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Mirima Thurander
The 8th Tribe Seraphim Dragoons.
296
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Posted - 2012.10.01 23:44:00 -
[1] - Quote
I like that there making npcs smarter. But what about making them to where u need more pvp stile fits to do missions.
A Dark time comes.My time.If it offends you.Stop me. |

Fkn Arson
Aliastra Gallente Federation
0
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Posted - 2012.10.01 23:49:00 -
[2] - Quote
I believe that is the entire point behind what they are doing to the npc's. Its a gradual shift towards wanting there to be little differences between pve and pvp setups/skillsets. |
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ISD Suvetar
ISD Community Communications Liaisons
172

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Posted - 2012.10.01 23:51:00 -
[3] - Quote
Fkn Arson wrote:I believe that is the entire point behind what they are doing to the npc's. Its a gradual shift towards wanting there to be little differences between pve and pvp setups/skillsets.
Absolutely,
The gradual notching up in the NPC AI levels will mean that players are going to have to move away from 'this is sort of ok' fits, to fitting specifically and carefully.
I'm pretty sure it will be a natural change, but it's one that I'm quite looking forward to.
Thanks and fly safe. ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Dinsdale Pirannha
Pirannha Corp
316
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Posted - 2012.10.01 23:55:00 -
[4] - Quote
ISD Suvetar wrote:Fkn Arson wrote:I believe that is the entire point behind what they are doing to the npc's. Its a gradual shift towards wanting there to be little differences between pve and pvp setups/skillsets. Absolutely, The gradual notching up in the NPC AI levels will mean that players are going to have to move away from 'this is sort of ok' fits, to fitting specifically and carefully. I'm pretty sure it will be a natural change, but it's one that I'm quite looking forward to. Thanks and fly safe.
Once again, a disaster for people trying to make ISK to pay for their account. The bottom line is fits that work for ISK generation are NOT PvP fits.
How many people fit MwD's and blasters in a mission? Of course, this is all part of the plan to wipe out high sec entirely, but that is another thread. |

Fkn Arson
Aliastra Gallente Federation
1
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Posted - 2012.10.02 00:05:00 -
[5] - Quote
Dinsdale Pirannha wrote:ISD Suvetar wrote:[quote=Fkn Arson]I believe that is the entire point behind what they are doing to the npc's. Its a gradual shift towards wanting there to be little differences between pve and pvp setups/skillsets. How many people fit MwD's and blasters in a mission?
Why are they not used in missions? |

Jonah Gravenstein
Mahatma Cote Temporal Research
1474
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Posted - 2012.10.02 00:07:00 -
[6] - Quote
Fkn Arson wrote:Dinsdale Pirannha wrote:ISD Suvetar wrote:[quote=Fkn Arson]I believe that is the entire point behind what they are doing to the npc's. Its a gradual shift towards wanting there to be little differences between pve and pvp setups/skillsets. How many people fit MwD's and blasters in a mission? Why are they not used in missions?
MWDs are used in missions, upside really really fast ship, downside you have a huge sig radius so when it's active you take more damage. Dinsdale is just really really unhappy about the AI changes as can be seen by his tinfoil threads in both General Discussion and the New Player Q&A. I can't comment on blasters, I prefer autocannons. Homo sapiens non urinat in ventum -á-á-á ---CCP can't patch stupid--- |

Alavaria Fera
GoonWaffe Goonswarm Federation
1518
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Posted - 2012.10.02 00:10:00 -
[7] - Quote
Jonah Gravenstein wrote:Fkn Arson wrote:Dinsdale Pirannha wrote:ISD Suvetar wrote:[quote=Fkn Arson]I believe that is the entire point behind what they are doing to the npc's. Its a gradual shift towards wanting there to be little differences between pve and pvp setups/skillsets. How many people fit MwD's and blasters in a mission? Why are they not used in missions? MWDs are used in missions, upside really really fast ship, downside you have a huge sig radius so when it's active you take more damage. Dinsdale is just really really unhappy about the AI changes as can be seen by his tinfoil threads in both General Discussion and the New Player Q&A. I can't comment on blasters, I prefer autocannons. Blasters can be nice, though I think usually people use afterburners for missions....
But you have the 100mn AB Loki, so ~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Paul Oliver
Federal Navy Academy Gallente Federation
4545
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Posted - 2012.10.02 00:10:00 -
[8] - Quote
Dinsdale Pirannha wrote:Once again, a disaster for people trying to make ISK to pay for their account. The bottom line is fits that work for ISK generation are NOT PvP fits.
How many people fit MwD's and blasters in a mission? Of course, this is all part of the plan to wipe out high sec entirely, but that is another thread. Honestly Dinsdale, you're doing it wrong. Stop playing EVE Online to make enough isk to plex EVE Online and just enjoy EVE Online.
Oh and as far as how many people fit microwarps and blasters for missions, you can count atleast one right here, I love pulsing my ship's microwarp to cover distance quickly towards a group of npcs, making sure to spiral towards the group manually to maintain optimal transversal so they can barely hit me, then when I get in range sending drones to chew away at my target while I smack them with my blasters. All the while paying attention to my armor level as my armor reps do their business, knowing just the right time to recall my drones as I'm aligning to a warp out point, having them return just when I hit three quarters impulse and warping off right before the npcs overcome my repair rate and the armor alarm goes off.
Some folks say that pve is boring, yeah it can be very boring, if you reduce pve to some mindless routine conducted for the sole purpose of making enough isk to pay for a game just so you can repeat the same routine another month.  Its good to be Gallente. |

Fkn Arson
Aliastra Gallente Federation
1
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Posted - 2012.10.02 00:11:00 -
[9] - Quote
Jonah Gravenstein wrote:Fkn Arson wrote:Dinsdale Pirannha wrote:ISD Suvetar wrote:[quote=Fkn Arson]I believe that is the entire point behind what they are doing to the npc's. Its a gradual shift towards wanting there to be little differences between pve and pvp setups/skillsets. How many people fit MwD's and blasters in a mission? Why are they not used in missions? MWDs are used in missions, upside really really fast ship, downside you have a huge sig radius so when it's active you take more damage. Dinsdale is just really really unhappy about the AI changes as can be seen by his tinfoil threads in both General Discussion and the New Player Q&A. I can't comment on blasters, I prefer autocannons.
I generally know the reasons why they are and aren't, and I know from reading his previous threads his general disdain for any change. I just wanted to potentially get him into thinking about the reasons why.
I'm also hauling a crapton of POS fuel at the moment, not exactly fun. |

Sheynan
Lighting the blight
64
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Posted - 2012.10.02 00:11:00 -
[10] - Quote
the problem with this is that the carebear outcry will be massive...
...waaaah that rat is pointing meee...
...what I have to fit a warp disruptor and a web to stop Kruul from running away ? But that takes up 2 precious navy invu field spaces ...
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Herping yourDerp
Tribal Liberation Force Minmatar Republic
799
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Posted - 2012.10.02 00:15:00 -
[11] - Quote
if you want NPCs to be like players in pvp you need to significantly reduce the number or rats, have every rat have random chances of dropping modules, faction modules, officermodules, and up to 90 plex.
but seriously, hurting mission runners is the worst thing you could do for the game. |

Selinate
1030
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Posted - 2012.10.02 00:18:00 -
[12] - Quote
Dinsdale Pirannha wrote:.
How many people fit MwD's and blasters in a mission? Of course, this is all part of the plan to wipe out high sec entirely, but that is another thread.
I fit pulses on a retribution and went to town on some missions earlier in my Eve experience. I think they were level 3 missions...
That was more fun than the way most people do it. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1518
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Posted - 2012.10.02 00:20:00 -
[13] - Quote
Herping yourDerp wrote:but seriously, hurting mission runners is the worst thing you could do for the game. Nah, we should let the FW people keep on crashing the items they buy with LP, that helps move the reward out to lowesec.
Where they can use stealth bombers or incursii to make lp Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Jonah Gravenstein
Mahatma Cote Temporal Research
1475
|
Posted - 2012.10.02 00:26:00 -
[14] - Quote
Fkn Arson wrote:
I generally know the reasons why they are and aren't, and I know from reading his previous threads his general disdain for any change. I just wanted to potentially get him into thinking about the reasons why.
I'm also hauling a crapton of POS fuel at the moment, not exactly fun.
My bad I thought you were looking for a serious answer 
MWD is handy as hell for close up in your face weapons though, sometimes an AB just doesn't cover the 100km to the next spawn/accel gate fast enough. Homo sapiens non urinat in ventum -á-á-á ---CCP can't patch stupid--- |

Alavaria Fera
GoonWaffe Goonswarm Federation
1518
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Posted - 2012.10.02 00:31:00 -
[15] - Quote
Jonah Gravenstein wrote:MWD is handy as hell for close up in your face weapons though, sometimes an AB just doesn't cover the 100km to the next spawn/accel gate fast enough. I assume double prop isn't too common? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Jonah Gravenstein
Mahatma Cote Temporal Research
1475
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Posted - 2012.10.02 00:34:00 -
[16] - Quote
Alavaria Fera wrote: I assume double prop isn't too common?
Dual Prop for missions? never really tried it, I may give it a go, could be an hilarious explosion  Homo sapiens non urinat in ventum -á-á-á ---CCP can't patch stupid--- |

Rengerel en Distel
Amarr Science and Industry
437
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Posted - 2012.10.02 00:36:00 -
[17] - Quote
How about we keep the comment threads to the comment threads the devs have asked us to?
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Mina Sebiestar
Mactabilis Simplex Cursus
95
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Posted - 2012.10.02 00:37:00 -
[18] - Quote
Mwd,scram,point mandatory for most mission running is where missions need to be..even chasing npc from belt to belt using D-scan until then..mush. "it put ore down in can or it gets the hose again" |

Smiknight
The Plebian Republic
8
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Posted - 2012.10.02 00:37:00 -
[19] - Quote
MWDs work great as long as 'natural phenomenon are interrupting your ability to use that module' doesn't come into play. Do you understand how much resurrection hurts? |

Mirima Thurander
The 8th Tribe Seraphim Dragoons.
298
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Posted - 2012.10.02 00:41:00 -
[20] - Quote
I think that less rats but them being more engaging to fight would be a good thing. A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Grumpymunky
Super Monkey Tribe of Danger
581
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Posted - 2012.10.02 00:44:00 -
[21] - Quote
... just don't come back here crying when the mission rats start decloaking their falcon alts, and lighting cynos. Post with your monkey.
CCP Gargant: Thread locked due to lack of pants. |

Alara IonStorm
3227
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Posted - 2012.10.02 00:45:00 -
[22] - Quote
Mirima Thurander wrote:I think that less rats but them being more engaging to fight would be a good thing. I am hoping for less but tougher rats as well.
Every time my Battleship warps into a Level 4 surrounded by 25 Ships it makes me a little sad.
They are kind of like big loot bags rather then Warships. At this point the weapons might as well be firework launchers to celebrate getting a bounty.
Spawns should be small / randomized / tactic based. This one uses Logi, this one DPS, this one Tank, this one EWAR.
That sort of thing. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1518
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Posted - 2012.10.02 00:50:00 -
[23] - Quote
Grumpymunky wrote:... just don't come back here crying when the mission rats start decloaking their falcon alts, and lighting cynos. I'd love to see their highsec cyno modules... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Paul Oliver
Federal Navy Academy Gallente Federation
4547
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Posted - 2012.10.02 00:52:00 -
[24] - Quote
Honestly it would be nice if the whole mission system were overhauled and made into something more dynamic with less repetition and emphasis on working together with others to finish the missions, kind of like with incursions.
But I guess that would be too "theme park". Its good to be Gallente. |

Sheynan
Lighting the blight
65
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Posted - 2012.10.02 00:56:00 -
[25] - Quote
Paul Oliver wrote:
But I guess that would be too "theme park".
Boring is not a defining element of a sandbox, not even of pvp within said sandbox.
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Mirima Thurander
The 8th Tribe Seraphim Dragoons.
299
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Posted - 2012.10.02 01:01:00 -
[26] - Quote
I love npc's to upgrade there ship lay out for what your fleets flying if only to make it harder.
Like say some logis warp in and out if you attack them and things like that.
A Dark time comes. A time of terror comes. My time. If it offends you. Stop me. |

Grumpymunky
Super Monkey Tribe of Danger
581
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Posted - 2012.10.02 01:04:00 -
[27] - Quote
Alavaria Fera wrote:Grumpymunky wrote:... just don't come back here crying when the mission rats start decloaking their falcon alts, and lighting cynos. I'd love to see their highsec cyno modules... Well I suppose if they only want their missions to be more like the highsec pvp experience, the red crosses can huddle around an indestructible station with neutral NPCs that repair them, and then dock if they start taking damage.  Post with your monkey.
CCP Gargant: Thread locked due to lack of pants. |

EvEa Deva
State War Academy Caldari State
97
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Posted - 2012.10.02 01:16:00 -
[28] - Quote
I will have to wait and see but im guessing my drones will suffer from the new AI. |

rodyas
Tie Fighters Inc
761
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Posted - 2012.10.02 01:20:00 -
[29] - Quote
This is almost too funny, A lot of people use BSs for missions, but they are hardly used in PVP. Its almost ******** to make missions more like pvp, with that happening. I say go make everyone fly BSs in pvp, then turn to missions and make us wear pvp fits.
Right now we "are" using pvp fits in missions, since we are the only ones flying lot so of BSs. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Akirei Scytale
Test Alliance Please Ignore
2470
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Posted - 2012.10.02 01:27:00 -
[30] - Quote
Fkn Arson wrote:I believe that is the entire point behind what they are doing to the npc's. Its a gradual shift towards wanting there to be little differences between pve and pvp setups/skillsets.
There will always be a large divide between an AI and a Human, no matter ho well programmed the AI is. Eventually, a pattern can be observed with an AI. Humans can be genuinely unpredictable. Mind games and intimidation only work on humans. Same with surprise, misdirection, etc. Assumptions placed on a human's behavior will usually turn out wrong. AIs on the other hand? Once you figure them out, its a game of percentages or hierarchies, and it is a joke to stay 50 steps ahead of one and know exactly what to expect.
Its why even in games with the very best AIs around today, PvP style players still almost exclusively PvP, and the skillsets required remain extremely different. TEST Alliance BEST Alliance |
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