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Thread Statistics | Show CCP posts - 22 post(s) |
leich
Sad Panda'z Ninja Unicorns with Huge Horns
1
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Posted - 2011.09.30 19:31:00 -
[1] - Quote
Love the Idea. I understand That it will help people be able to make good calls in large fights,
I Dont get the UI elements slowing down. It just makes the game look Laggy. I thought thats what this was trying to prevent.
Camera locking Indicator ect should run at normal speed and as smooth as Possible (Normal).
I Understand that modual timers should run slowly just not the other Ui Elements.
I also dont like the idea of it effecting an entire node. It should only effect the Grid or system at the extreme not the whole node.
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leich
Sad Panda'z Ninja Unicorns with Huge Horns
1
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Posted - 2011.09.30 19:41:00 -
[2] - Quote
From what my guys are saying on TS.
People really dont like the UI slowing Down. We Prefer the Idea of Hiding the Lag we knows its there were being told by the indicater it;s there we dont want our UI showing it aswell.
Hope this helps. |
leich
Sad Panda'z Ninja Unicorns with Huge Horns
1
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Posted - 2011.09.30 20:04:00 -
[3] - Quote
Dradius Calvantia wrote:^
Correct, the main purpose of this is not to hide lag, but to ensure that when the system is lagging things still happen in the correct order. Which is not what happens now.
Also, I am assuming that the demo was running either completely on the devs own computer, or a lower spec test server. The Tranquility server should be able to handle much more load before having to resort to this especially on a reinforced node. (Unless I am completely wrong about just how much load a drake blob can add to the server. Stupid missiles.)
Last thing: I do not often run into fights of more than about 40 V 150 (We like to go poke test space occasionally and they don't leave POSes with less than that to counter our AHAC fleets) so I am not to sure exactly how much this will affect me. I am curious how ever, if this will help counter the situation where modules set to active while lock is still being achieved fail to active for several seconds after the target is locked.
This has been very annoying while flying a RSBed back tackle ship, as nearly every time you manage to get a lock on a cloaky, bubble immune T3, they just warp out anyway thanks to module lag. Nothing worse than seeing the target box come up, yelling point, and then seeing it warp off anyway...
Pro Tip dont call point untill you see it show up in your log! |
leich
Sad Panda'z Ninja Unicorns with Huge Horns
2
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Posted - 2011.09.30 20:37:00 -
[4] - Quote
Dorian Wylde wrote:bldyannoyed wrote:Really could do with getting rid of the camera and targetting effect (and in fact any UI) dilation. Whats the point of developing a system that will help beat lag if you then go out of your way to make everything still look like its lagged to hell?
I dunno about you but stuttery cameras and stuff are just going to irritate the hell out o fme. It's not there to defeat lag, it's there to make everyone lag equally rather than having a few people with nothing and a few who can't do a thing. Ui lag is part of lag. There's nothing that can be done about it. leich wrote:From what my guys are saying on TS.
People really dont like the UI slowing Down. We Prefer the Idea of Hiding the Lag we knows its there were being told by the indicater it;s there we dont want our UI showing it aswell.
Hope this helps. You don't speak for anyone but yourself, so please try to avoid using "we" in your comments. |
leich
Sad Panda'z Ninja Unicorns with Huge Horns
2
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Posted - 2011.09.30 21:42:00 -
[5] - Quote
CCP Veritas wrote:[quote=Vincent Athena]CCP Veritas: The camera speed slowing down does get pretty unwieldy down in the 15-10% range. I'm going to see if I can sanely decouple it, since feedback seems pretty united there...we'll see how good my code-fu is.
Im sure you have a black belt in code-fu so this will be no problem at all :)
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leich
Sad Panda'z Ninja Unicorns with Huge Horns
2
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Posted - 2011.09.30 22:07:00 -
[6] - Quote
Umad?
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leich
Sad Panda'z Ninja Unicorns with Huge Horns
5
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Posted - 2011.10.04 11:57:00 -
[7] - Quote
How will time Dialation have any effect of Cepters Steal Bombers.ect
Your Both Dialated you might be moving slower but it takes them longer to target you anyway.
Infact i think it will be a boost to bombers not a nerf.
Im sure some trolls on here's brains are already suffering time dialation! |
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