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Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Salpun
Paramount Commerce
397
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Posted - 2012.10.17 21:22:00 -
[1] - Quote
Hopefully the filter opening when its set to closed got fixed  |

Salpun
Paramount Commerce
398
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Posted - 2012.10.18 15:52:00 -
[2] - Quote
FPS drops even when warping away from a mining belt on a super rig but the inventory makes it worse. |

Salpun
Paramount Commerce
398
|
Posted - 2012.10.19 22:13:00 -
[3] - Quote
Looting still opens a large new ships cargo bay window even if i have a minimized one already open. |

Salpun
Paramount Commerce
398
|
Posted - 2012.10.20 15:14:00 -
[4] - Quote
CCP RubberBAND wrote:Salpun wrote:Looting still opens a large new ships cargo bay window even if i have a minimized one already open. Do you have the "Open in a separate window" option enabled? If not it will still use the primary window and whatever settings that has. We have a tweak that didn't make it into this build where if you have the tree view of your main window collapsed wrecks/containers will always open in another window. Wrecks not opening after approaching them is a defect. We'll get that fixed, though unlikely to be for this version of the client. That option was not checked. Hitting loot all should close the window if the necom ships cargo hold window is open.
Compact view needs a way to tell how full it is even if its on the hud on the left hand side. |

Salpun
Paramount Commerce
399
|
Posted - 2012.10.22 11:28:00 -
[5] - Quote
CCP RubberBAND wrote:Grey Stormshadow wrote:Test completed and feedback edited in to page 1. Took little longer than expected as needed account reactivation. Thanks that looks great! For issue two, we are already planning to implement filter text persisting between folders in the tree view (so good to know we're on the right track). Regard your first issue, what about using just single click to select the division if you are not opening them in new windows? I'll follow up on the bugs you noted, thanks again. Did you look at my Filter still opening bug report. 145516 |

Salpun
Paramount Commerce
399
|
Posted - 2012.10.22 11:29:00 -
[6] - Quote
Lors Dornick wrote:CCP RubberBAND wrote:Grey Stormshadow wrote:Test completed and feedback edited in to page 1. Took little longer than expected as needed account reactivation. Thanks that looks great! For issue two, we are already planning to implement filter text persisting between folders in the tree view (so good to know we're on the right track). Regard your first issue, what about using just single click to select the division if you are not opening them in new windows? I'll follow up on the bugs you noted, thanks again. Would it be hard/stupid to allow short cuts (and possibly even icons, that we can chose to drag to the bar) for specific views? Like Ye Olde quick access to cargo, items, ships and corp hangar? Filters are very nice and very useful, the problem is that they only control what you see, not what you can access. And there's a serious difference between keeping gadget A and gadget B in different hangars, or keeping them visible with different filters. You can drag them to the neocom already. Had to do it with my ore hold becouse that is not listed in the neocom yet. |

Salpun
Paramount Commerce
399
|
Posted - 2012.10.22 16:59:00 -
[7] - Quote
Tippia wrote:CCP Optimal wrote:All windows will now persist all of their settings (not just some of them), based on what they represent. If you want to use the tree view for Corp Hangars but nothing else, you can configure it so.
Is this supposed to include the display of the filter list? Because right now, it doesn't seem to be doing that. It looks like it's GÇ£ tryingGÇ¥ to remember it, but failing, because if I have an inventory open, hide the filters, close the inventory and then re-open it, I would expect it to either a) remember that I hid the filter list and open up with the list closed, or b) not remember it and open up with the filter list open so I have to close it again. What actually happens is c) it opens with the filter list showing, but trying to hide it makes display a very quick (as in flickering closed and then half-open for only one or two frames) GÇ£unfoldGÇ¥ animation the first time I click on the arrow, requiring a second click to actually hide it. It will not stay permanently hidden no matter what. Got a bug report in on that  |

Salpun
Paramount Commerce
404
|
Posted - 2012.10.27 12:27:00 -
[8] - Quote
Callidus Dux wrote:CCP Arrow wrote:The Inventory Settings option in the top-left corner of the Inventory window allow you to 'Always open in separate window'. If you check that ON, you should get exactly what you want. You don't need to wait for this feature, it's already on TQ  I have now tried this option and enabled it. And I have to say that it is WONDERFUL!!!!!!!It is nearly exact the same thing that I wanted since the first version of this unified inventory hits TQ. If you now could really bring: CCP Optimal wrote: New GÇ£InventoryGÇ¥ group added to the EVE menu containing Inventory, Item Hangar, Ship Hangar, Corporate Hangar, Deliveries and Active Ship. You can then drag any or all of those buttons to the Neocom itself for one click access to your most used inventories.
I can say that it is, for me, perfect again! It would simulate a perfect copy of the old non-unified Inventory with all benefits of the old UI. Two or more windows - Drag&Drop and job done! Thank you CCP. REALLY THANK YOU (this time).  But I have to ask one thing.. how long is this option available? I try to read all patch notes but never noticed such a, for me, important functionality. Strange....  Its been available for 4 months or so. |
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