|
Author |
Thread Statistics | Show CCP posts - 72 post(s) |

Bloodpetal
Mimidae Risk Solutions
919
|
Posted - 2012.10.11 15:17:00 -
[1] - Quote
Reserved! ;p
Where I am. |

Bloodpetal
Mimidae Risk Solutions
919
|
Posted - 2012.10.11 15:32:00 -
[2] - Quote
CCP Punkturis wrote:we're going to make it so you can't place bounty on inactive characters I like that you still hate him though after all this time  (I just realized I only replied to the first question)
Do you think this can be abused to "Test" who is actually currently activated? THere is a degree of anonymity when it comes to those things, combined with other tools, a corp could easily suss out how many players in a corporation are actually "active" players?
I believe that when the new War Dec system was being initiated, this was one of the things they wanted to avoid, was the ability for a war deccing corp to figure out how many characters on an alliance were actually "not playing" when calculating dec costs (but trials didn't count). Where I am. |

Bloodpetal
Mimidae Risk Solutions
920
|
Posted - 2012.10.11 15:35:00 -
[3] - Quote
Here's one thing.
Can you earn multiple kill rights?
Because, imagine if I blow you up 10 times in a row in gank season, and then I just activate my own kill right rental you set and kill my own ship. It's gone.
See what I'm doing there? Killrights should accumulate if you want this to work correctly. Where I am. |

Bloodpetal
Mimidae Risk Solutions
920
|
Posted - 2012.10.11 15:41:00 -
[4] - Quote
Also, thinking about it...
I totally 100% completely understand the need for bounties being paid out in portions.
However, there is a bit of a charm looking at a 5B ISK bounty and saying, "damn, I want ALL of that" without having to kill the person for... 25B ISK worth of space junk. I mean... As much as this is a boost, it's also a bit of a "nerf". I keep wondering if there's a way to make it pay out more sizable portions without being abusable... 
I will point out to anyone who wants to "Rent" out their kill rights that they put a price tag on it, otherwise you're giving the person a free get out of jail card because they'll just activate on themselves and shoot themselves in a rookie ship.
Where I am. |

Bloodpetal
Mimidae Risk Solutions
923
|
Posted - 2012.10.11 15:46:00 -
[5] - Quote
CCP Paradox wrote:some dude wrote:
Yeah, this is a bad thing, and respectfully I would ask you to take a second look at it and its potential to be abused, especially since I can now place a bounty, anonymously, on anyone at all for any reason. The victim should at least know who did it, y'know?
We have been actively discussing this for a while. This is one of the key reasons for the dev blog, we are asking you guys for your thoughts. And I see more and more people ask about this. So that is good to see.
I think with the opening of the bounty system to anyone and anywhere, this has nothing to do with "you have been bad". You will see people tagging everyone for bounties for s***s and giggles.
I like the anonymity, and I like the idea of knowing who put a bounty on my head.
Perhaps you can make it a fee. Pay 5m ISK to find out who put a bounty on my head. It's an ISK sink, and it puts a layer of "do I really want to know that much?". Where I am. |

Bloodpetal
Mimidae Risk Solutions
923
|
Posted - 2012.10.11 15:47:00 -
[6] - Quote
Salpad wrote: But from what I've heard, it is trivially easy for null-sec dwellers to earn 5.00 security rating by going ratting in belts for a couple of hours, and if so that would make it a bad idea to have any kind of bounty ratio influenced by Security Status.
At least you live up to your corp name.
I'll make sure to put a bounty on your corp when the time comes...  Where I am. |

Bloodpetal
Mimidae Risk Solutions
925
|
Posted - 2012.10.11 15:57:00 -
[7] - Quote
Salpad wrote:CCP Paradox wrote: We haven't nailed down exact percentages yet, but when we do we will let you guys know for feedback and discussion.
I think 20% is fine. When I thought about it half a week ago or so, that was my own conclusion: 20% of Total Induced Grief Value. Or 15% or 25%, but I opted for 20%, which I think is good.
Why not higher?
It takes a LOT of work to hunt down a person and make sure they suffer. Not to mention, you are basically forcing kill rights to be on paid rental (otherwise alt will activate and kill themselves) - and a good PVPer will make a group of mercs SUFFER for that chance at a pretty minimal bounty.
Come at me, and you will die repeatedly to collect the bounty on my head. EVE-Kill lists your chance of survival at about 13%. i.e. I have a 7 to 1 kill ratio, and those are against combat targets.
So, some dude comes up to me and kills my 80m hurricane and gets... what? 15m ISK? Oh, did I mention I have an army of killers at my side?
20% is too low to promote ACTUAL "bounty" hunting. Combine that with 1-5m ISK rental costs, and most of your ISK is going to the rental fee. Where I am. |

Bloodpetal
Mimidae Risk Solutions
925
|
Posted - 2012.10.11 16:00:00 -
[8] - Quote
Noriko Mai wrote:darius mclever wrote:Tippia wrote:Noriko Mai wrote:With this, there will be a way to find out that a corp with 10 members has only two active pilots. IIRC you tried to avoid exactly this (find out how many players are active in a corp) in the wardec price calculation. I suppose the difference is that, with the wardec calculation, you would have gotten that information for free when you GÇ£triedGÇ¥ to dec them and there would be no way to get it wrong. With this system, you first have to find every member in the corp (which may or may not be possible) and then you have to poll each one of them. That's an awful lot of work for information that might not even be accurate. in times of evewho. this isnt really that a big hurdle anymore. And with 100k minimum it's nearly free. And this way you can exactly find out who is active and who's not.
And, if you're the ones war deccing them, and you end up killing them, you get your own bounty back.
SO it is free.
Where I am. |

Bloodpetal
Mimidae Risk Solutions
926
|
Posted - 2012.10.11 16:07:00 -
[9] - Quote
Salpad wrote: Actually, I just did the "math". If you take the square root (X^0.5) and multiply by 20, then the "discover fee" on a 50 billion bounty is a bit over 4 million. So probably an exponent other than 0.5, and certainly a multiplier larger than 20, if anything like my suggestion gets implemented.
Flat fee.
Period, the end.
Thinking too hard about something that is simple.
Where I am. |

Bloodpetal
Mimidae Risk Solutions
926
|
Posted - 2012.10.11 16:19:00 -
[10] - Quote
Salpad wrote:Bloodpetal wrote:Salpad wrote: Actually, I just did the "math". If you take the square root (X^0.5) and multiply by 20, then the "discover fee" on a 50 billion bounty is a bit over 4 million. So probably an exponent other than 0.5, and certainly a multiplier larger than 20, if anything like my suggestion gets implemented.
Flat fee. Period, the end. Thinking too hard about something that is simple. I don't find thinking hard.
That's cute. Come up with that yourself?
Where I am. |
|

Bloodpetal
Mimidae Risk Solutions
926
|
Posted - 2012.10.11 16:23:00 -
[11] - Quote
CCP Tallest wrote: 2: The owner of the kill right sets the price. If your "friend" (alt) is willing to pay that price, then your old victim just got some money back to compensate him for being the target of your undoubtedly heinous criminal act.
I agree with this.
However, killrights should stack for a person, is my point. :)
Also, with multiple kill rights, how do you determine which kill right gets consumed first? Cheapest? Oldest?
I currently have 20 people with kill rights on me. Where I am. |

Bloodpetal
Mimidae Risk Solutions
928
|
Posted - 2012.10.11 16:27:00 -
[12] - Quote
Dirael Papier wrote: Finding out the bounty issuer could start with a flat fee. Say it's 5m ISK.
The Bounty Issuer then gets a message saying that a request has been made to reveal their name. If they don't want their name revealed, they can pay an increased price of their choosing (minimum 5m ISK above the price offered by the other person.)
Unlike trying to crunch numbers for something simple, this is actually an amusing idea and does not fall under the category of "thinking" too hard. In fact, it specifically falls under the not thinking too hard category because he stole it from someone else's idea. Thus most of the thinking has been done.
I like the concept, I don't think it's realistically going to be implemented, sadly.
Where I am. |

Bloodpetal
Mimidae Risk Solutions
929
|
Posted - 2012.10.11 16:41:00 -
[13] - Quote
Dinsdale Pirannha wrote:
Ummm....big difference. Now goons can place an X on someone's back, and ANY ganker, ANYWHRE, ANYTIME, can nail someone. This essentially makes every ganker in space a member of the Ministry of Love.
Now, I am waiting for people to say , "Don't fly what you can't afford to lose", but imagine this scenario:
Goons hate someone. They place a 10 billion bounty on them. That person is flying a freighter, somewhere in high sec. The ship has a load of say, 700M, which is well below the usual safe threshold of 1 billion to make it profitable to gank a freighter. At current prices that ship is worth about 1.5 billion. That makes the payout of the bounty about 300M, plus the potential payoff of the payload of the freighter makes the gank profitable.
Or another scenario. Same victim wants to fly a Marauder in missions. Hull cost is about 800M. Now, you tack on T2 rigs, some faction stuff, and you can easily hit 2 billion in value. The bounty payout is 400M, and you can gank a mission boat in 0.5 space with 2-3 Tornados. Suddenly, the mission runner who usually is ignored by gankers, will ALWAYS be attacked.
With the existing system, the average ganker would say, look at a PvE BS and say, nah, since I am getting no payout, and unsure the nice modules will drop, so not worth it. Now, not only is that person flagged as they stroll through the gate, ALL gankers will pounce, since the bounty guarantees that at worst they will recover their losses, and the modules are gravy.
Holy ****. I think he figured it out! Wow, congratz! You're a genius!
Dude. That's the freaking point...
Oh no, this doesn't nerf gankers?!?? WE"RE ALL DOOOOOMED.
/sarcasm.
Seriously, welcome to EVE. Sit back, and have a vodka and watch the place burn. /me twirls martini umbrella. Where I am. |

Bloodpetal
Mimidae Risk Solutions
933
|
Posted - 2012.10.11 17:48:00 -
[14] - Quote
Dinsdale Pirannha wrote:Alekseyev Karrde wrote:Karl Hobb wrote:Dinsdale Pirannha wrote:And you wonder why people post with alts. Actually, I don't. Do you know what's going to be awesome? Placing a bounty high enough to make it worth ganking a blinged out Marauder. Or visiting the local ice belt and punishing the AFK. Or putting bounties on botters. Or putting a bounty on some station humping gankers. You now have the power to potentially punish anyone you want for virtually any reason. The price just needs to be right. Think on that. #GetsIt And this is good for the psychopaths in the game. Someone who has done nothing in the game to warrant an attack can be griefed right out of the game "legally". I am not surprised the CSM is onboard with this, given the vast majority are the null sec zealots this was targeted to appease.
/me keeps stirring martini.
http://www.youtube.com/watch?v=KrWxPUSJoeg Where I am. |

Bloodpetal
Mimidae Risk Solutions
933
|
Posted - 2012.10.11 18:06:00 -
[15] - Quote
DJ P0N-3 wrote:You should keep one of these on the arm of your chair while you do that. Cat hair in your martini is a small price to pay for ambiance.
WTB Persian Cat for my Portrait with AURUM.
THXCCP!!!! Where I am. |

Bloodpetal
Mimidae Risk Solutions
946
|
Posted - 2012.10.12 15:13:00 -
[16] - Quote
So, to discuss prioritization of multiple killrights and bounties ::
#1 - Killrights - My initial reaction is they should go from oldest to newest (so that people with oldest kill rights don't waste their time) but that would also mean that someone could periodically "gank their alt" before ganking others in order to spam the highest payout to block the other person from getting a kill right opportunity. So yes, cheapest to most expensive makes sense.
#2 - Bounties - That's a pretty tough one... I guess the question really comes down to the idea of, if I put a bounty on someone, do I really care "when" my bounty gets used, or just that my bounty is getting consumed. I think there is some satisfaction in knowing when your bounty was collected. I guess the most sensible way is to focus on biggest payout to smallest payout priority, as you said.
Where I am. |

Bloodpetal
Mimidae Risk Solutions
949
|
Posted - 2012.10.13 00:23:00 -
[17] - Quote
CCP Punkturis wrote:Kreed Ellecon wrote:so as of right now i can go to my overview settings and tag every player with buyable kill rights and select them to be color coded in my overview,,, that option does not exist right now,,, there's a show pilots with bounty's option (which currently only works in the overview, not in local list - but we're fixing for the expansion) but we want to add an option to show pilots with buyable kill rights in there too, with some specific icon and color (I already mentioned pink, I WANT PINK) (I had already replied to this question here - does nobody notice my posts??????????)
Hey... I don't know if you guys have acknowledged this issue with the overview...
But the filtering is totally completely "whack". As in, it is totally nonsensical in how you filter things. It shows things based on UNION logic, so it won't show corp members, it will only show CORP members with bounties, if there is a bounty clicked, or for example... it won't show corp members with NEUTRAL standings if you don't have neutral standings checked. Meaning, you can never ONLY see corp members, you can only ever see CORP members AND NEUTRALS.
Does that make sense? Can you please seriously look into that functionality (at least ackowledge it's working as intended or not please?)
Thank you.
Where I am. |

Bloodpetal
Mimidae Risk Solutions
950
|
Posted - 2012.10.14 00:02:00 -
[18] - Quote
CCP Punkturis wrote:Poetic Stanziel wrote:How about an overview option to show folks with bounties ... this should be configurable by amount. If I want to only show people with a 100M ISK bounty or more, for instance. Use the colour blue, by default.
It being configurable is important, otherwise entire corporations will put 1 ISK bounties on all their members to muck up overview entries. there is already such an option, it's off by default but it's not configurable
The option doesn't work very well as it is because of how overview filtering works.
Where I am. |
|
|
|