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Crepiscule
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Posted - 2003.07.03 16:53:00 -
[1]
This idea may have been brought up before, but with all the changes to guns around jump gates and stations and such I think it needs to be revisited.
All Empire space should just be set to 1.0 sec. It appears most people who don't want combat would like this. The stations in these systems would be controlled by their respective governments. You can place as many guns around the systems as you like. You can even put them in the asteroid belts if you feel like it.
Surrounded each of the Empire controlled areas is a "Neutral Zone". The neutral zone will consist of systems with sec ratings from .9 to 0. The higher sec systems will have an "Empire Presence" for example NPC traders, Military, ect. However, the stations within the neutral zone will be controlled by a variety of factions that one may raise or lower by doing missions or something of that nature. Combat between players is ignored by the empires.
Outside the neutral zone lay the lawless systems, where NPC Pirate corps run things. Faction may be raised or lowered in the same manner as in the Neutral Zones but you start out as KOS to begin with. Players with High sec ratings will be at a disadvantage because they will not be able to use the stations. Pirates don't want any do gooders in their stations, much like the empire don't want Pirates.
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Crepiscule
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Posted - 2003.07.03 17:25:00 -
[2]
You would have your NPC pirates scaled within the neutral zones much like they are now in the empire space.
It doesn't make much sense that there are currently NPC pirates in the Empire controlled asteroid belts but PC pirates are basically removed from any system .4 and over.
Perhaps they could remove the NPC pirates from the belts .45 and above that way giving players a reason to travel into the .4 and below sectors other than for the minerals.
What I am trying to accomplish with making Empire space 1.0 is create an environment where the people who don't want to PvP can exist.
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Crepiscule
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Posted - 2003.07.03 17:38:00 -
[3]
I'm not quite sure how that is different from the way things are now after today's patch.
If traders use the most secure route and Pirates HAVE to use least secure, never will the two meet except maybe a very very small percentage of the time. On top of that there isn't a real good way to stop the traders if we can't use the jumpgates as a place to stop them.
Unless I'm mistaken and that the sentry guns in .4 and below space won't fire on low security pirates that attack players at the gates.
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Crepiscule
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Posted - 2003.07.03 20:48:00 -
[4]
BSOD,
I agree with a lot of what you say but I can't see many of the non-pvp players liking this.
The reason being that you would still have choke points where those holes are and they would cry bloody murder to get pirates out.
The general feeling I get from posters now is no pirate activity in Empire space period. I know there are some who do enjoy it but they seem to be the minority (other than pirates of course =) )
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Crepiscule
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Posted - 2003.07.04 02:20:00 -
[5]
To be quite honest, I believe the can lag issue to have been completely over blown.
Many times there are debris fields near the gate as well as NPC Pirates that drop absolute crap and not worth the ammo to do the clean it up for them.
When you are flying a frigate, there is only so much you can fit in your hold. They should have just removed the debris fields and the NPC pirates that were a joke to begin with.
I would get tells all the time with people yelling exploiter when it was a debris field.
I think too many people just liked to repeat what a few individuals experienced and made it seem like every gate under .5 sec was camped by pirates hidden behind 100's of cans.
I myself only ran into a pirate blockade once and that was because a GM put me in a dead end system with M0o after I became stuck. There were no canisters to be seen.
Back on the topic, I hope to get some more ideas and opinions on this issue.
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Crepiscule
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Posted - 2003.07.04 16:57:00 -
[6]
I don't want to turn this into a "M0o Exploit" thread. I don't want to use them as the yardstick as to how all PvPerÆs operates.
Let's leave M0o out of the discussion for now and focus on how to make it work for everyone.
Although from the lack of responses it seems most people could give a damn.
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