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Thread Statistics | Show CCP posts - 22 post(s) |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
244
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Posted - 2012.10.26 22:21:00 -
[1] - Quote
Vonce forthelulz wrote:Lord Haur wrote:Those divisons on the carrier hangers were kinda useful btw. qft Seems clear that everyone wants some organization to the hanger.
And again. Its not only carrier pilots...anyone running mining ops w/ rorq/orca....those divisions were EXTREMELY useful. Its hard to do a filter search for who deposited what.
Why remove the functionality we had? What was deemed wrong with it? Other than the fact that your new Uni Inv and its bloody tree made it extremely unpleasant to navigate without a huge window. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
244
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Posted - 2012.11.05 14:19:00 -
[2] - Quote
CCP Habakuk wrote: I just tested this in our current development version and refitting directly from a container in your own fleet hangar works fine, including dragging and dropping multiple items onto the fitting screen. We were not doing any changes to Corporate Hangar Arrays (CHA) at a POS, so any problems there will still be around. Please feel free to test containers in fleet hangars in detail on Duality or Buckingham as soon as one of them are updated with these changes - it is easily possible that I missed some cases (but I will also test more in the following days).
So, by your statements, is it safe to assume that you are pushing for us to fill our new 'simpler' fleet hanger with containers in order to maintain a semblance of organization that we had before you decided that hanger divisions were evil?
Why can we not have atleast a 'personal' hanger and a 'fleet' and 'corp' versions as well. What is wrong with us being allowed to have private hangers without the need to clutter the hold up with password'ed containers?
Why are you ignoring the player base on this? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
246
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Posted - 2012.11.09 18:42:00 -
[3] - Quote
Mirel Dystoph wrote:CCP GingerDude wrote: It's not divisions that are evil, it's the fact that all the different hangars on ships *are* divisions in tech-terms. The absolute horror that was corp hangars on ships was evil and that had to go. The goal was not to remove divisions, but without some seriously major work, we can't create divisions within divisions which is why they're unlikely to come back. Sorry.
If you're too fuckin' lazy to do it right, don't even dare to touch it. Simple as that. We don't want half-assed solutions, we don't want removed functionallity and we don't care if it's old, messed up code which glues everything together as long as it does it's job better than the new code.
This. It is your job. It's kinda what we pay you to do, is it not? Unless we are paying you to ignore us, your-client-who-is-paying-your-salary, in which case we shall cease to pay you to ignore us.
Also, why does my 'fleet hanger' close itself on every session change? (this also begs the question, how did you test this, and not notice it closed on session change (gate jump)???) Just another shovel of dirt that is starting to show that some of you Dev's need to get your heads out of La-La-Land and actually USE the game you are designing. 'Designing in a bubble' tactic is not known historically to work all that well.
http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
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