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Thread Statistics | Show CCP posts - 13 post(s) |

Doddy
Excidium. Executive Outcomes
233
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Posted - 2012.09.28 16:41:00 -
[1] - Quote
How you going to name them? make it a competition.
Also they look nice first glance. |

Doddy
Excidium. Executive Outcomes
233
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Posted - 2012.09.28 16:48:00 -
[2] - Quote
MIrple wrote:Why do the Gal and Amarr hulls have 1 less fitting point then Cal or Mimmy.
They have a drone bay, they always work roughly 1 flight of equiv size drone control = 1 fitting slot Thing is they have balanced that twice by leaving the gal destroyer with only 4 turrets (domi doesn't have only 4 turrets after all, or vexor 3) so personally i think it needs the lost slot back or a proper number of turrets.
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Doddy
Excidium. Executive Outcomes
233
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Posted - 2012.09.28 16:52:00 -
[3] - Quote
Harvey James wrote:how come the drone damage amps now use the same cpu?
well thats how it works for other damage mods .....
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Doddy
Excidium. Executive Outcomes
233
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Posted - 2012.09.28 17:14:00 -
[4] - Quote
Scatim Helicon wrote:Not really sure why the Gallente hull has hybrid optimal rather than falloff? Omnathious Deninard wrote:I am dissapointed with the gallente destroyer, it is the same as ALL gallente drone ships, split weapon systems. How about 15% drone damage per level and 10% drone tracking per level also this
Its for rails , still with only 4 of them it probably wont make much difference either way. Agreeing with the tracking bonus for the drones, keep it in line with the tristan and really make it a anti-frig boat like dessies are meant to be.
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Doddy
Excidium. Executive Outcomes
233
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Posted - 2012.09.28 17:15:00 -
[5] - Quote
TrouserDeagle wrote:Isn't the caldari one just going to kill any frigate instantly within 60km?
I don't really like these. A destroyer with 2 bonuses to its 4 turrets? Drone damage projection is actually really really bad if the target isn't webbed and/or scrambled. They do no damage and they get instapopped.
You not met Mr warrior 2?
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Doddy
Excidium. Executive Outcomes
233
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Posted - 2012.09.28 17:27:00 -
[6] - Quote
Harvey James wrote:Doddy wrote:Harvey James wrote:how come the drone damage amps now use the same cpu? well thats how it works for other damage mods ..... your incorrect
Ok, its how it works with turret damage mods.
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Doddy
Excidium. Executive Outcomes
233
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Posted - 2012.09.28 17:36:00 -
[7] - Quote
I'm Down wrote:MIrple wrote:I'm Down wrote:If I'm not mistaken, this puts the new Caldari Missile destroyer in the 200 - 210 DPS at 60+ km range
Does this not negate everything you have already said about HML's, range and damage projection considering this is following the current trends and not the new path you guys were trying to lay down? Think these ships are meant to operate with precisions what would the range be with this type of ammo fitted? No, Light missiles are getting a boost to explosive velocity already this patch, and then this ship gets an added boost to hitting small fast targets And i was wrong, it hits up to 260 dps at 57km w/o rigs/TCs Ironically, this thing post changes is going to come awfully close to the drake in both dps and range with far less training time
And be instapopped by anything that looks at it at that range.
Its actually in line with the difference between turret dessies and turret bcs. Coercer rocks in at 209 dps with max ramge ammo 41k optimal, and it doesn't even have a damage bonus. Dessies are meant to be high dps, its what hey are for.
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Doddy
Excidium. Executive Outcomes
233
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Posted - 2012.09.28 17:40:00 -
[8] - Quote
PinkKnife wrote:Wait so why do the rest of the destros get two damage bonuses, but the amarr one gets a neut bonus? How does it not completely just replace the crucifier?
I hope you mean sentinel....
Anyway considering ishkur is a frig murderer even without a drone damage bonus i think you seriously underestimate drones.
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Doddy
Excidium. Executive Outcomes
233
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Posted - 2012.09.28 17:44:00 -
[9] - Quote
PinkKnife wrote:Doddy wrote:I'm Down wrote:MIrple wrote:I'm Down wrote:If I'm not mistaken, this puts the new Caldari Missile destroyer in the 200 - 210 DPS at 60+ km range
Does this not negate everything you have already said about HML's, range and damage projection considering this is following the current trends and not the new path you guys were trying to lay down? Think these ships are meant to operate with precisions what would the range be with this type of ammo fitted? No, Light missiles are getting a boost to explosive velocity already this patch, and then this ship gets an added boost to hitting small fast targets And i was wrong, it hits up to 260 dps at 57km w/o rigs/TCs Ironically, this thing post changes is going to come awfully close to the drake in both dps and range with far less training time And be instapopped by anything that looks at it at that range. Its actually in line with the difference between turret dessies and turret bcs. Coercer rocks in at 209 dps with max ramge ammo 41k optimal, and it doesn't even have a damage bonus. Dessies are meant to be high dps, its what hey are for. Except the drone boats, obv.
wut? The drone boats will out dps them all. Even not fitting any guns they will pull 300 dps. Theysuffers the normal drone drawbacks but dps is certainly not one of them
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Doddy
Excidium. Executive Outcomes
233
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Posted - 2012.09.28 17:45:00 -
[10] - Quote
PinkKnife wrote:Doddy wrote:PinkKnife wrote:Wait so why do the rest of the destros get two damage bonuses, but the amarr one gets a neut bonus? How does it not completely just replace the crucifier? I hope you mean sentinel.... Anyway considering ishkur is a frig murderer even without a drone damage bonus i think you seriously underestimate drones. No, I've used them constantly, and then they get left at gates, or blown up, or the spend 90% of the fight chasing a frigate that is barely moving but won't drop out of their MWD orbit so they can actually track/shoot the stupid thing. If drones could produce reliable, delayed DPS like missiles do, they would be much more viable, as is, they are ridiculous.
okay, well you stick to something else and i'll use the drone boats then 
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Doddy
Excidium. Executive Outcomes
233
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Posted - 2012.09.28 18:24:00 -
[11] - Quote
Harvey James wrote:Eckyy wrote:Jackie Fisher wrote:CCP Ytterbium wrote:* Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16% * Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23%
So tech i and tech ii version of the same module will have the same fitting? That's already the case with turret damage mods. T2 is better in every way. I wouldnt be opposed to dropping the CPU on the T1 mod from 30 to 25. incorrect all the T2 damage mods use less cpu than the meta 4's which are the only meaningful option as the rest are just crap but the damage mods are all a mess anyway like 10 different dmg mods and the only useful ones are the T2's
How is that incorrect? t1 and t2 use the same cpu on both. There are no meta 4, sure, that doesn't make him incorrect.
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Doddy
Excidium. Executive Outcomes
235
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Posted - 2012.09.28 21:34:00 -
[12] - Quote
Deornoth Drake wrote:Omnathious Deninard wrote:The new amarr ship is going to be a better drone boat than the gallente one The new minmatar ship is going to be a better missile boat than the caldari one. CCP removes the single damage bonus on one ship, just to grant it on another ship! Why not just give that damange bonus for all damage types, like you do it for the minmatar one. edit: I just compared those two ships together, not all four
Pretty sure the minmatar one only has damage bonus for 1 type ....
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Doddy
Excidium. Executive Outcomes
238
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Posted - 2012.09.29 17:39:00 -
[13] - Quote
Having digested it a bit i see it like this;
Minmatar - Very nice and in keeping with the minmatar style of combat, but is that size of mwd bonus not a bit too strong? Amarr - Very nice, but neut bonuses on a t1 ship set off alarm bells in my head. Still its a perfect counter to the new logi frigs. Gallente - Nice idea but looks weak, In my opinion it needs either 50 bandwidth and a drone tracking bonus or it needs 6 turrets. Caldari - Probably the best for its intended role (killing frigs) and quite well balanced by tight fitting for light missiles.
In my mind both the mwd and neut bonuses are t2 bonuses but i gues sthey can work on cheap t1 platforms if balanced properly. |

Doddy
Excidium. Executive Outcomes
238
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Posted - 2012.09.29 19:57:00 -
[14] - Quote
Cpt Gobla wrote:I've seen it mentioned several times that Destroyer by definition have to be anti-Frigate vessels and I do have to ask, why?
I mean I'm aware that was the original naval definition of such a vessel, but we're flying now, not sailing. Not to mention that most of EvE's ship classes don't fully match their naval counterparts, only the tier 3 BCs are real battlecruisers in the naval sense. The others would likely be classed as armoured cruisers.
If both Destroyers have exactly the same role, fragile frigate killers, then chances are pretty damn high that of each race one hull will be considered superior and the other will hardly ever be used. They both fill the same role and as such will be measured by the same qualities.
The prime consideration when designing these ships and their role should be the EvE universe, not irrelevant definitions of an entirely different form of warfare.
Nah the role is down to weapon systems, so that early players (the ones using t1 dessies in the main) can choose on or the other. Not everyone in game has all skills trained and they need to make a choice.
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Doddy
Excidium. Executive Outcomes
238
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Posted - 2012.09.29 20:10:00 -
[15] - Quote
Liang Nuren wrote:Yuri Intaki wrote:Liang Nuren wrote:If we compare the Caldari destroyer to today's AML Caracal, we will see that it gets 40% more DPS and 80% more volley damage on top of significantly better damage application. You do udnerstand that AML caracal has a hard time breaking some of the top t1 frigates these days and if it's boosted by warfare links, it cannot break them even with max missile skills. I don't think you properly understand what's going on here. The Caldari destroyer will have the alpha of a 280mm Arty Thrasher. It will literally volley completely through a quad ASB Merlin's shields every single volley. It will literally volley any attack frigate, every single volley. -Liang
Idk what thrashers you been flying, but they can't even volley a dual rep incursus that is stationary. An incursus or merlin will have repped back up before the next volley anyway. Really being able to kill unbuffered t1 frigs in a couple of volleys (they wont be able to volley the attack frigs either unless the have no dc) is way different to being OP doom of frigs.
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Doddy
Excidium. Executive Outcomes
244
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Posted - 2012.10.01 23:16:00 -
[16] - Quote
I am looking forward the t2 versions tbh, t2 destroyers specialised in killing things would be nice .... |

Doddy
Excidium. Executive Outcomes
249
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Posted - 2012.10.05 23:38:00 -
[17] - Quote
This world where small ships only shoot other small ships while not webbing them sure is cool. |

Doddy
Excidium. Executive Outcomes
252
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Posted - 2012.10.06 16:31:00 -
[18] - Quote
Lili Lu wrote:Doddy wrote:This world where small ships only shoot other small ships while not webbing them sure is cool. It's called FW and minor plexes in lowsec. The current ship restrictions on minor, medium, and to lesser extent major plexes. It gives worth to tech I frigs and destroyers, and tech I cruisers. It's a blast really. 
And these plexes disable webs do they? funny my fw noob has a web and it seems to work just fine. The reality is that drones are fine frigs vs frigs unless you are getting kited, and if you are getting kited you are going to die with most weapons, whether it be blasters or whatever. Sure an enemy can kill your drones, but then you can pul them back and any time he is shooting drones he isn't shooting you. Given that most fw frig pew happens on the warp in (in or out the plex) you are going to get web/scram on a target immediately anyway.
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Doddy
Excidium. Executive Outcomes
252
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Posted - 2012.10.08 07:55:00 -
[19] - Quote
AlexHalstead wrote:Ark Anhammar wrote: I'm afraid not. If you're getting half of your damage from turrets on your Myrm, then you must have abysmal drone skills. My suggestion is to train more drone skills (drone interfacting will give your drones a significantly stronger dd hit, drone ss will have them hitting more often, etc.).
I checked the DPS for Mymridon with maximum skills and no damage/control mods, no implants, using Hammerhead IIs and Heavy Neutron Blaster II with Antimatter charges using EFT. On paper, the total DPS is 490.6. Blasters contribute 253 of that, Drones 237.6. I do concede that the only way that total DPS can be achieved is if the Myrm is hugging its target at same time as its drones orbiting said target. Switching to 250mm Railgun II in order to homogenize the engagement range as the Drone control range require Iridium charges and contribute 95.5 DPS for a total DPS of 333.1
Thats only 50m3 of drones btw, in dps deployment myrm usually uses 2-2-1
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Doddy
Excidium. Executive Outcomes
252
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Posted - 2012.10.08 08:52:00 -
[20] - Quote
Omnathious Deninard wrote:Doddy wrote:AlexHalstead wrote:Ark Anhammar wrote: I'm afraid not. If you're getting half of your damage from turrets on your Myrm, then you must have abysmal drone skills. My suggestion is to train more drone skills (drone interfacting will give your drones a significantly stronger dd hit, drone ss will have them hitting more often, etc.).
I checked the DPS for Mymridon with maximum skills and no damage/control mods, no implants, using Hammerhead IIs and Heavy Neutron Blaster II with Antimatter charges using EFT. On paper, the total DPS is 490.6. Blasters contribute 253 of that, Drones 237.6. I do concede that the only way that total DPS can be achieved is if the Myrm is hugging its target at same time as its drones orbiting said target. Switching to 250mm Railgun II in order to homogenize the engagement range as the Drone control range require Iridium charges and contribute 95.5 DPS for a total DPS of 333.1 Thats only 50m3 of drones btw, in dps deployment myrm usually uses 2-2-1 That would up the damage to 314.82 DPS using Gallente drones, making it about 25% more damage from drones vs guns.
Yeah, and that is with neutrons. Most myrms these days are triple rep using electrons or double rep using ions.
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Doddy
Excidium. Executive Outcomes
252
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Posted - 2012.10.08 11:58:00 -
[21] - Quote
Diplomatic Sven wrote:Spugg Galdon wrote:Diplomatic Sven wrote:The Minnie destroyer seems to have maybe 5pg to few for a good new pilot rocket ship, is it intentional that the fittings are so tight that it really requires veteran skills? Not looked into the fittings of these things too much yet but is this lack of PG when using T2 launchers and other T2 modules? If so then I see no problem as fully T2 fit is for the people who have the support skills to fit it (as in veterans) No I'm talking about a t1 module fit. With low pilot skills. Not that t2 rockets require more powergrid
I don't know how you are getting too little PG. Are you trying to put oversize expanders on or something? |

Doddy
Excidium. Executive Outcomes
281
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Posted - 2012.10.11 10:40:00 -
[22] - Quote
Serge Slade wrote:What bothers me the most is that CCP is onboard with having 8 instant hitting turrets on as many hulls as possible, and yet acts as if 8 launcher hardpoints would be the equivalent of killing babies for sport. Nerf the bonus if you must, but keep the 8th launcher.
As many hulls as possible? there are tier 3 bs, tier 3 bcs a couple of faction bs, the coercer the catalyst and the apoc. |
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