
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
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Posted - 2012.11.20 21:37:00 -
[1] - Quote
Tyberius Franklin wrote:Darth Gustav wrote: Lin was right then, apparently, and I'll admit that my presumption was speculatively wrong (as even Stillman mentions the trend isn't big enough to be more than speculation).
Strangely, bot-friendly game design appears to have slightly reduced the number of bots caught in high-sec.
I've got to admit I didn't see this coming. I stand corrected.
Edit: Thanks for the data, Stillman. Your reply is very well appareciated.
Re-edit: Also, glad you're feeling better. Apparently not everything that happens in Vegas stays in Vegas after all.
I still question the idea that the change was inherently bot friendly vs AFK friendly. To be specific I wonder if things like reduced need for trips to unload and/or increased EHP for gank resistance reduced the gains from bot usage to a point where they were not worth the risk of detection given the revitalization of CCP's bot detection and banning initiatives. At the very least it can probably be concluded that they gains of botting weren't worth risking detection for those not already engaged in the practice as AFK mining got easier.
Mining bots are for kids and stupid, CCP Shreegs did an awesome job at kicking those right in the face and still does, however the most difficult ones to spot, at least it seems, are market bots.
If you realise or at least imagine how much isk trade bots can do, then you should logically figure out the rest of the process.
What are bots used for? -always for real money in the end. Even if the guy starts by just buying shiny ships/mods it ends selling isk for money because there's demand. Where does this demand comes from? -look at plex prices and do you researches on the internet, search for threads in this very same forum confusing isk with real money, and you should then be able to figure out where's their new "El Dorado".
Bingo, you got it. Yes there are guys around only login in for this reason, because isk for them = money, real money.
1 or 2 trillions of isk, which shouldn't be that difficult to do with a couple market bots in a month x $29/Billion isk (average) I'll let you run the numbers to figure out why some take this isk inflation/deflation so seriously.
The game doesn't need less isk, the game needs more isk, like it or hate it it's a fact.
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