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Derran
Derran

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Posted - 2003.07.04 22:08:00 - [1]

Actually, them putting the same range penalty on projectile ammo as the hybrid was damn necessary. I am still not sure why I would want to use hybrids on my Gallentean cruiser (which is supposed to get a bonus to hybrid turret damage). All my medium weapon skills are the same level. The projectiles I used pre-patch on my Thorax were the 650MM and I used phased plasma which was supposed have a 30% range reduction (emp I think was 35%). I am still not sure now why would I want to use a 250MM hybrid (which takes 50 more power grid and consumes almost 20 times more power per shot) that uses antimatter ammo that has a -50% (-60% pre-patch) range penalty and yet only does 2 points more damage than phased plasma which has a smaller range penalty? The balance doesn't seem quite there with range mods in but it is definitely better than before. I still have a 4.4 modifier with the projectiles that use 1 point of energy vs a 3.4 with the railguns that use 19 energy. Maybe I am missing something.

Edited by: Derran on 04/07/2003 22:09:15
Derran
Derran
Minmatar
Khumatari Holdings
Ushra'Khan

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.07.04 22:08:00 - [2]

Actually, them putting the same range penalty on projectile ammo as the hybrid was damn necessary. I am still not sure why I would want to use hybrids on my Gallentean cruiser (which is supposed to get a bonus to hybrid turret damage). All my medium weapon skills are the same level. The projectiles I used pre-patch on my Thorax were the 650MM and I used phased plasma which was supposed have a 30% range reduction (emp I think was 35%). I am still not sure now why would I want to use a 250MM hybrid (which takes 50 more power grid and consumes almost 20 times more power per shot) that uses antimatter ammo that has a -50% (-60% pre-patch) range penalty and yet only does 2 points more damage than phased plasma which has a smaller range penalty? The balance doesn't seem quite there with range mods in but it is definitely better than before. I still have a 4.4 modifier with the projectiles that use 1 point of energy vs a 3.4 with the railguns that use 19 energy. Maybe I am missing something.

Edited by: Derran on 04/07/2003 22:09:15
   
 
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