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Krimzin Majere
The Scope Gallente Federation
4
|
Posted - 2012.10.17 10:18:00 -
[1] - Quote
Hi there.
People have asked before how long it would take to train all skills to level 5. I was curious as to how long it would take if all skills were only trained to level 4.
As I do not currently have EVEMon I was hoping someone would be able to enlighten me on the above.
Cheers, Krimzin |

Tippia
Sunshine and Lollipops
9958
|
Posted - 2012.10.17 11:30:00 -
[2] - Quote
About 4 years.
Just looking at the ranks and SP involved, it could have been a fifth-and-a-half of the time to all V (which takes just under 20 years), but since you need a bunch of V:s to get access to all the skills, it's a bit longer than that.
In fact, if it weren't for the prerequisites, it would only require 76M SP to get all IV, and you can polish that off in 3.3 years. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Krimzin Majere
The Scope Gallente Federation
4
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Posted - 2012.10.19 09:12:00 -
[3] - Quote
Thank you very much, Tippia.
I became caught up in the "max everything to level 5" syndrome. Figured it would be much easier to rather generalise in everything and specialize in what I found fun.
Now that I now how quickly it will take I can change my skill plan accordingly. |

Tippia
Sunshine and Lollipops
10034
|
Posted - 2012.10.19 17:26:00 -
[4] - Quote
That's pretty much what I did: go for all-IV for the things I have an interest in (and you'd be surprised what a wide range of activities you can cover with a relatively small amount of SP) and then I got the V:s for things I really intended to do a lot.
It provides a solid and wide basis and immediate access to specialisation. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Jeicam Mmis
Garoun Investment Bank Gallente Federation
50
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Posted - 2012.10.19 21:40:00 -
[5] - Quote
it's impossible to train all skills to level 4, since some skills are not unlocked until you have prereqs .. at 5 :) |

Krimzin Majere
The Scope Gallente Federation
4
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Posted - 2012.10.20 07:07:00 -
[6] - Quote
I'm currently only focusing on sub-capital ships and skills as well, so that should shave off quite a bit of time.
Jeicam, I understand that certain skills need to be trained to level 5 to unlock further skills. There are also certain skills, like Electronics, Engineering and Energy Management, in fact anything that affects CPU, Powergrid and Capacitor that I consider "must have" level 5 skills.
There are also many skills that I have no intention of training to level 4 at all for the time being, like Corporation Management skills for example. I'd agree that my original question was a bit naive, but I think Tippia got my intent.
It's easy for someone to say that EVE is all about specialising, but you need to generalise and try everything out before you can specialise in what you enjoy. And even something you find fun today could become worn out after a while, and something you never thought you'd enjoy could surprise you in the future. |

Irya Boone
Escadron leader
56
|
Posted - 2012.11.02 09:11:00 -
[7] - Quote
I tried to do that ...and i realize it's pretty ... how to say that not clever
Exemple = Why skill caldari indutrial To 4 and Gallente industrial To 4 ? the same avatar can't fly Two ships in the same time. and for industrial ships ( the bigger the faster) If you don't pass all your life trading like a real trader ... no use of ALL trading skills to 4 just the 4th first is far enough.
Improve C2 class WH More anos more signs ...RENAME null sec system With the name Of REAL Universe Stellar Name like KOI-730 etc etc It xill be awesome-á |

Tippia
Sunshine and Lollipops
10235
|
Posted - 2012.11.02 10:54:00 -
[8] - Quote
Irya Boone wrote:I tried to do that ...and i realize it's pretty ... how to say that not clever
Exemple = Why skill caldari indutrial To 4 and Gallente industrial To 4 ? the same avatar can't fly Two ships in the same time. and for industrial ships ( the bigger the faster) If you don't pass all your life trading like a real trader ... no use of ALL trading skills to 4 just the 4th first is far enough.
In that particular case, I would actually rather argue for taking both to V due to the ships they unlock and the differences between the ship. Perhaps not in the short-term perspective, but in the long run, the differences between the Caldari and Minmatar freighters, blockade runners (and even DSTs) make it worth getting both: the Caldari for carrying capacity, the Minmatar for speed and agility.
But that's kind of what I mean by having prerequisites GÇ£wreckGÇ¥ the idea of going all-IV: for some stuff, you want that fifth level due to what it opens up. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Mashie Saldana
BFG Tech
583
|
Posted - 2012.11.02 17:11:00 -
[9] - Quote
I'm not sure if Tripoli still is aiming for it but he is the one closest to reach the goal. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

Krimzin Majere
The Scope Gallente Federation
4
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Posted - 2012.11.05 08:23:00 -
[10] - Quote
Thanks for that link, Mashie. I noticed that Tripoli has a lot of skills at level 3, I wonder why he stopped there on them?
Irya, I love being able to jump into different ships in the same class. I currently fly a Viator when running courier missions and I can't wait until I can train into a Prorator. Even after that I will still use the two ships under different circumstances. Both require Racial Industrials to 5.
Since remapping into Int/Mem I've been busy going through all the related skills. Just by doing this I've picked up on quite a few skills I overlooked when I first started playing. I can't wait to train up Astrometrics and it's related skills and try a little exploration.
Looking at all the skills spread throughout Electronics, Engineering, Mechanics and Science seemed daunting at first but the average time to learn a level 4 skill was from between 1 to just under 3 days. That felt a lot better than those weekly level 5 skills I've just completed. Of course, as Tippia pointed out, there are going to be some level 5's required to open up further skills, but thankfully they are few and far between. |

Lukriss
Dreddit Test Alliance Please Ignore
43
|
Posted - 2012.11.06 23:24:00 -
[11] - Quote
Krimzin Majere wrote:Thanks for that link, Mashie. I noticed that Tripoli has a lot of skills at level 3, I wonder why he stopped there on them?
He hasn't stopped, he just had a goal to get all skills in the game, then all skills to level 1, 2, 3 and he's now working on 4. |

Krimzin Majere
The Scope Gallente Federation
4
|
Posted - 2012.11.07 09:12:00 -
[12] - Quote
Thanks, Lukriss, that makes perfect sense. I feel a little silly not having thought my question through before asking, since I've also been buying all the skill books I can get my hands on.
Does anyone have a list of Int/Mem skills that ONLY affect capital ships? So far I know about: Capital Energy Emission Systems Capital Shield Emission Systems Capital Shield Operation Capital Remote Armor Repair Systems Capital Remote Hull Repair Systems Capital Repair Systems Tactical Logistics Reconfiguration Doomsday Operation
|

Lukriss
Dreddit Test Alliance Please Ignore
43
|
Posted - 2012.11.07 21:14:00 -
[13] - Quote
Tactical Weapon Reconfiguration Capital Ships Advanced Spaceship Command (if you count Freighters as capitals as well) Cloning Facility Operation |

Kimimaro Yoga
The Praxis Initiative Gentlemen's Agreement
2
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Posted - 2012.11.16 00:52:00 -
[14] - Quote
I really dislike people who run around talking about aaaalll the things you should train to 5 *right away*. As you've discovered, most of the benefit comes from the small fraction of time it takes to get to 4. Just for fun, on my DPS alt I decided to see how far I could get without getting any skill to V that I could possibly avoid.
Ended up with an alliance-standard-fit fleet battleship, running about 80% of max DPS (using faction ammo). Total # of skills taken to 5: Two. Both in Gunnery, I believe... Gunnery 5 being a prereq for large guns. After that I started getting more stuff skilled to 5, but it was amusing to see what is possible with just a handful of prereq skills to 5. |

Count Your Blessings
Science and Trade Institute Caldari State
4
|
Posted - 2012.11.16 01:23:00 -
[15] - Quote
Mashie Saldana wrote:I'm not sure if Tripoli still is aiming for it but he is the one closest to reach the goal.
RaTTuS actually got there some time ago. Check his ranks, 385 skills, none at level 1, 2, or 3. |

Krimzin Majere
The Scope Gallente Federation
6
|
Posted - 2012.11.18 08:53:00 -
[16] - Quote
Almost got caught out by Infomorph Psychology. A Cha/Wil skill in Science? Does anybody know of any Int/Mem skills that are found outside of: Electronics, Engineering, Mechanics, Science, & Subsytems? |

RavenPaine
RaVeN Alliance
200
|
Posted - 2012.11.18 15:36:00 -
[17] - Quote
Krimzin Majere wrote:Thanks, Lukriss, that makes perfect sense. I feel a little silly not having thought my question through before asking, since I've also been buying all the skill books I can get my hands on.
Does anyone have a list of Int/Mem skills that ONLY affect capital ships? So far I know about: Capital Energy Emission Systems Capital Shield Emission Systems Capital Shield Operation Capital Remote Armor Repair Systems Capital Remote Hull Repair Systems Capital Repair Systems Tactical Logistics Reconfiguration Doomsday Operation
Projected Electronic Countermeasures Needed for the Capital ship Remote ECM Burst 1
Tactical Weapon Configuration Needed for Dread Siege Mode |

Frank Millar
38
|
Posted - 2012.11.18 22:38:00 -
[18] - Quote
Krimzin Majere wrote:Almost got caught out by Infomorph Psychology. A Cha/Wil skill in Science? Does anybody know of any Int/Mem skills that are found outside of: Electronics, Engineering, Mechanics, Science, & Subsytems? Planet Management comes to mind. Industry is Mem/Int. |

Krimzin Majere
The Scope Gallente Federation
6
|
Posted - 2012.11.19 06:51:00 -
[19] - Quote
Thanks for that Frank, that's 3 extra skills added to the list. |

Krimzin Majere
The Scope Gallente Federation
6
|
Posted - 2012.11.19 10:25:00 -
[20] - Quote
Thanks RavenPaine, I currently had Electronic Warfare 5 in the queue to unlock Projected Electronic Counter Measures. I've replaced it now with something else so you've saved me a few days. |

Krimzin Majere
The Scope Gallente Federation
6
|
Posted - 2012.11.26 07:47:00 -
[21] - Quote
Just a heads up for anyone reading this thread and who is currently mapped Int/Mem.
The following skills aren't seeded on the market it seems (please feel free to correct me):
Astronautic Engineering - An old skill book Nanite Control Neurotoxin Recovery Sleeper Technology Takmahl Technology Talocan Technology Yan Jung Technology
They are either expensive (I know that statement is relative), or difficult to get your hands on outside of the market. |

Bugsy VanHalen
Society of lost Souls
271
|
Posted - 2012.11.26 19:16:00 -
[22] - Quote
I believe those tech skills being related to T3 are only dropped in sleeper sites. Buy them or find them in wormholes. |

Tippia
Sunshine and Lollipops
10451
|
Posted - 2012.11.26 20:16:00 -
[23] - Quote
They come from complexes and COSMOS sites, none of which are particularly popular because it's old, broken, and low-paying content, hence their rarity. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
13
|
Posted - 2012.11.30 16:19:00 -
[24] - Quote
Irya Boone wrote:I tried to do that ...and i realize it's pretty ... how to say that not clever
Exemple = Why skill caldari indutrial To 4 and Gallente industrial To 4 ? the same avatar can't fly Two ships in the same time. and for industrial ships ( the bigger the faster) If you don't pass all your life trading like a real trader ... no use of ALL trading skills to 4 just the 4th first is far enough.
Whenever I am in a station in need of a ship-class I can buy whatever I feel like or whatever is available there... also, you're immune to flavour of the hour. And it gave me something fun to do. |

Krimzin Majere
The Scope Gallente Federation
6
|
Posted - 2012.12.03 07:47:00 -
[25] - Quote
Here are a few items from the Retribution patch notes; 1 skill I no longer need to worry about and 5 new ones:
- The Astronautics Engineering skill description has been changed to indicate to new players that the skill is no longer in use.
- Radar Sensor Compensation, Gravimetric Sensor Compensation, Magnetometric Sensor Compensation and Ladar Sensor Compensation skills have been added to the market for 180000 ISK each These increase their specific sensor strength by 4% per level All rank 2 Electronics Level IV prerequisite Primary attribute is intelligence, with memory as secondary
- The new Mining Frigate skill may be obtained through the regular academy stations for 36000 ISK Rank 2 Spaceship Command Level I prerequisite Primary attribute is perception, with willpower as secondary
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