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Doddy
Excidium. Executive Outcomes
262
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Posted - 2012.10.10 13:39:00 -
[1] - Quote
Can flipping is getting a massive boost, hell you can flip your own alts can and become a target for any idiot in eve. It will be epic. |

Doddy
Excidium. Executive Outcomes
264
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Posted - 2012.10.10 13:44:00 -
[2] - Quote
highonpop wrote:
CCP isnt getting rid of this, they are just making it harder to do it in the traditional way. Smart griefers will find ways to adapt. Personally, I like the change to neutrals getting involved in 1v1 conflicts. I always hated it when someone would have a neutral come rep them and you couldnt do anything about it.
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Erm you have always been able to do something about that, crimewatch will make precisely no difference other than the repper will also now be able to shoot you first.
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Doddy
Excidium. Executive Outcomes
264
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Posted - 2012.10.10 13:48:00 -
[3] - Quote
Vol Arm'OOO wrote:Doddy wrote:Can flipping is getting a massive boost, hell you can flip your own alts can and become a target for any idiot in eve. It will be epic. That's an exercise in consensual pvp - putting cans in front of jita undock is not what im talking about -- imo thats not can flipping. "True" can flipping involved getting someone to engage in pvp when they really didnt want to or expect to. And besides ccp is putting in a lock that is defaulted to from the start that will prevent you from flipping a can in empire - so I doubt there is going to be a boost to can flipping - its just going to be reduced to consensual fights.
What exactly is the downside? You can still flip just the same except now its much easier to attract attention.
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Doddy
Excidium. Executive Outcomes
266
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Posted - 2012.10.10 14:10:00 -
[4] - Quote
Vol Arm'OOO wrote:Doddy wrote:Vol Arm'OOO wrote:Doddy wrote:Can flipping is getting a massive boost, hell you can flip your own alts can and become a target for any idiot in eve. It will be epic. That's an exercise in consensual pvp - putting cans in front of jita undock is not what im talking about -- imo thats not can flipping. "True" can flipping involved getting someone to engage in pvp when they really didnt want to or expect to. And besides ccp is putting in a lock that is defaulted to from the start that will prevent you from flipping a can in empire - so I doubt there is going to be a boost to can flipping - its just going to be reduced to consensual fights. What exactly is the downside? You can still flip just the same except now its much easier to attract attention. You have to have cans to flip. In case you havent noticed, the barge changes rendered can mining obsolete. The current fotom is reterivers for the afk miner and macks for everyone else.
I still find people to flip. Anyway ccp killing can flipping with barge buff has nothing to with crimewatch.
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Doddy
Excidium. Executive Outcomes
266
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Posted - 2012.10.10 14:27:00 -
[5] - Quote
Vimsy Vortis wrote:Doddy wrote: What exactly is the downside? You can still flip just the same except now its much easier to attract attention.
I take it you've never actually flipped a can, huh? Here is what would happen if someone in a system I was in got suspect flagged by doing normal canflipping (taking a can from a miner and dumping it back out) under crimewatch 2. Someone else from my corp would decloak in their sensor boosting stealth bomber and point them then I'd warp in from a pounce in my tornado and alpha them. You see the difference between that and being able to identify who might actually come and shoot you based on their corp membership?
I flipped literally hundreds (if not thousands) of cans. The problem with can flipping has always been getting people to fight. If your corp mate did that i would be absolutely delighted as it would be a dead cert bomber kill and possibly even an escalated fight with a tornado for afters. Hell if you killed me and looted my can one of my mains might actually get to play. |

Doddy
Excidium. Executive Outcomes
267
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Posted - 2012.10.10 14:44:00 -
[6] - Quote
Vimsy Vortis wrote:Doddy wrote:I flipped literally hundreds (if not thousands) of cans. The problem with can flipping has always been getting people to fight. If your corp mate did that i would be absolutely delighted as it would be a dead cert bomber kill and possibly even an escalated fight with a tornado for afters. Hell if you killed me and looted my can one of my mains might actually get to play. Sorry, but I'm going to have to call bullshit on you there on account of that clearly not being a realistic outcome and you apparently not having the foggiest idea how looting rights work.
Please enlighten us oh fount of knowledge.
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Doddy
Excidium. Executive Outcomes
267
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Posted - 2012.10.10 14:53:00 -
[7] - Quote
Ranger 1 wrote:Doddy wrote:highonpop wrote:
CCP isnt getting rid of this, they are just making it harder to do it in the traditional way. Smart griefers will find ways to adapt. Personally, I like the change to neutrals getting involved in 1v1 conflicts. I always hated it when someone would have a neutral come rep them and you couldnt do anything about it.
.
Erm you have always been able to do something about that, crimewatch will make precisely no difference other than the repper will also now be able to shoot you first. Actually, before this the remote repper had no aggression timer for his repping another player and could dock/jump at any point, effectively making him immune to effective counter attack.
Meh, station games. From him saying "come help them" i figured we were talking off station cos face it a 1v1 at a station is always fail. You could still always do something about it though, even if you couldn't actually kill them (jamming them is good, but they tend to have extra eccm in station). Even now you almost certainly wont be able to kill them.
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Doddy
Excidium. Executive Outcomes
269
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Posted - 2012.10.10 16:04:00 -
[8] - Quote
Idris Helion wrote:Torvin Yulus wrote:YOU KNOW WHAT YOUR GETTIG WHAT YOU DESERVE YOU GOON
YOU KNOW WHAT!
ALL YOU KNOW HOW TO DO IS TO SHOOT NOOBS WHO CANT FIGHT BACK YOU ARE SUCHG A L33T SPACE PIRATE I CANT EVEN TELL YOU HOW AWESOME YOU ARE CCP IS FINALLY MAKING A STAND AGAINST THE GRIEFERS AND THE MORONS WHO ARE RUINING EVE ONLINE AND RUINING MY GAME!
THIS IS MY GAME! I WILL NOT LET YOU RUIN IT!!!! Hrm. 2/10 for all caps and multiple exclamation points.
Nah, he used !!!! instead of !!?! |

Doddy
Excidium. Executive Outcomes
270
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Posted - 2012.10.10 17:02:00 -
[9] - Quote
Ranger 1 wrote:Doddy wrote:Ranger 1 wrote:Doddy wrote:highonpop wrote:
CCP isnt getting rid of this, they are just making it harder to do it in the traditional way. Smart griefers will find ways to adapt. Personally, I like the change to neutrals getting involved in 1v1 conflicts. I always hated it when someone would have a neutral come rep them and you couldnt do anything about it.
.
Erm you have always been able to do something about that, crimewatch will make precisely no difference other than the repper will also now be able to shoot you first. Actually, before this the remote repper had no aggression timer for his repping another player and could dock/jump at any point, effectively making him immune to effective counter attack. Meh, station games. From him saying "come help them" i figured we were talking off station cos face it a 1v1 at a station is always fail. You could still always do something about it though, even if you couldn't actually kill them (jamming them is good, but they tend to have extra eccm in station). Even now you almost certainly wont be able to kill them. Not just station games. The tactic works just as well for gate work. Post change the logi won't be able to dock or jump until the timer wears off for his repping target... meaning that it doesn't go away if his repping target continues aggressing. If his target dies despite his repping, he still has to deal with the remainder of the timer. This makes it MUCH easier to attack him and actually kill him.
Yeah but the situation mentioned is 1v1, and 1v1 it is very hard to kill a target being repped by a logi, and thanks to asbs etc logis can tank 1 ship long enough to deagress if they get attacked. If you go back to shooting the other guy the logi can start repping again, so it all comes down to managing timers (and asb reload).
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Doddy
Excidium. Executive Outcomes
275
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Posted - 2012.10.10 19:25:00 -
[10] - Quote
Ranger 1 wrote:Quote:Yeah but the situation mentioned is 1v1, and 1v1 it is very hard to kill a target being repped by a logi, and thanks to asbs etc logis can tank 1 ship long enough to deagress if they get attacked. If you go back to shooting the other guy the logi can start repping again, so it all comes down to managing timers (and asb reload).
I'll have to check again, but I believe the logi inherets the same type of timer as his repping target, so if the target is shootable by all so too will be the logi.
Target isn't necessarily shootable by all..... even then its a bit much to hope random passers by will help out but wouldn't have shot the original target.
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Doddy
Excidium. Executive Outcomes
275
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Posted - 2012.10.10 20:30:00 -
[11] - Quote
Gizznitt Malikite wrote:baltec1 wrote:Ranger 1 wrote:
I'll have to check again, but I believe the logi inherets the same type of timer as his repping target, so if the target is shootable by all so too will be the logi.
Correct. This is Correct, but ignores the vice-versa scenario... which is broken. It is correct that a Logi inherits the same flags as his repping target, and possibly more. If a neutral logi reps a player with a PvP flag (this will change to a Weapons flag soon, because the PvP flag is obnoxiously exploitable), they become a Suspect and shootable by all. If a logi reps a Suspect or Criminal (which is shootable by ALL), it becomes a Suspect or Criminal (and shootable by all). However, you can still get free logistics from corp, militia, and alliance mates. If a logi reps a Corp/Alliance/Militia member, they will inherit any flags they have, but they will NOT inherit any limited engagement stuffs. So, if your corp mate is shooting a Suspect, you can rep that corp mate, and the Suspect CANNOT shoot you (assuming your corp mate doesn't do something stupid like go Suspect).
um no, from the dev blog
An LE is between a pair of characters. (Always characters, not corps, alliances, factions or anything else). An LE gives each party a legal right to attack the other, without triggering any Legal flag. An LE is ACTIVE as long as offensive actions are on-going. Once offensive acts have stopped, it will begin to count down. Resuming hostilities will reset the timer. If the timer expires (probably 15 minutes but still TBC) then the LE is ended. An LE is created when character A attacks character B, and where B is globally-attackable due to being a Suspect, Criminal or Outlaw. This then allows B to defend himself against A. Like Criminal and Suspect flags, An LE is only effective in empire space. Assisting someone who is engaged in an LE will cause the assistor to receive a Suspect flag. This is to prevent neutral logistics interfering in ongoing combat without risk to themselves.
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Doddy
Excidium. Executive Outcomes
275
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Posted - 2012.10.10 20:44:00 -
[12] - Quote
Gizznitt Malikite wrote:Please see the dev comment: CCP Masterplan wrote: Our current thinking on this is something like:
Assisting your own corp mates* in a Limited Engagement is always legally allowed (it won't be punished per se, but you'll still inherit any W/P/S/C flags they have)
But this is still something we're discussing * Excluding NPC corps, and assisting Outlaws in high-sec
It says the opposite of what you said. If the logi inherits the p flag from the repeee then the suspect can shoot it. You do know what the p flag is? |

Doddy
Excidium. Executive Outcomes
275
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Posted - 2012.10.10 21:07:00 -
[13] - Quote
ok, thats ******** |
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