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Flash Landsraad
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Posted - 2005.03.15 12:44:00 -
[1]
Although the Ferox is designed to be a rail/blaster platform (judging by the bonuses you get) I (as i'm sure most others do) have fitted 5x heavy launchers in the hi slots.
Here's my question. With rails in the hi slots is it effeective? With decent specialisation in railguns (which I plan to train up anyway) can you hope to do as much damage as you can gain with 5x 'Malkuth' Heavy missile launchers?
I need some advice on this if I am going to try to turn my Ferox into a railgun platform so please advise me... ________________________________________________ Stop Whining!!!
Level Superiority |

JoeSomebody
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Posted - 2005.03.15 12:49:00 -
[2]
Ferox with rail... damagin? - yes. effective? - mmmm, sure not as much as one with launchers... Main problem is that you have to keep range, but Ferox turns like fat chick stack on the toilet seat, which totaly defeats effectiveness of rails.
ps: yes, i have tryed it. ____ When flying by Concord Customs Commander's Dominix I distinctly heard him saying "... world domination..." |

Dust Puppy
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Posted - 2005.03.15 12:54:00 -
[3]
Personally I find it best to use 4 rails and 3 launchers. The rails take care of cruisers and frigs far away and the launchers take care of anything flying fast and close. __________ Capacitor research |

JoeSomebody
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Posted - 2005.03.15 12:56:00 -
[4]
Edited by: JoeSomebody on 15/03/2005 12:56:57 On the brigth side - yes, you can do more damage (compressed coils or protos + 2x mag stab) mostly because it is instantenious... and it takes only one salvo (2 if you missed) to fry any t1 npc frig, and you still have 2 heavy launchers and 2 drones to defend yourself against inties ____ When flying by Concord Customs Commander's Dominix I distinctly heard him saying "... world domination..." |

Jim Steele
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Posted - 2005.03.15 13:31:00 -
[5]
Edited by: Jim Steele on 15/03/2005 13:31:55 How about PvP tho, i mean whats the best to use? im guessing with good launchers (arb heavys) you could out damage most bc's and still do more damage than rails.
Saying that you could always try Blasters on a ferox. Means you have to get close and personal but it might work. 
Death to the Galante |

Stuart85
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Posted - 2005.03.15 13:33:00 -
[6]
Edited by: Stuart85 on 15/03/2005 13:37:23 4 rails and 3 launchers is a good set-up for missions but I'm still not sure about PvP.
If you know your going to be facing Intys and Frigs you might just want to go with 5 launchers. On the other hand, facing another BattleCruiser with 5 launchers may not be a wise decision - a Prophecy would most probably gut you. So 4 rails and 3 lauchers is a good compromise. And if you're going to solo PvP (not common these days, i know) with it you could use all those mid slots to load up on multi-spec jammers. If they can't lock you, they can't hit you.
Edit: Jim Steele, I think you're over estimating the power of Heavy Missiles, as far as I've heard an all rail setup gives a better damage over time ratio. But of course the rails are poor up close, and against anything smaller than a cruiser.
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Flash Landsraad
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Posted - 2005.03.15 13:41:00 -
[7]
OK - so if i do pvp its not a good idea but a good settup for missions is 4x rails (I have 2x compressed coil 250mm railguns at the moment so i will buy two more) and 3 heavies.
However at the moment I am just trying to storm through lvl2s as fast as I can - so do you think the ferox has the cap to stagger 250mm rails into a pseudo rail machine gun type thing so as the last one starts firing the first starts again? This could be devestating to NPCs maybe?
What do yu think? ________________________________________________ Stop Whining!!!
Level Superiority |

Tiwaz
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Posted - 2005.03.15 13:43:00 -
[8]
2 assault or Rocket launchers and 5 250/200mm rails rock in PvP, havent tryed it on missions.
missiles for frigs and rails for the bigger things.
There is no innocence, only degrees of guilt. Only we are Righteous.
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Cadman Weyland
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Posted - 2005.03.15 13:46:00 -
[9]
Originally by: Tiwaz 2 assault or Rocket launchers and 5 250/200mm rails rock in PvP, havent tryed it on missions.
missiles for frigs and rails for the bigger things.
Ive been trying to sus out whats more effective vs Tackler frigs/inties. Assault launchers spaming masses of Light missiles or Heavy Launchers? Heavy missiles go faster??
Director of Empire Ops and Chief Carebear |

Seto Mazzarotto
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Posted - 2005.03.15 13:51:00 -
[10]
Edited by: Seto Mazzarotto on 15/03/2005 13:53:28 Yep, 4x 250's with 3 Heavies will allow you to take down pretty much any reasonable target. But for PvP I'd still suggest launchers simply due to ease of use and the fact of small fast things orbiting and scrambling you. 
Originally by: Cadman Weyland Ive been trying to sus out whats more effective vs Tackler frigs/inties. Assault launchers spaming masses of Light missiles or Heavy Launchers? Heavy missiles go faster??
Heavies get more DOT and velocity. Assaults are kind of the lost middle child, till missiles get reworked so that lights will be all that are nimble enough to catch speedy frigates. ----------- Fighting for the ideals of freespace, posthuman ethics, and rock & roll. |

lythos miralbar
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Posted - 2005.03.15 14:20:00 -
[11]
Quote: However at the moment I am just trying to storm through lvl2s as fast as I can
Buy a caracal.. stick and AB on it and off you go.. quickest way to do lvl2 by far.. (unless you have a harpy...!)
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Stuart85
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Posted - 2005.03.15 14:42:00 -
[12]
Quote: However at the moment I am just trying to storm through lvl2s as fast as I can
Heh, same here, dull isn't it?
First thing to do is raise you connections skill as high as you can, it will really boost you progress to lvl3 agents at which point you can start making decent money!
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Ankanos
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Posted - 2005.03.15 15:28:00 -
[13]
Originally by: Flash Landsraad a good settup for missions is 4x rails (I have 2x compressed coil 250mm railguns at the moment so i will buy two more) and 3 heavies.
However at the moment I am just trying to storm through lvl2s as fast as I can - so do you think the ferox has the cap to stagger 250mm rails into a pseudo rail machine gun type thing so as the last one starts firing the first starts again? This could be devestating to NPCs maybe?
What do yu think?
it'll work great..
for NPC missions i do
High 4x 250mm proto (Coils work great too) 3x XR-3200
Mid 1x 10mn AB (t2) 1x Optical Computer 1x Med. Shield Boost (t2) 2x Rat specific hardners
Low 1x Tracking Enhancer (t2) 2x Mag Stabs (t2) 1X PDU
this absolutly mops up all L3's with a quickness and makes for short work in the belts as well.. -far faster than 5 heavys.. (but for fun fun.. use a harpy) 
(swap optical & 1 dmg mod for cap recharger & relay if you need some more tankage. with L5 cap skills it does ok w/out them tho)
iirc, tracking is 0.0356xx rad/sec Damage xx is around 5.2xx RoF 3.9xx
Ammo ranges are : Antimatter - 27KM, Plutonium - 34km Uranium - 39km Thorium- 46km Lead - 55km Iridium - 66km
just a great selection of damage vs range imo... you'll love it...
(provided they dont fubar the ammo ranges, *ahem*)
-ank
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slothe
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Posted - 2005.03.15 17:10:00 -
[14]
ive been playing with one recently.
i tried the 5x launcher setup for pvp but it didnt really work or fit any role.
then i tried a 5x 250mm rail setup with improved tracking. this seems to work effectively, if used right.
ive tested it warping in 100km from fleets, frigates automatically head towards me at speed. i lock them down firing at 80km and less. boom goes frigatem warp off and repeat.
also good fleet support for taking out cruisers and other support ships. damage is not good enough to make a difference on battleships so dont bother shooting them.
the problem i had with missiles is range and the fact that ships would tend to warp off seeing a ream of missiles heading in. 5 guns is instant.
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |

Question2
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Posted - 2005.03.15 17:14:00 -
[15]
Sure,you can use a ferox with rails.But why bother?If you want a turret setup use a prophecy.Armor tank > shield tank,so thats one bonus nailed.Coupled with the fact that even with 2 ship damage bonuses at level 4,rails will get out-damaged by lasers,so a ferox with NO damage bonus will do TONS less damage than a prophecy with the same type of setup.Plus,the prophecy has 275 more grid to play around with.And trust me,the "Extra" grid lasers use dont even make up 50% of this,so you get tons left for armor tanking or heatsinks or whatever.
Optimal range seriously isnt that useful,unless you are trying to sit 200km from a gate and snipe,in which case you use a BS.
Ferox = 5x heavy launchers,2x rails/blasters,run through level 3s with ease.
Prophecy = run through level 3s with even more ease.
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ErrorS
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Posted - 2005.03.15 18:27:00 -
[16]
Edited by: ErrorS on 15/03/2005 18:31:27 My Ferox with rails is a killing machine.
I average over 90dps with rails(averaged over 100 shots to a gursitas moa at optimum with anti-matter), not even counting the 2 heavy launchers. Only 50DPS with 5 heavy launchers, thats with the missles doing 130dmg a hit. Heh, the total DPS is just as good as having 4 siege launchers loaded with torps.
Ferox is one of the best damage dealing medium range ships out there. It ranks up there with battleships for damage output. A Scorp with 4 torp launchers doing 500dmg a shot only does ~112DPS, 160DPS for the Raven. So I do more then half the damage of a Raven JUST with my rails? not too shabby.. nevermind flight time of the bigger ship's torps and the price of the ammunition.
In other words, the rail Ferox is a beast that competes with some of the biggest ships in the game. Rails are the key to it's success. I have a 66km optimum with iron with very little skills (Lv4 in battlecruiser, few in gunnery). This ship rips cruisers to threads.
sorry, i just gone done crunching numbers and comparing my ferox to my scorp so I was a bit excited when I first read this thread. I'm in love with this ship.. it doesn't tank like a scorp or raven would (nearly as well. 86%/78% resists in 2 catagories with 3000 shields isnt too bad), but it's comparible in damage output.
I say it again..
Me in a Ferox with 5 rails - 90DPS Me in a Ferox with 5 heavy launchers - 50DPS
medium hybrids are about the only hybrid worth using against missles. Just try them out, learn to stay in optimum, learn to keep transverse low. It's hard at first, but when you learn how to fly your ship you'll find out medium rails are FAR superior to heavy missles.
edit: I should mention when talking about rails I'm using carbides. XR-3200s with heavy launchers. Even 215 damage a shot with heavies (my damage with 0 resists) it's less DPS then with rails.. and I'm not counting wrecking shots, but I AM counting misses.
missles are good against frigs. but heavies aren't even that great, they're slow and even if you're lucky enough to catch an interceptor with a heavy missle, one or two isn't going to kill it. The 2 heavy launchers are awesome though, so I wouldn't have the ship set up with 7 rails even if I could. ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

Hobsbawn
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Posted - 2005.03.17 17:59:00 -
[17]
I have been pleasantly suprised by the ability of rails on the ferox. Hits well and often.
Plus it can come as a suprise, they expect missiles and then you start hitting them from 60km.
Hobs Are you ready to testify? |

Flash Landsraad
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Posted - 2005.03.17 22:50:00 -
[18]
I already have a caracal and a ferox. I just wanted a change from missile spamming and so have brought the other rails - am going to test them tomorrow.
Also - whilst I really want a harpy and can afford one. I have just bought and interceptor and a covert opps ship and so need to spend some money fitting those out. I can't use a Harpy yet either .
Also - when talking about the skills required (e.g. for harpys) please bear in mind that i have only been playing for 2 months 10 days approx. so i am a little short on the skills at the mo but will get there eventually so all advice is a great help.
I have cruiser lvl4 which i think gives me 4x the ferox bonuses and caracal bonuses and i can fly ravens (unfortunately i can't afford one yet ) and have decent missile and gunnery skills.
Thanks again and keep the advice coming - its good to get different people's perspectives . ________________________________________________ Stop Whining!!!
Level Superiority |

Sorja
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Posted - 2005.03.18 04:57:00 -
[19]
The only Ferox I see are on my killmails. They drop like flies, be it against frigates or BSs. Their higher cap/armor whatever only mean they take a couple of seconds more to kill. They are worth 138 points though, very good targets 
They would rock against cruisers, but since cruisers have gone extinct...
If you want a cruiser with guns/missiles, go Moa fitted with small guns and full EW for the 'frigate surprize effect'. The Moa sucks too, but is expandable  Or train a bit more and get yourself an Eagle. That's a ship worth using (if you are very rich and can only fly Caldari).
The Ferox is an incredibly good ship for NPCing though...
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Flash Landsraad
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Posted - 2005.03.18 08:55:00 -
[20]
Originally by: Flash Landsraad (I have 2x compressed coil 250mm railguns at the moment so i will buy two more).
I have Carbides sorry - but I bought 3 more and now have 5x carbide 250mm rails. I have a decent settup otherwise on my ferox which tanks like hell - so I just need to try replacing the malkuths with the carbides.
Will try tonight. ________________________________________________ Stop Whining!!!
Level Superiority |

Psssdoff
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Posted - 2005.03.18 17:39:00 -
[21]
Originally by: Flash Landsraad
Originally by: Flash Landsraad (I have 2x compressed coil 250mm railguns at the moment so i will buy two more).
I have Carbides sorry - but I bought 3 more and now have 5x carbide 250mm rails. I have a decent settup otherwise on my ferox which tanks like hell - so I just need to try replacing the malkuths with the carbides.
Will try tonight.
go for prototype gauss guns, they're expensive as hell, but well worth it, i had wrecking shots of over 300 w/ AM ammo. ------------------------------------------------
.,i,,
Gesundheit is now recruiting. check out our Forums |

Question2
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Posted - 2005.03.18 17:45:00 -
[22]
Yea the reason your ferox outdamages scorps and ravens are probably because it takes a year and a half for trops to reach your ferox,more if you actually use long range ammo.
Plus its normally a tad difficult to dictate what rangers your opponent can engange you at......
P.S.Prophecy with beam setup rapes ferox with rail setup with ease.
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Stuart85
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Posted - 2005.03.19 00:36:00 -
[23]
Edited by: Stuart85 on 19/03/2005 00:36:35
Originally by: Question2
P.S.Prophecy with beam setup rapes ferox with rail setup with ease.
Heh, a Prophecy can't kill a Ferox if its been completely jammed!
As I said, if you want to take on something as big as another BC go for an EW setup, and providing they don't have a backup, in one on one you'll always win. EW changes may make this more difficult.
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Counsel
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Posted - 2005.03.20 07:41:00 -
[24]
Has anyone tried a ferox with 4 ballistic mods? Beats the be-jesus out of a caracal and has the shield tank capability...you simply cannot beat it for a bc. Throw nos or proto's on the remaining two slots and you have a monster. Sure the range is only at 48k but who cares? Closing with it (if you need to) is going to get you hurt unless you are a bs or hac
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Joshua Calvert
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Posted - 2005.03.20 10:44:00 -
[25]
Set it up as a long-range sniper.
You can easily get 70km range with uranium on 250mm II's and retain a very decent lock time on frigates. Medium Nos for frig-defense.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Liquid Metal
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Posted - 2005.03.20 11:05:00 -
[26]
as with all caldari ships, heavy missiles work well against frigates, the guns however are quite crap, when compared to rails on a brutix.
If ur going with rails, fit damage mods.
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
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Flash Landsraad
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Posted - 2005.03.20 13:21:00 -
[27]
I tried it out and it was great sniping from 56k with iridium ammo - damage is instant and I can get off 10/11 shots a minute with each rail which means 50/55 shots in total a minute - each rail normally hits for at least 40 damage just inside the accuracy falloff at 56k (most of the time around 60/70 damage at optimal range of 43k) and the only skills i have are medium hybrid lvl1 and sharpshooter lvl2. So therefore once I get my rail skills up (which i decided to do after i tried this) this setup is going to kick ass.
I did however find that although I have 4 hammerheads protecting me if targets get too much under optimum range I was buggared even against rats. So in order to counter this I took 1 of the carbides off which gave me the Powergrid to put on 3 of the Malkuth heavies I had from the last setup. This means that I can effectively snipe from 60k approx with iridium shells and when the enemy gets within 50k I can start lobbing heavies at them. Against a friends Enyo Assault Frigate I was hitting with rails 8/10 times whilst he was coming towards me at a 50k range. Although admittedly with his resistances Iridium ammo was only hitting for 20/25 damage every time and sometimes less.
When the enemy gets within 25k I switch to iridium ammo and can deal out more damage. The highest wrecking shot i've had so far is 255 damage. However i'm sure that will go up with more rail skills.
I am thinking of swapping 2 of the rails with 2 named heavy neutron blasters so that i will have:
3 carbide rails: Ultra Long, Long, Med, Short range (with right ammo types) 3 Malkuth Heavies: Medium, Short, Ultra short range 2 heavy blasters: Ultra short range very high damage (only for use with antimatter)
I'll also think about swapping the carbides with Prototype Gauss Cannons as was advised. Can anyone recomend some very hard hitting blasters for use with antimatter charges if you think the blaster idea is a good one?
In the low slots I have 2 named damage mods and 2 PDUs. ________________________________________________ Stop Whining!!!
Level Superiority |

Elixier
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Posted - 2005.03.20 13:31:00 -
[28]
Edited by: Elixier on 20/03/2005 13:32:06 N/M me. 
Elixier's Kills |

dantes inferno
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Posted - 2005.03.20 13:33:00 -
[29]
i decided to try this after reading the thread and found it worked quiet well i used to ue 2* 250mm scout with iridum, and 5 adv limos heavy launchers. ive now changed it to 2*250mm scout and 2*2500mm prototype gauss guns (will switch the scouts for proto when i find 2 more on sale) and 3* adv limos for ships which some to close, to ensure i am in opt range i fitted a 10mn ab, my shield tank in mid, and in low slots i have a ballisitc control, and 2* tech 2 mag stabs. ive also swtieched to AM ammo which leave me optimal range for around 20KM. but my damage has switched from wrecking of 60. to wrecking of 139 against a corp mate in a prohpecy. (ive got med hybrid 4, and surgical strike 3) _____
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Flash Landsraad
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Posted - 2005.03.20 17:30:00 -
[30]
Originally by: dantes inferno i decided to try this after reading the thread and found it worked quiet well i used to ue 2* 250mm scout with iridum, and 5 adv limos heavy launchers. ive now changed it to 2*250mm scout and 2*2500mm prototype gauss guns (will switch the scouts for proto when i find 2 more on sale) and 3* adv limos for ships which some to close, to ensure i am in opt range i fitted a 10mn ab, my shield tank in mid, and in low slots i have a ballisitc control, and 2* tech 2 mag stabs. ive also swtieched to AM ammo which leave me optimal range for around 20KM. but my damage has switched from wrecking of 60. to wrecking of 139 against a corp mate in a prohpecy. (ive got med hybrid 4, and surgical strike 3)
Nice - I really need to train up my hybrid skills - but i'm really impressed with how well this setup is working with my crap skills in the area so far. I managed to get hold of 1 prototype gauss gun - but can't find the other 3 anywhere so if anyone has any they want to sell... . ________________________________________________ Stop Whining!!!
Level Superiority |
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