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Andarvi
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Posted - 2005.03.10 08:30:00 -
[1]
See subject. Got 30 mil of the stuff to move. 
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Phades
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Posted - 2005.03.10 09:09:00 -
[2]
ECCM uses around 200 trit and around 3000 pyrite. Not sure if that is the best method or not though.
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Draxx
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Posted - 2005.03.10 10:19:00 -
[3]
Edited by: Draxx on 10/03/2005 10:23:37 Overdrive I uses about the same as the ECCM, 200 odd trit and 3000 pye.
Also have a look at armour hardeners. They take on the order of 30k trit and 25k pye and a few bits of high end stuff. Of course the downside is that you need the trit and the other minerals as well.
If it moves kill it. If it doesn't move, kill it. It might move later. |

Carter Burke
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Posted - 2005.03.10 16:42:00 -
[4]
Does anyone have the math worked up on the efficiencies of moving stuff like this? What's the expected loss rate to recycling in this?
CB
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Dianabolic
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Posted - 2005.03.10 17:28:00 -
[5]
Originally by: Carter Burke Does anyone have the math worked up on the efficiencies of moving stuff like this? What's the expected loss rate to recycling in this?
CB
6%, no skills, no standings.
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Taran'li Maren
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Posted - 2005.03.10 20:26:00 -
[6]
Edited by: Taran''li Maren on 10/03/2005 20:26:36 Armor hardeners have ~40k trit and ~30k pyer, in 5m3. They have the best compression that I have seen. They build in 8 mins now instead of the 30 mins they took before.
Edit: I see someone else mentioned these and I didn't notice. oh well.
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Carter Burke
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Posted - 2005.03.10 22:09:00 -
[7]
Originally by: Dianabolic
6%, no skills, no standings.
Ahh, thanks. Hmm...now just gotta find what I can build to compress sixty million trit ).
CB
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Andarvi
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Posted - 2005.03.11 07:18:00 -
[8]
Thanks for the answers, unfortunately trit is in short supply, so overdrives it is.
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Aliksr
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Posted - 2005.03.11 16:22:00 -
[9]
Edited by: Aliksr on 11/03/2005 16:22:07 you lose about 8% with no standing or scrapmetal
3% if no scrapmetal processing 5% if no standing at reprocessing station 1.5% if BPO is ME 25, 0.8% if ME 100
and i use small hull repairers, but they take a long long time to build
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