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Danny theDog
Phoenix Consortium Industries Black Core Alliance
1
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Posted - 2012.09.28 16:18:00 -
[1] - Quote
This post is just expressing concerns on how fragile hauling ships really are and how easy it is to gank them in high sec.
Yes im winging about highsec gankers who isnt thought id give it a go =)
Hauling ships designed to get stuff from point A to point B simple right? well there are various types of hauling ships which is awesome, some giving mobility and sneakyness and others giving more precious cargo space. My point is the general idea is A > B shouldnt be so riskfull if low/high/war targets are not involved, The price for frieghters and jump frieghters should give you more for what your actually paying for.
frieghters T1 and T2 should be allowed to have some modules fitted to them, without going into technical stuff (by looking at my spelling you will probably allready know im not that smart) maybe resrict cargo expanders to be fitted incase it adds way too much cargo space but just to allow some kind of tank/EHP boost. They cant be used to any tactical advantage still just an added buffer I dont think its too much to ask for considering the cost of them
I was also wondering if implants that improve cargo space could be added?
This has probably been mention in previous posts but meh thought id give it a go
Troll Shield ACTIVATE!! HAZZAR! |

Corteztkiller
Pwn 'N Play Nulli Secunda
4
|
Posted - 2012.09.28 18:44:00 -
[2] - Quote
Specifically with freighters and jump freighters I have to agree that changes need to be made. I mean EVE is a game of choice. Yet these two ships don't offer choice. I believe that CCP should consider allowing fitting to be added to these ships.
Consider this....take current cargo volume and make it so that a T1 cargo optimization rig/cargo hold expander in all the lows would make each freighter haul what htey currently can. T2 rigs (due to cost) would offer a bonus over current abilities.
Essentially this would allow what EVE is all about ...choice. You can tank the **** out of your ship severely reducing it's cargo hauling ability....or nano it for pure freighter speed..... or simply fit it up for max cargo. Either way it would provide choice so that some people could do things right and in the true EVE spirit others could completely look like morons.
P.S. who wouldn't want to fit a micro warpdrive to their freighter to speed up travel |

Gizznitt Malikite
Agony Unleashed Agony Empire
563
|
Posted - 2012.09.28 21:40:00 -
[3] - Quote
Corteztkiller wrote:Specifically with freighters and jump freighters I have to agree that changes need to be made. I mean EVE is a game of choice. Yet these two ships don't offer choice. I believe that CCP should consider allowing fitting to be added to these ships.
Consider this....take current cargo volume and make it so that a T1 cargo optimization rig/cargo hold expander in all the lows would make each freighter haul what htey currently can. T2 rigs (due to cost) would offer a bonus over current abilities.
Essentially this would allow what EVE is all about ...choice. You can tank the **** out of your ship severely reducing it's cargo hauling ability....or nano it for pure freighter speed..... or simply fit it up for max cargo. Either way it would provide choice so that some people could do things right and in the true EVE spirit others could completely look like morons.
P.S. who wouldn't want to fit a micro warpdrive to their freighter to speed up travel
While I'm ok with most of your suggestion, I would not give freighters/JF's any highslots... (i.e. no cloaks, no cynos), and I really don't see the need for midslots either. Have you ever put an MWD on a Archon? You get an 80% to speed, not the 500% boost you are hoping for! |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
587
|
Posted - 2012.09.28 22:13:00 -
[4] - Quote
Gizznitt Malikite wrote:Corteztkiller wrote:Specifically with freighters and jump freighters I have to agree that changes need to be made. I mean EVE is a game of choice. Yet these two ships don't offer choice. I believe that CCP should consider allowing fitting to be added to these ships.
Consider this....take current cargo volume and make it so that a T1 cargo optimization rig/cargo hold expander in all the lows would make each freighter haul what htey currently can. T2 rigs (due to cost) would offer a bonus over current abilities.
Essentially this would allow what EVE is all about ...choice. You can tank the **** out of your ship severely reducing it's cargo hauling ability....or nano it for pure freighter speed..... or simply fit it up for max cargo. Either way it would provide choice so that some people could do things right and in the true EVE spirit others could completely look like morons.
P.S. who wouldn't want to fit a micro warpdrive to their freighter to speed up travel While I'm ok with most of your suggestion, I would not give freighters/JF's any highslots... (i.e. no cloaks, no cynos), and I really don't see the need for midslots either. Have you ever put an MWD on a Archon? You get an 80% to speed, not the 500% boost you are hoping for! I gotta disagree on one detail here.
For a regular freighter, I would allow a single high slot exclusively for a cloak.
I believe that change alone would make it possible to gamble on these things somewhere beyond high sec. You would still need serious scouts to move around in, no solo play with this unless you keep stupid levels of risk.
Add to that, the cloak would have no high sec value of significance. Unless they leave high sec, it is useless outside of rare and unlikely circumstances.
We would get some crazy kill mails from this. Go for it. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Gizznitt Malikite
Agony Unleashed Agony Empire
564
|
Posted - 2012.09.28 22:26:00 -
[5] - Quote
Nikk Narrel wrote:Gizznitt Malikite wrote:Corteztkiller wrote:Specifically with freighters and jump freighters I have to agree that changes need to be made. I mean EVE is a game of choice. Yet these two ships don't offer choice. I believe that CCP should consider allowing fitting to be added to these ships.
Consider this....take current cargo volume and make it so that a T1 cargo optimization rig/cargo hold expander in all the lows would make each freighter haul what htey currently can. T2 rigs (due to cost) would offer a bonus over current abilities.
Essentially this would allow what EVE is all about ...choice. You can tank the **** out of your ship severely reducing it's cargo hauling ability....or nano it for pure freighter speed..... or simply fit it up for max cargo. Either way it would provide choice so that some people could do things right and in the true EVE spirit others could completely look like morons.
P.S. who wouldn't want to fit a micro warpdrive to their freighter to speed up travel While I'm ok with most of your suggestion, I would not give freighters/JF's any highslots... (i.e. no cloaks, no cynos), and I really don't see the need for midslots either. Have you ever put an MWD on a Archon? You get an 80% to speed, not the 500% boost you are hoping for! I gotta disagree on one detail here. For a regular freighter, I would allow a single high slot exclusively for a cloak. I believe that change alone would make it possible to gamble on these things somewhere beyond high sec. You would still need serious scouts to move around in, no solo play with this unless you keep stupid levels of risk. Add to that, the cloak would have no high sec value of significance. Unless they leave high sec, it is useless outside of rare and unlikely circumstances. We would get some crazy kill mails from this. Go for it.
First off, if you give it a highslot, then it should be user selectable... be it a cloak, a cyno, a neut, a smartbomb, or whatever the fancy....
I personally think that giving them a cloak is too much. I've caught several freighters in nullsec that would have been much, much more difficult to catch had they bothered to fit a cloak. I think the cloak offers too much protection for these ships (and it is useable in highsec too, as if they fear a gank, they can cloak and suicide a ship to bring concord on grid. )
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Corteztkiller
Pwn 'N Play Nulli Secunda
5
|
Posted - 2012.10.01 18:48:00 -
[6] - Quote
Well I could agree that there is no good reason to give a high slot. Frankly with what freighters are a cloak isn't really helpful.
For those that are aware of aggression mechanics trust me the best choice in a freighter is always to log off as soon as a hostile shows up on scan.
Mid slot wise though you would have to give them all mid slots. Why you ask? Because two of them are at least going to require the option to shield tank as a racial trait. So you can't give two the option of a racial tank/MWD and not at least give the other two the MWD option.
Why would people want an MWD. Cycle once...then warp....see ya.
That being said if they allowed all of this I would not be against CCP making it extremly hard if not impossible fitting wise to actually fit an MWD. I just want tank/cargo expander/nano choices. |

Arduemont
Lords 0f Justice Fidelas Constans
288
|
Posted - 2012.10.01 20:50:00 -
[7] - Quote
Usually I scoff at ideas like this one. But the idea of a freighter having module slots makes me a little bit excited.
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Tarsas Phage
Freight Club
94
|
Posted - 2012.10.01 22:45:00 -
[8] - Quote
Corteztkiller wrote:Specifically with freighters and jump freighters I have to agree that changes need to be made. I mean EVE is a game of choice. Yet these two ships don't offer choice. I believe that CCP should consider allowing fitting to be added to these ships.
Consider this....take current cargo volume and make it so that a T1 cargo optimization rig/cargo hold expander in all the lows would make each freighter haul what htey currently can. T2 rigs (due to cost) would offer a bonus over current abilities.
Essentially this would allow what EVE is all about ...choice. You can tank the **** out of your ship severely reducing it's cargo hauling ability....or nano it for pure freighter speed..... or simply fit it up for max cargo. Either way it would provide choice so that some people could do things right and in the true EVE spirit others could completely look like morons.
P.S. who wouldn't want to fit a micro warpdrive to their freighter to speed up travel
You already have a choice. You can fly a freighter to haul your stuff, or not. You are indeed swapping convenience for risk/exposure.
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Danny theDog
Phoenix Consortium Industries Black Core Alliance
1
|
Posted - 2012.10.04 16:59:00 -
[9] - Quote
Even if they did give them highslots restrictions are put ther for certain reasons but tbh i cant see much point in putting high slots ther seeing as you cant access the cargo outside of station/POS and cloaking? lmao now if you see that decloak after jumping you gotta be pretty bad to not decloak lol (also cyno? hmm expensive cyno , or perma cyno?)
Jokes aside no i dont think high slots should be given but some low and med slots to be opened to fit some kind of tank buff / EHP boost
Considering the price for both type of freighters i cant see any problem by giving those fitting slots providing cargo expanders/rigs are dealt with so they cant fit a titan in 
If a freighter gets tackled wether it be in war or lowsec/null its gonna pretty much die even if it has fitting slots available, but those fitting slots stop or atleast make it incredibly difficult for gankers and give it atleast a chance to be saved by rage typing in corp/allaince or others chats lol (depending on how many have grabbed it )
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Esker Sheep
Havoc Violence and Chaos BricK sQuAD.
15
|
Posted - 2012.10.04 17:25:00 -
[10] - Quote
I'd support a sort of mini-freighter, somewhere between the largest T1 industrial and a freighter. Say with 100k m3 hold space and low, mid-slots, and rigs. I don't think there should be any changes to regular freighters.
Here are the recent proposals and why I'm opposed:
Slots
Low-slots would be used to boost cargo hold size, giving the potential to be able to carry a fitted capital. Nope, not a good idea.
Mid-slots could be used to add tank. A freighter with an XL ASB, or two, and a hold full of charges? It would be almost impossible to kill without a large fleet or caps.
High-slot would be used for a cloak. It would be of little use, the freighter would get de-cloaked eventually as it wouldn't be able to move. So not a lot of point in it to be honest.
Rigs
Same as low-slots. They would be used to boost hold size.
Extra HP
This is to try and prevent suicide ganking. It would encourage more AFK play and impact the ability to kill freighters where they can be legitimately shot without retaliation. You shouldn't need a cap fleet to pop a single freighter.
So, let's leave Freighters alone, they are balanced and not as vulnerable as people think as long as you take adequate precautions. If you want to propose a smaller Freighter/higher capacity T2 industrial that might be worth looking at.
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Corteztkiller
Pwn 'N Play Nulli Secunda
5
|
Posted - 2012.10.04 18:35:00 -
[11] - Quote
Esker Sheep wrote:I'd support a sort of mini-freighter, somewhere between the largest T1 industrial and a freighter. Say with 100k m3 hold space and low, mid-slots, and rigs. I don't think there should be any changes to regular freighters.
Here are the recent proposals and why I'm opposed:
Slots
Low-slots would be used to boost cargo hold size, giving the potential to be able to carry a fitted capital. Nope, not a good idea.
Mid-slots could be used to add tank. A freighter with an XL ASB, or two, and a hold full of charges? It would be almost impossible to kill without a large fleet or caps.
High-slot would be used for a cloak. It would be of little use, the freighter would get de-cloaked eventually as it wouldn't be able to move. So not a lot of point in it to be honest.
Rigs
Same as low-slots. They would be used to boost hold size.
Extra HP
This is to try and prevent suicide ganking. It would encourage more AFK play and impact the ability to kill freighters where they can be legitimately shot without retaliation. You shouldn't need a cap fleet to pop a single freighter.
So, let's leave Freighters alone, they are balanced and not as vulnerable as people think as long as you take adequate precautions. If you want to propose a smaller Freighter/higher capacity T2 industrial that might be worth looking at.
You missed my post about the slots completely. What I said was they would need to adjust base hauling capacity so that a full low slot of cargo expanders plus t1 rigs would get the exact same hauling capacity as the current freighter. This gives the player choice to withdraw hauling capacity for either tank or speed.
For mid slots, you don't have to worry about mega tanks. Why? because like all haulers fitting room will be extremely limited i'm sure.
So back to my point. Why not give people choice instead of having a ship that is what it is. Every other ship in the game has choice. |

Tarn Kugisa
Infinite Covenant Tribal Band
158
|
Posted - 2012.10.04 19:02:00 -
[12] - Quote
Freighters are basically containers with warp drives +1
You'd have to make SURE they can't fit 1,000,000 M3 into the cargo hold at max skills and with T2 rigs+expanders I think it'd be pretty hilarious to have a WCS'd freighter I Endorse this Product and/or Service Source Recorder-esque tool for EVE |

sYnc Vir
Wolfsbrigade Lost Obsession
349
|
Posted - 2012.10.07 01:50:00 -
[13] - Quote
I would welcome fitting slots on a freighter but only if there base levels are nerfed first or a nix on cargo expander's and rigs is placed.
Otherwise high sec would once again be awash with caps. Station games in high sec is already bad, add Triage and dread.... o god.
Personally if I got 1 mid 1 low, then I would be happy. DCII and MWD II. Yah for cycle time warps. |

Danny theDog
Phoenix Consortium Industries Black Core Alliance
1
|
Posted - 2012.10.08 10:57:00 -
[14] - Quote
sYnc Vir wrote:I would welcome fitting slots on a freighter but only if there base levels are nerfed first or a nix on cargo expander's and rigs is placed.
Otherwise high sec would once again be awash with caps. Station games in high sec is already bad, add Triage and dread.... o god.
Personally if I got 1 mid 1 low, then I would be happy. DCII and MWD II. Yah for cycle time warps.
lol or even static resists from a DCII would be enough especially for the price of them  |

Dori Tos
Hedion University Amarr Empire
0
|
Posted - 2012.10.08 23:10:00 -
[15] - Quote
Why not just make it impossible to get a lock on any non-war target within 10 km of a high sec gate?
I mean lets face it,the current system is broken anyway.EVE is said to be a game where the choices you make have an impact on your character,how other people perceive you. and on what options become either available or unavailable as you progress through the game,much like real life in some way.
The problem though,and where the current system is broken,is that in EVE you can have multiple characters while in life you have.. just 1 life.You see if everyone could have only ONE character in the game, sure some people would make at some point the decision of ganking other players in High sec but then they would be tagged criminals and this activity would become unavailable to them,thus making this practice MUCH LESS popular,but since you can have multiple characters there is basically no repercussions for being a criminal,and it then becomes a verry popular and lucrative activity.. born out of a broken system.
this activity goes the opposite direction of what CCP wants their game to be... they always publicize it as a "live with your choices" game.. yet at some point when you play it you get blown up by a bunch hi sec clowns and realize that they don't have to live with their choices at all. |

Gizznitt Malikite
Agony Unleashed Agony Empire
606
|
Posted - 2012.10.08 23:29:00 -
[16] - Quote
Dori Tos wrote:Why not just make it impossible to get a lock on any non-war target within 10 km of a high sec gate?
I mean lets face it,the current system is broken anyway.EVE is said to be a game where the choices you make have an impact on your character,how other people perceive you. and on what options become either available or unavailable as you progress through the game,much like real life in some way.
The problem though,and where the current system is broken,is that in EVE you can have multiple characters while in life you have.. just 1 life.You see if everyone could have only ONE character in the game, sure some people would make at some point the decision of ganking other players in High sec but then they would be tagged criminals and this activity would become unavailable to them,thus making this practice MUCH LESS popular,but since you can have multiple characters there is basically no repercussions for being a criminal,and it then becomes a verry popular and lucrative activity.. born out of a broken system.
this activity goes the opposite direction of what CCP wants their game to be... they always publicize it as a "live with your choices" game.. yet at some point when you play it you get blown up by a bunch hi sec clowns and realize that they don't have to live with their choices at all.
What are you rambling on about???
1.) Your suggestion of no-locking non-war targets within 10 km's is very un-eve-like... why?? absolutely not... It will be abused way too much!!! Especially by neutral Logistics that just skirt in and out of the 10 km gate bubble!!!
2.) There are penalties to criminal actions in highsec... Concord destroys their ships, they don't get insurance, they lose sec status, and if they lose enough sec status they get attacked every time they enter highsec. You also get killrights on them, so you can hunt them down and gank them when they aren't expecting it!
3.) You have to live with your choices too... if you chose to fly an easy-to-destroy ship full of expensive items, then you are making yourself a profitable target.
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Dori Tos
Hedion University Amarr Empire
0
|
Posted - 2012.10.08 23:44:00 -
[17] - Quote
Quote:1.) Your suggestion of no-locking non-war targets within 10 km's is very un-eve-like... why?? absolutely not... It will be abused way too much!!! Especially by neutral Logistics that just skirt in and out of the 10 km gate bubble!!!
Absolutely true, though I'm sure we could find some ways to fix that issue.
Quote:2.) There are penalties to criminal actions in highsec... Concord destroys their ships, they don't get insurance, they lose sec status, and if they lose enough sec status they get attacked every time they enter highsec. You also get killrights on them, so you can hunt them down and gank them when they aren't expecting it!
Yeah right, then you make another gank alt and voila! good sec status and no kill rights ! and I hope you are kidding when you say losing their ship is a penalty, they make much more than they lose...
Quote:You have to live with your choices too... if you chose to fly an easy-to-destroy ship full of expensive items, then you are making yourself a profitable target.
Again,very true.So a hauler as to live with his choices but a high sec pirate don't ? |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
26
|
Posted - 2012.10.09 02:09:00 -
[18] - Quote
Dori Tos wrote:
Why not just make it impossible to get a lock on any non-war target within 10 km of a high sec gate?
bumps dude. |

Corteztkiller
Pwn 'N Play Nulli Secunda
6
|
Posted - 2012.10.09 12:33:00 -
[19] - Quote
Ewwww Dori Tos your really trying to take this off of the original topic posted. Please don't, your idea is terrible and it takes away from what is a much more interesting fix to freighters.
I'm not anti pvp or anti gank, in fact I'm for both of those. I believe gankers are important to this game. If you act like an idiot you should be ganked. I simply think freighters are broken because they don't provide pilots with any fitting trade-offs.
Safe highsec is not how you fix this game. Giving people reasonable choices, is the way to fix it. |

Danny theDog
Phoenix Consortium Industries Black Core Alliance
1
|
Posted - 2012.10.09 13:06:00 -
[20] - Quote
A person with a new idea is a crank until the idea succeeds.
My post is easily argued against but for the cost of the ships they should offer more EHP to survive these gankers I know most of you will agree, Im no developer or game designer im only 'trying' to think of possible solutions to an 'old' problem because CCP certainly isnt trying very hard if an idiot like myself can come up with a small idea like this vOv |
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Hermann Simm
State War Academy Caldari State
3
|
Posted - 2012.10.09 13:59:00 -
[21] - Quote
Tarn Kugisa wrote:Freighters are basically containers with warp drives +1
You'd have to make SURE they can't fit 1,000,000 M3 into the cargo hold at max skills and with T2 rigs+expanders I think it'd be pretty hilarious to have a WCS'd freighter The year isn't 2006 anymore, ccp can easily make it so stargates deny jumps if you have contraband or in this case a carrier or a dread in cargo |

Dori Tos
Hedion University Amarr Empire
0
|
Posted - 2012.10.09 16:48:00 -
[22] - Quote
Corteztkiller wrote:Ewwww Dori Tos your really trying to take this off of the original topic posted. Please don't, your idea is terrible and it takes away from what is a much more interesting fix to freighters.
I'm not anti pvp or anti gank, in fact I'm for both of those. I believe gankers are important to this game. If you act like an idiot you should be ganked. I simply think freighters are broken because they don't provide pilots with any fitting trade-offs.
Safe highsec is not how you fix this game. Giving people reasonable choices, is the way to fix it.
I'm not against pirates, gank, and certainly not against pvp. I'm just against high sec pirates, I think they are lame.They just spam alt factories so they can gank in high sec forever like if there was no reprimand for doing it... it's broken. |

Mallak Azaria
GoonWaffe Goonswarm Federation
777
|
Posted - 2012.10.09 17:44:00 -
[23] - Quote
Dori Tos wrote:Yeah right, then you make another gank alt and voila! good sec status and no kill rights ! and I hope you are kidding when you say losing their ship is a penalty, they make much more than they lose...
Alt recycling to avoid sec status doesn't happen these days as much as people seem to think. It has been an issue in the past, but people seem to think it's still a regular thing. It's not.
A suicide ganker losing a ship is indeed a penalty, regardless of the knowledge that it's going to happen. We only make much more than we lose because we have to selectively pick our targets. Fortunately, a lot of people go out of their way to make ganking them profitable. This isn't a flaw in game design, it's a flaw in the victims mindset. Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |

Gizznitt Malikite
Agony Unleashed Agony Empire
607
|
Posted - 2012.10.09 17:46:00 -
[24] - Quote
Dori Tos wrote:Corteztkiller wrote:Ewwww Dori Tos your really trying to take this off of the original topic posted. Please don't, your idea is terrible and it takes away from what is a much more interesting fix to freighters.
I'm not anti pvp or anti gank, in fact I'm for both of those. I believe gankers are important to this game. If you act like an idiot you should be ganked. I simply think freighters are broken because they don't provide pilots with any fitting trade-offs.
Safe highsec is not how you fix this game. Giving people reasonable choices, is the way to fix it. I'm not against pirates, gank, and certainly not against pvp. I'm just against high sec pirates, I think they are lame.They just spam alt factories so they can gank in high sec forever like if there was no reprimand for doing it... it's broken. as for the idea... I agree it's a little drastic.. we should make only hauling class ships impossible to target near hi sec gates. ^^
I've been playing this game for four years, and routinely freight stuff around highsec. I have NEVER lost an indy nor a freighter due to highsec ganks, and I make regular trips down the trade hub routes. It is EASY to not get ganked.... I've also mined in a hulk (before the changes), and NEVER lost it despite multiple suicide gank attempts. I've had plenty of can thieves and ninja salvagers mess with me when mission running, yet have NEVER lost a ship do to them....
The reason I've had so much success in keeping my stuff safe, is not because CCP flips some magical switch that makes me immune to "bad guys". It's because I pay attention to how I fit my ship, I pay attention to the game mechanics, I pay attention to how much crap I put in a cargo bay, and I take my time and do things carefully and intelligently.
Your idea is completely bad... it is nothing more than a cry for mommy's protection: "I can't handle highsec gankers, CCP make me safe" !! This is inappropriate for EvE, and most players despise that attitude...
The proposal, to allow fitting options on freighters is a decent idea to give players a choice on how they fit their ships. It puts the choice in the players hands, so idiots that do stupid things will continue to die, but people that are smart and cautious will continue to excel. Can you understand why the OPs proposal has merit, but yours is considered complete crap? Do you understand the difference, that one is about enabling players, and yours is about disabling players?
And a note: People are ganking freighters with t2 fit tier 3 BC's. Those aren't 1-week dessie alts used to gank hulks. It takes THREE MONTHS to train into those ships & T2 weapons, and it takes 3 weeks to train the t1 versions. Players don't just roll these characters (which is an exploit) when their Sec Status drops. They deal with the sec hits, just like they deal with the half a billion in ship losses incurred every time they perform a gank operation. They are playing the game, where it's worth the time to organize, the loss of ships, the loss of sec status, and the danger from killrights to gank freighters.... and the reason it's worth their time and energy has EVERYTHING to do wtih what that freighter pilot puts in his cargo bay! |

Gizznitt Malikite
Agony Unleashed Agony Empire
607
|
Posted - 2012.10.09 18:14:00 -
[25] - Quote
@ OP.....
These are things that should be addressed when enabling fitting options on freighters:
1.) Hauling limits: The maximum hauling limit should not enable repackaged capitals into highsec. While this could be handled by increasing the size of repackaged capitals, there may be issues with the cargo capacity of X-L ship assembly arrays and the like. Reducing the hauling capacity of freighters seems like the easiest solution, such that a maxed-out hauling fit doesn't exceed the 1m m3 limit.
2.) Balance between EHP and haulage: In truth, the EHP of freighters is really solid at the moment, ranging from 150-200k EHP. However, with a single DCU, most freighter EHP's would receive an enormous boost.... Too much of a boost in my opinion. I'd hope that not only base haulage is reduced, but that the base EHP is reduced to that of an orca. An orca's base EHP is about 65k EHP, but is boosted to 150k EHP with a single DCU2. It is also well balanced in terms of shield/armor/hull HP, where Reinforced bulkheads provide the optimal EHP boost, but at expense to agility and speed. These are good trade-offs when trying to tank a hauler.
3.) Highslots: While I'd love to see cyno-freighter-bait, I really dont' want cloaky freighters. One of the biggest vulnerabilities of a freighter in nullsec is their inability to "hide". Web-to-warp is the most common tactic for moving them, which earns them an aggression timer and prevents the log-off-to-get-safe tactics. Essentially, if you allow a cloak on a freighter, they become much, much safer to move, which is generally a bad thing.
4.) Midslots: Midslots allow for lots of interesting items. Tackle, EWAR, Propulsion, etc. Until Freighters can actually target something, the only useful modules are ECM burst and propulsion modules. Frankly, I think allowing prop mods on freighters is a bad idea. MWD's and AB's can be pulsed to essentially speed up align times... and if coupled with cloaks, we might end up with MWD-Cloak-warping freighters.... YUCK! I really don't see a need for any midslots on a freighter.... This also makes them expensive to repair, which is a good thing.
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Dori Tos
Hedion University Amarr Empire
1
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Posted - 2012.10.09 21:28:00 -
[26] - Quote
Quote:Your idea is completely bad... it is nothing more than a cry for mommy's protection: "I can't handle highsec gankers, CCP make me safe" !! This is inappropriate for EvE, and most players despise that attitude...
Iol it's not a cry for mommy's protection, I'm merely proposing that high security space be secure.Why does that revolt people like you so much? you're like " oh I've hauled and mined for 4 years never lost anything I'm so brilliant" yeah whatever man, you must be way better than all those people who lost their cargoes in their noob days.
You know There are new players who are going to lose much of their hard earned assets in one of those under-tanked ultra vulnerable haulers because they don't even know that people can gank them in high sec.
And if CCP is not going to change anything to the situation ( which is completely fine with me btw) they could at least specify to new players that high sec is a dangerous place filled with gate camps and high standing pirates that will blow you up at the first sign of valuable cargo. Or is that too much "hand holding" too?
and yes I understand that my proposal is about disabling people, it's exactly the goal, it's exactly why I like it.I could make hundreds of analogies with our world,the ultimate sandbox, to prove my point. |

Gizznitt Malikite
Agony Unleashed Agony Empire
612
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Posted - 2012.10.09 22:01:00 -
[27] - Quote
Dori Tos wrote:Quote:Your idea is completely bad... it is nothing more than a cry for mommy's protection: "I can't handle highsec gankers, CCP make me safe" !! This is inappropriate for EvE, and most players despise that attitude... Iol it's not a cry for mommy's protection, I'm merely proposing that high security space be secure.Why does that revolt people like you so much? you're like " oh I've hauled and mined for 4 years never lost anything I'm so brilliant" yeah whatever man, you must be way better than all those people who lost their cargoes in their noob days. You know There are new players who are going to lose much of their hard earned assets in one of those under-tanked ultra vulnerable haulers because they don't even know that people can gank them in high sec. And if CCP is not going to change anything to the situation ( which is completely fine with me btw) they could at least specify to new players that high sec is a dangerous place filled with gate camps and high standing pirates that will blow you up at the first sign of valuable cargo. Or is that too much "hand holding" too? and yes I understand that my proposal is about disabling people, it's exactly the goal, it's exactly why I like it.I could make hundreds of analogies with our world,the ultimate sandbox, to prove my point.
I agree with you that CCP should CLEARLY indicate that Highsec is not SAFE space, just safer space. And I make that point very clear to people in the new citizens forums. I've read several of the newbie manuals presented there and elsewhere, and specifically wrote the authors (often re-writing paragraphs for them) to make sure they CLEARLY state that highsec is not SAFE space, only space with harsher penalties.
And as for real life.... you can't disable jack **** (at least not where I live, the U.S.)! The government doesn't prevent me from doing something terrible, be it drowning a kitten, kicking a baby, or even donating to the Tea Party. Instead, it attempts to punish me when I do commit such atrocities! EvE is very similar, with punishments handed out to rule breakers.... That's why, rather than inhibiting illegal aggression, CCP deploys Concord as a police force... it doesn't directly protect you, unless some moron commits a crime under their nose, but instead hunts down and punishes players that do commit crimes to insure they answer for their injustices.
High Sec is not safe, it has never been safe, and it is not intended to be safe. I'm sorry CCP failed to provide you with a memo clearly stating this, but now you know... Please go and spread the word!
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Dori Tos
Hedion University Amarr Empire
1
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Posted - 2012.10.09 22:20:00 -
[28] - Quote
Quote:(at least not where I live, the U.S.)
Oh ok,it must be because I am Canadian. ^^ We have a more "care bear" approach to problems. |

Nycodemis
National Institute of Mental Health
14
|
Posted - 2012.10.10 05:19:00 -
[29] - Quote
Dori Tos wrote:I'm merely proposing that high security space be secure.
It is secure, relative to low and null sec. No area of space is truly safe and that is by design. The idea of having a no-kill zone within 10k of a gate is so un-EVE. If there is no risk, why bother playing.
Yes, it could be abused and Yes, that could be resolved, but the best resolution in this case is not to implement such a feature. I've never suicide ganked anyone, but if something like this were ever implemented I would go from 7-year-vet to former-EVE-player the day of release. There is a visceral nature to EVE that makes it unlike anything else. Such a change would diminish that.
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Corteztkiller
Pwn 'N Play Nulli Secunda
6
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Posted - 2012.10.10 19:29:00 -
[30] - Quote
I love the line about terrible things you can do "donating to the tea party".
Please ask your government to make that illegal.
Just to be quite clear i'm Canadian and i'm not a care bear. Lets keep this thread on the topic of allowing people choice. Honestly the day CCP makes it so you just can't lock certain types of ships is the day I unsubscribe and a lot of people with me. Then this game will go belly up really quick.
Back to Gizznitt's on topic comments, I have to agree that certain types of fits could make freighters op and ccp would need to be careful if they implemented this idea. Mostly though I would just like to see people tank freighter for higher value cargo runs, or nano them if they are moving small amounts of low value stuff, or do a max cargo version and die in a fire to gankers.
Choice is the key to life in this game both good and bad.
Also, on the carrying capitals front. From my original idea I was saying this change shouldn't increase what freighters can haul it should simply make it so that they can lower their hauling amount and trade it for higher tank than a freighter currently allows. Ideally the freighters hauling capacity should not change if fitted for max cargo. |
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