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res0nance
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Posted - 2005.03.06 01:37:00 -
[1]
On my screen I am 0m from a gate, but on my friend's screen I am ages off the gate.
I then go to jump and it tells me to get within 2500 meters of the gate, yet my screen shows 0m.
This wonderful bug is about the best way to die ever.
Thanks CCP!
/me waits for CCP to tell me that the bug is a fault of mine, not theirs _
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PaulAtreides
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Posted - 2005.03.06 07:42:00 -
[2]
Edited by: PaulAtreides on 06/03/2005 07:42:40 Get your internet's connection integrity checked. Sounds like client lag to me...
Good luck in getting it sorted out.
Want to work for me? |

Drakxter
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Posted - 2005.03.07 16:37:00 -
[3]
I have these "lag" related problems as well. So do others.
Its the server getting out of sync with your client/client getting out of sync with the server..
In my cases its not internet load related. Its EVE servers related. ------------- Most tired of thing atm: - Mods on the forum saying: "Please use the bug report page to submit bugs, the forum is not the place to post them." and then closing a topic. |

Saerid
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Posted - 2005.03.07 19:45:00 -
[4]
Seems to happen as a result of collisions, resulting in client and server losing sync. Haven't been able to pin it down unfortunately, tried various methods of whacking the ships around (Easy to see when it's happening if you got an alt nearby, just compare screens). The game still does calculate some stuff based on real values, gunnery for instance,tested that one out when I had a 30km location shift during a mission.
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Ticondrius
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Posted - 2005.03.07 19:45:00 -
[5]
Desynched client.
CCP needs to rework their method of client/server handshaking to force an update from the server whenever certain actions are performed, such as jumping, docking, locking, and every so often while in combat.
Yes, this would cause more lag.
The key problem is CCP is trying to keep EVE 56K friendly in a broadband world. CCP, cut it out already! If someone doesn't have 1.5mbps DSL by now, they're still using DOS6.22 and Win3.11. If you build it, they WILL switch!
"If I'm brutally honest and it offends you, that's not my fault."
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

bUBbLeS
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Posted - 2005.03.08 22:47:00 -
[6]
i use 2 accounts on the same PC at the same time...
i get this all the time
what i see on one screen bears no resemblance to the other
and dont tell me its "lag" or "bandwidth"
i have a 3 mb cable pipe
and one client is correct, the other is maybe 15 or 20 km out
the client does know where my ship s though, cause it still launches my missiles from where my ship "should" be
this can be seen from the 2nd client also
woot Julius ceaser : "operor vos volo MCCCXXXVII laganum bUBbLeS?"
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Helison
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Posted - 2005.03.09 13:36:00 -
[7]
IŠve noticed this behaviour too quite often since the last patch. Something with synching seems to be broken, this has nothing to do with normal lag.
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Leshrac Shepherd
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Posted - 2005.03.09 15:06:00 -
[8]
Originally by: Ticondrius The key problem is CCP is trying to keep EVE 56K friendly in a broadband world. CCP, cut it out already! If someone doesn't have 1.5mbps DSL by now, they're still using DOS6.22 and Win3.11. If you build it, they WILL switch!
Don't know where you live nor who are you, but I don't have the money to afford a 1,5mbps dsl; and won't pay that much to play a game that's already costing me monthly money. I'm sure I'm not the only one in this position.
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Mining Maxx
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Posted - 2005.03.10 01:14:00 -
[9]
hm, graphics error? way to die?
what about this one: you turn on your cloak and it does so without moaning. your cloak module is active, your ship is translucent as usual and you feel safe... but, FUN, you arent cloaked in fact and the hostiles nearby see you as usual. BANG.
even funnier... as this sounds like the perfect bug you wouldnt expect it to write something suspicious in the server logs... no water-proof log entry - no reimbursement ;) you really start to hate this kind of display/gui/whatever bug when you lost your 3rd ship to similar situations with being ever reimbursed.
interestingly, this time the answer was "although this sounds like some fault indeed, we have no proof in the logs and according to the rules cannot reimburse". guess the only safe method to play is to record every move on vcr (i'd use fraps but how should i afford the terabytes of harddisks needed for a few hours of gaming ;) ), so even without a log entry in such cases you got a physical proof ;)
bah.. i was nearly past this before i read this thread.. i better start forgetting it again.. ;)
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Grandorr
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Posted - 2005.03.11 06:37:00 -
[10]
Originally by: Leshrac Shepherd
Originally by: Ticondrius The key problem is CCP is trying to keep EVE 56K friendly in a broadband world. CCP, cut it out already! If someone doesn't have 1.5mbps DSL by now, they're still using DOS6.22 and Win3.11. If you build it, they WILL switch!
Don't know where you live nor who are you, but I don't have the money to afford a 1,5mbps dsl; and won't pay that much to play a game that's already costing me monthly money. I'm sure I'm not the only one in this position.
Atleast you have it available to you, closest line to me is almost 10 miles away.
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Mitram
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Posted - 2005.03.11 12:14:00 -
[11]
This is not a lag related problem.
I have the same problem while doing missions with 2 accounts.
Sometimes it happens that the missiles I fire appear miles away from my ship position. This is visible on both accounts equally. Moving the ship does not change that. It only vanish after you warp away.
So the server has a different location of my ship than displayed on every eve-client. That must be a server internal problem.
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Ticondrius
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Posted - 2005.03.12 02:00:00 -
[12]
Originally by: Leshrac Shepherd
Originally by: Ticondrius The key problem is CCP is trying to keep EVE 56K friendly in a broadband world. CCP, cut it out already! If someone doesn't have 1.5mbps DSL by now, they're still using DOS6.22 and Win3.11. If you build it, they WILL switch!
Don't know where you live nor who are you, but I don't have the money to afford a 1,5mbps dsl; and won't pay that much to play a game that's already costing me monthly money. I'm sure I'm not the only one in this position.
Middle-of-nowhere-Mexico (the country..not the U.S. State) And I have 1.5mb DSL. Costs $49/month.
What can I say? Sucks to be European and get robbed royally.
"If I'm brutally honest and it offends you, that's not my fault."
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Grim
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Posted - 2005.03.12 19:47:00 -
[13]
I have this issues to, on deferent or same computers in my house hold, each screen is always deferent.
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A Brr
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Posted - 2005.03.18 11:59:00 -
[14]
I have written a bug report about this a long time ago - nothing happens. The only way to get info about the position the server thinks you are is jettison something. You may be supprised finding that cont 60km away from your ship. The only solution is warping out and back in, if possible :(
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BH Mephysto
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Posted - 2005.03.18 12:14:00 -
[15]
I can only ask that you submit logs/screnshots and a dxdiag in a bugreport. Merely telling us theres a bug in no way helps us indentify it.
Thanks
------- Mephysto BH Lead |

kwoodward
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Posted - 2005.03.18 14:13:00 -
[16]
try in a deadspace complex this is the most common place i have seen this bug, i think a usefull work around is to aproch a object and just leave the client a while to catch up
 Meow! |

Loretta
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Posted - 2005.03.24 21:22:00 -
[17]
DEV'S Please Read me.. I think I have an idea for you. ------------------ I don't know if the dev's will ever read this but here goes: I know that people would like you to increase value checking to ensure that the server and the client are in agreement all the time. Unfortunatly we all know (or those paying attention) that this increased network traffic will most certainly hurt us in the long run. Unless....
Instead of checking everything.. how about a checksome built from the X-Y-Z + Orientation and velocity of the player's ship. Then you are sending only one number. Implement a method to determine a "Maximum Deviation" for this checksum. If the two checksomes (or Hash, or whatever) are too different THEN perform that all-intensive re-sync.
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rcxdude
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Posted - 2005.03.31 22:30:00 -
[18]
Originally by: Loretta DEV'S Please Read me.. I think I have an idea for you. ------------------ I don't know if the dev's will ever read this but here goes: I know that people would like you to increase value checking to ensure that the server and the client are in agreement all the time. Unfortunatly we all know (or those paying attention) that this increased network traffic will most certainly hurt us in the long run. Unless....
Instead of checking everything.. how about a checksome built from the X-Y-Z + Orientation and velocity of the player's ship. Then you are sending only one number. Implement a method to determine a "Maximum Deviation" for this checksum. If the two checksomes (or Hash, or whatever) are too different THEN perform that all-intensive re-sync.
OR simply include a hotkey that will resync the client
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xOm3gAx
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Posted - 2005.04.01 06:12:00 -
[19]
its just a desynch between the client and server this happens when packets are lost blah blah usually due to signal degridation.. it has nothing to do with what pipeline your on... eg i have a 5Mb connection and i desynch every so often.... and depending ont he node i lag bad.... theres alot of things that can cause it and not just on the client or server sides but it could also be the isp's backbone they are using... etc etc... ----------------- *Decloaks and starts blasting your sig* Applesauce Biotch
~~~My Banner got nerfed~~~ But I still love the mods anyway
Succumb to your nightmares Darkness shall embrace you |

Naal Morno
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Posted - 2005.04.02 06:51:00 -
[20]
Edited by: Naal Morno on 02/04/2005 06:52:47
Originally by: Mining Maxx hm, graphics error? way to die?
what about this one: you turn on your cloak and it does so without moaning. your cloak module is active, your ship is translucent as usual and you feel safe... but, FUN, you arent cloaked in fact and the hostiles nearby see you as usual. BANG.
even funnier... as this sounds like the perfect bug you wouldnt expect it to write something suspicious in the server logs... no water-proof log entry - no reimbursement ;) you really start to hate this kind of display/gui/whatever bug when you lost your 3rd ship to similar situations with being ever reimbursed.
interestingly, this time the answer was "although this sounds like some fault indeed, we have no proof in the logs and according to the rules cannot reimburse". guess the only safe method to play is to record every move on vcr (i'd use fraps but how should i afford the terabytes of harddisks needed for a few hours of gaming ;) ), so even without a log entry in such cases you got a physical proof ;)
bah.. i was nearly past this before i read this thread.. i better start forgetting it again.. ;)
I noticed this exact thing about 3-4 times to date. Seems to happen if you hit cloak TOO soon after first move after you gated/jumped. I can't really replicate it 100% but I know for a fact that: #1 client shows you cloaked. #2 everyone else can see you #2 Hitting cloak again will displa y something along the lines of "you need to wait x.x seconds" (the usual re-claoking too soon thing)
Baically, client forgets to send "I am cloaking" message to server for some reason. This is replicable if anybody was giving any damn about it. Your Heavy Neutron Blaster II perfectly strikes Serpentis Chief Sentinel, wrecking for 660.4 damage.
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Darkwolf
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Posted - 2005.04.02 07:23:00 -
[21]
Originally by: Loretta how about a checksome built from the X-Y-Z + Orientation and velocity of the player's ship. Then you are sending only one number. Implement a method to determine a "Maximum Deviation" for this checksum. If the two checksomes (or Hash, or whatever) are too different THEN perform that all-intensive re-sync.
Umm. Hash functions by their definition are one-way. You cannot extract the original data from the hash (in a perfect hash), and because of the distribution of the set of all possible hashes in their collision space, there is no way of telling if two coordinates are 'near' each other by comparing their hashes.
ie, this don't work, jim :)
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Larno
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Posted - 2005.04.03 21:12:00 -
[22]
Happened to me when I warped into a roid belt and bounced of the NPCs. My torps were coming from behind the BS, yet I was in front of it. :S
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EB Research
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Posted - 2005.04.07 08:18:00 -
[23]
Originally by:
#1 client shows you cloaked. #2 everyone else can see you #2 Hitting cloak again will displa y something along the lines of "you need to wait x.x seconds" (the usual re-claoking too soon thing)
Baically, client forgets to send "I am cloaking" message to server for some reason. This is replicable if anybody was giving any damn about it.
Yea, this happens with a lot of things. The annoying part of it is that the client puts limitations on some things (cloaking, undocking, taking stuff from cans, jumping through a warpgate) and then your stuck waiting for your client to allow it again.
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