Si Omega
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Posted - 2011.09.06 23:07:00 -
[1]
I often wonder about the anghst being generated over NeX, Incarna ad infintum. The wondering extends to why such trivial things can cause so much of an issue for so many players.
I'm looking at this from a rational POV, not the riotous, let's start something and all the sheep will follow mentality.
(remember England's riots? Half the people asked didn't even know why they were rioting. It was just "the thing to do" to voice their dissatisfaction. "Dissatisfied at what" they were asked. "Them" was the reply. "Who is them?" "Them... you know, THEM...")
Even Mittens talks often about the blindly following masses. I saw ethnic riots in Australia a few years and half the crowd turned up because it was "the thing to do". Many were passive participants but it gave impetus to the few who were willing to take the issue a little too seriously. Don't need a Psych degree to understand what happened there.
I digress...
Among all this anghst I hear rumours of more than 85% of the player base is back in high-sec. Why?
Consider this. Snuck quietly in among the last rounds of Incursion and the early release of Incarna came 2 quite null-shattering changes.
1) Anoms nerfed 2) Jump bridge limitations
As if null wasn't hard enough? What with afk cloaky campers, gang roams, the ever present threat of black-ops drops, over subscribed systems (try running a 5 sanctum system with 50 other players!) and all the other associated CTA's, blobs, lag, lack of good leadership etc. etc.
CCP decided to make logistics twice as risky and helped make consistent iskies in null suddenly very difficult to obtain. In my mind, it removed the very reason many players were out there and if they did stay, they had to almost go blue-on-blue to get at the resources.
The long-time ratters got bored. The logistics guys said *** it and well... if you've been there, you'd know.
From this I deduce that perhaps we're barking at the wrong moon. Either way, I get the impression that many of the "unsubs" are simply bored because much of what was good and dangerous has been made BAD and more dangerous.
Throw in a bit of "no new real content" and it's a cauldron on the bubble.
Solution. I don't know. There are millions of ideas here but like all things, my magic might be your disdain. CCP has a fine line to walk. I don't envy their job.
With 7 accounts, I'm staying for the time being. I reckon things might get better. What CCP has created is a hugely complex immersion with escapism and realism all rolled into one. That didn't come from fools.
For mine, the bumps along the development road are well, just that. Bumps.
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