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1. All things insta, or the "Do you know the way to Nonni? Dev Blog - in EVE General Discussion [original thread]
The problem lies within the travel system, not the instant bookmarks. Creating a system where time played is lost in transition, where the player has no control or interaction with his environment or other players is the problem. This problem lies...
- by Phades - at 2005.06.02 23:30:00
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2. Bm nerf and POS hauling - in Science and Industry [original thread]
Originally by: Dianabolic You make some good points, fillmeup, which I'd like to add to. First of all, it is my understanding that freighters are not going to be the weakest ships in the game, they're gonna have a reasonable amount of hitp...
- by Phades - at 2005.06.01 22:16:00
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3. Instas to be removed - in Ships and Modules [original thread]
Originally by: Wrayeth Basically, what you're saying is that people who enjoy high-end content should have to waste their precious Real Life time traveling, and those who enjoy newbie stuff should get instant gratification? Lemme guess......
- by Phades - at 2005.05.24 01:11:00
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4. Missile & Launcher Overhaul - in Ships and Modules [original thread]
*snip* The new missile speeds will change the minimum range that defenders will actually intercept incomming missiles pretty radically, unless something is changed with defender missiles specifically and how quickly they aquire a "target". So, ...
- by Phades - at 2005.05.19 04:49:00
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5. Shield Operation skill - in Ships and Modules [original thread]
Originally by: Pottsey ôI didn't bother reading alot more: my tempest with my scout 800 repeatings, would bbq anyone doing a passive tank in maybe 15-20 seconds. one your passivesheild tank hits armor, if your not aligned to warp out, you...
- by Phades - at 2005.05.17 18:41:00
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6. Reaction cost and market prices - trade conduct - in Science and Industry [original thread]
Even if t2 battleships came out and were already researched to maxiumum efficentcy, they would take a very long time to build, almost negating the quantity of components needed. Remember, its not just how many are being consumed, but how fast they...
- by Phades - at 2005.05.17 18:35:00
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7. Shield Operation skill - in Ships and Modules [original thread]
Originally by: Liet Traep Honestly I'd like to know. Devs does it matter how many people who play this game fanatically are asking you to not make this change. I've seen other proposed changes happen that people have asked the devs to not ...
- by Phades - at 2005.05.08 11:58:00
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8. The autotargeter - in Ships and Modules [original thread]
They did "try" to redefine the role of the scorpion, with how people prefered to use the ship. The shield "nerf" i think is fairly indirect, unless they wanted 3 bonuses on the ship or bump up the base shield value to compensate.
- by Phades - at 2005.04.30 09:23:00
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9. The autotargeter - in Ships and Modules [original thread]
They did "try" to redefine the role of the scorpion, with how people prefered to use the ship. The shield "nerf" i think is fairly indirect, unless they wanted 3 bonuses on the ship or bump up the base shield value to compensate.
- by Phades - at 2005.04.30 09:23:00
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10. The autotargeter - in Ships and Modules [original thread]
Originally by: Paul123 pottesy got this module proper nerfed! Next thing you know is that they will decide to go and nerf passive tanking.
- by Phades - at 2005.04.30 00:57:00
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11. The autotargeter - in Ships and Modules [original thread]
Originally by: Paul123 pottesy got this module proper nerfed! Next thing you know is that they will decide to go and nerf passive tanking.
- by Phades - at 2005.04.30 00:57:00
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12. Double Reactor Setups - Does This Work? - in Science and Industry [original thread]
Creative use of the meduim sized equipment, nice work. I hope it doesnt get altered, so that you can fine tune your efficiency further in these endevors. Running a POS needs all the help it can get.
- by Phades - at 2005.04.29 15:25:00
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13. Target Painting NPC's - in Ships and Modules [original thread]
Better qyestion is that if the mwd+target painter thing is a bug, then are they doing a rework of the multipling multipliers effect that occurs within the game with everything else or are they going to make mwd a flat bonus for each ship type?
- by Phades - at 2005.04.29 03:50:00
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14. Defender Gun - in Ships and Modules [original thread]
I accept the fact that the smart bomb will not wipe out all inbound missiles, much in the same manner that one launcher with defenders will not wipe out all imbound missiles. The difference is in timing, range, cap, options for use, and fitting co...
- by Phades - at 2005.04.27 13:14:00
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15. We took down our 3-station POS operation last night - here's why...... - in EVE General Discussion [original thread]
Originally by: Muthsera To make pos more proffitable. I whould do 5 things. 1. No brainer - No agent components give out. 2. Lessen fuel req. But increase prices on it. (transport issues) 3. Make dockable towers. Yes, I very much think i...
- by Phades - at 2005.04.27 04:06:00
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16. The Nemesis - in Ships and Modules [original thread]
Originally by: Grut Why ccp released these ships before the missile changes i dont know To give people a chance to research the BPOs before the missile changes go live.
- by Phades - at 2005.04.24 06:16:00
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17. T2 BC ideas - in Ships and Modules [original thread]
Originally by: ErrorS Edited by: ErrorS on 21/04/2005 09:41:30 I Disagree completely.. I love my Ferox, I don't want it changed for tech2. I think they should be a higher level then a heavy assault cruiser. Should be a step up from on...
- by Phades - at 2005.04.22 07:41:00
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18. Interceptors - in Ships and Modules [original thread]
Originally by: Epofhis Main Entry: 1inĀterĀcept Pronunciation: "in-t&r-'sept Function: transitive verb Etymology: Middle English, from Latin interceptus, past participle of intercipere, from inter- + capere to take, seize -- more at HEAVE...
- by Phades - at 2005.04.22 07:04:00
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19. Shouldnt it be time to start looking at near-useless mods? - in Ships and Modules [original thread]
Originally by: Miner's Bane Originally by: Gariuys decent stuff takes skill points, something newbies aren't exactly swimming in. Oh noes, Energy Grid Upgrades 2 for Cap Relay 1s! Hull Upgrades 1 for nanofibers/cargo expanders! ...
- by Phades - at 2005.04.22 06:01:00
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20. Interceptors - in Ships and Modules [original thread]
Originally by: Epofhis lets all just make them one vanilla color, and give them all the same stats, and lets have ccp include the fittings w/ them so we can all have the same thing personally i dont think they should f*** w/ intys, i thi...
- by Phades - at 2005.04.21 01:10:00
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