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Kartoone
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.09.28 21:17:00 -
[1] - Quote
Is there an eve online universe roleplaying ruleset availible like DnD or Dark Heresy (WH40K)?
Also if there is are there any groups who are into it or interested in trying it online ?
I havent been able too fine one but maybe im just blind. If such a thing doesnt exist im sure CCP are missing a great oppourtunity too franschise or expand thier universe.
Discuss |

James 315
Experimental Fun Times Corp
2838
|
Posted - 2012.09.28 21:29:00 -
[2] - Quote
Roleplaying game? 
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of the New Order's quest to conquer all highsec by bumping miners out of range. |

Sarmea Moon
Universal Freelance CONSORTIUM UNIVERSALIS
32
|
Posted - 2012.09.28 21:32:00 -
[3] - Quote
I thought EvE Online WAS a paper and pencil game. *Glances at her huge stacks of spreadsheets slung around the computer room* You log in to move your ship a few squares (jumps) and log back out to grab more spreadsheets. If you're really high speed, you can access them all through your ingame browser. |

Jim Era
3895
|
Posted - 2012.09.28 21:33:00 -
[4] - Quote
Don't they have a board game? |

ctx2007
Wychwood and Wells Beer needs you
143
|
Posted - 2012.09.28 21:42:00 -
[5] - Quote
First i,ll roll my d20 +skill bonuses to see if i get a lock.
If i'm successful, i,ll roll a d8 +skill bonuses to see how many missile launchers fire.
Then i,ll roll a d20 and a d10 x10 + skill bonuses to get my dps.
etc etc etc
(Yes i played D&D in my youth 30 years ago) |

Horatius Caul
Kitzless
91
|
Posted - 2012.09.28 22:40:00 -
[6] - Quote
There was one in development for a while after CCP acquired White Wolf. You can see the influences of the early work for it in some chronicles, like the Mercenaries series I think.
I guess it can be presumed that it would have been based on the World of Darkness Storytelling system. Personally, I've run EVE RPGs using Unisystem before. Amarrad - Amarr language project |

Unsuccessful At Everything
Federal Navy Academy Gallente Federation
6
|
Posted - 2012.09.28 22:42:00 -
[7] - Quote
You want a Pen and Paper role playing game to go along with your eve addiction?!??! Are you allergic to the sun, or is your neckbeard forever tangled around your mother's basement apartments computer table legs? |

Kara Wayfarer
State War Academy Caldari State
0
|
Posted - 2012.09.28 22:43:00 -
[8] - Quote
"According to the developers Eve Online evolved from the classic computer game Elite, which itself was based on concepts from the science-fiction role-playing game Traveller." - Wikipedia
I had played this RPG many, many years ago and originally started playing EVE Online because it reminded me a lot of Traveller. I had quite a bit of fun with Traveller back in the day. It's not exactly the same by any means but there is a sort of spiritual resemblance. |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
610

|
Posted - 2012.09.28 22:52:00 -
[9] - Quote
Hmmm. I know there's a board game, but not a Pencil and Paper game as far as I know. That said, it probably wouldn't be too difficult to use the rules from Savage Worlds vehicle section to make a basic system for it. Savage Worlds is much easier to use than say, d20 Modern or Dark Heresy's system. I know I'd certainly like to see a game like that made. ISD Dorrim Barstorlode Lt. Commander Community Communication Liasions (CCLs) Interstellar Services Department |
|

Horatius Caul
Kitzless
91
|
Posted - 2012.09.28 23:11:00 -
[10] - Quote
Here we go. They were definitely working on an EVE RPG in 2008. Can't recall if we ever got clear word on when the project was shelved. Amarrad - Amarr language project |

Clystan
Binaerie Heavy Industries
9
|
Posted - 2012.09.28 23:22:00 -
[11] - Quote
I have overheated my +10 boxers of eternal wedginess in preparation for escaping the bubble of doom. |

Nexus Day
Native Freshfood Minmatar Republic
45
|
Posted - 2012.09.29 02:55:00 -
[12] - Quote
Kara Wayfarer wrote:"According to the developers Eve Online evolved from the classic computer game Elite, which itself was based on concepts from the science-fiction role-playing game Traveller." - Wikipedia
I had played this RPG many, many years ago and originally started playing EVE Online because it reminded me a lot of Traveller. I had quite a bit of fun with Traveller back in the day. It's not exactly the same by any means but there is a sort of spiritual resemblance.
Good times, good times. The very same reason I began to play. |

Theodoric Darkwind
PonyWaffe Test Alliance Please Ignore
190
|
Posted - 2012.09.29 04:10:00 -
[13] - Quote
Horatius Caul wrote:There was one in development for a while after CCP acquired White Wolf. You can see the influences of the early work for it in some chronicles, like the Mercenaries series I think. Pretty sure it was put on ice.
I guess it can be presumed that it would have been based on the World of Darkness Storytelling system. Personally, I've run EVE RPGs using Unisystem before.
WoDs system could easily be adapted.
Or just use a generic D20 based system
as long as you have a basic understanding of the mechanics of the system you want to use and have some clue how to GM a PnP game then running your own PnP EVE game shouldn't be hard.
With the sheer amount of game systems out there its easy to make your own custom game without too much effort.
|

Seara Arrodan
Arrodan Commodities
2
|
Posted - 2012.09.29 06:34:00 -
[14] - Quote
Here let me help you
Massively Multilayer Online Role Playing Game
Just saying... Hmm.... Not sure if troll?... |

Garibaldi Sinatra
Viziam Amarr Empire
35
|
Posted - 2012.09.29 09:51:00 -
[15] - Quote
I sold Kartoone scince i made this thread - im the op.
Thanks too those of you who have given a sensible non trollish reply.
I like the work on the Amarrian language, gonna study that a little more carefully when i get a few hours peace and quiet(i live in a house with 3 kids so its usually hectic). interesting to see there are a few others out therer who think the lore of eve is worth playing with.
Just so that the non trolls that made odd replys know - yes i understand the main focuss of eve is a giant war / nation simulator sandbox. But i just felt we could enrich the experience with a little roleplaying- something im not deeply deeply into but have a mild interest in getting involved with.
And too the trolls.....*stares off into the distance as if remembering some long lost memory of war* Conquering Eve Online One Pint at a time.-á(Excuse my bad spelling and or grammar ive never really valued such things especially when everyone knows what im saying regardless) |

Kara Wayfarer
State War Academy Caldari State
1
|
Posted - 2012.10.04 21:47:00 -
[16] - Quote
Nexus Day wrote:Good times, good times. The very same reason I began to play.
I'd love to see them license the rights to some of the materials, it would be neat to trade in the Spinward Marches or fly my Safari Ship again :) |

Alexa Coates
Red Fleet
192
|
Posted - 2012.10.04 23:15:00 -
[17] - Quote
Well, OP, make your own? Just use a regular DnD character sheet, but modify it to explain your ship instead of your character, and get the dungeon master to create a dead space complex and a station etc.
It can be done. Love my Gallente Federation Navy ships! |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
644

|
Posted - 2012.10.04 23:51:00 -
[18] - Quote
Alexa Coates wrote:Well, OP, make your own? Just use a regular DnD character sheet, but modify it to explain your ship instead of your character, and get the dungeon master to create a dead space complex and a station etc.
It can be done.
Or, if you don't want to run the route of being the ship itself, have one person be the capsuleer in charge of the ship with the rest playing bridge crew. Or NPC the capsuleer and have them play as Dusters. I'm sure you can find find plenty of things in the EVE lore to make a convincing story. Have your players be part of an expedition into anoikis, or be involved in overthrowing a planetary government. The stories you can come up with are almost endless! ISD Dorrim Barstorlode Lt. Commander Community Communication Liasions (CCLs) Interstellar Services Department |
|

Psychotic Monk
The Skunkworks The Marmite Collective
402
|
Posted - 2012.10.04 23:59:00 -
[19] - Quote
Dude, don't modify someone else's system. The rule set is a huge part of setting the feeling of the game. An EvE RPG would demand its own rules. I would argue for something percentile-based for the feeling of complication.
Additionally, the ship combat really isn't served at all by a pen and paper RPG. It might be a neat addon to an RPG system, but if you must do it analogue a board game is probably your best option. On the other hand, doing some walking in station stuff would be very well suited and probably also incredibly interesting. For feeling I'm picturing something like a mashup of Mechwarrior, Traveller, and Eclipse Phase. |

Efernal
All Inclusive Resource Associates GekkoState.
1
|
Posted - 2012.10.05 00:05:00 -
[20] - Quote
Just use the gurps ruleset and modify it for eve ships. |

DAV3Y JON3S
Hephaestus LLC Get Off My Lawn
0
|
Posted - 2012.10.05 00:32:00 -
[21] - Quote
am I the only one that went straight to EVE Monopoly |

Anosha de'Cavemann
Tranquility Quality Control Generic Alliance
2
|
Posted - 2012.10.05 01:47:00 -
[22] - Quote
Kara Wayfarer wrote:"According to the developers Eve Online evolved from the classic computer game Elite, which itself was based on concepts from the science-fiction role-playing game Traveller." - Wikipedia
Played Elite way back in the day on a C-64. Loved that game. Never considered a pen and paper though. Interesting idea... |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
795
|
Posted - 2012.10.05 02:34:00 -
[23] - Quote
Psychotic Monk wrote:Dude, don't modify someone else's system. The rule set is a huge part of setting the feeling of the game. An EvE RPG would demand its own rules. I would argue for something percentile-based for the feeling of complication. I don't think percentile systems feel particularly complicated, but things in EVE are often represented in percentages so it's not a terrible idea. What an EVE pen and paper game would need is a really confusing point-buy character creation system and huge numbers of skills to choose from without it being apparent what will be useful, kind of like GURPS but with even less clarity.
Also it would literally be world of darkness in space. |

Herzog Wolfhammer
Sigma Special Tactics Group
1783
|
Posted - 2012.10.05 05:14:00 -
[24] - Quote
Back in the 80s there was a pen and paper (and D20 if my memory serves) game all about the ships of Star Trek. I never played it, but I knew the dorkiest of dorks in the school who did. I would be amazed by these guys who managed to memorize the stats of every ship, what they can do, etc, and the mechanics of the game.
It's like the opposite of EvE.
Yes, kids, before computers, or before they were so common, all of this stuff like damage, range, falloff, etc, would be in books, and on tables.
Even D&D. Heck once we saw this girl in some kind of costume armor and I said "looks like a THAC0 of 2" and EVERYBODY over 30 knew what I was talking about.
So, if this game existed in say, 1982, all of this would be on paper, and outcomes would be determined by dice of various shapes, not just your basic D6. Much of the math would be existing in tables, lest there be a lot of calculator fu (and those were still costing more and a couple of bucks in those days). I imagine that to say shoot someone with a rail gun, there would be a dice roll and at least 5 tables to look up.
In D&D, there were those early hand held computers, like a funky calculator, that replaced all of that. Those who possessed them were considered gods.
And then someone said "Hey, can't we put all this on a computer?".
We laughed.
And the sound attracted a tyrannosaurus rex and the poor bastard got eaten so it would be a little later before these games migrated to computers.
Hey, I just remembered I had the Star Frontiers box set. (edit: when it first came out). |

Psychotic Monk
The Skunkworks The Marmite Collective
402
|
Posted - 2012.10.05 06:05:00 -
[25] - Quote
Vimsy Vortis wrote:Psychotic Monk wrote:Dude, don't modify someone else's system. The rule set is a huge part of setting the feeling of the game. An EvE RPG would demand its own rules. I would argue for something percentile-based for the feeling of complication. I don't think percentile systems feel particularly complicated, but things in EVE are often represented in percentages so it's not a terrible idea. What an EVE pen and paper game would need is a really confusing point-buy character creation system and huge numbers of skills to choose from without it being apparent what will be useful, kind of like GURPS but with even less clarity. Also it would literally be world of darkness in space.
Actually, pushing aside the sarcasm, the character gen system would probably be best exactly the way you describe it. I'm actually not kidding. It would be a very grognardian game. The grognards, after all, were the eve players predecessor, so it's not really that suprising. |

Shalua Rui
FEROX AQUILA
5666
|
Posted - 2012.10.05 06:14:00 -
[26] - Quote
There was one in development by White Wolf (Word of Darkness, Exalted, etc.) but I think it got cancelled... but it can be done pretty easily, using the nWoD rules and some work.
Spaceship rules can be found in Mirrors: Infinite Macabre. Ginger forum goddess, space gypsy and stone nibbler extraordinaire! |

Yorick rashnikov
Lost Society Get Off My Lawn
21
|
Posted - 2012.10.05 06:37:00 -
[27] - Quote
a EVE tabletop Warhammer style could be fun as well, with several game modes like tournament (AT style), ''sov'' (king of the hill/point taking style) etc.
i would defo buy it. |

Seara Arrodan
Arrodan Commodities
2
|
Posted - 2012.10.05 11:33:00 -
[28] - Quote
Well folks this thread was fun until the trolls failed to blob it SO I'm out. Hmm.... Not sure if troll?... |

Ursula Thrace
Red Federation RvB - RED Federation
137
|
Posted - 2012.10.05 11:41:00 -
[29] - Quote
Kara Wayfarer wrote:"According to the developers Eve Online evolved from the classic computer game Elite, which itself was based on concepts from the science-fiction role-playing game Traveller." - Wikipedia
I had played this RPG many, many years ago and originally started playing EVE Online because it reminded me a lot of Traveller. I had quite a bit of fun with Traveller back in the day. It's not exactly the same by any means but there is a sort of spiritual resemblance.
yup, traveller is exactly what the OP is looking for. i played it, along with other p&p games, back in the day.
Eve Online Original Intro |

De'Veldrin
NerdHerd En Garde
393
|
Posted - 2012.10.05 14:11:00 -
[30] - Quote
Efernal wrote:Just use the gurps ruleset and modify it for eve ships.
Actually I was more thinking modify the old Renegade Legion: Leviathan rules to incorporate Eve ships. Plus that way you can have your very own nullsec fleet battles.
And finally put guns around outposts. Unsub or don't.-á I don't care what your reasons are, and neither does anyone else.-á Just click the button and go away - or don't. |

Shalua Rui
FEROX AQUILA
5767
|
Posted - 2012.10.05 14:23:00 -
[31] - Quote
Depends on what you wanna do... I'm currently planning a short World of Darkness chronicle set in a dark scifie universe of my own making (think EVE+DEAD SPACE+BATTLETECH)... but I will concentrate on character interaction personal horror, so the rules are all there.
If you want something more spaceship-combat oriented, you could look at the d20 future spasheship rules... Ginger forum goddess, space gypsy and stone nibbler extraordinaire! |

Loconius
The Scope Gallente Federation
0
|
Posted - 2012.11.18 03:51:00 -
[32] - Quote
I think traveller (and its sandbox feel) would be perfect for a story set in New Eden! I was personally tossing the idea of using Smallville to tell a character drama in the setting over eve voice, but my players don't play anymore so we settled with Skype :-) |

Sentient Blade
Walk It Off
521
|
Posted - 2012.11.18 04:08:00 -
[33] - Quote
You enter a single enemy ship camping a stargate. You engage and cause 10 damage.
Roll D20
If less than 15, jammed by hostile falcon alt, otherwise apply 10 points of damage.
Receive 10 points of damage.
Roll again. |

Barrogh Habalu
Imperial Shipment Amarr Empire
53
|
Posted - 2012.11.19 05:51:00 -
[34] - Quote
Horatius Caul wrote:There was one in development for a while after CCP acquired White Wolf. You can see the influences of the early work for it in some chronicles, like the Mercenaries series I think. Pretty sure it was put on ice.
I guess it can be presumed that it would have been based on the World of Darkness Storytelling system. Personally, I've run EVE RPGs using Unisystem before. Quite honestly, WoD Storytelling is an excuse of a "system", feels more like fluffbook with 3 rules attached: 1. GM makes decisions; 2. Your roll results means s*** for a GM; 3. You must comply with all BS WW employees pour on you.
You can as well play your narrative with no rules whatsoever, you won't see any difference.
If you're thinking of rules that will actually matter, I'd suggest to take existing systems and rearrange them for EVE. Guess elements of Dark Heresy (damage tables are must! ) and/or D20 Modern should do for "WiS" part, and for "FiS" you can use rules from Star Wars RPG. |

Orzo Torasson
PonyWaffe Test Alliance Please Ignore
80
|
Posted - 2012.11.19 06:45:00 -
[35] - Quote
roll your d20 if it's higher than 2 you press F1
nice, you press F1
roll your d20 again if it's higher than 10 you launch your drones
whoops, you have accidentally fat-fingered and overheated your microwarpdrive you have now burned out your MWD and both your shield extenders
You quit the game
|

Inxentas Ultramar
Ultramar Independent Contracting The Paganism Alliance
117
|
Posted - 2012.11.19 14:16:00 -
[36] - Quote
This tipoc makes me want to play Warhammer 40.000: Battlefleet Gothic. It even has rules for bumping! |

Lady Spank
Genos Occidere HYDRA RELOADED
2941
|
Posted - 2012.11.19 14:21:00 -
[37] - Quote
I was sure someone produced a ruleset based on d20 but this is the most I could find about it (with a few minutes of searching).
http://community.eveonline.com/ingameboard.asp?a=topic&threadID=174958 (a¦á_a¦â) ~ (my spaceblog) http://getoutnastyface.blogspot.co.uk/~ (a¦á_a¦â) |

Ruskarn Andedare
Lion Investments
13
|
Posted - 2012.11.19 14:29:00 -
[38] - Quote
I'd have to say go with either Traveler or Rogue Trader as the best fit for EVE.
Though if you want a simple system you can find the Star Frontiers rules free online. |

Terrorfrodo
GNADE Inc.
239
|
Posted - 2012.11.19 15:33:00 -
[39] - Quote
I played P'n'P RPG's as a kid, but honestly, there is no reason to play them today.
In the dark times, there was no technology to adequately simulate fictional worlds so we had to make do with written and told descriptions. And we needed lengthy marathons of dice rolls to determine the results of our actions.
Today, computers can easily create virtual worlds, and the complex rules are enforced in real-time and behind the scenes with no need to get into hour-long arguments over rules and non-ending dice rolls.
Theoretically, pen'n'paper games allow for more imaginative stories because the game master can just create anything and is not bound by what game developers or the toolset provided for him. In reality however, p'n'p stories were usually very shallow and limited. Do you want to play through a romance story where your male buddy impersonates the lovely princess your hero is into? Uhm no, but in games like Dragon Age you can, because you're not directly interacting with the person who imagined the story.
In an EVE p'n'p, you couldn't even properly grief your fellow players, because they are most likely your friends and are sitting next to you. So it wouldn't really be EVE anyway.
No, I don't miss p'n'p games at all. . |

Mersault
Blue Nine Industries
100
|
Posted - 2012.11.19 15:39:00 -
[40] - Quote
Kara Wayfarer wrote:"According to the developers Eve Online evolved from the classic computer game Elite, which itself was based on concepts from the science-fiction role-playing game Traveller." - Wikipedia
I had played this RPG many, many years ago and originally started playing EVE Online because it reminded me a lot of Traveller. I had quite a bit of fun with Traveller back in the day. It's not exactly the same by any means but there is a sort of spiritual resemblance.
Me too I used to love Traveller 2300
Also, a friend telling me 'it's like Elite it if were made today' got me first into it. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
133
|
Posted - 2012.11.19 15:47:00 -
[41] - Quote
Traveller is kinda close.
D&D doesnt really have a vehicle system inplace .. unless you count SpellJammer which is kinda like D&D in Space
You might actually be better off aquiring Cyberpunk & Mekton and modifying a suitable system from those 2 sources The Interlock Combat System used in both is quite harsh & unforgiving (very EvEish :P) and very simple to follow/modify/add to.
To the person focussing on eve being MMORPG .. Pen & Paper gaming inspired the online market but there is a huge difference between the two, a level at where the MMORPG completely and utterly fails to compete with pen&paper.
Online MMO's are generally static and rigid, you are unable to modify the gameworld 'on the fly' RPG's are only limited by the imaginations of thier players and GM .. depending on the system being played the gameworld can be extremely fluid and dynamic. |

Spurty
V0LTA Verge of Collapse
575
|
Posted - 2012.11.19 16:40:00 -
[42] - Quote
Roll D2 for 20 second Jams (once per drone) 
What a tedious task in house keeping EVE in PnP would be without chunks and masses of highly polished pewp removed from it.
Bit of simplification (read, take chainsaw to it) and you could probably have a great game on your hands
What's the point though? The game is pretty much untranslatable due to the 3/5 political part. Only 1/5 = industry, 1/5 pvp.
Would be dead boring to 'play' as an 'adventurer' in a World where you really don't matter. --- "Also, your boobs" - CCP Eterne (Still writing great prose!)
|

The Logi
The Scope Gallente Federation
11
|
Posted - 2012.11.19 17:03:00 -
[43] - Quote
Wow people still play paper and pen table top RPGs?
Do you listen to hair metal on cassette while Alf plays on your TV in the background when playing these RPGs? |

Johan Civire
Dirty Curse inc.
188
|
Posted - 2012.11.19 17:33:00 -
[44] - Quote
Kartoone wrote:Is there an eve online universe roleplaying ruleset availible like DnD or Dark Heresy (WH40K)?
Also if there is are there any groups who are into it or interested in trying it online ?
I havent been able too fine one but maybe im just blind. If such a thing doesnt exist im sure CCP are missing a great oppourtunity too franschise or expand thier universe.
Discuss
Pen and paper i use but uhhh roleplaying uhm no. Because how you want to do that btw. You go to jumgate you jump and get trapt and get kilt you ask them the lmfao at you making fun of you. MM dont see how you want to Rollplaying this. However. There some realy good adventures btw. You can see for your self how to do or try to rollplaying it. http://blackclawtravels.blogspot.com.au/2006/09/day-one-journey-continues.html See his blog. And let me know if you want to do the same love to read it when iam in space. |
|

ISD Gallifreyan
ISD Community Communications Liaisons
44

|
Posted - 2012.11.19 19:53:00 -
[45] - Quote
I'll Pipe in on this too.
Look into "Heavy Gear" by Dream Pod 9
Had some fun Times with this before My friends and I decided to come up with our own System that combined D20 sysrem with the system these guys used.
Has the right Feel for the Harshness of Eve. ( There are even Jovians in the Lore) |
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
507
|
Posted - 2012.11.19 19:57:00 -
[46] - Quote
ctx2007 wrote:First i,ll roll my d20 +skill bonuses to see if i get a lock.
If i'm successful, i,ll roll a d8 +skill bonuses to see how many missile launchers fire.
Then i,ll roll a d20 and a d10 x10 + skill bonuses to get my dps.
etc etc etc
(Yes i played D&D in my youth 30 years ago) Maybe I'm crazy, but that sounds like a lot of fun.
The imagination is the greatest playground on the world. |

Bump Truck
Pator Tech School Minmatar Republic
14
|
Posted - 2012.11.19 21:16:00 -
[47] - Quote
A friend a I play a super stripped down version of DnD which is pretty fun and easy to start.
1. Each player chooses an item and a skill, that's it. Make sure you pick good ones as you're not getting any more guaranteed.
2. The DM (Dungeon / Game Master), picks a setting and a first problem.
3. The player tries to do something. If it is a skill they know give them a modifier, then modify based on how hard the task is (getting dressed is easier than gunnery but you might trouser fail). Roll a D20, 1 Massive lol fail, 2-5 fail, 5-10 poor result, 10-15 Decent result, 16-19, Success, 20, Moment of tremendous glory. (You can find D20 simulators online / smartphone)
4. If the player succeeded they now have gained a little skill in that area. If they fail a skill check twice they can NEVER learn that area. (Try and fix a warp drive twice and fail you can never learn warp core engineering, so it's good to get training before attempting a really hard skill).
5. The environment responds, roll a D20, again, low means bad for the player, high means good for the player.
Repeat steps 3 - 5 until you are so high and tired you have to sleep.
The main skill of DM'ing is giving someone a new problem before they have solved the one they are working on, don't frustrate them at every turn but don't let them succeed to much, try and get them turned around and nested in a lot of layers.
That's the whole rules, super easy.
Example.
Player 1 chooses Engineering and an Omni Tool, Player 2 chooses Gunnery and a Plasma Rifle. (Item + Skill) DM: You are on a ship in the sleeping quarters, suddenly you awake as the ship is rocked by an explosion. (Setting + Problem) Player 1. Is there anyone else with us? Rolls, 3. DM. Yes, you have a sentient virus living in your leg. Player 1. Lame. Player 2. I want to find a communicator to talk to the bridge. Rolls, 16. (For a successful search Player 2 gains a little search skill, a few more successes means a +1 to searches in the future.) DM. You search the walls and find the intercom and press the buzzer. The captain is shouting at the other end, "Kite the pirates, MWD to full power". DM. Rolls 7. Your ship is rocked by another explosion, you here the damage control officer shout "captain, shields at 60%". Player 1. Ok, I want to go through the door and get to the bridge. Rolls 8. DM. You open the door and are met by a small fire (another problem to solve before they can work on the pirates). What do you want to do. Player 1. Jump over it! Rolls ... etc, etc etc
It's quite easy to be the DM, just give people a problem and let them use their intelligence to solve it. Don't give them stuff they have to do, let them follow the paths they are interested in. The characters will get better at stuff they do a lot and therefore do more of it, naturally developing the character and getting rid of the need for character creation.
If you really want to go full on you can prepare in advance. However just creating evil empires and pirate factions and trade disputes, big problems, is the easiest way to make it immersive. It takes the characters a long time to build up the resources to confront these problems.
We could even play in this thread if you guys are up for it, don't know if that's allowed. If it is pick a skill and an item. |

Tibus Massani
Inferno Vitiatus Semper Fidelis Coalition
8
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Posted - 2012.11.20 01:53:00 -
[48] - Quote
Inxentas Ultramar wrote:This tipoc makes me want to play Warhammer 40.000: Battlefleet Gothic. It even has rules for bumping! BFG could actually be used for EVE, pretty sure I've seen it done somehere. |
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