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Author |
Thread Statistics | Show CCP posts - 57 post(s) |
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CCP Bayesian
409
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Posted - 2012.10.09 12:08:00 -
[1] - Quote
Back at the end of February CCP t0rfifrans announced Team Avatar and that one of our priorities was prototyping, specifically to:
"...create playable gameplay prototypes of gameplay features and try them out within the team, and within the company... The purpose of all this prototyping is to make sure we provide a strong vision for avatar gameplay, have a good demonstrable idea of why it is engaging and better understand the technology we will need to create in order to make it a reality."
The prototype itself has been finished and has been presented internally to the company stakeholders, the CSM and finally to the company as a whole. The feedback from that was overwhelmingly positive. So on to the information!
Extra-Vehicular Activity, Wrecks and Exploration
There has been an idea kicking around CCP for a long time now about an ideal starting point for avatar gameplay. That is exploring hazardous environments in order to get awesome stuff. Think scanning down a site before entering it in order to find and salvage artifacts, technology and other goodies. Sounds straightforward and it would be but for the dangerous nature of delving into long lost places where time has taken its toll on the structure and the previous owners may not have left things in a benign state. In true EVE style throw in the added dangers of lurking competition and things have a chance to go south fast. The inspiration for this comes from a lot of different places, back to the original Aliens films, Event Horizon, the cleanup of Chernobyl, high-altitude mountaineering, games such as Space Hulk, Minecraft and Moonbase Alpha, to name just a few.
Over three months we concentrated on the minute by minute gameplay of actually being inside a long abandoned structure, the hazards that it would contain and how the players might deal with them and any uninvited guests. We used the Unity engine which is a great game engine for prototyping in as it lets us create environments and gameplay very, very fast and iterate on it equally quickly. A lot of our art is much more abstract (a "grey box") than youGÇÖd see in a final game. This is due to us concentrating on the gameplay first and foremost whilst also recognizing that ambience plays an important role in how a game feels. We do throw in the occasional EVE asset here and there for flavor but those are not descriptive of any final theming or style.
The gameplay premise is simple, players move through our abandoned structures with their fitted Extra-Vehicular Activity suit, using their wits, tools and teammates to deal with the hazardous environment. Some of us are enthusiastically and maliciously killing teammates for personal gain. WeGÇÖve even allowed two teams into the environment to really let all hell break loose.
ItGÇÖs a part of the EVE Universe
There have been a lot of questions on the forums about how this integrates with EVE. Whilst this isnGÇÖt the core focus for us at the moment it is something we are thinking about long and hard. Like DUST514, this part of EVE should contribute to the overall economy as well as supporting its own ecosystem. Right now weGÇÖre thinking that these abandoned structures are so dangerous, radioactive and toxic, that they can only be entered with special suits. Obviously with access to clones you arenGÇÖt worried about radiation and long term health effects of hazardous lifestyles. You probably all smoke and eat lots of bacon as well and besides robots wonGÇÖt survive the violent EM fields. Robot electronics would toast, thus only teams using gear that involves crude electronics, like found in EM resistant military hardware can go in and recover the technology that lies within. One example of a link with EVE gameplay weGÇÖre thinking of would be to put implant manufacture into the hands of players and making avatar gameplay part of the resource gathering chain it has. We want to make Avatar gameplay a viable and vibrant part of the Universe without forcing anyone that doesnGÇÖt want to use it from having to use it.
A benefit from the EVA game is that a lot of the technology that would need to be developed to properly deliver the EVA experience would be directly useful in providing social areas and tools in stations.
That just sounds like one idea...
We decided to concentrate in depth on the one idea that has kept resurfacing from lots of different places within the company. WeGÇÖve had several others and collected a lot both internally and from the forums. One example would be a Station based espionage system. The beauty of the EVE Universe is that these ideas arenGÇÖt mutually exclusive for the most part. So whilst I think we are fairly sure of the initial gameplay direction there is lots of scope for expansion.
EVE Software Engineer Team Avatar |
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CCP Unifex
C C P C C P Alliance
242
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Posted - 2012.10.09 12:08:00 -
[2] - Quote
It has been fantastic to see the Avatar team show everyone that there is meaningful gameplay using more than just your ship as your agent in the EVE Universe. The prototyping work they have done in Unity has allowed them to rapidly explore different themes and make a game which is challenging, fun and in the true spirit of EVE.
At CCP we are now making sure that when great gameplay concepts such as these come along, we take time to assess what would be required to take them out of the concept phase, into our engine, through pre-production and into production. We must also consider how it interacts with everything else we are doing both within EVE and CCP as a whole. One of the great achievements of this piece of work is that it has really proved it is possible to rapidly iterate on new experiences without having to make a huge investment up front.
Once this prototype was demoed and I had played it (being beaten by CCP Explorer and team in the process), then came the next part. Working out what would be needed to put this concept into the game for real. The team worked together to put a pre-production and production plan together using what they had learned over the previous months and also the lessons learned from the Incarna efforts from last year.
The result of that planning highlighted that right now, we do not have the time or people to build this without impacting what we can deliver for our players who are flying in space. To create this will mean a considerable investment which will take time to put together and also a new focus for us just at a time when we as a company have another new game coming into the EVE Universe (yes DUST 514, IGÇÖm looking at you).
So, all that being said, we have a great concept to expand the EVE Universe but now is not the right time for us to take that step. ItGÇÖs a step I very much want to take but I want to take it when it wonGÇÖt mean removing developers and focus from flying in space. So, for the time being, watch this space with regards to exploration gameplay for EVE avatars. The Avatar team will now be turning its attention to features it can put out for EVE in our winter expansion and beyond. Executive Producer of EVE Online |
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CCP Bayesian
411
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Posted - 2012.10.09 12:22:00 -
[3] - Quote
Jonah Gravenstein wrote:Yay Team Avatar makes a comeback , would it be possible to have an official dev blog and a sneak peek at what you've been working on? I know that there was one in the works a while back but it never materialised
This forum posted is an edited version of that devblog and sorry the video won't be coming out. We should be doing another roundtable at fanfest though. EVE Software Engineer Team Avatar |
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CCP t0rfifrans
C C P C C P Alliance
468
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Posted - 2012.10.09 13:24:00 -
[4] - Quote
Hey guys, thanks for the positive reaction. Like stated above, our vision is to make the EVE Universe the ultimate science fiction simulator. Saying that EVE is just about spaceships, is a bit like saying that phones should only be about making voice phone calls one on one with other people. Indeed they did start out like that, but as technology evolved, they become something much bigger. We hope you guys stay with us long enough for that dream to materialize.
Oh and to someone that asked if it can be safe. Sorry, nope. The EVA gameplay is not safe, it's as safe as going into a wormhole. That's also what makes it interesting. |
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CCP t0rfifrans
C C P C C P Alliance
471
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Posted - 2012.10.09 13:31:00 -
[5] - Quote
Vertisce Soritenshi wrote:This sounds awesome guys. Props to Team Avatar! Any chance of seeing some of this at this years Fanfest? Even if it isn't in a playable form...just seeing the new ideas would be great.
Keep up the good work! If possible we'd like to allow for a hands-on playtest at fanfest. More will be revealed as the hour draws near. |
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CCP t0rfifrans
C C P C C P Alliance
500
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Posted - 2012.10.10 00:40:00 -
[6] - Quote
La Nariz wrote:CCP t0rfifrans wrote:Oh and to someone that asked if it can be safe. Sorry, nope. The EVA gameplay is not safe, it's as safe as going into a wormhole. That's also what makes it interesting. How do you think it will work in the various security statuses? We actually didn't go that deep into that part of the design, the prototype we built focused on the minute by minute exploration, looting, overcoming obstacles and fighting turrets and random encounters of other players. It would vary in difficulty in risk, but one thing about EVE is that you are only ever fully safe when docked or logged off. Even mining in hisec is not without risk, as many can testify to. It can be annoying for some, but it adds so much more depth and dare I say it, verisimilitude to the experience of living in New Eden. |
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CCP Bayesian
454
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Posted - 2012.10.10 09:12:00 -
[7] - Quote
Scatim Helicon wrote:I take this to mean that our avatars won't appear in their current 'Incarna' state of flying jackets/aviator shades/leather boots? While this would be a logical conclusion of operating in hazardous environments, it will inevitably disappoint some. Any thoughts on customising EVA-suits like we currently do for our avatars in the character creator? I really want to just stomp around in a personalised powered spacesuit.
I think customised suits would be cool. Particularly if it reflects what the person is carrying as well. We didn't put much thought into what customisation might be though, concentrating on the gameplay.
Players should have an opportunity to do stuff with their customised avatars though beyond just social engagement the espionage idea is much more ameniable to swanning around in haute couture for example.
Scatim Helicon wrote:Only two?
For the size of environment we made for the prototype two was enough to demonstrate that it was awesome fun. In reality there will have to be some limit to the number of people in any one structure but we've not defined what that is.
EVE Software Engineer Team Avatar |
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CCP Bayesian
455
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Posted - 2012.10.10 09:20:00 -
[8] - Quote
Ranger 1 wrote:Quote:Also, CCP, why do you develop prototypes of new features then pitch them to management? Management does not pay for them to be developed, we do. Pitch them to us, get our approval. Vincent, if you'll think back, Torfi and a few others did broach the idea of developing Avatar game play along this line and asked for feed back. Based on that generally positive feed back they proceded from there to put together a plan and a demo that they could pitch to the rest of the management team... which obviously have to give the final approval. Player input and feed back is extremely valuable, but you can't run a company by popular vote. It's nice in theory, but impractical in practice.
To follow on from this its also about getting feedback in an appropriate venue. There were some fair concerns from some people in CCP that putting out what we developers wanted to would inevitably end up getting misconstrued. We're definitely hoping to get some good feedback at fanfest though and a more personal interaction will help that. EVE Software Engineer Team Avatar |
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CCP Bayesian
467
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Posted - 2012.10.10 14:43:00 -
[9] - Quote
Hiro Ceffoe wrote:Ranger 1 wrote:So.... you missed the whole "developing the concept" part of this project as it was being discussed on the forums and internally for several months I see. Then once the concept was given the go ahead the (very quick to develop and comparatively inexpensive) prototype was developed.
... and yes, if you are going to make bold statements about how this concept won't work you need to back it up... preferably with fact rather than opinion. According to This threadDevelopment started prior to the greenlight. Youtube video showing developmentI don't think this is concept, this is development work.
It's a bit of a gray line, where does the concept end and the gameplay start? Just thinking about ideas isn't necessarily going to get good results. Making a simple version you can play does. Essentially what we've done is a period a taking a concept and trying to make some fun gameplay with it. Ideas are a dime a dozen, what matters is execution and this is a good way to short circuit part of the execution so that you haven't got months into development only to realise there isn't a good game forthcoming. Rather fail early and often without spending too much in order to get to an awesome idea than spend years making something with no clear idea of what the end result is going to be. I've been there and got that t-shirt at other companies, so I'm not anxious to repeat the experience. EVE Software Engineer Team Avatar |
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CCP Bayesian
469
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Posted - 2012.10.10 15:50:00 -
[10] - Quote
oldbutfeelingyoung wrote:The feedback you get here is not good enough ? only the ones with the time and money to go to fanfest have good feedback?
No, the feedback here from what we've said and shown here has been excellent and helpful. I'm pretty sure there is a large group of people who could provide excellent feedback but fanfest is an opportunity for us to show things and get feedback face to face. If and when development actually goes forward I'd be pushing for lots of community involvement as early as possible. I don't see any other way of really developing a game feature in as complex a system as EVE Online where emergent behaviour and interesting social interactions are such a big part of the game. EVE Software Engineer Team Avatar |
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CCP Prime
C C P C C P Alliance
18
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Posted - 2012.10.10 15:58:00 -
[11] - Quote
Hiram Alexander wrote:So is there anything you can tell us, in the meantime, about what the team plans to work on in the near future? - if progress on this is effectively shelved 'til resources are available.
We certainly are still prototyping, but now we're not dealing with organic material. |
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CCP Bayesian
475
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Posted - 2012.10.11 09:09:00 -
[12] - Quote
Flamespar wrote:CCP Bayesian wrote:oldbutfeelingyoung wrote:The feedback you get here is not good enough ? only the ones with the time and money to go to fanfest have good feedback? No, the feedback here from what we've said and shown here has been excellent and helpful. I'm pretty sure there is a large group of people who could provide excellent feedback but fanfest is an opportunity for us to show things and get feedback face to face. If and when development actually goes forward I'd be pushing for lots of community involvement as early as possible. I don't see any other way of really developing a game feature in as complex a system as EVE Online where emergent behaviour and interesting social interactions are such a big part of the game. When you say community involvement from an early stage, what do you mean?
Getting the in development game into peoples hands as early as possible.
EVE Software Engineer Team Avatar |
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CCP t0rfifrans
C C P C C P Alliance
511
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Posted - 2012.10.11 09:57:00 -
[13] - Quote
Mara Rinn wrote: CCP t0rfifrans wrote:Oh and to someone that asked if it can be safe. Sorry, nope. The EVA gameplay is not safe, it's as safe as going into a wormhole. That's also what makes it interesting. Is there any discussion of using station environments as a "open beta" for the multi-character environments before shoving us into combat environments with no training in the UI? We did consider it, but It actually takes quite an effort to make simple multiuser environments without any mechanics. It's almost half the work of doing the real feature, so we are not doing that as this point until we are commited and resourced to move forward with proper in-station gameplay. |
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CCP Eterne
C C P C C P Alliance
2207
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Posted - 2013.02.27 15:31:00 -
[14] - Quote
I've removed some trolling from this thread. New Eden Community Representative GÇ+ New Eden Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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ISD Suvetar
ISD Community Communications Liaisons
2133
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Posted - 2013.04.04 21:38:00 -
[15] - Quote
Thread cleaned slightly, please try to make your points without insulting each other!
Thanks ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2097
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Posted - 2013.04.06 16:44:00 -
[16] - Quote
I have removed some off topic posts. Please keep it on topic and civil. Thank you. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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CCP Bayesian
600
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Posted - 2013.04.22 15:39:00 -
[17] - Quote
As per the OP the stuff we've been working on is all for FiS. More at the talk in question which is going to be streamed out to the rest of the world at 1900 on Saturday according to the schedule.
If anyone wants to talk WiS then come find me at Fanfest. :D EVE Software Engineer Team Prototyping Rocks |
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CCP Bayesian
601
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Posted - 2013.04.23 10:18:00 -
[18] - Quote
Flamespar wrote:CCP Bayesian wrote:As per the OP the stuff we've been working on is all for FiS. More at the talk in question which is going to be streamed out to the rest of the world at 1900 on Saturday according to the schedule.
If anyone wants to talk WiS then come find me at Fanfest. :D What happened to tattoos?
This fell by the wayside when Team Avatar was disbanded and refocused. I've talked to CCP karkur about what is left that needs to be implemented and prompted CCP Seagull that this is something that we should do. EVE Software Engineer Team Prototyping Rocks |
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CCP Bayesian
601
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Posted - 2013.04.23 11:16:00 -
[19] - Quote
Nope. Everything is well underway for Odyssey and I don't think any teams have slack in their schedules to fit extra stuff in. EVE Software Engineer Team Prototyping Rocks |
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CCP Bayesian
607
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Posted - 2013.04.24 10:58:00 -
[20] - Quote
Flamespar wrote:It would be great if we could some info relating to avatars at fanfest. As a group we have been extraordinarily patient in waiting to be able to explore EVE with our avatars, whether this be in stations or in derelicts, and we have put up with a lot of trolling from a minority of players and CCP's apparent refusal to even acknowledge this continued keen interest just rubs salt into the wound.
Come find myself, CCP Seagull or CCP Hellmar and come and ask questions about it during my presentation. I can talk to you about what I'd like to do and the other two are the people to pester about making more Avatar content a reality. I'm super keen to make some viable Avatar gameplay for EVE the problem at the moment as per the original posts is the resource requirements to do it properly whilst supporting the current EVE, DUST and WOD development. EVE Software Engineer Team Prototyping Rocks |
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CCP Bayesian
608
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Posted - 2013.04.24 13:30:00 -
[21] - Quote
Indahmawar Fazmarai wrote:Well, if i could go to Iceland and talk to you, i would point that turning WiS into a matter of getting the mother of all Jesus features or nothing, rather than take a "small teps" approach, has essentially costed us all avatar content for 2013 and 2014.
Taking a small steps approach isn't appropriate, as I've explained previously there is a large amount of work to do on the existing tech base to put us in a position to successfully add meaningful gameplay. If we were in the position to do things in small steps I think it would be a no brainer to continue development of Avatar gameplay.
Indahmawar Fazmarai wrote:Also would point that waiting until all FiS is sorted means that there will not be anyone left to worry about WiS. Unlike Faction Warfare, Bounty Hunting, Planetary Interaction and the other underdogs, we don't have a feature to use in its "non-iterated" release form until you "iterate" it.
I don't think anyone has said that we're waiting for all FiS to be sorted. Clearly the evolution of EVE has to continue in the space game as much as it needs to continue broadening out into adding depth to other potential areas of the game universe. With limited resources hard choices need to be made about what is and isn't considered as a priority. Currently the internet spaceship side of EVE has priority as do DUST and WOD. I'd very much like to get the greenlight to add breadth and depth to the EVE universe in other areas like Avatar gameplay but that is a business level decision that our Executive Producer needs to make. Customer "noise" in that regard is important. EVE Software Engineer Team Prototyping Rocks |
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CCP Bayesian
612
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Posted - 2013.04.24 15:11:00 -
[22] - Quote
Indahmawar Fazmarai wrote:Well, there are two ways to add "meaningful gameplay". One is in a single stride, Jesus-feature, with masive assets and stuff.
Other is in a humbler way, better fit to the actual resources.
Actually there is a third way which is to develop the feature in stages showing it to our userbase and elliciting feedback. That's the one I route if I had a choice I would like to take. Giant monolithic Jesus feature or humble little iterations is just a false dichotomy. There is still a large amount of tech work that would need to be done to make creating little iterations a possibility.
Indahmawar Fazmarai wrote:We can build a big cart (the Prototype) and wait to find a horse to drag it, or we can agree that all that's left in the farm is a dog so better we make a smaller cart for starters.
That's my gripe, some players would be happy just having 2 avatars in our prison cells (maybe even 3), and yet we must wait until you can afford to build a whole space station -quite litherally- to kill each other -that original, never seen before activity in EVE- and then maybe we're allowed to create our own content w/o waiting for you to hand it in a platter.
"Meaningful gameplay" are such loaded words. "Meaningful" to whom? To the FW PvPrs who got a whole bunch of clothes for their exclusive use? Or to the people who wrote 10,000 posts about rating the avatar above?
Don't be mistaken: I also would like to see "meaningful gameplay" instead of a glorified chat, but, what's "meaningful" again? How "meaningful" is the Prototype to soloers and casuals? How "meaningful" to hiseccers, carebears or PvErs? Why should someone stop doing FiS PvP to start doing WiS PvP?
Nothing I've ever said has suggested the prototype is PvP only. Most of it is about exploring highly dangerous wrecks in a cooperative fashion. PvP is an element because it's an element of creating an experience with verisimilitude in EVE. I think I've corrected you about this previously as well. One of our inspirations was Moonbase Alpha which has no combat in it at all!
EVE Software Engineer Team Prototyping Rocks |
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CCP Bayesian
664
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Posted - 2013.04.30 10:48:00 -
[23] - Quote
Indahmawar Fazmarai wrote:Well, apparently the presentation on "Prototyping the future" had nothing to do with the WiS prototype, rather was a technical one on gameplay prototyping & using mining as an instance.
I would have shown the avatar prototype if I had been allowed to and had a grovelling apology slide. It should have made it onto the stream but I have no idea why it didn't or when it might be coming online. There are a whole bunch of other talks that haven't made it online yet so I'm presuming it was more time intensive than thought to do. EVE Software Engineer Team Prototyping Rocks |
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CCP Bayesian
664
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Posted - 2013.04.30 11:22:00 -
[24] - Quote
Flamespar wrote: I'm sorta at a loss of what to do next. You mentioned that we we need to pester the executive produce and Hilmar at fanfest. And have discussions like this. What else can we do to show CCP that there is significant support for WiS, that people want to be able to explore derelicts.
Also I think it's pretty poor that we still don't have tattoos even tho Torfi said at the last fanfest that they would be coming in inferno.
The cheer at the CCP Presents Keynote certainly got his attention: http://twitter.com/HilmarVeigar/status/328249408355442690
EVE Software Engineer Team Prototyping Rocks |
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CCP Bayesian
665
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Posted - 2013.04.30 14:24:00 -
[25] - Quote
Indahmawar Fazmarai wrote:Also I don't understand why avatars have been completely abandoned, turning everything said in Fanfest 2012 into a lie (at least, Fanfest 2013 just said nothing).
I don't think it was a lie, more what we learnt after Fanfest 2012 changed our outlook. A lot happens in a year and that learning I think was a good thing ultimately. That might seem like a distinction without difference to you guys though. :( EVE Software Engineer Team Prototyping Rocks |
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CCP Bayesian
666
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Posted - 2013.04.30 14:42:00 -
[26] - Quote
Doc Fury wrote:@CCP Bayesian
Approx what % of EVE players are still using Windows XP & Vista?
Somewhere around 10-15% IIRC. EVE Software Engineer Team Prototyping Rocks |
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CCP Bayesian
666
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Posted - 2013.04.30 14:54:00 -
[27] - Quote
Jame Jarl Retief wrote: To be fair, there was a lot of stuff at 2012 FanFest that was almost universally seen as a very good thing. For example, those images of ships showing damage/disintegrating instead of just current "poof, gone" ship death. Or the new drone UI that was shown as a quick mock-up. I don't think there's anyone out there that wouldn't want those, and a bunch of other stuff shown as well.
I get that the outlook can change, but how much did it change really? If the team had time to add the new jumpgates and the new jump effect, both of which are purely 100% cosmetic, why not add that stuff shown at the last FanFest instead of leaving it to be vaporware? As far as FanFests go, as often as not the stuff shown just never materializes, and the stuff that does get done was not even mentioned at the previous FanFests. Was the new jump effect and jumpgates mentioned last FanFest? I honestly don't remember. But there's a lot of stuff that was mentioned that never came to be.
I know it's cynical, but watching 2013 FanFest coverage, I was mentally slapping myself every 5 minutes to remind me that based on previous experience anything I see is vaporware until proven otherwise.
This is ever the danger of showing someone something shiny. Part of Fanfest is really us showing you very cool stuff that we're trying out. Our tech art guys showed some awesome stuff they've been trying out with DX11 but always with the caveat that its not necessarily going to appear on a development roadmap soon. Some things are just easier than others and others rely on technology we need to migrate too. Then a lot of things, for example the drone UI depend on what teams decide to focus on. That they didn't happen doesn't mean they will never happen and showing stuff typically doesn't mean its ready for release even if it looks amazing. EVE Software Engineer Team Prototyping Rocks |
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CCP Bayesian
671
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Posted - 2013.05.02 08:31:00 -
[28] - Quote
Indahmawar Fazmarai wrote:I didn't say it was a lie, but that it became a lie. Anyway I am intrigued as what did you learn after fanfest that lead to the abandonment of avatars. Can you expand it, please? What did you learned?
The first two posts in this thread talk about it. :) EVE Software Engineer Team Prototyping Rocks |
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CCP karkur
C C P C C P Alliance
2305
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Posted - 2013.06.10 22:24:00 -
[29] - Quote
hmmmm, not sure that's entirely true. I'm very interested in getting those clothes and assets into the game, and have had some conversations with people about it, but I wouldn't really say it's on my "to do" list, at least not yet :) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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ISD Gallifreyan
ISD Community Communications Liaisons
226
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Posted - 2013.09.08 19:55:00 -
[30] - Quote
Lets keep the discussion away from personal insults of others. Everyone is entitled to their opinion of the feature. For or Against. ISD Gallifreyan Lieutenant Community Communication Liaisons (CCL) Interstellar Services Department |
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ISD Gallifreyan
ISD Community Communications Liaisons
226
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Posted - 2013.09.12 03:52:00 -
[31] - Quote
I have Cleaned many Off topic and Trolling Posts from this thread. This Tread is being monitored for Forum Rule violations.
Please keep the discussion on topic and respectful of other player's opinions.
ISD Gallifreyan Lieutenant Community Communication Liaisons (CCL) Interstellar Services Department |
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CCP Eterne
C C P C C P Alliance
2818
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Posted - 2013.09.16 10:29:00 -
[32] - Quote
I've removed some rumor mongering from the thread. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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ISD Ezwal
ISD Community Communications Liaisons
436
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Posted - 2013.09.21 23:34:00 -
[33] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil! ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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ISD Tyrozan
ISD Community Communications Liaisons
157
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Posted - 2013.09.24 03:40:00 -
[34] - Quote
An unattributed post has been removed.
Forum rule 31. Rumor mongering is prohibited. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
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CCP Bayesian
939
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Posted - 2013.09.26 11:43:00 -
[35] - Quote
EmpireOfDust wrote:Will the environments be pre-built or procedurally generated?
I ask because pre-built while taking less time to get off the ground initially, get really boring really fast. I'd much rather wait a bit longer and get procedural environments for exploration and stuff, rather than walk down the same hallways in exploration sites throughout new eden.
The idea has always been to procedurally generate content from set pieces, think of the way a boardgame like Warhammer Quest works. It's an easily extensible way of working that also lets you get high quality art in which can be a problem with purely procedural content. Generally though I'd of liked to have some rhyme and reason to layouts so you could enter a structure or ship and know what area you were in and have a good likelihood of knowing where you wanted to go in relation to it.
Sadly, as per the original post, we're not actively working on avatar exploration at the moment. :( EVE Software Engineer Team Kuromaku |
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CCP Bayesian
942
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Posted - 2013.09.26 12:20:00 -
[36] - Quote
Basically the ball is in the court at the executive level in CCP. As per Unifex's post on the first page:
Quote:The result of that planning highlighted that right now, we do not have the time or people to build this without impacting what we can deliver for our players who are flying in space. To create this will mean a considerable investment which will take time to put together and also a new focus for us just at a time when we as a company have another new game coming into the EVE Universe (yes DUST 514, IGÇÖm looking at you).
So, all that being said, we have a great concept to expand the EVE Universe but now is not the right time for us to take that step. ItGÇÖs a step I very much want to take but I want to take it when it wonGÇÖt mean removing developers and focus from flying in space. So, for the time being, watch this space with regards to exploration gameplay for EVE avatars.
There are a bunch of people internally still enthusiastic about creating some things to actually do as an avatar but until such time as it's a priority for our Executive Board it's not going to happen. EVE Software Engineer Team Kuromaku |
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CCP Bayesian
945
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Posted - 2013.09.26 15:10:00 -
[37] - Quote
Irya Boone wrote:So why for god Sake did you worked ON DUST and Valkyrie can you explain that to me because i don't get it at all , people never ask you for dust and you put ressources to do it , people ask you for avatar exploration and " LET me get Out of this F... CQ" but you can't put ressources on it ... but you wasted Money , time , ressources for DUST 514 , and NO ONE ask you do that.
And How valkyrie came alive , a little Video game designer fairy do it alone in the country of the fairies to create it ?
Again these are decisions made by the Executive Board so I can't speak on their behalf. CCP is a company and these large scale decisions are like it or not business ones. Are they decisions everyone agrees with? Of course not but ultimately we at a development level can only pitch things and hope the timing and will works out. Which is very much the case for Valkyrie as not only did it get astonishing press but it coincided well with our Newcastle development team finishing their work on Dust. EVE Software Engineer Team Kuromaku |
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CCP Bayesian
954
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Posted - 2013.09.26 16:33:00 -
[38] - Quote
Soulpirate wrote:DIdn't WiS get astonishing press when you first announced it? Didn't it coincide with there being no other projects on the go at the time?
I have no idea but ultimately either the will or the resources weren't there otherwise we'd be ambulating around rather than talking about it.
Soulpirate wrote:On the topic of the "meaningfull gameplay" excuse. Who defines what's meaningfull? I mean people will foam at the mouth if you tell them simple social interaction is gameplay, or even bars with gambling of some sort, yet in the absence of CCP adding such an isk sink or interaction, SOMER has capitalized on a demand thats CCP seems to be unwilling to admit exsists or is simply incapable of delivering.
Meaningful in this instance meant that there was some core gameplay that really required you to be an avatar rather than having stuff that occurs whilst your avatar just happens to be stood around. EVE Software Engineer Team Kuromaku |
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CCP Bayesian
955
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Posted - 2013.09.26 17:02:00 -
[39] - Quote
Vincent Athena, I think you missed the point. You actually do things with your spaceship even if you control everything through the UI. It matters where the ship is and what it has fitted in relation to what you are doing despite not having a hard requirement to see the ship. You can indeed have avatar gameplay without avatars (e.g. text adventures) but the fact you are a person still matters to what you are doing. I'm talking about using the physicality of the avatar you are controlling. EVE Software Engineer Team Kuromaku |
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CCP Bayesian
955
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Posted - 2013.09.26 19:31:00 -
[40] - Quote
raven666wings wrote:CCP Bayesian wrote:Vincent Athena, I think you missed the point. You actually do things with your spaceship even if you control everything through the UI. It matters where the ship is and what it has fitted in relation to what you are doing despite not having a hard requirement to see the ship. You can indeed have avatar gameplay without avatars (e.g. text adventures) but the fact you are a person still matters to what you are doing. I'm talking about using the physicality of the avatar you are controlling. Does this mean that besides the fact the suits won't greenlight the EVA/WiS development completion you also were not able to create enough gameplay features on it? Well, if that is aswell the case, I'm sorry to hear and I will indeed spend my money with other games that deliver what you can't.
No, I'm trying to explain what I meant by meaningful gameplay. I don't know how you ended up with the conclusion you've reached! EVE Software Engineer Team Kuromaku |
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ISD Tyrozan
ISD Community Communications Liaisons
158
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Posted - 2013.09.26 21:48:00 -
[41] - Quote
Sexual referenced post has been removed. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
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ISD Gallifreyan
ISD Community Communications Liaisons
240
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Posted - 2013.09.27 08:14:00 -
[42] - Quote
Arduemont wrote:Vaju Enki wrote:Please add a option to remove the WiS crap from the EvE Online client, uses too much HD space. Please add an option to remove this Vaju crap from the forums, uses valuable bandwidth.
That option already exists my friend. Click on the name below the player's portrait to the left, and select "Hide Posts" ISD Gallifreyan Lieutenant Community Communication Liaisons (CCL) Interstellar Services Department |
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ISD Ezwal
ISD Community Communications Liaisons
439
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Posted - 2013.09.28 20:16:00 -
[43] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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ISD Tyrozan
ISD Community Communications Liaisons
160
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Posted - 2013.10.01 16:46:00 -
[44] - Quote
Post containing sexual accusations has been removed.
Forum rule 6. Racism and discrimination are prohibited. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
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ISD Ezwal
ISD Community Communications Liaisons
463
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Posted - 2013.10.15 22:58:00 -
[45] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules:
2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
19. All posts must be related to EVE Online.
Posts regarding other companies and products or services are prohibited and any content of this nature will be removed. Posts regarding other games are however permitted on the Out of Pod Experience forum for the purposes of discussion only.
ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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CCP Bayesian
964
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Posted - 2013.10.21 10:21:00 -
[46] - Quote
None ofthe Above wrote:New EVE lead designer (Pator? SP?) is from World of Darkness.
Petur, he worked on EVE as well before going to work on WoD. EVE Software Engineer Team Kuromaku |
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ISD Ezwal
ISD Community Communications Liaisons
508
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Posted - 2013.11.01 00:27:00 -
[47] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules:
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
19. All posts must be related to EVE Online.
Posts regarding other companies and products or services are prohibited and any content of this nature will be removed. Posts regarding other games are however permitted on the Out of Pod Experience forum for the purposes of discussion only. ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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ISD Ezwal
ISD Community Communications Liaisons
519
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Posted - 2013.11.03 15:38:00 -
[48] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic.
The rules: 26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued. ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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CCP Aporia
C C P C C P Alliance
116
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Posted - 2013.11.29 20:06:00 -
[49] - Quote
CCP Rise's opinion voiced during his reddit IamA was reasonable, but just because the focus is mainly on the spaceship game does not mean that nobody here has an interest to make meaningful Avatar gameplay within the EVE universe happen. (-: Senior Programmer Team Special Circumstances Friend of Walking Avatars |
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ISD Tyrozan
ISD Community Communications Liaisons
247
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Posted - 2013.12.01 00:09:00 -
[50] - Quote
2 personal attack posts were removed.
Forum rule 4. Personal attacks are prohibited. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
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ISD Tyrozan
ISD Community Communications Liaisons
247
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Posted - 2013.12.01 00:22:00 -
[51] - Quote
Off-topic post removed.
Forum rule 26. Off-topic posting is prohibited. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
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CCP Aporia
C C P C C P Alliance
140
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Posted - 2013.12.04 19:53:00 -
[52] - Quote
Lors Dornick wrote:Cpt Tirel wrote:Lors Dornick wrote:Lipbite wrote:Apparently "EVE Boardroom" image is the most upvoted link in EVE sub-reddit today. Image of a feature which does not exist is twice more popular than devs post about SoE battleship. Imagine - how interesting it could be if it actually worked? How about not all, except for a very select group of people. Some fun stats can be found at http://eve-search.com/stats/thread/161511-13225 post, 448 posters. Top 10 posters have written 40%+ of all posts (top 15 breaks 50%). And 8.7% of all posts have been written by a Fazmarai ;) Not very suprising, and why do you quote Lipbite? this has nothing to do with her post. Because I felt the statistics indicated how many eve players that would be interested.
As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". Senior Programmer Team Special Circumstances Friend of Walking Avatars |
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ISD Tyrozan
ISD Community Communications Liaisons
352
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Posted - 2014.01.07 22:44:00 -
[53] - Quote
Post containing no content has been removed. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
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ISD Tyrozan
ISD Community Communications Liaisons
365
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Posted - 2014.02.04 02:02:00 -
[54] - Quote
A moderation discussion post has been removed. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
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ISD Ezwal
ISD Community Communications Liaisons
1224
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Posted - 2014.04.29 17:48:00 -
[55] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
19. All posts must be related to EVE Online.
Posts regarding other companies and products or services are prohibited and any content of this nature will be removed. Posts regarding other games are however permitted on the Out of Pod Experience forum for the purposes of discussion only.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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ISD Tyrozan
ISD Community Communications Liaisons
380
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Posted - 2014.05.01 00:31:00 -
[56] - Quote
Repost of moderated post has been removed.
Forum rule 11. Discussion of forum moderation is prohibited. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
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ISD Ezwal
ISD Community Communications Liaisons
1323
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Posted - 2014.05.16 13:52:00 -
[57] - Quote
This thread gets a lock as it has run its course. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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