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Lors Dornick
Kallisti Industries Solar Assault Fleet
257
|
Posted - 2012.10.09 12:58:00 -
[1] - Quote
CCP Unifex wrote: So, all that being said, we have a great concept to expand the EVE Universe but now is not the right time for us to take that step. ItGÇÖs a step I very much want to take but I want to take it when it wonGÇÖt mean removing developers and focus from flying in space. So, for the time being, watch this space with regards to exploration gameplay for EVE avatars. The Avatar team will now be turning its attention to features it can put out for EVE in our winter expansion and beyond.
Thanks for both the decision and you informing us about it.
Just one question.
Will Team Avatar (in current (former?) or new form) be allowed to continue to look for (and prototype) new possible gameplay once the current "Expansion Frenzy" is over?
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Lors Dornick
Kallisti Industries Solar Assault Fleet
432
|
Posted - 2013.02.24 14:15:00 -
[2] - Quote
Indahmawar Fazmarai wrote:RAP ACTION HERO wrote:lol baby steps of let's make the ability to let a bunch of dudes dress up and emote other the top priority. It's better to show commitment and deliver a little, than ignore and deliver nothing.
But showing commitment and deliver a little was exactly what CCP did and what created the entire WiS mess.
They applied a serious amount of development resources and delivered something that had no impact on game play what so ever.
But it did have an impact on 20% of CCP's employees.
I find it unlikely that they will show any more commitment until they have something that actually adds to the game to deliver. CCP Eterne: Silly player, ALL devs are evil.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
434
|
Posted - 2013.02.26 22:33:00 -
[3] - Quote
Arduemont wrote: Yea, except they didn't deliver a "little". The poured development time into creating an entire new engine (Carbon), which Eve runs on now.
Carbon(tm) is the name CCP has given to the all rewritten core functionality.
Partly to enable them to use at least part of their code for other projects than EvE and partly to enable them to rewrite large parts of the current functionality.
The new 3D Avatar code is a tiny fraction of Carbon(tm).
Imagine that CCP was really Cheese Control Production and their more or less only product was a software to optimise the production of sheep milk cheese, jokingly named Eve.
The origins of that program and it's original code went back to a few individuals with limited resources but a grand idea, in s shed on an island at the end of the world (as in Tasmania), so the code was a bit crude, coded to solve specific issues around the production of cheese made out of sheep's milk.
Over the years the company added more people, more resources and continued to hack on the old code from the shed.
And while their product seemed to sell well, and there was no direct threat on the horizon the owners (and staff most likely) know that they where currently safe, mainly because they had limited competition in their quite narrow niche.
So Cheese Control Production faced two problems. Much of the old code was very obscure making it hard to add new nifty features that their customers wanted, and at the same time the code was so written so specifically for sheep cheese that it would be hard to reuse in software for new areas.
So out brave heroes at CCP set out on a new project named Calcium(tm) aimed at rewriting core functionality to make it both a solid foundation for new features in Eve and allow for new projects that shared (hopefully large) parts this new EvE or Calcium(tm) code-base.
One idea was to re-use their knowledge in sheep and add companion product to EvE to actually manage sheep out in the fields.
The other was to use the Calcium(tm) framework to create something similar to EvE, but in a completely new field, goat cheese.
They started their project, or rather projects and initially it seemed to work fine, the users of Eve didn't initially get so many new features, at least not any they've asked for, but they some very nice upgrades in performance and some really nice new or improved features.
The sheep herding project was forked off to a new studio on the other side of the world known for their intimate knowledge of sheep (as in Wales) but it was based on a new platform and used mainly new code, but shared it's connection to Eve since it was about sheep, and Eve could use the same data to create milk.
For the goat cheese project they found a company in Tblisi who had written and published lots of stories and manuals about goats and decided to merge with them to combine their new (and still only partly recoded) Calcium(tm) with the Georgian knowledge of goats.
But after a while CCP ends up in a bit of a mess, they still have limited resources, and their only real source of income is from the users of Eve. Who while happy over the improved infrastructure starts to get a bit miffed over the lack of useful new features, esp since they start to get features that they hadn't asked for and that looked very much like they where intended for the other two projects.
It culminated when a new presentation system was introduced to Eve, which: a: worked very badly, if at all. b: didn't add anything to Eve, since there was only the basic interface and nothing new behind it. c: was obvious that it was added to make it possible for CCP to go on with the Goat project.
To make it worse, there didn't seem to be anything useful coming from either of the two projects.
With the Goat project, who seemed to depend on an interface and barely worked and had a bad habit of destroying computers if left on, being the worst one in the group.
The result was that CCP had to dial back on it's number of employees (who weren't happy to go back to milking sheep or goats), the Goat project was slashed to a minimal survival sized crew and the integration of code between sheep and goat was halted.
So. Calcium(tm) lived on, since it was much more than the failed presentation layer written mainly for the Goat project.
But until either the Goat side of the show can contribute enough or someone comes up with an actual use of the Goat code in Eve, it will stay as it is.
CCP Eterne: Silly player, ALL devs are evil.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
435
|
Posted - 2013.02.28 06:06:00 -
[4] - Quote
Arduemont wrote:Lors Dornick wrote:Sheep stuff...
Errr.. In a strange kind of way, that is what I was saying.... I think... I'm not really 100% sure what the point of that post was, lol.
Ok, was a bored enough to track down CCP Unifex's devblog where he describes what Carbon(tm) is. http://community.eveonline.com/devblog.asp?a=blog&bid=788
It seems that people was so blown away by the video that they never actually read the actual text in the blog.
Or to quote CCP Orion in Inventory corification part 2 - creation of carbon inventory
Quote: The purpose of CARBON has been discussed in other dev blogs, but in short the goal is to separate game specific code and game agnostic code, the benefit of which will be simpler maintenance and better use of development resources.
The part of Carbon that is the 3D engine that drives CQ was created because they needed a game agnostic engine that could be used for avatar based gameplay that could be shared with other CCP projects.
That other project was of course WoD.
And with WoD taking the biggest hit when they had to reduce staff and is reported to be "ongoing and showing progress" but at a very reduced rate and minimal staff it means that the "CQ Engine" isn't a very prioritised project.
Things might change if/when the Atlanta team pulls a rabbit out of a hat and CCP finds resources to ramp up WoD.
Or someone gets a real brainwave and dreams up a "killer app" for it (within EvE or standalone).
But until then I think we will only get maintenance work done on CQ. CCP Eterne: Silly player, ALL devs are evil.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
459
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Posted - 2013.04.24 06:00:00 -
[5] - Quote
Jame Jarl Retief wrote:
Don't forget the YEARS during which the rest of EVE was heavily neglected while they worked on the Carbon and character creator. If WiS is abandoned, that entire effort is utterly wasted. What good is that "cutting edge" character creation if nobody will ever see it? Time not-too-well wasted, if you ask me.
CARBON is about updating old and horrid code to something that they can continue to work on and at the same time making it as EvE independent as possible.
WoD is the first target outside of EvE to share as much as possible of this new code.
The character character and the rest of the WiS part is just a fraction of CARBON.
CCP Eterne: Silly player, ALL devs are evil. CCP (aka Judge) Peligro: I will find your main.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
460
|
Posted - 2013.04.24 14:40:00 -
[6] - Quote
Jame Jarl Retief wrote:Lors Dornick wrote:Jame Jarl Retief wrote:
Don't forget the YEARS during which the rest of EVE was heavily neglected while they worked on the Carbon and character creator. If WiS is abandoned, that entire effort is utterly wasted. What good is that "cutting edge" character creation if nobody will ever see it? Time not-too-well wasted, if you ask me.
CARBON is about updating old and horrid code to something that they can continue to work on and at the same time making it as EvE independent as possible. WoD is the first target outside of EvE to share as much as possible of this new code. The character character and the rest of the WiS part is just a fraction of CARBON. Problem with this way of looking at things is that this stuff gets outdated fairly quick. When CCP was still hinting at ambulation, and showing those short videos and whatnot, that stuff was absolutely bleeding cutting edge. Even when they released Inarna it was arguably the best character creator (I say arguably because a lot of games had comparable or better in some areas stuff, like APB). However, bare-bones Incarna came out two years ago. Another two to three years, and that stuff will be obsolete. And when is WoD coming out? My magic 8-ball says "Not anytime soon". Bottom line, making all that stuff and then not making any reasonable use of it, while the content is getting older and getting closer to being outdated year after year, is not a very smart move.
There's a huge difference between code that is written on a shoestring budget and quite often in semi-panic mode to get it to solve a single issue and code that is written to be maintainable and reusable.
The latter stands the test of time quite well.
And that is what Carbon is all about, getting rid of old yucky code and bit by bit turning a hard-coded game into a generic game engine.
The avatar part of Carbon wasn't mainly created to solve anything within EvE. It was created because WoD needed it. But in line with the Carbonification of EvE it was (at least initially) coded to be part of the generic engine.
If CQ was intended as a nice way to use the shared code or if it just was a blatant attempt to use EvE-players to alpha test it is up to everyone to judge for them self.
But keep in mind that it's a tiny little bit of Carbon, the majority of the effort they've invested is stuff that we use every single day no matter what we do.
It's recoded database handling and structure, new UI framework, client/server communication, huge amounts of optimising performance and tons of other "invisible" stuff.
So the effort isn't wasted in any way shape or form.
If the limited CQ/Avatar part of it is still used in WoD or if it's wasted will remain unknown outside of CCP until we get the first demos of WoD.
CCP Eterne: Silly player, ALL devs are evil. CCP (aka Judge) Peligro: I will find your main.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
463
|
Posted - 2013.04.27 07:34:00 -
[7] - Quote
Ghazu wrote:Vincent Athena wrote:Wait for the "Prototyping the future" presentation. Its almost the last one. This this happen yet? Saw anything of note? Seagull was asked about plans for "avatar based gameplay" during the interviews leading up to Fanfest and said that they where looking for ways to make it useful but that they currently didn't have any plans for it.
So it remains status quo, no resources will be used until they find some use for it that is worth investing in.
CCP Eterne: Silly player, ALL devs are evil. CCP (aka Judge) Peligro: I will find your main.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
471
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Posted - 2013.04.27 20:56:00 -
[8] - Quote
Indahmawar Fazmarai wrote:So, the "prototyping the future" keynote wasn't twitched after all, and all WiS content was: nothing.
As most reasonable people have known for years now.
There is no plans for avatar based game play what so ever. There wasn't one from the start and the only little glimpse was the one off prototype that was decided to be to expensive in resources.
But of course, things might change in the next 10 years.
CCP Eterne: Silly player, ALL devs are evil. CCP (aka Judge) Peligro: I will find your main.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
484
|
Posted - 2013.05.01 06:58:00 -
[9] - Quote
Incarna and the release of WiS was a massive failure due to two things.
First, it was coded as a part of a generic game engine that CCP wanted to be able to use their technology to expand beyond EvE. Sadly they badly underestimated the amount of work they'd had to invest to launch another game using the same game engine.
Secondly, they launched Incarna (CQ/WiS) without any real targets for it. It was like "oh cool, we have avatars, let's do something". Except that there was no plan, no target, no idea of _why_ they added avatars except that is was cool (and needed for the generic game engine).
And for anyone wanting just "small things" added I have to say that you either aren't familiar with the current state of CQ and have no experience what so ever of coding a game using it, or you are just plain delusional.
Adding just 2-3 avatars in the same room, without them falling over, getting stuck in a corner or melting your GPU is a huge investment in dev resource, for a very marginal outcome.
No sane company would ever do that.
WiS/CQ might still have a place, and a glorious comeback.
But not until CCP can come up with a real solid reason to invest a huge amount dev resources.
There are no cheap wins to be made with WiS, and to invest the resources needed there has to be a serious payback in the form of gameplay. CCP Eterne: Silly player, ALL devs are evil. CCP (aka Judge) Peligro: I will find your main.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
609
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Posted - 2013.08.31 12:37:00 -
[10] - Quote
oldbutfeelingyoung wrote:
we could go back to before the Carbon engine ,remove the ships made after that or better, go back to the old shaders. Remove turret and missile animation as well , before carbon not possible.
You know what ,remove the carbon engine and let CCP try to do the same, they did the last few years
Carbon(TM) isn't an engine.
It's CCP's internal name for their generic recoding of their legacy code.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
619
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Posted - 2013.09.11 16:15:00 -
[11] - Quote
Lateris wrote: Lets look at the WOD tech and see how it can be applied to Eve Online. That was exactly what gave us CQ in the first place.
And it was the forced downscaling of the WoD development that left CQ in the state it is.
When the tech in WoD is at an acceptable level of functionality you can be sure that CCP is going to take a very close look on it to see what could be used in EvE. CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
619
|
Posted - 2013.09.11 16:15:00 -
[12] - Quote
double post CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
627
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Posted - 2013.09.13 04:35:00 -
[13] - Quote
Johan Civire wrote:
The only problem with WiS is that people like you are a dude from the past.
No.
The problem is that CCP doesn't have the code to provide anything close to a releasable avatar based game yet.
(Note that they banned any capture or rebroadcast from the WoD demo at fanfest).
They could have it quite fast if they decided to to go that way.
But going that way without also knowing what they want to do with it and committing that resources to provide it would be business suicide.
(They've tried that, they know.)
Just opening the door and just providing a bleeping corridor that would allow people to bump into each other if docked at same station would require a serious investment of resources based on the current functionality.
And for the "just let us have a bar where we can hang out out with our corpies"-crowd.
Good, write that based on the current code base and you'll have a great future in the industry since you're obviously a magician.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
631
|
Posted - 2013.09.13 04:57:00 -
[14] - Quote
Rhes wrote:Lors Dornick wrote:(Note that they banned any capture or rebroadcast from the WoD demo at fanfest). I hadn't heard that. Hi-lar-ious. They did show in-game footage from WoD at fanfest but asked/begged that it shouldn't be recorded and published.
As a project lead can understand why, since I don't like wasting my time explaining to wannabe reporters why stuff doesn't look the way they think it should in the middle of a dev cycle.
Stuff _is_ happening in Georgia, WoD and the avatar based engine is far from dead.
(Nor far from Undead, given their IP).
But it's not what we have in CQ, and it's not ready to replace what we have, yet.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
636
|
Posted - 2013.09.13 14:20:00 -
[15] - Quote
Ishtanchuk Fazmarai wrote: Forking the code base letting and the WoD team go ahead coding parts that are vital to the success of their product makes perfect sense.
But it does not in any way, shape or form eliminate the possibility of merging their improvements back into the EvE track once there's something good enough to be merged and a solid plan behind it's use.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
640
|
Posted - 2013.09.13 15:44:00 -
[16] - Quote
Bagrat Skalski wrote:
Yeah they will not make WIS, because they (not me) have already DUST. I mean Fighting On Planets, and we will see where else..
The Dust client is developed using en external game engine (Unreal), so most of the client coding in Dust client is unrelated to Eve and/or WoD.
In addition to story/IP Dust shares art and part of the server integration with it's PC siblings.
And before anyone starts on that track, Valkyrie is also just sharing art, IP and possibly some server code with the rest of the family.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
641
|
Posted - 2013.09.13 16:47:00 -
[17] - Quote
oldbutfeelingyoung wrote: And people can say Dust is another game engine and Valkerie is sharing art ,they pull way more dev time from EvE ,than that 5 men dev team called Team Avatar ever could do.
Edit : and show us this time ,what they were doing just before they were disbanded
A five dev team would have to work for a long time before they could bring anything that would be useful in EvE or any other non-alpha game.
The demo that Team Avatar created was a mock-up (in Unity I think) and it was just a proof of concept of something that could become an addition to Eve when the support for avatar based game play is provided.
Putting a small team of devs on upgrading the current avatar engine in Eve would both be futile and totally stupid since it would duplicate the work that their colleges in Georgia are already doing.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
646
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Posted - 2013.09.13 20:40:00 -
[18] - Quote
raven666wings wrote:Lors Dornick wrote:The demo that Team Avatar created was a mock-up (in Unity I think) and it was just a proof of concept of something that could become an addition to Eve when the support for avatar based game play is provided. Putting a small team of devs on upgrading the current avatar engine in Eve would both be futile and totally stupid since it would duplicate the work that their colleges in Georgia are already doing. Personally I prefer to stick to real information provided by CCP staff than to some half baked notions and speculation of what their work is/was/should be Your choice.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
673
|
Posted - 2013.09.26 12:07:00 -
[19] - Quote
Arduemont wrote:CCP Bayesian wrote:
The idea has always been to procedurally generate content from set pieces, think of the way a boardgame like Warhammer Quest works. It's an easily extensible way of working that also lets you get high quality art in which can be a problem with purely procedural content. Generally though I'd of liked to have some rhyme and reason to layouts so you could enter a structure or ship and know what area you were in and have a good likelihood of knowing where you wanted to go in relation to it.
Sadly, as per the original post, we're not actively working on avatar exploration at the moment. :(
It's really good to hear from a Dev in this thread, but it does beg the question 'Why bother to post if there is no plan to ever implement this?'.
Maybe because there's a significant difference between "no plan to ever implement this" and "currently no plan to implement this".
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
674
|
Posted - 2013.09.26 16:15:00 -
[20] - Quote
Crasniya wrote:WiS has to happen. CCP needs to recognize that if games like Star Citizen can offer ten percent of what they're promising, EVE is going to take a huge hit without development of things like WiS.
This sounds strangely familiar.
"When game X is launched EvE is going to die".
And so far it hasn't happened.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
690
|
Posted - 2013.10.29 21:41:00 -
[21] - Quote
CCP isn't going to waste any resources on avatar based game play unless there's actually any reason to do so.
And so far there's been no ideas of any game play worth of investing any resources in.
The only functional and relevant ideas presented in this thread so far are way beyond what can be done without a serious rewrite of the avatar engine.
And CCP already has a group of employees working on avatar based game play.
Duplicating their work would be stupid.
If you really want avatar based game play from CCP then you're barking up the wrong tree.
You should be looking at Atlanta, Georgia and WoD, since that's where the future of EvE's avatar gameplay is.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
697
|
Posted - 2013.11.02 15:37:00 -
[22] - Quote
Teinyhr wrote:If they really try to someday push avatar gameplay as a separate game to EVE, then that is the day I quit this game for good. The mere thought alone is nothing short of moronic.
Ever heard of WoD?
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
778
|
Posted - 2013.12.04 18:39:00 -
[23] - Quote
Lipbite wrote:Apparently "EVE Boardroom" image is the most upvoted link in EVE sub-reddit today. Image of a feature which does not exist is twice more popular than devs post about SoE battleship. Imagine - how interesting it could be if it actually worked? How about not all, except for a very select group of people.
Some fun stats can be found at http://eve-search.com/stats/thread/161511-1
3225 post, 448 posters.
Top 10 posters have written 40%+ of all posts (top 15 breaks 50%).
And 8.7% of all posts have been written by a Fazmarai ;)
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
778
|
Posted - 2013.12.04 19:41:00 -
[24] - Quote
Cpt Tirel wrote:Lors Dornick wrote:Lipbite wrote:Apparently "EVE Boardroom" image is the most upvoted link in EVE sub-reddit today. Image of a feature which does not exist is twice more popular than devs post about SoE battleship. Imagine - how interesting it could be if it actually worked? How about not all, except for a very select group of people. Some fun stats can be found at http://eve-search.com/stats/thread/161511-13225 post, 448 posters. Top 10 posters have written 40%+ of all posts (top 15 breaks 50%). And 8.7% of all posts have been written by a Fazmarai ;) Not very suprising, and why do you quote Lipbite? this has nothing to do with her post. Because I felt the statistics indicated how many eve players that would be interested.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
798
|
Posted - 2013.12.06 23:39:00 -
[25] - Quote
Ishtanchuk Fazmarai wrote:Shamelessly bumping The Thread to post something interesting I crafted earlier today:
Arguments in favor of avatars as they were in 2011, and still are valid in 2013:
- provide a immersive New Player Experience - improve player attachment to the game - optimize and exploit the resources spent in developing WoD - gain female players - enable vanity microtransactions - expand EVE beyond its "cult" niche
Arguments new and specific to 2013:
- attract new players - compete against a new generation of "classic" space games featuring avatars - expand beyond its stagnant niche
Must be noted that all the points above except the expansion can be achieved without additional gameplay. Must be noted too that the ongoing Hallelujah Plan does not adress any of the above. Shamelessly pointing out where I think you're fundamentally wrong.
- Eve shouldn't trap innocent gamers by pretending to be a game it isn't. - Eve players already has an unhealthy attachment to the game. - CCP is optimizing and exploiting the resources spent on developing WoD. Go down to Georgia and they'll tell you (in that slow country style). - As heterosexual male with female offspring I duck for this one, whatever I say will be 100% wrong. - Tricking people to pay for vanity items without telling them how silly they look is pure evil. - EvE has survived for 10 years thanks to it's "cult" niche.
- Attracting new players with a false perception of EvE is bad marketing. - None of the new generation of "classic" space games competes with EvE, unless you first transform EvE to compete with them. - I don't know what game you play, by the Eve I play is far from stagnant. I have to admit that I'm quite busy trying to keep up. CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
802
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Posted - 2013.12.07 22:58:00 -
[26] - Quote
Ishtanchuk Fazmarai wrote:
Just look at PCU versus marketing expense
I wasn't aware that you had access to data on their marketing expense ;)
But look back on you data, Eve is a very successful niche game.
So far no other game has come close and it doesn't look like any of the upcoming games are even trying.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
802
|
Posted - 2013.12.07 23:04:00 -
[27] - Quote
Little Dragon Khamez wrote: I am not advocating a new game built into the client for a new playerbase the incarna client and CQ is already there.
Except that it's not useful for anything more than a barely mobile avatar in a single room.
Now, instead of the regular Sims in space or that stuff can you present any valid addition to game play that could be added using the current state of code or a minor tweak?
All this time post incarna and one single solid idea has been posted, and it was shot down by CCP.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
802
|
Posted - 2013.12.07 23:06:00 -
[28] - Quote
Little Dragon Khamez wrote:
CCP would rather it not be a niche game though. That's why they are looking for mass market appeal with shooters and consoles.
CCP =/= EVE
Which is why they have those other games. CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
802
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Posted - 2013.12.07 23:18:00 -
[29] - Quote
Little Dragon Khamez wrote:Lors Dornick wrote:Little Dragon Khamez wrote: I am not advocating a new game built into the client for a new playerbase the incarna client and CQ is already there.
Except that it's not useful for anything more than a barely mobile avatar in a single room. Now, instead of the regular Sims in space or that stuff can you present any valid addition to game play that could be added using the current state of code or a minor tweak? All this time post incarna and one single solid idea has been posted, and it was shot down by CCP. Station D-scan, visit CQ click D-scan on your big screen and you get to see what is outside the station up to the 14au maximum without having to undock using the station's sensors as clearly your ship is in the hanger. Not everyone has got an alt outside and not everyone flies in small gangs with scouts, plus this is really easy to implement within the existing code and is easily supported by the existing lore. And that would need any Avatar based gameplay how? It would be much easier just to allow us to open Dscan while docked,
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
802
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Posted - 2013.12.07 23:20:00 -
[30] - Quote
Little Dragon Khamez wrote:Lors Dornick wrote:Little Dragon Khamez wrote:
CCP would rather it not be a niche game though. That's why they are looking for mass market appeal with shooters and consoles.
CCP =/= EVE Which is why they have those other games. That is not even a sensible answer. At no time did I suggest that CCP = EVE. EvE is a niche game, it doesn't mean that any other game from CCP will be, or in the same niche.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
803
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Posted - 2013.12.07 23:31:00 -
[31] - Quote
Ishtanchuk Fazmarai wrote: I stand corrected ;)
Ishtanchuk Fazmarai wrote: Well, currently SC haves 325,490 supporters, which are more unique customers than EVE haves. And SC aims straight at the core of the following EVE demographics:
- "Casual" players - Solo players - PvE players - Hisec players - aspiring avatar PvP players - aspiring avatar PvE players
That's about 60 to 80% of the subscriber base. They simply are too many as to disregard the chances that a fraction of them actually unsub to never come back.
And, of course, there's Elite: Dangerous too.
Ah, that's where we differ.
I regard myself as a laid back indy style eve player, and I've looked at both and I haven't seen anything that would challenge EvE.
And when it comes to SC, it's still a big wager if it's going to happen, or if it's an Eve-style heist in RL ;) CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
806
|
Posted - 2013.12.08 17:08:00 -
[32] - Quote
Ishtanchuk Fazmarai wrote:
People who don't like PvP and avoid it by any means are a majority in EVE. They are CCP's "wrong customers", and what should CCP do about them?
I'm one of those.
I've not been involved in any serious PvP for my 5 years (except getting blown up, running suicide tackle or using an alt or 5 to suicide annoying bots).
And I have to admit that I still have fun in EvE.
If it wasn't for suicide ganks, annoying wardecs, market scams and all kind of day to day life in EvE it would be boring.
I can create a spreadsheet for my next run of production, but that spreadsheet can't cover the social interaction that is the core of an MMO.
Having to use my (possible limited) cognitive abilities to navigate that ocean of conflicting targets is what makes EvE fun for me.
I might be stupid, but playing a game where I am a little fish in a large ocean full of hungry and ruthless sharks is exactly what I find fun.
But I can't avoid that I'm also senior project lead and systems architect.
When there's an issue in EvE, real or felt, the analyst kicks in.
And it's possibly hinting at some diagnosis but I will automatically break it down to known facts and start planning for a way to solve the issue.
Which is when people post stuff that I find initiated but wrong (in my view), I can't help to object ;)
Btw. Fazmarai, Battlecruiser 3000 AD That's what SC makes me think of CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
806
|
Posted - 2013.12.08 18:00:00 -
[33] - Quote
Little Dragon Khamez wrote:
Eve is a living work of Science Fiction, a sandbox mmo.
EvE is also a commercial enterprise by a small indie studio.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
807
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Posted - 2013.12.08 18:24:00 -
[34] - Quote
Little Dragon Khamez wrote:Lors Dornick wrote:Little Dragon Khamez wrote:
Eve is a living work of Science Fiction, a sandbox mmo.
EvE is also a commercial enterprise by a small indie studio. I refer to your earlier post that Eve is all about PVP, you reply as highlighted above is utterly random and adds nothing to the discussion. How can it not?
Any idea about how to advance anything in EvE comes down to a very solid fact.
That EvE is a commercial enterprise by a small indie studio.
Anything we want or anything the devs want or any thing their management want comes down to that.
So while I agree that eve is a very much living work of science fiction, and one that I very much enjoy being a tiny part of, I refuse to ignore that it's also a commercial enterprise. CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
817
|
Posted - 2013.12.13 00:51:00 -
[35] - Quote
Ishtanchuk Fazmarai wrote: Why talk about WiS? Because it's better than don't talk about it.
Very true.
But talking about it without an idea of how to actually achieve it with given resources is a waste of ideas.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
994
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Posted - 2014.02.01 20:35:00 -
[36] - Quote
Arduemont wrote:Rhes wrote: Sorry but WoD is vaporware and won't be released in 2015. Bookmark this post and see if I'm wrong on 12/31/2015 (I won't be).
You really are a dumb ass. Yea, CCP has an office full of people working on a game they never intend to release. Of course, that makes perfect sense. And the last news anyone had from that office was that even more people had been fired.
So one might question how full that office is.
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
1052
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Posted - 2014.04.14 19:15:00 -
[37] - Quote
Doc Fury wrote: I take an extended break 1-2 times a year, I recommend this to anyone who has been playing more than a couple years.
This, really, every time you get a feeling that "you should log into EvE to do X", take a break.
Doc Fury wrote: It's a great time to do it too, summer is coming, the trees are blooming, and the wimmenz are starting to wear less and less again.
Wait a month and come to Stockholm ... ;)
Vote for Fuzzy Steve! https://forums.eveonline.com/default.aspx?g=posts&m=4236322
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