| Author |
Thread Statistics | Show CCP posts - 13 post(s) |

MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.28 16:35:00 -
[1] - Quote
First Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.28 16:50:00 -
[2] - Quote
I wish we had small and medium sentry drones... Then give a bonus to the gal destroyer for small sentry drone damage...
And then a role bonus to drone optimal range. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.28 17:34:00 -
[3] - Quote
I'm Down wrote:
And i was wrong, it hits up to 260 dps at 57km w/o rigs/TCs
Ironically, this thing post changes is going to come awfully close to the drake in both dps and range with far less training time
and with td's hows it look then?
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.28 17:38:00 -
[4] - Quote
Karl Hobb wrote:Eckyy wrote:Has nobody else noticed the huge buff to drone damage amplifiers? I also noticed that I now have a reason to train Light Missiles.
why you are also going to get a worm?
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.28 17:42:00 -
[5] - Quote
Harvey James wrote:if only there were light sentry drones :)
thats what i am saying!
give us light sentry drones...
make them like regular ones have less dps then scouts... but better range... and make them really slow...
plus give us a role bonus to thier optimal ranges....
that way i can also put nuets on the high slots but they wont have any bonus... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.28 17:49:00 -
[6] - Quote
PinkKnife wrote:No, I've used them constantly, and then they get left at gates, or blown up, or the spend 90% of the fight chasing a frigate that is barely moving but won't drop out of their MWD orbit so they can actually track/shoot the stupid thing.
If drones could produce reliable, delayed DPS like missiles do, they would be much more viable, as is, they are ridiculous.
if you have trouble with drone tracking just do the recall and engage trick... works for me...
if you dont want them to be lost at a gate click recall then warp... they will be moved but you will not loose them and when you warp back they will come home...
though drone hp is a problem... i wish you could use nano repair paste on them while they are docked in your drone bay so you can repair them that way...
also try webbers and TP if you are having problems appling drone dps... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.28 21:05:00 -
[7] - Quote
the gal drone ship i want to see
GALLENTE DESTROYER:
Ship bonuses: +10% to drone damage and HP per level +1 max active drone per level Role bonus: +50% small hybrid turret optimal range Slot layout: 5H, 3 M, 4 L, 4 turrets Fittings: 60 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.28 21:14:00 -
[8] - Quote
Omnathious Deninard wrote:MeBiatch wrote:the gal drone ship i want to see
GALLENTE DESTROYER:
Ship bonuses: +10% to drone damage and HP per level +1 max active drone per level Role bonus: +50% small hybrid turret optimal range Slot layout: 5H, 3 M, 4 L, 4 turrets Fittings: 60 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
I'm worried about server overload with this easy of a ship to get into and 10 drones. It would be better with a good damage bonus and drone tracking bonus
tidi can handle it fine... and its still a hassle to train all the stuff up to v to take advantage of the potential dps...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
587
|
Posted - 2012.09.28 21:22:00 -
[9] - Quote
Hannott Thanos wrote:CCP Ytterbium wrote:Zarnak Wulf wrote:Gallente - kill the hybrid damage bonus. Give it a hybrid tracking bonus instead. Give it a fifth turret slot (4 * 1.25 = 5 anyways). It's CPU is too weak to consider drone upgrades in those two spare highs anyways. Hmmm interesting, that's one way of putting it - it negates tracking issues with rails and give the boat some love. We'll have another math run at this after the week-end. Keep the constructive comments coming people. Braaaaaaaaaaaaaaaaaaaaaaaaaaainz Since we are thinking out of the box on these destroyers... Ship bonuses: +10% to drone HP per level +5% to drone damage per levelRole bonus: Can fit Drone Control Units (reduced fitting cost)Slot layout: 5 H, 3 M, 3 L, 0 turrets, 0 launchers Fittings: 55 PWG, 150 CPU Defense (shields / armor / hull) : 800 / 850 / 950 Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s Drones (bandwidth / bay): 50 / 50Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7 Sensor strength: 11 magnetometric Signature radius: 72 Cargo capacity: 350
i like it... its all or nothing dps... like it should be...
you warp like a fool presto... no more dps...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
588
|
Posted - 2012.09.29 03:49:00 -
[10] - Quote
Omnathious Deninard wrote:Kesthely wrote:Giving the Gallente destroyer a possiblity of 10 drones is a bad idea, not due to server lag issues or anything wrong with fielding 10 light drones, but the fact that that will give you a 50 mbit 50 bay minimum, and thus the medium scout drones can be used.
This will take its intended role away (anti frigate platform)
As an alternative, i'm suggesting a role bonus change: Give it an increased warp disruptor range Role bonus: 50% bonus to warp disruptor range
This will keep the gallente (drone) pilots happy and in line with its racials (although i do think you should consider dropping the mids to 2 the same as the amarr one then 5 medium drones dps is not equal to 10 light drone dps using hobgoblins and hammerheads with max skills 10 hobgoblins 297dps 5 hammerheads 237.6 dps i am most worried about server load and not dps difference, plus medium drones track for crap. if the server can handle it the gallente bonuses would be great as such +10% drone damage and hitpoints +10% drone tracking and optimum range role bonus +5 drone control yes and ffs give us light and medium sentry drones Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
588
|
Posted - 2012.09.29 15:32:00 -
[11] - Quote
i am not a fan of the combat desi suggestions...
main reason is attack dessie do not overshadow attack frigs... mainly do to speed and sig radius...
but combat ships are slow by design and if you made desi combat they would overshadow combat frigs... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
588
|
Posted - 2012.09.29 19:18:00 -
[12] - Quote
Liang Nuren wrote:Denuo Secus wrote:- Frigates and assault frigs are very strong now - especially when ASB fitted. It's good they have a hard counter.
I don't think you really understand how hard of a counter we are talking about here. Let's compare it to some ships that are commonly considered "frigate munchers" to such a degree that it's widely considered to be 100% impossible for a frigate to win the fight. If we compare the Caldari destroyer to today's AML Caracal, we will see that it gets 40% more DPS and 80% more volley damage on top of significantly better damage application. Comparing it to today's 280mm Arty Thrasher, we see that it has the same volley, similar DPS, significantly better general damage application, no tracking problems, and 5x the range. I mean, I'm all for having ships that are 'strong' against another ship class. But this isn't an example of that. -Liang Ed: Honestly, this feels like CCP throwing the Caldari a bone over the HML nerf. "Look, we don't hate Caldari! You guys have the only Destroyer worth flying anymore!"
aml right? so that like comparing duel 150s rails? those have crap dps too right? but 8 or 7 would do more then 8 lml or 150's...
like whats the dps ona drake with 7 aml? or a brutix with 7 duel 150's?
though i am sure a caracal would pwn the cal dessie... due to it being a glass launcher... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
590
|
Posted - 2012.09.30 20:04:00 -
[13] - Quote
i think if they do not fix the gal dessie it should be called "Sterquilinus" which was the roman god of poop. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
627
|
Posted - 2012.10.31 01:33:00 -
[14] - Quote
Lili Lu wrote:And let's not forget the Badger. So, we could see a Wolverine.  . 
I am thinking a better name would be ROUS
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
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