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Captin Biltmore
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Posted - 2005.04.28 03:11:00 -
[1]
I've been doing a LOT of testing with target painters. Now these things ROCK in pvp, but they don't seem to work against NPC's at all. My corp mates lock times don't go down at all, and my tracking on them doesn't seem improved either. Anyone else try these on NPC's?
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Rex Martell
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Posted - 2005.04.28 11:29:00 -
[2]
I have been testing Target Painter II on npc rats and it does not appear to make any defference. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |
Hardin
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Posted - 2005.04.28 12:14:00 -
[3]
Read this thread:
http://oldforums.eveonline.com/?a=topic&threadID=175021
and watch this video (750k Bs + 3 cruisers - killed in under 2 mins at 5km jump in range using BEAMS)
http://www.eve-files.com/media/corp/PIE/Spawn.wmv
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Cilppiz
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Posted - 2005.04.28 12:31:00 -
[4]
Hard to say, atleast it looks like I can hit frigs/droids better with my 800mm but when it comes to cruisers and interceptors I cant see any difference.
PS: Im currently usin 2x Named Tracking Comp + Target Painter II
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Zyrla Bladestorm
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Posted - 2005.04.28 13:03:00 -
[5]
Edited by: Zyrla Bladestorm on 28/04/2005 13:02:55 frigate signiture radius = 40 frigate painted with a painter II = 60
Battleship guns scan res (intended target size) = 400
Still a slight difference ;) (10% -> 15% intended target size)
More noticeable with a cruiser would be 120 * 1.5 = 180 (so thats 30% -> 45%)
A second target painter II would make it 10 -> 22.5% on the frigate, 30 -> 67.5% on the cruiser.
A third target painter II would make it 10 -> 33.75% on the frigate, 30 -> 101.25% on the cruiser
This is all assuming they work properly on npc's of course. (One would hope so, although considering the bugs that slipped through on them so far I guess not surprising) . ----- Apologys for any rambling that may have just occurred.
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Hardin
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Posted - 2005.04.28 15:55:00 -
[6]
As demonstrated with that video I have two x TP II on my Apoc.
Target painter II + my skills = 80% sig radius bonus
So
Standard Frig = 40 sig radius
2 x TPII = 40 + 32 + 32 = 104 sig radius (almost cruiser size)
I still cannot hit these frigs with my BS guns. However due to their increased sig radius my drones are more effective. Large drones can now land hits on the NPC Inties. It is by no means insta death to frigs but it does speed things up a little bit...
Standard Cruiser = 120 sig radius
2 x TPII = 120 + 96 + 96 = 312 sig radius (almost BS size)
Cruisers at close range (under 10k) that would normally be missed can now be hit often and hard. The cruisers die fast...
Standard Battleship = 400 sig radius
2 x TPII = 400 + 320 + 320 = 1,040 sig radius (dreadnaught size )
This doesn't make a big difference. My guns are slightly less likely to to miss and I tend to notice more 'excellent' hits.
So IMHO TPIIs are very handy for NPCing - more so than in PvP...
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Zyrla Bladestorm
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Posted - 2005.04.28 16:04:00 -
[7]
Originally by: Hardin As demonstrated with that video I have two x TP II on my Apoc.
Target painter II + my skills = 80% sig radius bonus
So
Standard Frig = 40 sig radius
2 x TPII = 40 + 32 + 32 = 104 sig radius (almost cruiser size)
I still cannot hit these frigs with my BS guns. However due to their increased sig radius my drones are more effective. Large drones can now land hits on the NPC Inties. It is by no means insta death to frigs but it does speed things up a little bit...
Standard Cruiser = 120 sig radius
2 x TPII = 120 + 96 + 96 = 312 sig radius (almost BS size)
Cruisers at close range (under 10k) that would normally be missed can now be hit often and hard. The cruisers die fast...
Standard Battleship = 400 sig radius
2 x TPII = 400 + 320 + 320 = 1,040 sig radius (dreadnaught size )
This doesn't make a big difference. My guns are slightly less likely to to miss and I tend to notice more 'excellent' hits.
So IMHO TPIIs are very handy for NPCing - more so than in PvP...
multiples man, multiples its the case that with almost anything in eve unless it explicitly states its a flat increase (speed increase on nanofibers for instance) then it works as a multiple.
so two 80% painter effect's give :
Frigate : 40 * 1.8 * 1.8 = 129.6 Cruiser : 120 * 1.8 * 1.8 = 388.8 Battleship : 400 * 1.8 * 1.8 = 1296
If stacking penalty exists for them as I believe someone mentioned in another thread, that reduces the effect of the second a little of course.
The thing that mostly makes them uber in pvp at the moment is the MWD bug, which causes the target painter to add the MWD sig penalty onto the target a second time instead of its own penalty, if it is already running an MWD (IE 40 * 6 * 6 = 1440) . ----- Apologys for any rambling that may have just occurred.
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Phades
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Posted - 2005.04.29 03:50:00 -
[8]
Better qyestion is that if the mwd+target painter thing is a bug, then are they doing a rework of the multipling multipliers effect that occurs within the game with everything else or are they going to make mwd a flat bonus for each ship type?
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Roba
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Posted - 2005.04.29 08:49:00 -
[9]
Big diffrence with Angel battleships that orbit at close range.
In an apoc with mega beams, I had an alt account paint a 1m isk angel with 2 target paints 100% each (vigil gets 10 bonus from minmatar frig skill to painter effectivness and plus lvl 4 to another skill rekated).
I started scoring nothing less then excelents. I think they are pimp. I really saw a diffrence. Probalby pointless for rats like bloods and guristas. But with autocannon and blaster rats, they are nice.
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Hardin
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Posted - 2005.04.29 10:18:00 -
[10]
Originally by: Zyrla Bladestorm
Originally by: Hardin As demonstrated with that video I have two x TP II on my Apoc.
Target painter II + my skills = 80% sig radius bonus
So
Standard Frig = 40 sig radius
2 x TPII = 40 + 32 + 32 = 104 sig radius (almost cruiser size)
I still cannot hit these frigs with my BS guns. However due to their increased sig radius my drones are more effective. Large drones can now land hits on the NPC Inties. It is by no means insta death to frigs but it does speed things up a little bit...
Standard Cruiser = 120 sig radius
2 x TPII = 120 + 96 + 96 = 312 sig radius (almost BS size)
Cruisers at close range (under 10k) that would normally be missed can now be hit often and hard. The cruisers die fast...
Standard Battleship = 400 sig radius
2 x TPII = 400 + 320 + 320 = 1,040 sig radius (dreadnaught size )
This doesn't make a big difference. My guns are slightly less likely to to miss and I tend to notice more 'excellent' hits.
So IMHO TPIIs are very handy for NPCing - more so than in PvP...
multiples man, multiples its the case that with almost anything in eve unless it explicitly states its a flat increase (speed increase on nanofibers for instance) then it works as a multiple.
so two 80% painter effect's give :
Frigate : 40 * 1.8 * 1.8 = 129.6 Cruiser : 120 * 1.8 * 1.8 = 388.8 Battleship : 400 * 1.8 * 1.8 = 1296
If stacking penalty exists for them as I believe someone mentioned in another thread, that reduces the effect of the second a little of course.
The thing that mostly makes them uber in pvp at the moment is the MWD bug, which causes the target painter to add the MWD sig penalty onto the target a second time instead of its own penalty, if it is already running an MWD (IE 40 * 6 * 6 = 1440)
No my tests on my corp m8s indicate that you get the bonus only of the ORIGINAL SHIP SIZE for each Target Painter Activated (Or original ships size + MWD if MWD is activated)
So as I indicated above the bonus on a frig with 40 sig radius is
40 + 32 + 32 = 104
not
40 x 1.8 (72) x 1.8 = 129.6
As I said I got these figures from testing on corp m8s frigs and doing the math...
Also revealed from the testing is that no stacking penalty applies.
However as the Target Painter bonus only applies to the original sig radius for each and every TP activated then you could say that they there is a built in penalty...
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Zyrla Bladestorm
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Posted - 2005.04.29 10:36:00 -
[11]
Ok, strange, but good. I like the idea myself, solves the multiplicative problem . ----- Apologys for any rambling that may have just occurred.
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Shocky
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Posted - 2005.04.29 11:49:00 -
[12]
Originally by: Zyrla Bladestorm Ok, strange, but good. I like the idea myself, solves the multiplicative problem
I have tried the t1 painter on a number of frigates and cruiser npcs to test and it didnt make the slightest bit of difference even with 3 of them. |
Buraken v2
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Posted - 2005.04.29 11:56:00 -
[13]
Originally by: Hardin Read this thread:
http://oldforums.eveonline.com/?a=topic&threadID=175021
and watch this video (750k Bs + 3 cruisers - killed in under 2 mins at 5km jump in range using BEAMS)
http://www.eve-files.com/media/corp/PIE/Spawn.wmv
I must be totaly retarded or something, but i can't for the life of me understand how the guy in the video could fit 8 mega beams? and he doesnt even use a RCU :S:S
Mega beam = 3250pg right? 3250 x 8 = 26000
Apocalypse PG 19500 x 1.25(eng lvl5) = 24375
see the difference? could someone clear me up here? >_< the dude uses 1 armor rep, 2 hardeners and 4 HS, so no room for a RCU there, i think i'm gong nuts :|
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |
Loka
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Posted - 2005.04.29 12:08:00 -
[14]
Edited by: Loka on 29/04/2005 12:15:12 Edited by: Loka on 29/04/2005 12:08:05
Originally by: Shocky
Originally by: Zyrla Bladestorm Ok, strange, but good. I like the idea myself, solves the multiplicative problem
I have tried the t1 painter on a number of frigates and cruiser npcs to test and it didnt make the slightest bit of difference even with 3 of them.
1 Targetpainter Tech 1 = 25% sig boost 1 Targetpainter Tech 2 = 50% sig boost -> 1 Tech2 = 2 Tech1 witout Penalty.
Now take into account, that someone has lvl 3 Signatur Focusing -> Tech 2 = 76% sig boost -> 3x Tech 1
So if someone is talking about 2x Tech 2 Targetpainter, you would have to fit at least 6 Tech 1 Targetpaint to get similiar effects. And then you have stacking penalty, which the other will suffer less. So lets say you need to fit 7-8 Targetpaint Tech 1 to get same results as someone with lvl 3 Signatur Focusing lvl 3, only using 2x Tech 2 Targetpainter !!!! _____________________________________ Dead or Alive
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Loka
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Posted - 2005.04.29 12:12:00 -
[15]
Edited by: Loka on 29/04/2005 12:13:03
Originally by: Buraken v2 I must be totaly retarded or something, but i can't for the life of me understand how the guy in the video could fit 8 mega beams? and he doesnt even use a RCU :S:S
He refered of using BEAMS, not Megabeams. This he wrote here. His Hi-Slots were filled with Dual Heavy Beams II not Mega Beams!
Originally by: Hardin Has anybody tried them on NPC's Actually They have. This is a copy of a post I made on PIE boards last night:
Just made this short video to highlight the loveliness of Target painter II
It shows Siobhan's Apoc destroying a 750K Sansha Lord and 3 Escort cruisers after arriving at just 4km from the Sansha's in a BEAM equipped ship.
The video is 1.35 and I warped in just about 10 seconds before this video starts...
http://www.eve-files.com/media/corp/PIE/Spawn.wmv
The Target Painter II means I can hit even cruisers hard at 4km with Dual Heavy BEAMS... Who cares about Pulse nerf when you can do this with BEAMS and Target Painters...
For the record I had two Target Painter IIs on my Apoc and I have the Target Painting skill at IV and the Signature Focusing skill at III when I made the vid... I have found that the two target painters also make your drones A LOT more effective against NPC ceptors. Even Sansha Daemons die reasonably quick when target painted...
My setup in this vid:
High slots: 8 x DHB II with multifrequency
Mid slots: 2 x Target Painter II, 1 x Sensor Booster II, 1 x Large Cap Injector
Low slots: 1 x Large Repper, 1 x Thermic and 1 x EM Hardener, 4 x Heat Sink II
Drones 7 x Valkyrie 3 x Wasp
Music = Rage Against The Machine - Killing In The Name Of....
_____________________________________ Dead or Alive
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Buraken v2
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Posted - 2005.04.29 13:04:00 -
[16]
NOW IT ALL MAKES SENCE :D
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |
Shocky
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Posted - 2005.04.29 15:05:00 -
[17]
Originally by: Buraken v2 NOW IT ALL MAKES SENCE :D
Hmm, Yeah that does make sence.
/me pretends to understand in fear of flamage.
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