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Doddy
Excidium. Executive Outcomes
249
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Posted - 2012.10.05 23:59:00 -
[1] - Quote
NPC costs should all be dynamic. Transaction costs, factory costs etc should all increase with use within a system, so setting a sell order in Jita should cost more than setting it in some lo sec back water. Currently the only dynamic npc cost in this way is office costs, which are far too small to impact the economy overall. Docking fees should be brought in as well, again should be dynamic. Think how much caldari navy would make with a 1isk per 1000kg docking fee (so shuttle = 1.6k isk, freighter 940k isk). These dynamic costs would both act an isk sink and help move the population about a bit. You could even have the price of npc goods like skillbooks rise dynamically so they cost more in busy areas than in quiet ones.
Agent rewards should also be dynamic (agent with loads of pilots working for him should pay less than one with a single pilot). |

Doddy
Excidium. Executive Outcomes
251
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Posted - 2012.10.06 03:34:00 -
[2] - Quote
Mars Theran wrote:Sheynan wrote:A) Nerf highsec missions
B) Nerf ISK payout from incursions, increase lp payout
C) Nerf nullsec missions, but put more loot into them to compensate
That should pretty much solve it.
There, I said it. Now I will sit here and wait here for people to scream rage and murder... Right.. because Incursion haven't already been nerfed, missions are getting more effective and thus dangerous AIs and don't already have mediocre ISK/hr ratio compared to other thing, Nullsec doesn't really use thousand to generate their income, and Faction Warfare isn't even on the list because it generates more ISK per person in a day, than you can make with a Corp in a C6 Wormhole in 2 weeks. 
FW is isk neutral, why even bring it up?
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Doddy
Excidium. Executive Outcomes
261
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Posted - 2012.10.09 13:44:00 -
[3] - Quote
Mars Theran wrote:
Are Rats being farmed? Yes. This is a given I think, and it also allows a few players to hoard massive amounts of ISK, provided they are in the right place. That place would be Nullsec of course, with the highest bounty on Rats, and the least amount of access for the majority of the player base. .
What makes you think null sec is where all the bounty isk somes from? There are hi sec lvl 4 mission systems with more npcs killed per hour than entire 0.0 regions.
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