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Author |
Thread Statistics | Show CCP posts - 72 post(s) |

Roime
Shiva Furnace Dead On Arrival Alliance
1328
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Posted - 2012.10.12 14:35:00 -
[1] - Quote
Singulis Pacifica wrote:Ranger 1 wrote:
You don't opt out of potential PVP in EVE unless you never undock. I see no reason for this to change.
Correct. There is always a chance that people shoot at you, which I never disputed. Ranger 1 wrote:
I post with my main now, and will do so afterwards, and I can be suicide ganked at any time just like anybody else as it is. Having a bounty does NOT allow people to shoot you with impunity, nor guarantee profitability... it is merely extra incentive.
The fact that you will post on your main is up to you. I have my doubts whether I will continue to do so. Again, you are correct. It is never a "oh, I can legally shoot people with a bounty now". But the problem is the excessive use of the mechanic. If many people put a bounty on someone, or a very rich person puts one out then that target is good gank opportunity, provided he doesn't fly in something cheap of course. I would only be willing to accept that a bounty can be placed on anyone if the total bounty placed is tied to the PvP statistics of a player. If a player does a lot of PvP, his maximum bounty he can have on him is very high or unlimited. If a player is new to the game, and thus has no experience in PvP or proper skills, his bounty is capped at 10 million or something low.
If a player is new, he can only fly and afford cheap ships, and probably in hisec. As you only get bounties worth a portion of the destroyed ship, it makes no sense to suicide him.
Gallente - the choice of the interstellar gentleman |

Roime
Shiva Furnace Dead On Arrival Alliance
1328
|
Posted - 2012.10.12 14:56:00 -
[2] - Quote
Singulis Pacifica wrote:Roime wrote:
If a player is new, he can only fly and afford cheap ships, and probably in hisec. As you only get bounties worth a portion of the destroyed ship, it makes no sense to suicide him.
Unlike a kill-right, a bounty has no expiration time for as long as the player remains an active player. This means a bounty may not hinder him initially, but it will when he acquires more expensive ships. Again, this is a from of griefing players which I do NOT appreciate.
But he is not new then anymore, so there is no issue.
Gallente - the choice of the interstellar gentleman |

Roime
Shiva Furnace Dead On Arrival Alliance
1332
|
Posted - 2012.10.12 16:59:00 -
[3] - Quote
Alexander Renoir wrote:
Why this? Someone who never played offensive and just wants to play WITHOUT beeing a pirat, ganker or a$$hole and just wants to fly his missions, build ships or mines will now get bountys. WHY?
A missioner kills thousands and thousands of innocent people everyday. Face the consequences.
Bounties are a way to exact revenge on other players. Different players have different motives.
I don't place bounties on people who blow up my spaceships, I give them goodfights in local.
I will place bounties on badposters. Gallente - the choice of the interstellar gentleman |

Roime
Shiva Furnace Dead On Arrival Alliance
1332
|
Posted - 2012.10.12 17:11:00 -
[4] - Quote
Quote:Modular Work
New modules are much less of a focus this time around for team Super Friends, but there are a few things here weGÇÖre doing:
Adjust the ASB to be more reasonable. The ASB is a little on the strong side right now. We want to adjust that while maintaining the overall functionality of the module. Micro Jump Drive. The classic GÇÿblinkGÇÖ ability, allowing ships to maneuver around the battlefield in a new way (with some hefty limitations of course) . WeGÇÖll try to get this out on a test server as soon as we can. ItGÇÖs still some weeks away, but stay tuned. Salvage Drone. As the name implies, this is a drone. That salvages. Need I say more? Ok, a bit. This is a small drone. ItGÇÖs a bit worse at salvaging than the modules, but has the advantage of course of having longer range while saving precious slot. Again, weGÇÖll get this out on a test server as soon as it is ready.
Cool stuff, but what about the Reactive Armor Hardener?
Also removal of active armor tanking rig penalties and buffing rep amount of medium and large armor reppers should be considered high priority. Gallente - the choice of the interstellar gentleman |

Roime
Shiva Furnace Dead On Arrival Alliance
1333
|
Posted - 2012.10.12 17:16:00 -
[5] - Quote
CCP Paradox wrote: Once SoniClover is back from GDC, I will make sure to ask him about the Reactive Armor Hardener.
Sweet, thanks for the reply :)
Gallente - the choice of the interstellar gentleman |

Roime
Shiva Furnace Dead On Arrival Alliance
1348
|
Posted - 2012.10.18 11:17:00 -
[6] - Quote
Destiny Corrupted wrote:The big boys hang out in or near hubs.
Quoted for unbeatable comedy value  Gallente - the choice of the interstellar gentleman |

Roime
Shiva Furnace
1362
|
Posted - 2012.10.27 19:09:00 -
[7] - Quote
CCP Paradox wrote:Roime wrote:Quote:Modular Work
New modules are much less of a focus this time around for team Super Friends, but there are a few things here weGÇÖre doing:
Adjust the ASB to be more reasonable. The ASB is a little on the strong side right now. We want to adjust that while maintaining the overall functionality of the module. Micro Jump Drive. The classic GÇÿblinkGÇÖ ability, allowing ships to maneuver around the battlefield in a new way (with some hefty limitations of course) . WeGÇÖll try to get this out on a test server as soon as we can. ItGÇÖs still some weeks away, but stay tuned. Salvage Drone. As the name implies, this is a drone. That salvages. Need I say more? Ok, a bit. This is a small drone. ItGÇÖs a bit worse at salvaging than the modules, but has the advantage of course of having longer range while saving precious slot. Again, weGÇÖll get this out on a test server as soon as it is ready. Cool stuff, but what about the Reactive Armor Hardener? Also removal of active armor tanking rig penalties and buffing rep amount of medium and large armor reppers should be considered high priority. Once SoniClover is back from GDC, I will make sure to ask him about the Reactive Armor Hardener.
And CCP delivers (from Duality build notes):
Reactive Armor Hardener Skill (Armor Resistance Phasing) now reduces cap need by 5% per level in addition to reducing cycle time. Percentage change per cycle is now 6 instead of 3 (so resistances shift twice as fast).
<3
Starts to look very interesting!
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