
Selim
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Posted - 2005.03.18 19:53:00 -
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Edited by: Selim on 18/03/2005 20:58:29 Edited by: Selim on 18/03/2005 20:41:00 Unfortunately, minmatar's speed advantage isnt as great as it is *****ed up to be. They should be speed + damage w/guns and missiles, amarr being general defense + damage with guns, gallente damage + damage with guns, EW and drones, and caldari general defense/EW defense + range with missiles and some guns.
Unfortunately its quite screwy at the moment.
For a more numerical structuring it should be like this: 1 being worst, 4 being best.
Race - Speed*- Damage - Tank - EW Defense - Versatility**
Amarr --- 1 -- 3 -- 4 -- 2 -- 2 Gallente - 2 -- 4 -- 2 -- 3 -- 2 Caldari-- - 2 -- 2 -- 3 -- 4 -- 3 Minmatar - 4 -- 3 -- 2 -- 1 -- 4
* Speed difference of minmatar over others should be enough to give a noticeable advantage in both engine output as well as warp speed and warp core strength.
** Versatility is defined by the ability of the race to be especially apt at unpredictable fittings, interesting tactical possibilities and damage type choosing. I also believe that versatility should mean ease of fitting the ships with equipment.
- Numerical totals do not match between races. For instance, the Amarr have 12 and Gallente have 13 points in my chart, Caldari and Minmatar have 14. However, amarr have a total of 7 damage + tank points, gallente with 6, and caldari/minmatar with 5. To compensate, Minmatar and Caldari get extra versatility, and Caldari get exceptional EW defense capabilities, while the Minmatar get a substantial velocity advantage. Amarr have a drawback in velocity.
In essence, this defines roles more clearly.
- this makes amarr ships suitable as standard ships of the line, being so excellent at sustaining fire while dealing out decent damage themselves. Unfortunately they are slow, succeptible to jamming and not incredibly versatile.
- gallente are the heavy hitters of EVE, dealing out damage like nothing else, yet defense is lacking. They are quite advanced in the field of electronic warfare and in the defense of it but they have not developed as advanced ECCM systems as the Caldari.
- The caldari are the most balanced race of EVE. Moderate defenses, respectable damage, versatile ships, and... well, more speed than the amarr. They also have very advanced electronic warfare defenses, making them quite hard to take down without a struggle.
- The minmatar have average damage, less than average defenses and absolutely pitiful electronic warfare defenses. However, they have exceedingly fast ships with the capability to fit some incredibly diverse setups. Drones, missiles, turrets, and even some electronic warfare could all be found on a minmatar ship. Masters of suprise attacks and suprise setups.
(currently this would also make amarr ships the best at npcing, with a low emphasis on EW defense, versatility and speed, not entirely needed for npcing. if the devs start making certain npcs jam, this point is mostly moot)
(also, versatility again, I stress versatility must be more important in EVE rather than cookie cutter setups being the best.)
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