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Thread Statistics | Show CCP posts - 29 post(s) |

Myrkala
Royal Robot Ponies Happy Cartel
17
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Posted - 2012.10.08 05:07:00 -
[1] - Quote
I've read this whole discussion between Malcanis and Pipa and I have come to the conclusion that Mrs. Pipa is a big fat scaredycat.
I've tried suicide ganking with Sard Caid once a while back, before the mining barge EHP buff.
I fail to see how the calculated risk of loosing a ship costing 2-3m to kill a ship that costs 100 times more is somehow an equivalent exchange (loosing a ship) that should reward the gankers the ability to know who will bring the Retribution let alone the ability to potentially having the first shot again.
The only thing you are entitled to in this game is the Undock Button and the risk that comes with it.
All of the arguments that Pipa has made regarding the viewpoints of ganker vs gankee(bounty hunter) are moot. The funniest thing is that in reality Pipa is afraid of being put in (essentially) the same situation as the harmless highsec miner waiting to be ganked. HTFU.
I think transferable/sellable killrights would make the game much more interesting and fun for all parties involved in a suicide gank.  |

Myrkala
Royal Robot Ponies Happy Cartel
18
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Posted - 2012.10.08 05:21:00 -
[2] - Quote
Darth Gustav wrote:Gogela wrote:I'm going to put bounties on empire mining corps. For mining ships. Just cuz. Good call. Can we put bounties on NPC Corps, too? How about bounties on Mackinaws? I'd buy that for a dollar.
AFAIK: You can put bounties on anyone, this will make things interesting. Anyone with ISK can turn another player or groups of players into juicier targets to be attacked by wardec, suicide gank or maybe even RETRIBUTION (transferable killrights.)  |

Myrkala
Royal Robot Ponies Happy Cartel
19
|
Posted - 2012.10.08 14:38:00 -
[3] - Quote
Pipa Porto wrote: So what significant risk does the blind transferrable killright hunter face? The Suicide Ganker buys his element of surprise with his ship and the surprise can be foiled if the miner bothers to press a button. The killright hunter gets it for free and has it mechanically enforced.
The miner can stay relatively safe by not getting to close to the roids, being ready to align and spamming d-scan every 5 seconds with a short range scan setting (e.g. 500.000km-5million km) aligning and warping out if he sees a number of commonly used ganking ships pop up on scan. Of course to do this you have to be pretty much on the ball 100% of the time, its not like you have to bother to remember to press that button once every hour or something... a lot of work for not that much of a reward, and they might warp out just because a fleet passes by the radius of the scan.
This is kind of mitigated by the barge EHP buff I guess, meaning that suicide ganking barges has become something that is less about profitability and more about griefing in the context of ganking mining barges. I think that transferable killrights in this sense could drive more emergent gameplay out of such events, for example disgruntled ganker being RETRIBUTIONED in his own blingy ship after ganking a miner as a result of some personal fallout... 
I mean can't you imagine the story of a freighter pilot being ganked and getting very angry, transferring each of the killrights to some other vicious gankers and paying them extra with bounties to exact economical harm on his new enemies? Sounds like the plot of a movie. The more you increase the ability of players to drive each other mad the better the game becomes. 
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