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Orbit
Orbit

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Posted - 2003.07.05 15:19:00 - [1]

Depending on your skills and equipment, the impact of implementing the distance modifications of ammo doesn't have to be that big of a deal.

For example, before the patch I was using AM medium in 250 Proto Gauss Rails. My Sharpshooter skill was at level 4 (+20%). My optimum range was like 29km or something, plus the falloff of 10km meant I could hit from pretty darn far out.

Now, same weapons, same ammo, same skills, and my optimum is like 14.5km, but the 10km falloff is still there too. As a result, I can hit just fine at around 20km or so, which is more than enough range to be able to fight even a 50k pirate spawn without getting roasted. Less margin for error, yes, but not catastrophic.

As with all things, with the right combination of equipment and skills, many things are possible.

Just food for thought...
Orbit
Orbit
Gallente
Galactex

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.07.05 15:19:00 - [2]

Depending on your skills and equipment, the impact of implementing the distance modifications of ammo doesn't have to be that big of a deal.

For example, before the patch I was using AM medium in 250 Proto Gauss Rails. My Sharpshooter skill was at level 4 (+20%). My optimum range was like 29km or something, plus the falloff of 10km meant I could hit from pretty darn far out.

Now, same weapons, same ammo, same skills, and my optimum is like 14.5km, but the 10km falloff is still there too. As a result, I can hit just fine at around 20km or so, which is more than enough range to be able to fight even a 50k pirate spawn without getting roasted. Less margin for error, yes, but not catastrophic.

As with all things, with the right combination of equipment and skills, many things are possible.

Just food for thought...
   
 
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