too. Better than all those players that left too. |
Foofad
Gallente
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Posted - 2011.09.02 00:39:00 -
[189]
Originally by: Information Agent
Originally by: Foofad
As for it being ******ed in terms of docked activities... I don't even understand how that applies. What do you do when docked? Check the market? Repair your ship? Move cargo in and out? Clone yourself? Which of these activities can't be done unless your brain is hooked up to a machine? Silly.
Along the same lines, how does it help immersion if your char is staring blankly at a random wall that has little detail on, scratching his head while you browse the market and refit ships. He just stands there, scratching his head. Its something that I find hard to connect to the various things that pilots need to do when docked.
At least when there was the old station environment with the ship in the middle you could at the very least imagine that your char was being busy with things inside, and not just standing there, blankly staring into a wall, scratching his head.
I don't know about your character, but my character sits on her couch and watches her giant holographic television while doing the above.
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Mendolus
Aurelius Federation
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Posted - 2011.09.02 00:43:00 -
[190]
Originally by: XIRUSPHERE People that think the session timer was a bit of altruism from CCP have it dead wrong. It was removed because Carbon cannot work around it plain and simple. After 5 years of development Carbon cannot function around basic parameters that have existed in their flagship product since inception.
Carbon is a massive heap of failure and institutionalized waste, this compromise has been cloaked in false virtue and yet players would just rejoice rather than take heed of the issues at hand. It is very telling of how problematic Carbon is going to be and remain. Expect further compromise on untenable levels while the minds who brought you one of the least functional and agile engines in gaming history continue to stay the course and kneecap their own product and marginalize their customers because individuals that belong on a fishing boat or in an aluminum smelter refuse to see reality for what it is.
You aren't getting the old hanger back because Carbon just wont work with it on any level, those session timers being removed are a quick fix thus the mass testing and removal of CarbonIO. Those session timers were in place to give the server cluster time to update and ensure things were operating as they should. The implementation of Carbon is going to see an EVE more unstable and full of glaring bugs and annoyance than ever before.
Keep rejoicing as this game circles the drain like some event horizon, inexorably bringing it to it's destruction, unable to escape the gravity well of sheer smug and bankrupt ideology that is the new business ethos while to those stuck in it time appears standstill, they can't even see the end coming.
Proof please?
__________________________________________________ ...clearly the Ishukone Watch Scorpion is the fifth horseman of the apocalypse, i.e. The Brown Rider, otherwise known as Poopie. |
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Information Agent
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Posted - 2011.09.02 00:52:00 -
[191]
Originally by: Foofad
I don't know about your character, but my character sits on her couch and watches her giant holographic television while doing the above.
Last time I tried that my char ended up fixed in a strange frame of 'sitting down and standing up' and I had to log out to get him to move anywhere. Its a long slow shuffle from the gangway to the tv too.
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XIRUSPHERE
Gallente Deadly Intent.
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Posted - 2011.09.02 00:59:00 -
[192]
Originally by: Mendolus Proof please?
[ 2011.08.09 19:01:53 ] CCP Habakuk2 > The docking and undocking changes are basically a requirement for multiplayer rooms in stations, which can be located on different server-nodes as the station itself. [ 2011.08.09 19:02:05 ] CCP Habakuk2 > A good side-effect is, that the session change timers within the station for changing ships are gone.
It's a side effect of Carbon being unable to function around basic parameters to get WIS up and running. Weigh this behavior against CCP's historic performance and tendency to ham fist things as simple as PI and you can draw a multitude of conclusions. |
Sullen Skoung
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Posted - 2011.09.02 01:16:00 -
[193]
Originally by: XIRUSPHERE
Originally by: Mendolus Proof please?
[ 2011.08.09 19:01:53 ] CCP Habakuk2 > The docking and undocking changes are basically a requirement for multiplayer rooms in stations, which can be located on different server-nodes as the station itself. [ 2011.08.09 19:02:05 ] CCP Habakuk2 > A good side-effect is, that the session change timers within the station for changing ships are gone.
It's a side effect of Carbon being unable to function around basic parameters to get WIS up and running. Weigh this behavior against CCP's historic performance and tendency to ham fist things as simple as PI and you can draw a multitude of conclusions.
but HE wont lol -------- CCP knows better than the players whats good for their game. SOE knew what was best for SWG too. Better than all those players that left too. |
Mendolus
Aurelius Federation
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Posted - 2011.09.02 01:21:00 -
[194]
Originally by: XIRUSPHERE
Originally by: Mendolus Proof please?
[ 2011.08.09 19:01:53 ] CCP Habakuk2 > The docking and undocking changes are basically a requirement for multiplayer rooms in stations, which can be located on different server-nodes as the station itself. [ 2011.08.09 19:02:05 ] CCP Habakuk2 > A good side-effect is, that the session change timers within the station for changing ships are gone.
It's a side effect of Carbon being unable to function around basic parameters to get WIS up and running. Weigh this behavior against CCP's historic performance and tendency to ham fist things as simple as PI and you can draw a multitude of conclusions.
That's your proof?
How much concurrent programming have you done?
__________________________________________________ ...clearly the Ishukone Watch Scorpion is the fifth horseman of the apocalypse, i.e. The Brown Rider, otherwise known as Poopie. |
Avon
Caldari Versatech Co. Raiden.
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Posted - 2011.09.02 01:24:00 -
[195]
The problem I have with what we have now is that it fails on two levels.
I have have lost the quick functionality of the old hangar view AND been given a single player room rather than something resembling the promises of ambulation/walking in stations.
It may be that there is some technical reason that CCP were unable to code a button to leave your ship and enter the station enviroment, but it seems unlikely.
As the cynic I am, it is my firm belief that we have had this single room forced upon us for no other reason than to try to get us to spend money on dress-up. Don't get me wrong, I have no problem whatsoever with vanity microtransactions, but what's the point if no-one is going to see my groovy gear?
CCP need to generate revenue, that's what companies do. However, being so blatant about a revenue drive is a little distateful, especially when (in the eyes of many) you have to compromise your product to do it. At least Coca-Cola learnt by their mistake when they did the same thing back in the 80's and survived to tell the tale.
CCP need to listen to their playerbase, rather than just wait to see what they do, because it is easier to retain a customer than to gain a new one .. and who wants to join a dying MMOG?
Their problem is that they actually believe their own hype.
Retro sig |
XIRUSPHERE
Gallente Deadly Intent.
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Posted - 2011.09.02 01:30:00 -
[196]
Originally by: Mendolus
Originally by: XIRUSPHERE
Originally by: Mendolus Proof please?
[ 2011.08.09 19:01:53 ] CCP Habakuk2 > The docking and undocking changes are basically a requirement for multiplayer rooms in stations, which can be located on different server-nodes as the station itself. [ 2011.08.09 19:02:05 ] CCP Habakuk2 > A good side-effect is, that the session change timers within the station for changing ships are gone.
It's a side effect of Carbon being unable to function around basic parameters to get WIS up and running. Weigh this behavior against CCP's historic performance and tendency to ham fist things as simple as PI and you can draw a multitude of conclusions.
That's your proof?
How much concurrent programming have you done?
All praise Nyan-Cat no where near enough to generate a shield of obvious deflection.
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Mendolus
Aurelius Federation
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Posted - 2011.09.02 01:33:00 -
[197]
Originally by: XIRUSPHERE
Originally by: Mendolus
Originally by: XIRUSPHERE
Originally by: Mendolus Proof please?
[ 2011.08.09 19:01:53 ] CCP Habakuk2 > The docking and undocking changes are basically a requirement for multiplayer rooms in stations, which can be located on different server-nodes as the station itself. [ 2011.08.09 19:02:05 ] CCP Habakuk2 > A good side-effect is, that the session change timers within the station for changing ships are gone.
It's a side effect of Carbon being unable to function around basic parameters to get WIS up and running. Weigh this behavior against CCP's historic performance and tendency to ham fist things as simple as PI and you can draw a multitude of conclusions.
That's your proof?
How much concurrent programming have you done?
All praise Nyan-Cat no where near enough to generate a shield of obvious deflection.
I'm not the one who refuses to answer the question
__________________________________________________ ...clearly the Ishukone Watch Scorpion is the fifth horseman of the apocalypse, i.e. The Brown Rider, otherwise known as Poopie. |
Saerathus
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Posted - 2011.09.02 01:37:00 -
[198]
Originally by: Mendolus
Originally by: XIRUSPHERE
Originally by: Mendolus Proof please?
[ 2011.08.09 19:01:53 ] CCP Habakuk2 > The docking and undocking changes are basically a requirement for multiplayer rooms in stations, which can be located on different server-nodes as the station itself. [ 2011.08.09 19:02:05 ] CCP Habakuk2 > A good side-effect is, that the session change timers within the station for changing ships are gone.
It's a side effect of Carbon being unable to function around basic parameters to get WIS up and running. Weigh this behavior against CCP's historic performance and tendency to ham fist things as simple as PI and you can draw a multitude of conclusions.
That's your proof?
How much concurrent programming have you done?
Nice moving the goalposts fallacy there. I'd be interested to know how much concurrent programming YOU have done.. when the core interpreter is still singly-threaded and can never be changed.
http://www.eveonline.com/devblog.asp?a=blog&nbid=2332
Global interpreter lock is still and always will be an issue, no matter how much they can Frankenstein it up with CarbonIO.
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Sullen Skoung
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Posted - 2011.09.02 02:06:00 -
[199]
NOW IM ****ED THEY LIED TO US THAT THE SERVER WOULD BE UP!!!!!
j/k -------- CCP knows better than the players whats good for their game. SOE knew what was best for SWG too. Better than all those players that left too. |
Mendolus
Aurelius Federation
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Posted - 2011.09.02 02:15:00 -
[200]
Originally by: Saerathus Edited by: Saerathus on 02/09/2011 02:04:02
Originally by: Mendolus
Originally by: XIRUSPHERE
Originally by: Mendolus Proof please?
[ 2011.08.09 19:01:53 ] CCP Habakuk2 > The docking and undocking changes are basically a requirement for multiplayer rooms in stations, which can be located on different server-nodes as the station itself. [ 2011.08.09 19:02:05 ] CCP Habakuk2 > A good side-effect is, that the session change timers within the station for changing ships are gone.
It's a side effect of Carbon being unable to function around basic parameters to get WIS up and running. Weigh this behavior against CCP's historic performance and tendency to ham fist things as simple as PI and you can draw a multitude of conclusions.
That's your proof?
How much concurrent programming have you done?
Nice moving the goalposts fallacy there. I'd be interested to know how much concurrent programming YOU have done.. when the core interpreter is still singly-threaded and can never be changed.
http://www.eveonline.com/devblog.asp?a=blog&nbid=2332
Global interpreter lock is still and always will be an issue, no matter how much they can Frankenstein it up with CarbonIO.
EDIT: And upon doing some more research, GIL bottlenecks are just one of the many opportunities that might cause Carbon and Trinity to not play well together. Just do some reading, yeesh.
You sound like a professor I had at college that claimed all of Java was a steaming pile and 'this is how he would do it'.
Well, ya know what, it's all fun and games to claim you know best and you could make something absolutely perfect in every way, so why don't ya trying actually doing it yourself and see how far you get? Theory and practice, almost always two different things.
Long as I can undock and shoot ****, I could give a flying baboon's gonads whether the code underneath is perfect or not, so long as the interface mostly behaves itself, I don't have to care how the work gets done behind it. That's how it works in a production environment, you can proselytize all you want about how it should work in a vacuum for all I care.
__________________________________________________ ...clearly the Ishukone Watch Scorpion is the fifth horseman of the apocalypse, i.e. The Brown Rider, otherwise known as Poopie. |
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Constantinee
Caldari Nex Exercitus Raiden.
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Posted - 2011.09.02 02:49:00 -
[201]
Originally by: CCP Soundwave Just to be clear, I never said you woudln't get ship spinning back, I said there wouldn't be an old hangar view.
Stop tryig to cover ur lies up soundwave, your not making us hate you anyless for destroying which was a fun game....
Originally by: Seph Res im looking forward for you to lead another op down the drain, and no i didnt lost any of my dreads, but killed you and the fat girl, it was fun for me
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Barbelo Valentinian
Gallente The Scope
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Posted - 2011.09.02 02:49:00 -
[202]
Originally by: pussnheels [ They added CQ it doesn t even break the gamemechanics and actually adds to the game. Immersion
There's immersion and immersion. Yes, it would add another layer of immersion to be able to get out of the pod and walk about. Most people were happy with that idea.
But people were already immersed with Hangar view, now that form of immersion has been taken away, and the new form of immersion, instead of being an added layer, has replaced the old form.
In effect, instead of adding to immersion, it's made a lot of people feel somewhat homeless and alienated - not to mention annoyed. Instead of feeling more immersed, a whole bunch of people have suddenly been pulled out of the immersion they were in, and are now more aware that it's just a game they can easily leave ...
Oh and Tippia, you have the patience of Job, keep fighting the good fight. *****
"To wake up is to wake the world up" - D.E. Harding |
Urgg Boolean
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Posted - 2011.09.02 02:57:00 -
[203]
There is some very rational debate in parts of this thread. I hear what everyone is saying and I agree that game content is certainly an important issue.
Quality is the real issue. Today I've posted on several threads discussing broken functionality related to the new patch. It almost doesn't matter what content CCP delivers because it will be borked and/or will bork existing functionality. This will not change regardless of content.
Quality is the real issue. I know of no other game developer that consistently borks the game in obtuse and arcane ways that are seemingly unrelated to the patch content, like ships flying upside down, inability to warp to missions, difficulty close windows and plenty of other stupid little annoying items. From my perspective, CQ had/has huge potential, but they botched it bad and with CQ came all manner of breakage that continues to manifest with every new patch.
Quality is the real issue. I would be much more open to change and far less critical of content if quality was not an issue. As it is, quality in this game is laughable and pathetic which makes it difficult to be objective with any other assessments.
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Pr1ncess Alia
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Posted - 2011.09.02 03:21:00 -
[204]
Originally by: Urgg Boolean There is some very rational debate in parts of this thread. I hear what everyone is saying and I agree that game content is certainly an important issue.
Quality is the real issue. Today I've posted on several threads discussing broken functionality related to the new patch. It almost doesn't matter what content CCP delivers because it will be borked and/or will bork existing functionality. This will not change regardless of content.
Quality is the real issue. I know of no other game developer that consistently borks the game in obtuse and arcane ways that are seemingly unrelated to the patch content, like ships flying upside down, inability to warp to missions, difficulty close windows and plenty of other stupid little annoying items. From my perspective, CQ had/has huge potential, but they botched it bad and with CQ came all manner of breakage that continues to manifest with every new patch.
Quality is the real issue. I would be much more open to change and far less critical of content if quality was not an issue. As it is, quality in this game is laughable and pathetic which makes it difficult to be objective with any other assessments.
Part of this is, no one is left at CCP that really completely understands their own code.
And they sure as hell aren't going to spend money on eve to fix that.
They don't even fix bugs they are told about months before they release a patch.
They Do Not Care
I've already got your money dude.
--- Players are losing faith and loyalty in CCP due previous expansions not living up to player expectations. The CSM and CCP agreed that expectation management can be improved |
Saerathus
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Posted - 2011.09.02 03:30:00 -
[205]
Originally by: Mendolus you can proselytize all you want about how it should work in a vacuum for all I care.
But it should work in a vacuum.. the game is in space, isn't it?
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Issac Haydron
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Posted - 2011.09.02 03:33:00 -
[206]
since day one i have CQ disabled...... Comes on CCP, get it right, No one wants CQ... it sucks.
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Trolls Troll
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Posted - 2011.09.02 03:44:00 -
[207]
So soundwave can take the time to tell us he wasn't lying to cover himself, but can't take the extra 30 seconds of typing time to tell us
WHEN THE **** THE DECENT ENVIRONMENT IS COMING BACK. FFS.
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Faffywaffy
Fremen Sietch DarkSide.
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Posted - 2011.09.02 03:57:00 -
[208]
Edited by: Faffywaffy on 02/09/2011 03:59:29 I am not sure what all the confusion is about.
Anyone with half a brain can see that CQ and the WiS that will follow are CCPs effort of getting more money out of people who are interested in paying for such things as virtual monocles or clothing. In order for this to be appealing to them, their purchases must be seen by other players (what good is a monocle if nobody can see it?). If WiS is made optional, it is very likely that a large percentage (probably a majority) of players will not enable it, reducing the number of eyes on the vanity items, and thus reducing their value.
Even assuming I am wrong in all the above, the people in CCP who came up and pushed the WiS idea can't risk a large percentage of people purposefully disabling it. Allowing that will eventually lead to someone in CCP calculating that percentage and making it clear that the WiS proponents wasted a huge amount of resources without a corresponding increase in the playerbase. That is likely to cause them to be fired.
Therefore WiS cannot be optional forever. What CCP will do is provide some kind of "ship spinning" functionality (probably a slightly improved version of what already exists in CQ) and call their promise fulfilled.
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Vorn Deerdan
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Posted - 2011.09.02 03:59:00 -
[209]
I'm sincerely disappointed. Until we have real gameplay added value, the CQ for me is just an additional burden, both from a functionality and a performance standpoint. And for no added value in return.
I'd like to get back the old hangar as an option until CQ has a point.
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Cave Lord
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Posted - 2011.09.02 04:10:00 -
[210]
I've said this time and TIME again.
CCP IS IGNORING YOU. They will ONLY pay attention to what you do. Don't like it? Too bad. Shutup and play the game, quit your whining. If you really didn't like it, you'd unsub. Because unsubscribing is the ONLY thing CCP will listen to.
Do I make myself clear? The only way to make CCP listen to you (the player) is to hurt them in the pocket. What would you do if your customers all left? yea, you'd be chasing them- just like CCP chased us for the past few years - and now they feel they can control us.
Stick it to them- unsubscribe. Until then, don't even bother trying to convince CCP to make things the way they should be.
-Cave
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